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Project maintainers | Kuroni bnp800 |
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Needs editing | 15% | 86 | 62% | 45,578 | 62% | 503,785 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 42% | 229 | 97% | 71,168 | 97% | 786,331 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 6% | 33 | 1% | 33 | 1% | 3,863 |
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<div class="header">
<div class="title"> <p>Powers</p> </div> </div> <div> <p>Most <cite>Savage Worlds</cite> settings feature “magic” in one form or another. Whether it’s hidden occult lore practiced only by dark cultists, voodoo rituals, the eldritch sorcery of powerful wizards, weird gadgets created by mad scientists, super powers, or brain-burning psionics, these rules handle it all in one simple system.</p> <p>For ease of use, we call all of these effects “powers.” They work the same from game to game, but the particular use, @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powermodifie00]{modifiers} and @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Trappings} give the same core powers endless variations.</p> <h2>List of Powers</h2> <p>Listed below are a number of powers available in most Savage Settings. Each power has the following statistics:</p> <p><strong>Rank:</strong> The @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Rank} a character must be to learn the power.</p> <p><strong>Power Points:</strong> The cost to activate the power in @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</p> <p><strong>Range:</strong> The maximum distance between the caster and the power’s effect. Range is often expressed as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} or some multiple thereof. If so, read @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} as inches on the tabletop (twice that in yards). A @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} of d10, for example, means the power can be cast up to 10″ (20 yards) away.</p> <p>Unless the power says otherwise, Range has no effect after the power is activated. An ally who has been granted <em>@Compendium[swade-core-rules.swade-powers.Invisibility]{invisibility}</em>, for example, may then move beyond the caster’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} with no ill effect.</p> <p><strong>Duration:</strong> How long the power lasts in @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} (unless otherwise noted).</p> <p>Powers expire at the end of the character’s turn X @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} later, where X is the Duration listed. Count the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} the power activated. If a psychic activates <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</em> (Duration 5) on the second @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} of combat, for example, it remains in place until the end of her turn on the sixth @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds}</p> <p>Powers may be maintained for their base Duration for 1 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} per individual.</p> <p>Unless it says otherwise, the caster can terminate a power she’s activated as a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{free action}. She must terminate the entire power—she can’t leave it on for some and off for others.</p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Trappings} </strong><strong>:</strong> These are descriptive ideas and suggestions for how the power might look or manifest in different types of settings.</p> <aside class="parchment-torn"> <h2>Naming Powers</h2> <p>Players are encouraged to note their powers’ Trappings and what the character might call them. A druid in a typical fantasy setting might write down his spells like this, for example:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.Bolt]{Bolt} </em>(Splinters—shards of wood)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost/Lower Trait}</em> (Blessing/Curse of Gaia —slight healthy or sickly green glow)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Entangle]{Entangle}</em> (Entangle—grasping vines rise from the earth)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</em> (Bark skin—skin turns vaguely bark-like)</li> </ul> <p>A mad scientist in the world of <em>Deadlands: The Weird West</em> might record the exact same powers like this:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.Bolt]{Bolt}</em> (Acid gun)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost/Lower Trait} </em>(Dr. Worthington’s Patented Pep Pills)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Entangle]{Entangle} </em>(Dr. Worthington’s Fast-Drying Resin)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</em> (Electrostatic clothing)</li> </ul> </aside> <table class="table summary-table"><caption class="table-caption"> <h2 class="table-title">Powers</h2> </caption> <thead> <tr class="table-header-row"> <th class="table-column-header">Power</th> <th class="table-column-header">Rank</th> <th class="table-column-header">Power<br>Points</th> <th class="table-column-header">Range</th> <th class="table-column-header">Dur</th> <th class="table-column-header">Summary</th> </tr> </thead> <tbody> <tr> <td>@Compendium[swade-core-rules.swade-powers.Arcane Protection]{Arcane Protection}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage} a like amount.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Banish]{Banish}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit} to <em>banish</em> entities.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Barrier]{Barrier}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Creates 5″ (10 yards) long, 1″ (2 yards) tall, @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03breakingthin00]{Hardness} 10 barrier.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Beast Friend]{Beast Friend}</td> <td>N</td> <td>S</td> <td>Sm</td> <td>10m</td> <td>Controls animals</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Blast]{Blast}</td> <td>S</td> <td>3</td> <td>Sm x2</td> <td>I</td> <td>2d6 @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} in a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Medium Blast Template}</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Blind]{Blind}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Inflicts -2/-4 penalty to victims</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Bolt]{Bolt}</td> <td>N</td> <td>1</td> <td>Sm x2</td> <td>I</td> <td>2d6 ranged attack.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost/Lower Trait}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5/I</td> <td>Increases or decreases a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{skill or attribute}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Burrow]{Burrow}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Target tunnels through the earth.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Burst]{Burst}</td> <td>N</td> <td>2</td> <td>Cone</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Cone shaped} attack for 2d6 damage.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Confusion]{Confusion}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>S</td> <td>Makes target @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted and Vulnerable}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Damage Field]{Damage Field}</td> <td>S</td> <td>4</td> <td>Sm</td> <td>5</td> <td>Creates aura that causes 2d4 damage.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Darksight]{Darksight}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>1H</td> <td>Ignore up to 4 points of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03illumination00]{Illumination} penalties, or 6 with a raise.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Deflection]{Deflection}</td> <td>N</td> <td>3</td> <td>Sm</td> <td>5</td> <td>−2 to attack recipient.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Detect/Conceal Arcana]{Detect/Conceal Arcana}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>S</td> <td>Detects magic for Duration 5 or conceals it for one hour.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Disguise]{Disguise}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>10m</td> <td>Target looks like someone else.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Dispel]{Dispel}</td> <td>S</td> <td>1</td> <td>Sm</td> <td>I</td> <td>Negates magical effects.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Divination]{Divination}</td> <td>H</td> <td>5</td> <td>Self</td> <td>5m</td> <td>Caster asks questions of entities.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Drain Power Points]{Drain Power Points}</td> <td>V</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Drains d6 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{power Points} from enemy with successful opposed roll of arcane skills.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Elemental Manipulation]{Elemental Manipulation}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>Allows minor manipulation of basic elements.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Empathy]{Empathy}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit} to add +2 to social attacks for the Duration of the power.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Entangle]{Entangle}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03boundandenta00]{Bind or Entangle} foes.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Environmental Protection]{Environmental Protection}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>1H</td> <td>Protect target from @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04hazards0000000]{hazardous} environments.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Farsight]{Farsight}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>5</td> <td>See detail at great distance; halves @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02range000000000]{Range} penalties with a raise.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Fear]{Fear}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Causes @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04fear0000000000]{Fear} check.