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57 5,648 44,550 |
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19 4,626 38,300 |
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Strings with any failing checks | Browse Translate Zen |
19 4,626 38,300 |
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Translated strings with any failing checks | Browse Translate Zen |
2 4,418 34,805 |
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Failing check: Mismatching line breaks | Browse Translate Zen |
19 4,626 38,300 |
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57 5,648 44,550 |
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Overview
Project website | weblate.ashfinder.com/settings/pf2 |
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Project maintainers | Kuroni losy |
Translation license | GNU General Public License v3.0 or later |
Translation process |
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Source code repository |
https://github.com/AlphaStarguide/pf2e_compendium_chn
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Repository branch | main |
Last remote commit |
add LOIL to webalte
bd2b195
Kuroni authored 10 days ago |
Last commit in Weblate |
Translated using Weblate (Chinese (Simplified))
78590b1
Kuroni authored 3 months ago |
Weblate repository |
http://weblate.ashfinder.com/git/pf2/pf2e_compendium_chn/
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File mask | */witches.witches-features.json |
Monolingual base language file | en-US/witches.witches-features.json |
Translation file |
Download
zh-CN/witches.witches-features.json
|
Last change | Sept. 4, 2024, 1:31 p.m. |
Last author | None |
10 days ago
String statistics
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Total | 57 | 5,648 | 44,550 | |||
Translated | 100% | 57 | 100% | 5,648 | 100% | 44,550 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 33% | 19 | 81% | 4,626 | 85% | 38,300 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 0% | 0 | 0% | 0 | 0% | 0 |
Quick numbers
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Kuroni
Changes committed |
Changes committed
3 months ago
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Kuroni
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<p>Your mark cultivates an aura of emotional influence. Creatures within 15 feet of you must attempt a @Check[will|against:class-spell]{Will save} or they take a -1 status penalty to saves against emotion effects on a failure or -2 on a critical failure. If the creature is one tied to your spellcasting tradition, the creature treats its degree of success as one lower. If you are at least a master in your tradition's spellcasting, the range increases to 30 feet and the penalty becomes -2 and -3 respectively. This effect has the aura trait and the DC of your aura is equal to your witch spellcasting DC. Creatures that leave the area of this effect or succeed at their save become temporarily immune to this effect for 1 hour.</p>
<p>@UUID[Compendium.witches.witches-effects.QEj1ISPuyJKKiylN]{Effect: Emotional Aura}</p>
<p>你的印记逐渐形成了能对情绪产生影响的灵光。在你周围15尺范围内的生物必须尝试@Check[will|against:class-spell]豁免,失败时他们在被有情绪特征的效果影响时,将承受-1状态减值,在大失败时承受-2。如果该生物与你的施法根源有关,该生物的其成功程度视为低一阶。如果你在法术根源上至少有大师熟练度,那么范围会增加到30尺,减值则分别变成-2和-3。该效果具有灵光特征,灵光DC等于你的女巫法术DC。离开此效果区域或豁免成功的生物会暂时对此效果免疫,持续1小时。</p>
<p>@UUID[Compendium.witches.witches-effects.QEj1ISPuyJKKiylN]{效果 |
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Resource updated |
The “
zh-CN/witches.witches-features.json ” file was changed.
3 months ago
|
None
String updated in the repository |
<p>Your mark cultivates an aura of emotional influence. Creatures within 15 feet of you must attempt a @Check[will|against:class-spell]{Will save} or they take a -1 status penalty to saves against emotion effects on a failure or -2 on a critical failure. If the creature is one tied to your spellcasting tradition, the creature treats its degree of success as one lower. If you are at least a master in your tradition's spellcasting, the range increases to 30 feet and the penalty becomes -2 and -3 respectively. This effect has the aura trait and the DC of your aura is equal to your witch spellcasting DC. Creatures that leave the area of this effect or succeed at their save become temporarily immune to this effect for 1 hour.</p>
<p>@UUID[Compendium.witches.witches-effects.QEj1ISPuyJKKiylN]{Effect: Emotional Aura}</p>
<p>你的印记逐渐形成了能对情绪产生影响的灵光。在你周围15尺范围内的生物必须尝试@Check[will|
<p>@UUID[Compendium.witches.witches-effects.QEj1ISPuyJKKiylN]{效果: 情感灵光}</p> |
None
Resource updated |
The “
zh-CN/witches.witches-features.json ” file was changed.