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Fly]{Fly}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>5</td> <td>Target flies at @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace} 12″.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Growth/Shrink]{Growth/Shrink}</td> <td>S</td> <td>S</td> <td>Sm</td> <td>5</td> <td>Increases or decreases @UUID[Compendium.swade-core-rules.swade-rules.swadecor06bestia.JournalEntryPage.06sizetable00000]{Size}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Havoc]{Havoc}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Targets in @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{MBT or Cone} are @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted} and may be hurled.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Healing]{Healing}</td> <td>N</td> <td>3</td> <td>T</td> <td>I</td> <td>Restores @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} less than an hour old.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Illusion]{Illusion}</td> <td>N</td> <td>3</td> <td>Sm</td> <td>5</td> <td>Creates imaginary images.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Intangibility]{Intangibility}</td> <td>H</td> <td>5</td> <td>Sm</td> <td>5</td> <td>Target becomes incorporeal.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Invisibility]{Invisibility}</td> <td>S</td> <td>5</td> <td>Sm</td> <td>5</td> <td>Target is invisible (–4/–6 to affect).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Light / Darkness]{Light / Darkness}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>10m</td> <td>Creates or dispels @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03illumination00]{Illumination}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Mind Link]{Mind Link}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>30m</td> <td>Mental link within one mile (5 with raise).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Mind Reading]{Mind Reading}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} to read mind.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Mind Wipe]{Mind Wipe}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>I</td> <td>Removes and alters memories.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Object Reading]{Object Reading}</td> <td>S</td> <td>2</td> <td>T</td> <td>S</td> <td>Reveals last five years of an object’s history (100 years with a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise}).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>Grants Armor +2/+4.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Puppet]{Puppet}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>5</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit}to control target.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Relief]{Relief}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>I</td> <td>Removes @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}; & @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stun} with raise.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Resurrection]{Resurrection}</td> <td>H</td> <td>30</td> <td>T</td> <td>I</td> <td>Brings the dead back to life.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Shape Change]{Shape Change}</td> <td>N</td> <td>Special</td> <td>Self</td> <td>5</td> <td>Caster takes on the form of various beings.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Sloth/Speed]{Sloth/Speed}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>1/5</td> <td>Increases or decreases @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Slumber]{Slumber}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>1H</td> <td>Puts victims to @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04sleep000000000]{Sleep}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Smite]{Smite}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Increase a weapon’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage} by +2/+4.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Sound/Silence]{Sound/Silence}</td> <td>S</td> <td>1</td> <td>Sm x5/Sm</td> <td>I/5</td> <td>Create or mute sound.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Speak Language]{Speak Language}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>10m</td> <td>Caster can speak and understand languages.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Stun]{Stun}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Target is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stunned}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Summon Ally]{Summon Ally}</td> <td>N</td> <td>Special</td> <td>Sm</td> <td>5</td> <td>Conjures an ally of various sorts.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Telekinesis]{Telekinesis}</td> <td>S</td> <td>5</td> <td>Sm x2</td> <td>5</td> <td>Moves items with @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} of d10 (d12 with a raise).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Teleport]{Teleport}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Character teleports up to 12″ distant.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Wall Walker]{Wall Walker}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Character can walk on walls at half @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace} (full Pace with raise).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Warrior's Gift]{Warrior's Gift}</td> <td>S</td> <td>4</td> <td>Sm</td> <td>5</td> <td>Grant target a Combat @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Zombie]{Zombie}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>1H</td> <td>Raises and controls the undead.</td> </tr> </tbody> </table> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/PowersEnd.webp" alt="Image of a japanese-esque setting with Red slicing a katana through an attacking monster's club while surrounded by other monsters with various weaponry."></div>
<article class="swade-core">
<article class="header"> <article class="title"> <p>奇术</p> </article> </article> <article> <p>大多数《狂野世界》设定中都有展现一种或更多形式的“魔法”。无论是仅有黑暗教徒践行的神秘学识,巫毒仪式,强力法师的可怕巫术,疯狂科学家创造的奇异玩意,超能力或是烧脑的灵能,这些规则都被划归到一个简单的系统当中。</p> <p>为方便使用,这里将所有这些效果称为“奇术”。其在不同游戏之间的机制相同,但具体用法、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powermodifie00]{调整}和@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{特效}能让同一个核心奇术千变万化。</p> <h2>奇术列表</h2> <p>下面是在大多数狂野设定中适用的一些奇术,每项奇术都有下列数据条目:</p> <p><strong>位阶:</strong>角色必须达到此@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01advancement000]{位阶}才能习得该奇术。</p> <p><strong>奇术点:</strong>启动该奇术消耗的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}。</p> <p><strong>射程:</strong>施术者和奇术效果之间最大距离。射程通常表达成@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{聪慧}或其倍数。若是如此,桌面上将聪慧视作英寸数(码数为单位则加倍)。举例而言,聪慧d10意味着,意味着奇术至多可施放到10英寸(20码)远。</p> <p>除非奇术另有说明,否则射程在奇术启动后不会有其他影响。举例而言,盟友获得<em>@Compendium[swade-core-rules.swade-powers.隐形]{隐形}</em>后,其移出施术者的聪慧距离之外也不会有负面影响。</p> <p><strong>持续时间:</strong>奇术持续的轮数@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03combat00000000]{轮数}(除非另有说明)。</p> <p>奇术会在角色第X@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03combat00000000]{轮}后的回合结束时终止,X是奇术列出的持续时间。奇术启动的轮数也要计算进去。举例而言,若是心能者在战斗的第二轮启动了<em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化特性}</em>(持续时间5),那么这就会持续到心能者第六轮的回合结束。</p> <p>奇术能消耗每对象1@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}来维持等同于基础持续时间的时长。</p> <p>除非另有说明,否则施术者能以@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actions0000000]{自由行动}终止自己启动的奇术。终止作用的是奇术整体——不能保留一些对象身上的效果而结束其他对象的效果。</p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{特效}</strong><strong>:</strong>这些是描述性的主意和建议,用以说明奇术的大概形态或者在不同设定里的表现。</p> <aside class="parchment-torn"> <h2>奇术命名</h2> <p>应鼓励玩家去注明奇术的特效以及角色对其的称谓。举例而言,典型奇幻设定里面的德鲁伊也许会把自己的法术写成这样:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</em>(木刺——木头碎片)</li> <li><em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化/削弱特性}</em>(盖亚的祝福/诅咒——稍有生气或病恹恹的绿色光芒)</li> <li><em>@Compendium[swade-core-rules.swade-powers.纠缠]{纠缠}</em>(纠缠术——拔地而起的抓人藤蔓)</li> <li><em>@Compendium[swade-core-rules.swade-powers.防护]{防护}</em>(树肤术——皮肤变成类似树皮的样子)</li> </ul> <p>而在<em>Deadlands: The Weird West</em>里面的疯狂科学家可能会把完全相同的能力写成这样:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</em>(酸液枪)</li> <li><em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化/削弱特性}</em>(沃辛顿博士专利认证活力药片)</li> <li><em>@Compendium[swade-core-rules.swade-powers.纠缠]{纠缠}</em>(沃辛顿博士速干树脂)</li> <li><em>@Compendium[swade-core-rules.swade-powers.防护]{防护}</em> (静电服)</li> </ul> </aside> <table class="table summary-table"><caption class="table-caption"> <h2 class="table-title">奇术</h2> </caption> <thead> <tr class="table-header-row"> <th class="table-column-header">奇术</th> <th class="table-column-header">位阶</th> <th class="table-column-header">奇术点</th> <th class="table-column-header">射程</th> <th class="table-column-header">持续时间</th> <th class="table-column-header">概要</th> </tr> </thead> <tbody> <tr> <td>@Compendium[swade-core-rules.swade-powers.奥法防护]{奥法防护}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.放逐]{放逐}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>瞬间</td> <td>与对方实体的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{心魂}@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗}以将其<em>放逐</em>。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.屏障]{屏障}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>创造5英寸(10码)长,1英寸(2码)高,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03breakingthin00]{硬度}为10(获得优良则为12)的屏障。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.野兽同盟]{野兽同盟}</td> <td>入门</td> <td>行家</td> <td>聪慧</td> <td>10分钟</td> <td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.爆发]{爆发}</td> <td>行家</td> <td>3</td> <td>聪慧x2</td> <td>瞬间</td> <td>在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{中型爆发盖板}内造成2d6@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.目盲]{目盲}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>给对象造成-2/-4减值。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</td> <td>入门</td> <td>1</td> <td>聪慧x2</td> <td>瞬间</td> <td>2d6伤害远程攻击。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化/削弱特性}</td> <td>入门</td> <td> <td>聪慧</td> <td>5/瞬间</td> <td>增 </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.遁地]{遁地}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>目标在地下穿行。