3 months ago
|
None
String updated in the repository |
<p><em>You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.</em></p>
<p><strong>Key Ability: INTELLIGENCE</strong></p> <p>At 1st level, your class gives you an ability boost to Intelligence.</p> <p><strong>Hit Points: 6 plus your Constitution modifier</strong></p> <p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p> <h1 class="title">Roleplaying the Witch</h1> <h2 class="title">During Combat Encounters...</h2> <p>You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.</p> <h2 class="title">During Social Encounters...</h2> <p>You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.</p> <h2 class="title">While Exploring...</h2> <p>You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.</p> <h2 class="title">In Downtime...</h2> <p>You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.</p> <h2 class="title">You Might...</h2> <ul> <li>Strive to learn more about your patron or familiar, your patron's goals, why they chose to empower you, and how you fit into their plans.</li> <li>Seek out new sources of magic, like scrolls and spellbooks, to supplement the spells your patron provides.</li> <li>View your familiar as a steadfast ally, a dear friend, or a necessary nuisance, depending on its personality.</li> </ul> <h2 class="title">Others Probably...</h2> <ul> <li>Wonder about the nature of your patron and the source of your magic, worrying you'll turn on them or that you unknowingly serve to a foul power.</li> <li>Appreciate your ability to aid them with magic, whether you do so by helping them directly or by hampering their adversaries.</li> <li>Take care not to offend you, fearful that you'll place a malicious hex on them if you're angered.</li> </ul> <h1 class="title">Initial Proficiencies</h1> <p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p> <h2 class="title">Perception</h2> <p>Trained in Perception</p> <h2 class="title">Saving Throws</h2> <p>Trained in Fortitude</p> <p>Trained in Reflex</p> <p>Expert in Will</p> <h2 class="title">Skills</h2> <p>Trained in one skill determined by your patron</p> <p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p> <h2 class="title">Attacks</h2> <p>Trained in simple weapons</p> <p>Trained in unarmed attacks</p> <h2 class="title">Defenses</h2> <p>Untrained in all armor</p> <p>Trained in unarmored defense</p> <h2 class="title">Spells</h2> <p>Trained in spell attack rolls of your spellcasting tradition, determined by your patron</p> <p>Trained in spell DCs of your spellcasting tradition, determined by your patron</p> <h1 class="title">Class Features</h1> <p>You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p> <table class="pf2-table"> <thead> <tr> <th>Your Level</th> <th>Class Features</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes, basic lesson</td> </tr> <tr> <td>2</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>3</td> <td>2nd-level spells, general feat, skill increase</td> </tr> <tr> <td>4</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>5</td> <td>3rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase</td> </tr> <tr> <td>6</td> <td>Familiar ability, skill feat, witch feat</td> </tr> <tr> <td>7</td> <td>4th-level spells, expert spellcaster, general feat, skill increase</td> </tr> <tr> <td>8</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>9</td> <td>5th-level spells, ancestry feat, lightning reflexes, skill increase</td> </tr> <tr> <td>10</td> <td>Ability boosts, skill feat, witch feat</td> </tr> <tr> <td>11</td> <td>6th-level spells, alertness, general feat, skill increase, weapon