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.爆裂]{爆裂}</td> <td>入门</td> <td>2</td> <td>锥形</td> <td>瞬间</td> <td>在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{锥形}内造成2d6伤害</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.困惑]{困惑}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>行家</td> <td>让目标陷入@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03distractedan00]{分神 </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.致伤领域]{致伤领域}</td> <td>行家</td> <td>4</td> <td>聪慧</td> <td>5</td> <td>形成能造成2d4伤害的灵气。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.暗视]{暗视}</td> <td>入门</td> <td>1小时</td> <td>聪慧</td> <td></td> <td>忽略至多4点@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03illumination00]{照明}减值,获得优良则是6点。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.偏斜]{偏斜}</td> <td>入门</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>指向对象的攻击-2/-4。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.侦测/隐藏奥法]{侦测/隐藏奥法}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>行家</td> <td>侦测魔法5轮或是将其隐藏1小时。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.易容]{易容}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>10分钟</td> <td>目标看起来像是别人。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.破袪]{破袪}</td> <td> <td>1</td> <td>聪慧</td> <td>瞬间</td> <td>消除魔法效果。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.预言]{预言}</td> <td> <td>5</td> <td>Self</td> <td>5分钟</td> <td>施术者向大能提问。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.抽取奇术点]{抽取奇术点}</td> <td>老练</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>成功以奥法技能通过对抗投骰后能从敌方身上抽取d6@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.元素操纵]{元素操纵}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>能对基本元素进行些许控制。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.共感]{共感}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>通过针对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{心魂}的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗投骰}后,在奇术持续时间内对其社交 </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.纠缠]{纠缠}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03boundandenta00]{纠缠或束缚}敌方。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.环境防护]{环境防护}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>1小时</td> <td>自@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04hazards0000000]{恶劣}环境中保护目标。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.远视]{远视}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>看清极远距离外的细枝末节;获得优良则@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02range000000000]{射程}减值折半。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.恐惧]{恐惧}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>造成@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04fear0000000000]{恐惧}检定。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.飞行]{飞行}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>目标能以12英寸的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}飞行</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.放大/缩小]{放大/缩小}</td> <td>行家</td> <td>行家</td> <td>聪慧</td> <td>5</td> <td>提升或降低体型。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor06bestia.JournalEntryPage.06sizetable00000]{体型}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.劫动]{劫动}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{中型爆发盖板或锥形}内的目标都陷入@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03distractedan00]{分神},而且可能被甩飞。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.治疗]{治疗}</td> <td>入门</td> <td>3</td> <td>接触</td> <td>瞬间</td> <td>恢复一小时内的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{损伤}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.幻象]{幻象}</td> <td>入门</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>创造虚构的图像。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.无形]{无形}</td> <td>英杰</td> <td>5</td> <td>聪慧</td> <td>5</td> <td>目标变成虚体。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.隐形]{隐形}</td> <td>行家</td> <td>5</td> <td>聪慧</td> <td>5</td> <td>目标隐形(对其的影响-4/-6)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.光亮/黑暗]{光亮/黑暗}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>10分钟</td> <td>创造或消除@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03illumination00]{照明}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.心灵链接]{心灵链接}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>30分钟</td> <td>建立1英里(优良为5英里)内的心灵链接。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.读心]{读心}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>通过针对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{聪慧}的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗投骰}来读取思想。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.心智抹除]{心智抹除}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>瞬间</td> <td>移除及改变记忆。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.读物]{读物}</td> <td>行家</td> <td>2</td> <td>接触</td> <td>行家</td> <td>揭示某一物件过去 </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.防护]{防护}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>+2/+4点护甲。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.傀儡]{傀儡}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>通过针对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{心魂}的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗投骰}以控制目标。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.缓和]{缓和}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>瞬间</td> <td>移除@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03fatigue0000000]{疲乏}、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇};获得优良还能移除@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03stunned0000000]{震慑}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.复生]{复生}</td> <td>英杰</td> <td>30</td> <td>接触</td> <td>瞬间</td> <td>让死者复活。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.化形]{化形}</td> <td>入门</td> <td>特殊</td> <td>自身</td> <td>5</td> <td>施术者变成各种生物的形态。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.滞缓/加速]{滞缓/加速}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>瞬间/5</td> <td>提升或降低@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移动}力。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.沉眠]{沉眠}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>1小时</td> <td>让对象@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04sleep000000000]{沉睡}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.痛击]{痛击}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>让武器@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}+2/+4。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.发声/沉默]{发声/沉默}</td> <td>行家</td> <td>1</td> <td>聪慧 x5/聪慧</td> <td>瞬间/5</td> <td>创造或消解声音。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.通晓语言]{通晓语言}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>10分钟</td> <td>施术者能讲述并理解各种语言。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.震慑]{震慑}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>目标遭到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03stunned0000000]{震慑}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.召唤盟友]{召唤盟友}</td> <td>入门</td> <td>特殊</td> <td>聪慧</td> <td>5</td> <td>变出 </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.念动]{念动}</td> <td>行家</td> <td>5</td> <td>聪慧x2</td> <td>5</td> <td>以d10的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{力量}移动物品(优良则是d12)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.传送]{传送}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>角色最远能传送至12英寸远。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.走壁]{走壁}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>角色至多一半@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}在墙上行走(优良则是全移速)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.天赐勇武]{天赐勇武}</td> <td>行家</td> <td>4</td> <td>聪慧</td> <td>5</td> <td>让目标获得某一战斗@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.行尸]{行尸}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>1小时</td> <td>唤起并控制不死族。</td> </tr> </tbody> </table> <img src="modules/swade-core-rules/assets/art/PowersEnd.webp" /></article> </article> |
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<h3>Armor Piercing (+1 to +3)</h3>
<p>The attack is focused to defeat armor or seeks out a foe’s exposed areas. Each @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} spent grants the power @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{AP 2}, to a maximum of @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{AP 6}.</p>
<article class="swade-core">
<h3>穿甲(+1到+3)</h3> <p>这次攻击着重于击破护甲或是找出对手的暴露部位,每消耗1 </article> |
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<div class="header">
<div class="title"> <p>Powers</p> </div> </div> <div> <p>Most <cite>Savage Worlds</cite> settings feature “magic” in one form or another. Whether it’s hidden occult lore practiced only by dark cultists, voodoo rituals, the eldritch sorcery of powerful wizards, weird gadgets created by mad scientists, super powers, or brain-burning psionics, these rules handle it all in one simple system.</p> <p>For ease of use, we call all of these effects “powers.” They work the same from game to game, but the particular use, @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powermodifie00]{modifiers} and @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Trappings} give the same core powers endless variations.</p> <h2>List of Powers</h2> <p>Listed below are a number of powers available in most Savage Settings. Each power has the following statistics:</p> <p><strong>Rank:</strong> The @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Rank} a character must be to learn the power.</p> <p><strong>Power Points:</strong> The cost to activate the power in @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</p> <p><strong>Range:</strong> The maximum distance between the caster and the power’s effect. Range is often expressed as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} or some multiple thereof. If so, read @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} as inches on the tabletop (twice that in yards). A @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} of d10, for example, means the power can be cast up to 10″ (20 yards) away.</p> <p>Unless the power says otherwise, Range has no effect after the power is activated. An ally who has been granted <em>@Compendium[swade-core-rules.swade-powers.Invisibility]{invisibility}</em>, for example, may then move beyond the caster’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} with no ill effect.