expertise</td> </tr> <tr> <td>12</td> <td>Familiar ability, skill feat, witch feat</td> </tr> <tr> <td>13</td> <td>7th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization</td> </tr> <tr> <td>14</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>15</td> <td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td> </tr> <tr> <td>16</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>17</td> <td>9th-level spells, ancestry feat, resolve, skill increase</td> </tr> <tr> <td>18</td> <td>Familiar ability, skill feat, witch feat</td> </tr> <tr> <td>19</td> <td>General feat, legendary spellcaster, patron's gift, skill increase</td> </tr> <tr> <td>20</td> <td>Ability boosts, skill feat, witch feat</td> </tr> </tbody> </table> <h2 class="title">Ancestry and Background</h2> <p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p> <h2 class="title">Initial Proficiencies</h2> <p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p> <h2 class="title">Patron</h2> <p>You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.</p> <p>A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.</p> <p>At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.</p> <h2 class="title">Familiar</h2> <p>Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.</p> <p>Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.</p> <p>Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.</p> <p>Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @Compendium[pf2e.actionspf2e.Q5iIYCFdqJFM31GW]{Learn a Spell} exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.</p> <p>If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.</p> <h2 class="title">Witch Spellcasting</h2> <p>Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @Compendium[pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast a Spell} activity, and you can supply material, somatic, and verbal components when casting spells.</p> <p>At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p> <p>As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.</p> <p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.</p> <h3 class="title"><strong>Heightening Spells</strong></h3> <p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p> <h3 class="title"><strong>Cantrips</strong></h3> <p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.</p> <table class="pf2-table"> <thead> <tr> <th>Your Level</th> <th>Cantrips</th> <th>1st</th> <th>2nd</th> <th>3rd</th> <th>4th</th> <th>5th</th> <th>6th</th> <th>7th</th> <th>8th</th> <th>9th</th> <th>10th</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>5</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>2</td> <td>5</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>3</td> <td>5</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>4</td> <td>5</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>5</td> <td>5</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>6</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>7</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>8</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>9</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>10</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>11</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>12</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>13</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>14</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>15</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> </tr> <tr> <td>16</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> </tr> <tr> <td>17</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> </tr> <tr> <td>18</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> </tr> <tr> <td>19</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td>20</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td style="color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;" colspan="12">* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td> </tr> </tbody> </table> <h2 class="title">Hexes</h2> <p>Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.</p> <p>Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @Compendium[pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocus} activity to commune with your familiar.</p> <p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p> <p>You learn most of your hexes from witch lessons, the first of which you gain at 1st level (see below).</p> <p><strong>Hex Cantrips</strong></p> <p>Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.</p> <h2>Basic Lesson</h2> <p>Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a Basic Lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.</p> <h2 class="title">Skill Feats<span style="float: right;">Level 2</span></h2> <p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p> <h2 class="title">Witch Feats<span style="float: right;">Level 2</span></h2> <p>At 2nd level and every even-numbered level, you gain a witch class feat.</p> <h2 class="title">General Feats<span style="float: right;">Level 3</span></h2> <p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p> <h2 class="title">Skill Increases<span style="float: right;">Level 3</span></h2> <p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p> <p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p> <h2 class="title">Ability Boosts<span style="float: right;">Level 5</span></h2> <p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p> <h2 class="title">Ancestry Feats<span style="float: right;">Level 5</span></h2> <p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p> <h2 class="title">Magical Fortitude<span style="float: right;">Level 5</span></h2> <p>Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.</p> <h2 class="title">Expert Spellcaster<span style="float: right;">Level 7</span></h2> <p>Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.</p> <h2 class="title">Lightning Reflexes<span style="float: right;">Level 9</span></h2> <p>Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.</p> <h2 class="title">Alertness<span style="float: right;">Level 11</span></h2> <p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p> <h2 class="title">Weapon Expertise<span style="float: right;">Level 11</span></h2> <p>Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.</p> <h2 class="title">Defensive Robes<span style="float: right;">Level 13</span></h2> <p>The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.</p> <h2 class="title">Weapon Specialization<span style="float: right;">Level 13</span></h2> <p>You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.</p> <h2 class="title">Master Spellcaster<span style="float: right;">Level 15</span></h2> <p>You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.</p> <h2 class="title">Resolve<span style="float: right;">Level 17</span></h2> <p>Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p> <h2 class="title">Legendary Spellcaster<span style="float: right;">Level 19</span></h2> <p>You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.</p> <h2 class="title">Patron's Gift<span style="float: right;">Level 19</span></h2> <p>Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @Compendium[pf2e.feats-srd.SelPslNtTfzxp7fs]{Patron's Truth} feat to gain a second slot.