</p> <p><strong>Duration:</strong> How long the power lasts in @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} (unless otherwise noted).</p> <p>Powers expire at the end of the character’s turn X @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} later, where X is the Duration listed. Count the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} the power activated. If a psychic activates <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</em> (Duration 5) on the second @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} of combat, for example, it remains in place until the end of her turn on the sixth @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds}</p> <p>Powers may be maintained for their base Duration for 1 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} per individual.</p> <p>Unless it says otherwise, the caster can terminate a power she’s activated as a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{free action}. She must terminate the entire power—she can’t leave it on for some and off for others.</p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Trappings} </strong><strong>:</strong> These are descriptive ideas and suggestions for how the power might look or manifest in different types of settings.</p> <aside class="parchment-torn"> <h2>Naming Powers</h2> <p>Players are encouraged to note their powers’ Trappings and what the character might call them. A druid in a typical fantasy setting might write down his spells like this, for example:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.Bolt]{Bolt} </em>(Splinters—shards of wood)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost/Lower Trait}</em> (Blessing/Curse of Gaia —slight healthy or sickly green glow)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Entangle]{Entangle}</em> (Entangle—grasping vines rise from the earth)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</em> (Bark skin—skin turns vaguely bark-like)</li> </ul> <p>A mad scientist in the world of <em>Deadlands: The Weird West</em> might record the exact same powers like this:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.Bolt]{Bolt}</em> (Acid gun)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost/Lower Trait} </em>(Dr. Worthington’s Patented Pep Pills)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Entangle]{Entangle} </em>(Dr. Worthington’s Fast-Drying Resin)</li> <li><em>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</em> (Electrostatic clothing)</li> </ul> </aside> <table class="table summary-table"><caption class="table-caption"> <h2 class="table-title">Powers</h2> </caption> <thead> <tr class="table-header-row"> <th class="table-column-header">Power</th> <th class="table-column-header">Rank</th> <th class="table-column-header">Power<br>Points</th> <th class="table-column-header">Range</th> <th class="table-column-header">Dur</th> <th class="table-column-header">Summary</th> </tr> </thead> <tbody> <tr> <td>@Compendium[swade-core-rules.swade-powers.Arcane Protection]{Arcane Protection}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage} a like amount.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Banish]{Banish}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit} to <em>banish</em> entities.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Barrier]{Barrier}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Creates 5″ (10 yards) long, 1″ (2 yards) tall, @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03breakingthin00]{Hardness} 10 barrier.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Beast Friend]{Beast Friend}</td> <td>N</td> <td>S</td> <td>Sm</td> <td>10m</td> <td>Controls animals</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Blast]{Blast}</td> <td>S</td> <td>3</td> <td>Sm x2</td> <td>I</td> <td>2d6 @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} in a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Medium Blast Template}</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Blind]{Blind}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Inflicts -2/-4 penalty to victims</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Bolt]{Bolt}</td> <td>N</td> <td>1</td> <td>Sm x2</td> <td>I</td> <td>2d6 ranged attack.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost/Lower Trait}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5/I</td> <td>Increases or decreases a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{skill or attribute}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Burrow]{Burrow}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Target tunnels through the earth.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Burst]{Burst}</td> <td>N</td> <td>2</td> <td>Cone</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Cone shaped} attack for 2d6 damage.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Confusion]{Confusion}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>S</td> <td>Makes target @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted and Vulnerable}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Damage Field]{Damage Field}</td> <td>S</td> <td>4</td> <td>Sm</td> <td>5</td> <td>Creates aura that causes 2d4 damage.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Darksight]{Darksight}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>1H</td> <td>Ignore up to 4 points of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03illumination00]{Illumination} penalties, or 6 with a raise.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Deflection]{Deflection}</td> <td>N</td> <td>3</td> <td>Sm</td> <td>5</td> <td>−2 to attack recipient.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Detect/Conceal Arcana]{Detect/Conceal Arcana}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>S</td> <td>Detects magic for Duration 5 or conceals it for one hour.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Disguise]{Disguise}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>10m</td> <td>Target looks like someone else.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Dispel]{Dispel}</td> <td>S</td> <td>1</td> <td>Sm</td> <td>I</td> <td>Negates magical effects.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Divination]{Divination}</td> <td>H</td> <td>5</td> <td>Self</td> <td>5m</td> <td>Caster asks questions of entities.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Drain Power Points]{Drain Power Points}</td> <td>V</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Drains d6 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{power Points} from enemy with successful opposed roll of arcane skills.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Elemental Manipulation]{Elemental Manipulation}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>Allows minor manipulation of basic elements.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Empathy]{Empathy}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit} to add +2 to social attacks for the Duration of the power.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Entangle]{Entangle}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03boundandenta00]{Bind or Entangle} foes.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Environmental Protection]{Environmental Protection}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>1H</td> <td>Protect target from @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04hazards0000000]{hazardous} environments.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Farsight]{Farsight}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>5</td> <td>See detail at great distance; halves @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02range000000000]{Range} penalties with a raise.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Fear]{Fear}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Causes @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04fear0000000000]{Fear} check.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Fly]{Fly}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>5</td> <td>Target flies at @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace} 12″.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Growth/Shrink]{Growth/Shrink}</td> <td>S</td> <td>S</td> <td>Sm</td> <td>5</td> <td>Increases or decreases @UUID[Compendium.swade-core-rules.swade-rules.swadecor06bestia.JournalEntryPage.06sizetable00000]{Size}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Havoc]{Havoc}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Targets in @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{MBT or Cone} are @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted} and may be hurled.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Healing]{Healing}</td> <td>N</td> <td>3</td> <td>T</td> <td>I</td> <td>Restores @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} less than an hour old.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Illusion]{Illusion}</td> <td>N</td> <td>3</td> <td>Sm</td> <td>5</td> <td>Creates imaginary images.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Intangibility]{Intangibility}</td> <td>H</td> <td>5</td> <td>Sm</td> <td>5</td> <td>Target becomes incorporeal.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Invisibility]{Invisibility}</td> <td>S</td> <td>5</td> <td>Sm</td> <td>5</td> <td>Target is invisible (–4/–6 to affect).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Light / Darkness]{Light / Darkness}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>10m</td> <td>Creates or dispels @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03illumination00]{Illumination}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Mind Link]{Mind Link}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>30m</td> <td>Mental link within one mile (5 with raise).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Mind Reading]{Mind Reading}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Smarts} to read mind.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Mind Wipe]{Mind Wipe}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>I</td> <td>Removes and alters memories.