</p> <h2 class="title">Patron Themes</h2> <p>Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.</p> <ul> <li><strong>Spell List</strong> You use this magical tradition and spell list.</li> <li><strong>Patron Skill</strong> You become trained in the listed skill.</li> <li><strong>Hex Cantrip</strong> You gain this special hex cantrip.</li> <li><strong>Granted Spell</strong> Your familiar automatically learns the spell listed here, in addition to those you gain through witch spellcasting.</li> </ul> <p><strong>@Compendium[pf2e.classfeatures.VVMMJdIWL7fAsQf3]{Baba Yaga Patron}</strong></p> <p>Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.yp4w9SG4RuqRM8KD]{Spirit Object}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.8TQiFzGf4feoHeH0]{Chilling Spray}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.NAXRmMjj0gcyD7ie]{Curse Patron}</strong></p> <p>Foiling foes and undermining those who stand in your way are the tools of the curse patrons.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.f45JpY7Ph2cAJGW2]{Evil Eye}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.J7Y7tl0bbdz7TcCc]{Ray of Enfeeblement}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.qMZiTugiLCEmkg8h]{Fate Patron}</strong></p> <p>Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.G0T1xv1FoZ23Jxvt]{Nudge Fate}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.Gb7SeieEvd0pL2Eh]{True Strike}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.4IfYHrQMosJNM8hv]{Fervor Patron}</strong></p> <p>Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.</p> <ul> <li><strong>Spell List</strong> divine</li> <li><strong>Patron Skill</strong> Religion</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.GeUbPvwdZ4B4l0up]{Stoke the Heart}</em></li> <li><strong>Granted Spell</strong> <em>Compendium[pf2e.spells-srd.Command]{Command}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.XFTWJO6txmLNRLae]{Night Patron}</strong></p> <p>Your patron speaks from the shadows, granting you power over darkness and dreams.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.cE7PRAX8Up7fmYef]{Shroud of Night}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.o4lRVTwSxnOOn5vl]{Sleep}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.ejmSQOJR5lJv1pzh]{Rune Patron}</strong></p> <p>Your patron is one of sigils and symbols, tomes and texts, words and wisdom.</p> <ul> <li><strong>Spell List</strong> arcane</li> <li><strong>Patron Skill</strong> Arcana</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.UmXhuKrYZR3W16mQ]{Discern Secrets}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.TFitdEOpQC4SzKQQ]{Magic Weapon}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.x2gzQMPvLwHWDdAC]{Wild Patron}</strong></p> <p>The wild places of the world feel the touch of your patron.</p> <ul> <li><strong>Spell List</strong> primal</li> <li><strong>Patron Skill</strong> Nature</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.GdN5YQE47gd79k7X]{Wilding Word}</em></li> <li><strong>Granted Spell</strong> your choice of <em>@Compendium[pf2e.spells-srd.4YnON9JHYqtLzccu]{Summon Animal}</em> or <em>@Compendium[pf2e.spells-srd.jSRAyd57kd4WZ4yE]{Summon Plant or Fungus}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.qf12ubZ07Q0z0NcN]{Winter Patron}</strong></p> <p>Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.</p> <ul> <li><strong>Spell List</strong> primal</li> <li><strong>Patron Skill</strong> Nature</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.MraZBLJ4Be3ogmWL]{Clinging Ice}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.g8QqHpv2CWDwmIm1]{Gust of Wind}</em></li> </ul> <h2 class="title">Witch Lessons</h2> <p>A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.</p> <p><strong>BASIC LESSONS</strong></p> <p>You can select from these lessons when a feat or another effect grants you a basic lesson.</p> <ul> <li><span style="text-decoration: underline;">Lesson of Dreams</span>: You gain the <em>@Compendium[pf2e.spells-srd.NNoKWiWKqJkdD2ln]{Veil of Dreams}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.o4lRVTwSxnOOn5vl]{Sleep}</em>.</li> <li><span style="text-decoration: underline;">Lesson of the Elements</span>: You gain the <em>@Compendium[pf2e.spells-srd.f9uqHnNBMU0774SF]{Elemental Betrayal}</em> hex. Your familiar learns your choice of <em>@Compendium[pf2e.spells-srd.y6rAdMK6EFlV6U0t]{Burning Hands}</em>, <em>@Compendium[pf2e.spells-srd.W69zswpj0Trdy5rj]{Air Bubble}</em>, <em>@Compendium[pf2e.spells-srd.jfVCuOpzC6mUrf6f]{Hydraulic Push}</em>, or <em>@Compendium[pf2e.spells-srd.Rn2LkoSq1XhLsODV]{Pummeling Rubble}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Life</span>: You gain the <em>@Compendium[pf2e.spells-srd.fAlzXtQAASaJx0mY]{Life Boost}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.yHujiDQPdtXW797e]{Spirit Link}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Protection</span>: You gain the <em>@Compendium[pf2e.spells-srd.dFejDNEmVj3CwYLL]{Blood Ward}</em> hex; your familiar learns <em>@Compendium[pf2e.spells-srd.aAbfKn8maGjJjk2W]{Mage Armor}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Vengeance</span>: You gain the <em>@Compendium[pf2e.spells-srd.aEitTTb9PnOyidRf]{Needle of Vengeance}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.R8bqnYiThB6MYTxD]{Phantom Pain}</em>.</li> </ul> <p><strong>GREATER LESSONS</strong></p> <p>You can select from these lessons when a feat or other effect grants you a greater lesson.</p> <ul> <li><span style="text-decoration: underline;">Lesson of Mischief</span>: You gain the <em>@Compendium[pf2e.spells-srd.FrKPwgFxWIGMGgs4]{Deceiver's Cloak}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.tFKJCPvOQZxKq6ON]{Mad Monkeys}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Shadow</span>: You gain the <em>@Compendium[pf2e.spells-srd.vhMCd15ZwNJn0zen]{Malicious Shadow}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.sRfSBHWHdbIa0aGc]{Chilling Darkness}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Snow</span>: You gain the <em>@Compendium[pf2e.spells-srd.g4MAIQodRDVfNp1B]{Personal Blizzard}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.it4ZsAi6XgvGcodc]{Wall of Wind}</em>.</li> </ul> <p><strong>MAJOR LESSONS</strong></p> <p>You can select from these lessons when a feat or other effect grants you a major lesson.</p> <ul> <li><span style="text-decoration: underline;">Lesson of Death</span>: You gain the <em>@Compendium[pf2e.spells-srd.nQS4vPm5zprqkzFZ]{Curse of Death}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.IkGYwHRLhkuoGReG]{Raise Dead}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Renewal</span>: You gain the <em>@Compendium[pf2e.spells-srd.pCvJ4yoZJxDtgUMI]{Restorative Moment}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.x5rGOmhDRDVQPrnW]{Field of Life}</em>.</li> <li><span style="text-decoration: underline;">Lesson of the Frozen Queen</span>: You gain the <em>@Compendium[pf2e.spells-srd.ZyREiMaul0VhDYh3]{Glacial Heart}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.R5FHRv7VqyRnxg2t]{Wall of Ice}</em>.</li> </ul>
<p><em>你并非通过苦学勤练或是献身大义来获取强大魔法,而是将身体借给连自己都不甚了解,神秘莫名的庇护主为器皿或使者。这个庇护主可能是隐晦神祇、强大妖精、自然化身、古老精魂,或是任何其他的强大存在,其本质多半即便对你来说都是无比神秘。通过一个特别的魔宠,你的庇护主赐予你多样的法术与强大的巫术,让你凭自己的意愿使用,但你永远不清楚自己所做所为的是否都在庇护主的计算之中。</em></p>