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Object Reading]{Object Reading}</td> <td>S</td> <td>2</td> <td>T</td> <td>S</td> <td>Reveals last five years of an object’s history (100 years with a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise}).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>5</td> <td>Grants Armor +2/+4.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Puppet]{Puppet}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>5</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Opposed Roll} vs @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit}to control target.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Relief]{Relief}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>I</td> <td>Removes @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}; & @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stun} with raise.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Resurrection]{Resurrection}</td> <td>H</td> <td>30</td> <td>T</td> <td>I</td> <td>Brings the dead back to life.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Shape Change]{Shape Change}</td> <td>N</td> <td>Special</td> <td>Self</td> <td>5</td> <td>Caster takes on the form of various beings.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Sloth/Speed]{Sloth/Speed}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>1/5</td> <td>Increases or decreases @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Slumber]{Slumber}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>1H</td> <td>Puts victims to @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04sleep000000000]{Sleep}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Smite]{Smite}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Increase a weapon’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage} by +2/+4.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Sound/Silence]{Sound/Silence}</td> <td>S</td> <td>1</td> <td>Sm x5/Sm</td> <td>I/5</td> <td>Create or mute sound.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Speak Language]{Speak Language}</td> <td>N</td> <td>1</td> <td>Sm</td> <td>10m</td> <td>Caster can speak and understand languages.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Stun]{Stun}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Target is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stunned}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Summon Ally]{Summon Ally}</td> <td>N</td> <td>Special</td> <td>Sm</td> <td>5</td> <td>Conjures an ally of various sorts.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Telekinesis]{Telekinesis}</td> <td>S</td> <td>5</td> <td>Sm x2</td> <td>5</td> <td>Moves items with @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} of d10 (d12 with a raise).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Teleport]{Teleport}</td> <td>S</td> <td>2</td> <td>Sm</td> <td>I</td> <td>Character teleports up to 12″ distant.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Wall Walker]{Wall Walker}</td> <td>N</td> <td>2</td> <td>Sm</td> <td>5</td> <td>Character can walk on walls at half @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace} (full Pace with raise).</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Warrior's Gift]{Warrior's Gift}</td> <td>S</td> <td>4</td> <td>Sm</td> <td>5</td> <td>Grant target a Combat @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.Zombie]{Zombie}</td> <td>V</td> <td>3</td> <td>Sm</td> <td>1H</td> <td>Raises and controls the undead.</td> </tr> </tbody> </table> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/PowersEnd.webp" alt="Image of a japanese-esque setting with Red slicing a katana through an attacking monster's club while surrounded by other monsters with various weaponry."></div>
<article class="swade-core">
<article class="header"> <article class="title"> <p>奇术</p> </article> </article> <article> <p>大多数《狂野世界》设定中都有展现一种或更多形式的“魔法”。无论是仅有黑暗教徒践行的神秘学识,巫毒仪式,强力法师的可怕巫术,疯狂科学家创造的奇异玩意,超能力或是烧脑的灵能,这些规则都被划归到一个简单的系统当中。</p> <p>为方便使用,这里将所有这些效果称为“奇术”。其在不同游戏之间的机制相同,但具体用法、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powermodifie00]{调整}和@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{特效}能让同一个核心奇术千变万化。</p> <h2>奇术列表</h2> <p>下面是在大多数狂野设定中适用的一些奇术,每项奇术都有下列数据条目:</p> <p><strong>位阶:</strong>角色必须达到此@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01advancement000]{位阶}才能习得该奇术。</p> <p><strong>奇术点:</strong>启动该奇术消耗的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}。</p> <p><strong>射程:</strong>施术者和奇术效果之间最大距离。射程通常表达成@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{聪慧}或其倍数。若是如此,桌面上将聪慧视作英寸数(码数为单位则加倍)。举例而言,聪慧d10意味着,意味着奇术至多可施放到10英寸(20码)远。</p> <p>除非奇术另有说明,否则射程在奇术启动后不会有其他影响。举例而言,盟友获得<em>@Compendium[swade-core-rules.swade-powers.隐形]{隐形}</em>后,其移出施术者的聪慧距离之外也不会有负面影响。</p> <p><strong>持续时间:</strong>奇术持续的轮数@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03combat00000000]{轮数}(除非另有说明)。</p> <p>奇术会在角色第X@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03combat00000000]{轮}后的回合结束时终止,X是奇术列出的持续时间。奇术启动的轮数也要计算进去。举例而言,若是心能者在战斗的第二轮启动了<em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化特性}</em>(持续时间5),那么这就会持续到心能者第六轮的回合结束。</p> <p>奇术能消耗每对象1 <p>除非另有说明,否则施术者能以@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actions0000000]{自由行动}终止自己启动的奇术。终止作用的是奇术整体——不能保留一些对象身上的效果而结束其他对象的效果。</p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{特效}</strong><strong>:</strong>这些是描述性的主意和建议,用以说明奇术的大概形态或者在不同设定里的表现。</p> <aside class="parchment-torn"> <h2>奇术命名</h2> <p>应鼓励玩家去注明奇术的特效以及角色对其的称谓。举例而言,典型奇幻设定里面的德鲁伊也许会把自己的法术写成这样:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</em>(木刺——木头碎片)</li> <li><em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化/削弱特性}</em>(盖亚的祝福/诅咒——稍有生气或病恹恹的绿色光芒)</li> <li><em>@Compendium[swade-core-rules.swade-powers.纠缠]{纠缠}</em>(纠缠术——拔地而起的抓人藤蔓)</li> <li><em>@Compendium[swade-core-rules.swade-powers.防护]{防护}</em>(树肤术——皮肤变成类似树皮的样子)</li> </ul> <p>而在<em>Deadlands: The Weird West</em>里面的疯狂科学家可能会把完全相同的能力写成这样:</p> <ul> <li><em>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</em>(酸液枪)</li> <li><em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化/削弱特性}</em>(沃辛顿博士专利认证活力药片)</li> <li><em>@Compendium[swade-core-rules.swade-powers.纠缠]{纠缠}</em>(沃辛顿博士速干树脂)</li> <li><em>@Compendium[swade-core-rules.swade-powers.防护]{防护}</em> (静电服)</li> </ul> </aside> <table class="table summary-table"><caption class="table-caption"> <h2 class="table-title">奇术</h2> </caption> <thead> <tr class="table-header-row"> <th class="table-column-header">奇术</th> <th class="table-column-header">位阶</th> <th class="table-column-header">奇术点</th> <th class="table-column-header">射程</th> <th class="table-column-header">持续时间</th> <th class="table-column-header">概要</th> </tr> </thead> <tbody> <tr> <td>@Compendium[swade-core-rules.swade-powers.奥法防护]{奥法防护}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>对方向该目标角色施术时-2(获得优良则是-4),同时@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}也减去同样数值。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.放逐]{放逐}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>瞬间</td> <td>与对方实体的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{心魂}@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗}以将其<em>放逐</em>。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.屏障]{屏障}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>创造5英寸(10码)长,1英寸(2码)高,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03breakingthin00]{硬度}为10的屏障。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.野兽同盟]{野兽同盟}</td> <td>入门</td> <td>行家</td> <td>聪慧</td> <td>10分钟</td> <td>操控动物</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.爆发]{爆发}</td> <td>行家</td> <td>3</td> <td>聪慧x2</td> <td>瞬间</td> <td>在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{中型爆发盖板}内造成2d6@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.目盲]{目盲}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>给对象造成-2/-4减值。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</td> <td>入门</td> <td>1</td> <td>聪慧x2</td> <td>瞬间</td> <td>2d6伤害远程攻击。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化/削弱特性}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5/瞬间</td> <td>增加或削弱某一@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{技能或属性}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.遁地]{遁地}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>目标在地下穿行。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.爆裂]{爆裂}</td> <td>入门</td> <td>2</td> <td>锥形</td> <td>瞬间</td> <td>在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{锥形}内造成2d6伤害</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.困惑]{困惑}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>行家</td> <td>让目标陷入@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03distractedan00]{分神以及脆弱}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.致伤领域]{致伤领域}</td> <td>行家</td> <td>4</td> <td>聪慧</td> <td>5</td> <td>形成能造成2d4伤害的灵气。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.暗视]{暗视}</td> <td>入门</td> <td>1小时</td> <td>聪慧</td> <td></td> <td>忽略至多4点@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03illumination00]{照明}减值,获得优良则是6点。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.偏斜]{偏斜}</td> <td>入门</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>指向对象的攻击-2/-4。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.侦测/隐藏奥法]{侦测/隐藏奥法}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>行家</td> <td>侦测魔法5轮或是将其隐藏1小时。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.易容]{易容}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>10分钟</td> <td>目标看起来像是别人。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.破袪]{破袪}</td> <td>行家</td> <td>1</td> <td>聪慧</td> <td>瞬间</td> <td>消除魔法效果。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.预言]{预言}</td> <td>英杰</td> <td>5</td> <td>Self</td> <td>5分钟</td> <td>施术者向大能提问。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.抽取奇术点]{抽取奇术点}</td> <td>老练</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>成功以奥法技能通过对抗投骰后能从敌方身上抽取d6 </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.元素操纵]{元素操纵}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>能对基本元素进行些许控制。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.共感]{共感}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>通过针对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{心魂}的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗投骰}后,在奇术持续时间内对其社交攻击+2。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.纠缠]{纠缠}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03boundandenta00]{纠缠或束缚}敌方。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.环境防护]{环境防护}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>1小时</td> <td>自@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04hazards0000000]{恶劣}环境中保护目标。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.远视]{远视}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>看清极远距离外的细枝末节;获得优良则@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02range000000000]{射程}减值折半。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.恐惧]{恐惧}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>造成@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04fear0000000000]{恐惧}检定。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.飞行]{飞行}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>目标能以12英寸的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}飞行</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.放大/缩小]{放大/缩小}</td> <td>行家</td> <td>行家</td> <td>聪慧</td> <td>5</td> <td>提升或降低体型。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor06bestia.JournalEntryPage.06sizetable00000]{体型}.</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.劫动]{劫动}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{中型爆发盖板或锥形}内的目标都陷入@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03distractedan00]{分神},而且可能被甩飞。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.治疗]{治疗}</td> <td>入门</td> <td>3</td> <td>接触</td> <td>瞬间</td> <td>恢复一小时内的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{损伤}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.幻象]{幻象}</td> <td>入门</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>创造虚构的图像。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.无形]{无形}</td> <td>英杰</td> <td>5</td> <td>聪慧</td> <td>5</td> <td>目标变成虚体。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.隐形]{隐形}</td> <td>行家</td> <td>5</td> <td>聪慧</td> <td>5</td> <td>目标隐形(对其的影响-4/-6)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.光亮/黑暗]{光亮/黑暗}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>10分钟</td> <td>创造或消除@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03illumination00]{照明}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.心灵链接]{心灵链接}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>30分钟</td> <td>建立1英里(优良为5英里)内的心灵链接。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.读心]{读心}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>通过针对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{聪慧}的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗投骰}来读取思想。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.心智抹除]{心智抹除}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>瞬间</td> <td>移除及改变记忆。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.读物]{读物}</td> <td>行家</td> <td>2</td> <td>接触</td> <td>行家</td> <td>揭示某一物件过去五年的历史(出现@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{优良}则是100年)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.防护]{防护}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>5</td> <td>+2/+4点护甲。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.傀儡]{傀儡}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>5</td> <td>通过针对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{心魂}的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{对抗投骰}以控制目标。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.缓和]{缓和}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>瞬间</td> <td>移除@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03fatigue0000000]{疲乏}、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇};获得优良还能移除@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03stunned0000000]{震慑}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.复生]{复生}</td> <td>英杰</td> <td>30</td> <td>接触</td> <td>瞬间</td> <td>让死者复活。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.化形]{化形}</td> <td>入门</td> <td>特殊</td> <td>自身</td> <td>5</td> <td>施术者变成各种生物的形态。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.滞缓/加速]{滞缓/加速}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>瞬间/5</td> <td>提升或降低@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移动}力。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.沉眠]{沉眠}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>1小时</td> <td>让对象@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04sleep000000000]{沉睡}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.痛击]{痛击}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>让武器@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}+2/+4。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.发声/沉默]{发声/沉默}</td> <td>行家</td> <td>1</td> <td>聪慧 x5/聪慧</td> <td>瞬间/5</td> <td>创造或消解声音。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.通晓语言]{通晓语言}</td> <td>入门</td> <td>1</td> <td>聪慧</td> <td>10分钟</td> <td>施术者能讲述并理解各种语言。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.震慑]{震慑}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>目标遭到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03stunned0000000]{震慑}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.召唤盟友]{召唤盟友}</td> <td>入门</td> <td>特殊</td> <td>聪慧</td> <td>5</td> <td>变出某一种类不定的盟友。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.念动]{念动}</td> <td>行家</td> <td>5</td> <td>聪慧x2</td> <td>5</td> <td>以d10的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{力量}移动物品(优良则是d12)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.传送]{传送}</td> <td>行家</td> <td>2</td> <td>聪慧</td> <td>瞬间</td> <td>角色最远能传送至12英寸远。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.走壁]{走壁}</td> <td>入门</td> <td>2</td> <td>聪慧</td> <td>5</td> <td>角色至多一半@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}在墙上行走(优良则是全移速)。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.天赐勇武]{天赐勇武}</td> <td>行家</td> <td>4</td> <td>聪慧</td> <td>5</td> <td>让目标获得某一战斗@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}。</td> </tr> <tr> <td>@Compendium[swade-core-rules.swade-powers.行尸]{行尸}</td> <td>老练</td> <td>3</td> <td>聪慧</td> <td>1小时</td> <td>唤起并控制不死族。</td> </tr> </tbody> </table> <img src="modules/swade-core-rules/assets/art/PowersEnd.webp" /></article> </article> |
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<h2>Arcane Devices</h2>
<p>A character with the @Compendium[swade-core-rules.swade-edges.Artificer]{Artificer} @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge} can focus items into devices for herself or others. The advantage is that they can be given to and used by allies. The trade-off is that devices take a little preparation to create and can be lost or destroyed.</p> <p>Devices may be technological in nature, or they might be sacred, enchanted, or psychically powered objects, depending on the creator’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background}.</p> <p><strong>Note:</strong> Arcane devices are relatively temporary creations player characters can create from their powers. Truly permanent “magic” items or devices are setting-specific, don’t use @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}, and are created by the Game Master as she sees fit (such as those found in the <cite>Savage Worlds Fantasy Companion</cite>).</p> <p>The <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04nopowerpoint00]{No Power Points}</strong> @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04settingrules00]{Setting Rule} isn’t compatible with Arcane Devices.</p> <h3>Creation</h3> <p>Creating a device takes one hour per @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{power} that can be activated through it. The player must list which powers are in the device and then allocate @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} to it. The device can only use the powers and Power Points allocated to it.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} invested in an arcane device are lost to the inventor until they’re used or recovered with <strong>Tinkering</strong>, see below (they don’t recharge).</p> <p><strong>Power Modifiers:</strong> A user may spend a device’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} as desired, including enabling any applicable @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powermodifie00]{Power Modifiers}.</p> <p>Arcane devices may not be <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05activation0000]{Shorted}</strong>.</p> <p><strong>Limitations:</strong> Arcane devices may benefit from <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Limitations}</strong>.</p> <p><strong>Activation:</strong> The creator uses his arcane skill as usual. Others use whatever skill is associated with the device’s form—guns use @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}, grenades use @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), and so on. If there is no other obvious skill, such as for a potion or worn item, the character rolls the inventor’s arcane skill as if it were his own (he does <em>not</em> benefit from any of the creator’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or other abilities, however).</p> <p>Failure to activate the device costs one @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} as usual, and a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} causes the user @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}.</p> <p><strong>Tinkering:</strong> A creator can reassign up to five @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} per action between an arcane device and her own pool. She must be in physical contact with the item to do so. Inventors should lend out their devices very carefully!</p> <p class="embedded-example"><strong>Example: </strong>Gabe is an alchemist. He makes an “oil of sharpness” Red can rub on her sword to activate the <strong>@Compendium[swade-core-rules.swade-powers.Smite]{smite}</strong> power. He invests four @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} into it. Red soon finds herself in battle with the undead. She rubs the oil on the blade and rolls Gabe’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr05]{Weird Science} (since there’s no other obvious skill). She fails, which drains the oil of one Power Point. She tries again in the next round and gets a raise, granting her sword +4 damage. Smite normally costs 2 Power Points but Gabe’s Trapping has the “@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03touchattack000]{Touch}” Limitation so it only costs 1 point each time she applies it (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Trappings}</strong>).