<p><strong>关键属性: 智力</strong></p> <p>在1级时,你的职业给你在智力上的一次属性提升。</p> <p><strong>生命值: 6 + 你体质调整值</strong></p> <p>你在1级和之后的每个等级,将你的最大生命值增加这个数值。</p> <h1 class="title">扮演一位女巫</h1> <h2 class="title">在战斗遭遇中……</h2> <p>你施放法术改变战局。在以巫术援助盟友或干扰敌人的同时,借助你的超凡魔宠、秘藏药水、魔法符咒,来施展更强力的法术来控制战局、治疗盟友、伤害敌人。</p> <h2 class="title">在社交遭遇中……</h2> <p>你提供各式各样的知识,包括多样的魔法学识,并可援引庇护主的威能来魅惑或欺骗他人。</p> <h2 class="title">在探索中……</h2> <p>你警惕地寻找魔法陷阱和宝藏,并借由机智地选取的数种法术来克服障碍。你的魔宠也可能以牠的多样奇异能力帮了些忙。</p> <h2 class="title">在休整期内……</h2> <p>你可以制造药水或其他魔法物品,或是寻找魔宠能学习的新法术。你可能试着更深入地研究你的庇护主的本质、目标和赋予你的能力,也可能为了合作或排遣寂寞而寻找其他女巫。</p> <h2 class="title">你可能……</h2> <ul> <li>努力去了解自己的庇护主及魔宠,发掘他的目的,为什么他选择了你,以及你在他的计划中的定位。</li> <li>寻找新的魔法资源,比如卷轴和法术书,来补充你的庇护主提供的魔法。</li> <li>根据其个性,视你的魔宠为坚定的同伴、亲爱的朋友或麻烦的累赘。</li> </ul> <h2 class="title">其他人也许……</h2> <ul> <li>好奇你的庇护主的本质和你的魔力的来源,担心你可能突然背叛,或其实是恶党的爪牙。</li> <li>欣赏你用魔法帮助他们的能力,无论你是直接进行支援还是阻碍他们的对手。</li> <li>小心不要冒犯你,担心如果你被激怒了,你会对他们下一个恶意的诅咒。</li> </ul> <h1 class="title">初始熟练 Initial Proficiencies</h1> <p>1级时,你在下面这些数据上获得所列的熟练等级。你在任何未列出的项目上都是未受训,除非你通过其他方式获得了更高的熟练等级。</p> <h2 class="title">察觉 Perception</h2> <p>察觉-受训</p> <h2 class="title">豁免骰 Saving Throws</h2> <p>强韧-受训</p> <p>反射-受训</p> <p>意志-专家</p> <h2 class="title">技能 Skills</h2> <p>在1项取决于你庇护主的技能上受训</p> <p>在数量等于3 + 你智力调整值的额外技能上受训</p> <h2 class="title">攻击 Attacks</h2> <p>简易武器-受训</p> <p>无武装攻击-受训</p> <h2 class="title">防御 Defenses</h2> <p>所有护甲-未受训</p> <p>无甲防御-受训</p> <h2 class="title">法术 Spells</h2> <p>在你庇护主所关联的法术根源的法术攻击上为受训</p> <p>在你庇护主所关联的法术根源的法术DC上为受训</p> <h1 class="title">职业特性 Class Features</h1> <p>作为一名女巫你获得如下这些能力。高等级时才会获得的能力会在这些特性的名字旁边列出你获得它们的等级。</p> <table class="pf2e"> <thead> <tr> <th>你的等级</th> <th>职业特性</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>族裔和背景,初始熟练,庇护主,女巫魔宠,女巫施法,巫术,基础教诲</td> </tr> <tr> <td>2</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>3</td> <td>2环法术、通用专长、技能提升</td> </tr> <tr> <td>4</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>5</td> <td>3环法术、属性提升、族裔专长、魔法强韧、技能提升</td> </tr> <tr> <td>6</td> <td>魔宠能力,技能专长,女巫专长</td> </tr> <tr> <td>7</td> <td>4环法术、专家施法者、通用专长、技能提升</td> </tr> <tr> <td>8</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>9</td> <td>5环法术、族裔专长、闪电反射、技能提升</td> </tr> <tr> <td>10</td> <td>属性提升,技能专长,女巫专长</td> </tr> <tr> <td>11</td> <td>6环法术,警觉,通用专长,技能提升,武器专家</td> </tr> <tr> <td>12</td> <td>魔宠能力,技能专长,女巫专长</td> </tr> <tr> <td>13</td> <td>7环法术,族裔专长,护体法袍,技能提升,武器专精</td> </tr> <tr> <td>14</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>15</td> <td>8环法术,属性提升,通用专长,大师施法者,技能提升</td> </tr> <tr> <td>16</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>17</td> <td>9环法术,族裔专长,决意,技能提升</td> </tr> <tr> <td>18</td> <td>魔宠能力,技能专长,女巫专长</td> </tr> <tr> <td>19</td> <td>通用专长,传奇施法者,庇护主赠礼,技能提升</td> </tr> <tr> <td>20</td> <td>属性提升,技能专长,女巫专长</td> </tr> </tbody> </table> <h2 class="title">族裔和背景 Ancestry and Background</h2> <p>除了你的职业1级时所给予的能力之外,你还能得到你选择的族裔和背景给你的好处。</p> <h2 class="title">初始熟练 Initial Proficiencies</h2> <p>1级时,你获得一定数量的初始熟练来代表你所受的基本训练。这些熟练在这个职业最开始的部分列出。</p> <h2 class="title">庇护主 Patron</h2> <p>你并非生来就擅长施法,也未曾花数年时间精钻细研书本中的奥秘,你的力量来源于一个未知的存在,你被选中作为其不可言知计划的棋子为其效劳。这个存在通常神秘而遥远,只会揭露祂的部分身份与动机,通过作为渠道的女巫魔宠与你连接,来赐予你法术和其他魔法力量。 </p> <p>庇护主可能是某路神祇或半神、强大的鬼婆战团,精类领主,魔鬼大公,或是其他相似的单独或集群的存在。随者你获得更多庇护主的力量时,你会对其有更多了解——可以借由所传授奥义与教诲的组合来反推其身分与目的——但是庇护主赋予女巫力量是出于秘密原因,一般不会完全揭露其底牌。</p> <p>1级时,选择庇护主的奥义,这将决定你的法术根源、受训技能、获得的特殊戏法以及魔宠所学会的法术。</p> <h2 class="title">女巫魔宠 Familiar</h2> <p>你的庇护主赐予你一个魔宠,这个神秘生物教授你知识与魔法,牠遵循CRB的魔宠规则,但由于牠是你和庇护主之间的连接渠道,这个魔宠比一般施法者的魔宠更加强大,你的魔宠获得一个额外魔宠能力,并在6、12、18级时再获得一个额外魔宠能力。</p> <p>女巫魔宠是你的法术的源头和存储库,你必须每天和你的魔宠交流以准备你的女巫每日法术(见下表)。