</p> <aside class="parchment"> <h2>Arcane Device Examples</h2> <p>Dr. Destruction makes an <em>invisibility</em> belt and gives it to one of his minions. He has 20 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} and puts 5 of them into the belt, reducing his remaining pool to 15.</p> <p>When the minion wants to turn <em>invisible</em>, he rolls Dr. Destruction’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr05]{Weird Science} skill. This costs 1 less Power Point than usual because of the belt’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Limitation}—it must be worn to activate so it has a @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02range000000000]{Range} of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03touchattack000]{Touch}.</p> <p>Dr. Destruction also gives the minion the <em>bolt</em> power in the form of a ray gun and invests it with 10 Power Points. The minion rolls @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} to fire it.</p> <p>The minion suffers @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} if he rolls a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} activating either device.</p> <p>Once the belt or gun is out of energy, Dr. Destruction can recover the @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} he invested in it normally (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05activation0000]{Recharging}</strong>).</p> </aside> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg153_quote_arcane_devices.webp" alt="Here's my latest concoction, Red, Be VERY careful...it's gonna make some BOOM! — Gabe">
<article class="swade-core">
<h2>奥法装置</h2> <p>具备@Compendium[swade-core-rules.swade-edges.神器师]{神器师}@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}的角色可以将能力注入自己和他人都可使用的装置当中,其优势在于能交给盟友使用,代价则是装置需要一点准备才能制作,而且可能会遗失或遭到摧毁。</p> <p>装置可以是符合自然科学,或是得到祝圣、附魔,以及灵能强化的物件,这取决于制作者的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法背景}。</p> <p><strong>备附注:</strong>相较而言,奥法装置是玩家角色通过奇术制作的相对临时物品。真正的永久性“魔法”物品或装置都是设定特有,不使用@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点},而且是GM根据需要而创造的东西,诸如这些可见<cite>狂野世界:奇幻搭档</cite>).</p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04nopowerpoint00]{无奇术点}</strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor04theadv.JournalEntryPage.04settingrules00]{设定规则}不适用于奥法装置。</p> <h3>制作/h3> <p>制作一件装置需要花费的小时数等同于能以此启动的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powers00000000]{奇术}数量。玩家必须列出装置保有哪些奇术,然后分配@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}进去。这个装置只能使用分配其中的奇术与奇术点。</p> <p>制作者会失去注入奥法装置的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}(无法充能恢复),直到其遭到使用或是通过<strong>微调</strong>收回。</p> <p><strong>奇术调整:</strong>使用者可以随意使用装置的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点},包括应用任何适用的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powermodifie00]{奇术调整}。</p> <p>奥法装置无法<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05activation0000]{减耗}</strong>.</p> <p><strong>限制:</strong>奥法装置可以从<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{限制}</strong>中获益。</p> <p><strong>启动:</strong>制作者如常使用自己的奥法技能。其他人则使用任何与装置形态相关的技能——枪是@Compendium[swade-core-rules.swade-skills.射击]{射击},手榴弹是运动(@Compendium[swade-core-rules.swade-skills.运动]{运动}(投掷),等等。如果像是药水或穿戴物这种没有其他明显对应的技能,则角色以制作者的奥法技能进行投骰,如同这是自己的技能那般。(但角色不会从制作者的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或其他能力中获益)。</p> <p>启动装置失败如常消耗1 <p><strong>微调:</strong>制作者每用一个行动就能在奥法装置和自己的奇术点池之间转移最多五 <p class="embedded-example"><strong>例子:</strong>加布是一名炼金术士。他制作了一瓶“锐锋油”。红可以将其涂到剑上来启动<strong>@Compendium[swade-core-rules.swade-powers.痛击]{痛击}</strong>奇术。加布在油里注入了4 <aside class="parchment"> <h2>奥法装置范例</h2> <p>毁灭博士制作了一条<em>隐形</em>腰带,并将其赐给了一名仆从。他自己有20 <p>这名仆从想<em>隐形</em>时须以毁灭博士的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr05]{奇异科学}进行投骰。因为腰带有@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{限制}——其必须穿戴上才能启动,因而@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02range000000000]{射程}是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03touchattack000]{接触},所以启动所消耗的奇术点相较正常减少1点。</p> <p>毁灭博士还给了仆从一把<em>矢弹</em>奇术射线枪,并在其中注入了10奇术点。仆从以其开火时进行@Compendium[swade-core-rules.swade-skills.射击]{射击}投骰。</p> <p>仆从若在启动任一装置时出现@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败}就会遭受@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03fatigue0000000]{疲乏}。</p> <p>一旦腰带或枪耗尽能量,毁灭博士就能如常恢复注入到装置中的那些@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}(见<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05activation0000]{充能}</strong>))。</p> </aside> <img src="modules/swade-core-rules/assets/art/pg153_quote_arcane_devices.webp" alt="Here's my latest concoction, Red, Be VERY careful...it's gonna make some BOOM! — Gabe" /></article> |
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<h1>Activation</h1> </div> <div> <p>A character activates a @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{power} by picking a target within @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02range000000000]{Range} and making an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{arcane} skill roll. A roll less than 4 means the power doesn’t activate. The caster spends one @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} regardless of any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Channeling]{Channeling}, unless the ability specifically says it reduces the minimum cost to 0.</p> <p>A roll of 4 or higher means the power activates and consumes all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} allocated to it, even if it misses the target (such as with <em>bolt</em>), or the defender resists.</p> <p>Success means the hero spends the @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} and resolves the power’s effects. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} has additional effects noted in the particular power description.</p> <p><strong>Backlash:</strong> A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when activating a power is called Backlash. It causes a level of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} and all currently active powers instantly terminate.</p> <p><strong>Group Rolls:</strong> The GM can choose to make <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Group Rolls}</strong> when large numbers of nonplayer characters are affected by a power. It’s useful to roll damage against each group of like targets separately in an @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Area Effect Attack}, for example, but to roll separately for those trying to escape an entangle or similar power.</p> <h3>Casting Requirements</h3> <p>A character must be able to see his target and cannot be <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03boundandenta00]{Bound}</strong>.</p> <h3>Maintaining Powers</h3> <p>It costs 1 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point} to maintain a power for its base @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Duration}. If a power’s Duration is five rounds, for example, it can be maintained for another five @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03combat00000000]{rounds} for 1 Power Point.</p> <p>Maintenance is per target but ignores other @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powermodifie00]{Power Modifiers}, so renewing @<em>Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Boost Trait}</em> on three allies costs 3 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} and extends the effect of each another five rounds.</p> <p>Unless a power says otherwise, the caster can terminate it as a free action.</p> <h3>Recharging</h3> <p>A character recovers 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} per hour spent resting, meditating, etc. What constitutes “rest” is up to the GM, but they do not recharge while powers are maintained, or during anything more than mild physical exertion, emotional stress, or mental distraction. A hero can rest while riding a horse, for example, unless the animal is restless, the road is terribly bumpy, traffic requires frequent concentration, etc.</p> <p>Heroes can also regain @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} while walking if the conditions are generally favorable and the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{pace} is leisurely.</p> <h3>Powers as Multi-Actions</h3> <p>Each power activated is its own @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{action}, and the same or different powers may be cast multiple times as a <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03multiactions00]{Multi-Action}</strong>. A wizard in a fantasy setting might open combat by invoking <em>@Compendium[swade-core-rules.swade-powers.Protection]{protection}</em> and <em>@Compendium[swade-core-rules.swade-powers.Deflection]{deflection}</em>, for example, or a priest might attempt to <em>@Compendium[swade-core-rules.swade-powers.Banish]{banish}</em> a spirit while invoking <em>@Compendium[swade-core-rules.swade-powers.Smite]{smite}</em> on his @Compendium[swade-core-rules.swade-personal-weapons.Mace]{mace}.</p> <h3>Shorting</h3> <p>A character may cast a power with <em>fewer</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} than it requires (whether she has them or not) by increasing the difficulty of her @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{arcane} skill roll.</p> <p>For every Power Point a character will short, she suffers a −1 penalty to the roll. Casting a 3-point <em>@Compendium[swade-core-rules.swade-powers.Healing]{healing}</em> with 0 Power Points, for example, inflicts a −3 penalty.</p> <p>Shorting is risky. If a character fails a shorted arcane skill roll, it’s considered a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}!</p> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/Activation.webp" alt="Image of a man with a goatee and top hat magically levatating glowing orange cards from a deck between two palms."></div>
<article class="swade-core">
<article class="section-header"> <h1>启动</h1> </article> <article> <p>角色可以通过选择@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02range000000000]{射程}内的某一目标并进行一次@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法}技能投骰来启动一个@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powers00000000]{奇术}。若投骰结果小于4则意味着奇术没能启动。除非能力有特别说明可以将最低费用减少到0,否则无论是否具有@Compendium[swade-core-rules.swade-edges.导能]{导能}之类的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长},施术者都要消耗1 <p>投骰结果为4或更高意味着奇术成功启动,无论是没能命中目标(诸如<em>矢弹</em>)亦或防守方成功抵抗,所有分配的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}都会消耗殆尽。</p> <p>成功意味着角色消耗了@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点},并开始结算奇术效果。出现@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{优良}的额外效果会写在奇术的描述中。</p> <p><strong>反冲:</strong>启动奇术时出现的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败}称为反冲,这会造成一级@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03fatigue0000000]{疲乏}并终止所有当前激活的奇术。</p> <p><strong>团体投骰:</strong>当大群NPC被某一奇术影响时,GM可以选择进行<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{团队投骰}</strong>。举例而言,在受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03areaeffectat00]{范围效果攻击}时,把相似目标划分为对应单组并分别进行伤害投骰十分有效,但对于尝试摆脱<em>纠缠</em>或类似奇术时需分开投骰。</p> <h3>施术需求</h3> <p>角色必须能看到目标且不处于<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03boundandenta00]{束缚}</strong>。</p> <h3>维持奇术</h3> <p>消耗1 <p>维持奇术按目标数量计算,但忽略其他@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powermodifie00]{奇术调整},因此延长三名盟友身上的<em>@Compendium[swade-core-rules.swade-powers.强化/削弱特性]{强化特性}</em>消耗3 <p>除非奇术另有说明,否则施术者能以一个自由行动终止奇术。</p> <h3>充能</h3> <p>角色每进行1小时的休息或冥想之类就可以恢复5 <p>角色们同样可以在行走中恢复@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点},不过需要状况大致理想,而且@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}也要休闲从容。</p> <h3>多重行动施放奇术</h3> <p>每项奇术启动时都会占用对应的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actions0000000]{行动},而通过<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03multiactions00]{多重行动}</strong>可以多次施放同一或不同的奇术。举例而言,奇幻设定中的法师可以在开战时施放<em>@Compendium[swade-core-rules.swade-powers.防护]{防护}</em>和<em>@Compendium[swade-core-rules.swade-powers.偏斜]{偏斜}</em>,祭司也许会尝试<em>@Compendium[swade-core-rules.swade-powers.放逐]{放逐}</em>幽魂的同时对@Compendium[swade-core-rules.swade-equipment.硬头锤]{硬头锤}施放<em>@Compendium[swade-core-rules.swade-powers.痛击]{痛击}</em>。</p> <h3>减耗</h3> <p>角色施放奇术时可以消耗<em>低于</em>需求的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}(无论奇术点是否足够),但这会增加@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法}技能投骰的难度。</p> <p>角色每减耗1奇术点,投骰就会遭受-1减值。举例而言,将3奇术点的<em>@Compendium[swade-core-rules.swade-powers.治疗]{治疗}</em>以0奇术点消耗施放,就会造成-3减值。</p> <p>减耗有风险。若减耗时的奥法技能投骰失败,则会直接视为@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败}!</p> <img src="modules/swade-core-rules/assets/art/Activation.webp" alt="Image of a man with a goatee and top hat magically levatating glowing orange cards from a deck between two palms." /></article> </article> |
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<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br>She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li> <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM."> <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons.">
<article class="swade-core">
<h2>助力点</h2> <p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p> <h3>玩家角色的助力点</h3> <p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p> <p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p> <p>获取助力点的方式一共有两种:</p> <ul class="red-bullet-list"> <li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘})或是英雄般的壮举伟迹进行奖励。<br />对于能讲出自己角色的优秀故事,逗得全员哄堂大笑或是创造了感人时刻的玩家也可以予以助力点奖励。</li> <li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li> </ul> <h3>GM的助力点</h3> <p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{非不羁角色})。</p> <p>每个GM的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}在游戏内出场时有2 点助力点(再加上任何诸如@Compendium[swade-core-rules.swade-edges.幸运]{幸运}这种@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}提供的)。他们可以随GM所愿使用自己的助力点以及共用池里的助力点,但不能在没有专长或能力支持的情况下把助力点共享出去。</p> <p>玩家能在行事精明、扮演优秀、场景内受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}影响时可以获得助力点。GM不能因为扮演敌方奖励“自己”助力点,但其角色在战斗内抽到鬼牌时能因此得益。</p> <ul class="red-bullet-list"> <li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}增加1点助力点。</li> </ul> <h3>使用助力点</h3> <p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p> <p>下面是角色使用助力点的方法。</p> <ul class="red-bullet-list"> <li><strong>重投特性:</strong>助力点可以让<em>任意</em>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}进行重投,使用多少点就重投多少次,最棒的是还能保留其中<em>最好</em>的总值。唯一的例外是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败},这会立刻终止尝试并只能予以接受。这就是玩弄命运的代价!</li> <li><strong>摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇}:</strong>这是一个随时可用的瞬间效果,倘若愿意甚至可以用来打断其他人的行动。</li> <li><strong>化解投骰:</strong>助力点也可用来避免@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{损伤}或是摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇},详见<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03soakrolls00000]{化解投骰}</strong>。</li> <li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actioncardsi00]{行动卡}。这需要在所有卡都分发完成且诸如@Compendium[swade-core-rules.swade-edges.迅捷]{迅捷}、@Compendium[swade-core-rules.swade-edges.沉稳冷静]{沉稳冷静}、@Compendium[swade-core-rules.swade-hindrances.犹豫不决]{犹豫不决}之类的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}都结算完成后才能进行。<em>之后</em>玩家或GM 可以任意使用助力点来抽取行动卡,并选择保留其中一张。如迅捷、沉稳冷静之类的专长<em>无法</em>应用于这些用助力点抽出的额外卡牌。在所有人(包括GM)都结束后,行动轮开始,不能再进行抽卡。</li> <li><strong>重投伤害:</strong>可以使用1点助力点重投@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害},这包括在攻击投骰的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{优良}中获得的额外骰子。</li> <li><strong>重获奇术点:</strong>具备@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法背景}的角色可以使用1点助力点重获5 <li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>奖励助力点</h2> <p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}时给他们奖励;当有人做出了聪明,英勇或是富有创意的行为时,给与助力点作为认可。</p> <p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p> <p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p> <p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}而获得奖励。在游戏中后期,助力点通常消耗得比获取要快。这是一个很奇妙的节奏,其给了角色们在早期和中期干大事的机会,然后在最后的决战中迫使他们合理地规划资源。</p> <p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article> |
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<h3>Range (+1/+2)</h3>
<p>Double the power’s listed Range for 1 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Point}, or triple it for +2. This modifier may not be used on powers with a @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02range000000000]{Range} of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03touchattack000]{Touch} or the @UUID[Compendium.swade-core-rules.swade-rules.swadecor07gamema.JournalEntryPage.07gamemasterin00]{Cone Template}.</p>
<article class="swade-core">
<h3>射程 (+1 <p>使奇术列出的射程 </article> |
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<h2>Power Modifiers</h2>
<p>Power Modifiers allow characters to customize their abilities, adding a special effect that better reflects her @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{power's} @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05trappings00000]{Trapping}.</p> <p>Power Modifiers are selected each time a power is activated and may be freely changed each time. An icy <em>@Compendium[swade-core-rules.swade-powers.Bolt]{bolt}</em> might cause @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing} damage in one attack and @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05lingeringdam00]{Lingering Damage} in the next.</p> <p>A number of common modifiers are listed below, and some powers have additional options as well. The number in parentheses is the price in additional @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points} it costs to add the effect.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Casters} must declare which modifiers they’re using before rolling their arcane skill.</p> <p>Unless a modifier says otherwise, it may be applied to any power, but only once per casting.</p> <p>Power Modifiers last for the Duration of the spell, or until the end of the target’s next turn in the case of Instant powers.</p> <h3>Modifiers</h3> <div class="swade-columns"> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05armorpiercin00]{Armor Piercing}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05fatigue2000000]{Fatigue}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05gloworshroud00]{Glow/Shroud}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05heavyweapon200]{Heavy Weapon}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05hinderorhurr00]{Hinder/Hurry}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05lingeringdam00]{Lingering Damage}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05range1or200000]{Range}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05selective10000]{Selective}</strong></p> </div> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/power_mod_01.webp" alt="Image of a man with a glowing blue gun and blue power devices.">
<article class="swade-core">
<h2>奇术调整</h2> <p>奇术调整让角色得以定制自己的能力,增加特别的效果,以更好地反映@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05powers00000000]{奇术的}@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05trappings00000]{特效}.</p> <p>奇术调整于每次启动奇术时予以选取,而且每次都能自由转换。寒冰<em>@Compendium[swade-core-rules.swade-powers.矢弹]{矢弹}</em>在这次攻击中能造成@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armorpiercin00]{穿甲}伤害,而下次则可能带有@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05lingeringdam00]{持续伤害}。</p> <p>以下是数个常用的调整,某些奇术也有额外选项。括号里的数字是添加该调整效果需要额外消耗的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}数。</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{施法者}必须在奥法技能投骰前就声明要使用哪些调整。</p> <p>除非这个调整另有说明,否则就能应用到任何奇术之上,但每次施术仅限一次。</p> <p>奇术调整持续时长等同于法术的持续时间,若是瞬间奇术,则持续到目标的下一回合结束时为止。</p> <h3>调整</h3> <article class="swade-columns"> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05armorpiercin00]{穿甲}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05fatigue2000000]{疲乏}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05gloworshroud00]{发光/覆影}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05heavyweapon200]{重武器}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05hinderorhurr00]{妨碍/加快}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05lingeringdam00]{持续伤害}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05range1or200000]{射程}</strong></p> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05selective10000]{选别}</strong></p> </article> <img src="modules/swade-core-rules/assets/art/power_mod_01.webp" alt="Image of a man with a glowing blue gun and blue power devices." /></article> |
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