1级时,你的魔宠知道10个戏法、5个1级法术以及庇护主奥义所赠送的一个额外法术,你从符合奥义的魔法根源的法术表中的常见法术或因故可用的法术中选择这些法术。 </p> <p>每次你升级时,庇护主会教给你的魔宠2个符合你的魔法根源的法术表中为常见或因故可用,且你可以施放的法术。专长也可能给你魔宠新的法术。</p> <p>你的魔宠也可以不透过庇护主自行学习法术,借由耗费1小时吞噬法术卷轴,牠可以学习你的根源法术表上的任何法术,你可以使用@UUID[Compendium.pf2e.actionspf2e.Item.Q5iIYCFdqJFM31GW]{学习法术 Learn a Spell}探索行动来准备一种法术的特殊书面版本,来当作卷轴喂给魔宠吃。女巫魔宠也可以从另一个女巫的魔宠那里进行“学习法术”行动来学习法术:此时2个魔宠都必须在行动期间全程参与,而学习的法术必须在你的根源法术表中,且你依然必须支付行动的费用,一般是当作给另一只魔宠的庇护主的供品。你不得以另一个女巫的魔宠准备法术。</p> <p>如果你的魔宠死亡,你的庇护主会在你第二天准备魔法时派出替代的魔宠,这个魔宠可能是已死魔宠的复制品或转世,也可能是完全不相干的新个体,但还是知道已死魔宠所知道的所有法术。魔宠的死亡不影响已经准备的法术。</p> <h2 class="title">女巫施法 Witch Spellcasting</h2> <p>通过你的魔宠连接,你的庇护主给予你施放法术的能力,你可以通过@UUID[Compendium.pf2e.actionspf2e.Item.aBQ8ajvEBByv45yz]{施法 Cast a Spell}行动来施展法术,并且当你在施法时,可以提供材料、姿势和语言成分。</p> <p>1级时,你每天早上最多可以通过魔宠准备2个1环法术,以及5个戏法,准备好的法术会维持可用状态,直到你施放或直到你再次准备法术。你可以准备的法术数量称为你的法术位。</p> <p>随着你的女巫等级提升,你法术位的数量以及可从法术位施放的最高级法术也会随之提升,见表2-7:女巫每日法术。</p> <p>有些法术会需要你尝试法术攻击骰,来决定效果如何,或是会要敌人掷骰对抗你法术的DC(通常是进行豁免检定)。因为你的关键属性为智力,你的法术攻击骰和法术DC会使用你的智力调整值。</p> <h3 class="title"><strong>升阶法术 Heightening Spells</strong></h3> <p>当你得到2级或更高的法术位,你可选择以更强版本的低级法术来填入这些位置,这将提高法术的级位,与其法术位匹配,许多法术在提升级位时有更强大的效果。</p> <h3 class="title"><strong>戏法 Cantrips</strong></h3> <p>戏法是一种不使用法术位的特殊法术。你可以随心所欲的使用戏法,没有每日次数的限制。戏法会自动升阶到你等级的一半并向上取整,一般来说会跟你的女巫目前能施放的最高级法术相等。举个例子,一个1级女巫的戏法就是1级法术;而一位5级女巫的戏法就是3级法术。</p> <table class="pf2e"> <thead> <tr> <th>你的等级</th> <th>戏法</th> <th>1环</th> <th>2环</th> <th>3环</th> <th>4环</th> <th>5环</th> <th>6环</th> <th>7环</th> <th>8环</th> <th>9环</th> <th>10环</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>5</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>2</td> <td>5</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>3</td> <td>5</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>4</td> <td>5</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>5</td> <td>5</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>6</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>7</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>8</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>9</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>10</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>11</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>12</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>13</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>14</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>15</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> </tr> <tr> <td>16</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> </tr> <tr> <td>17</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> </tr> <tr> <td>18</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> </tr> <tr> <td>19</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td>20</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td style="color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;" colspan="12">* 庇护主赠礼职业特性所给予的10环法术位跟其他法术位的运作方式有些不同。</td> </tr> </tbody> </table> <h2 class="title">巫术 Hexes</h2> <p>你的庇护主借由魔宠赐与了你名叫巫术的特殊法术。巫术是直接汲取庇护主魔力的短暂效果。你每回合只能施放一个巫术,试图施放当回合第2次巫术会导致法术失败并失去用来施法的动作。</p> <p>巫术是一种聚能法术。施放一个聚能法术需要消耗1点聚能点,并且你在开始时拥有一个1点聚能点的聚能池。你在每日准备时重新填满聚能池,也可通过花费10分钟使用@UUID[Compendium.pf2e.actionspf2e.Item.OSefkMgojBLqmRDh]{再聚能 Refocus}行动与魔宠交流来重获1点聚能点。</p> <p>聚能法术会自动升阶到你等级的一半,向上取整。聚能法术无需也无法使用法术位施展。某些专长能给与你更多聚能法术,并能提升聚能池的大小,但聚能池最大不会超过3点。</p> <p>你从女巫教诲中学会大多数其他巫术,你在1级时获得第一个基础教诲。</p> <p><strong>巫术戏法 Hex Cantrips</strong></p> <p>巫术戏法是施放时不消耗聚能点的特殊巫术,因此你可随意施放,但依然必须遵守每轮一个巫术的规则。巫术戏法不计入你获得女巫施法能力时学会的戏法中,也不会占据你的准备戏法位。你依照庇护主奥义获得巫术戏法。</p> <h2>基础教诲 Basic Lesson</h2> <p>庇护主传授与你特殊的教诲,揭露其本质的片面。选取一个基础教诲,你获得相应的巫术,魔宠学会相应的法术。你的聚能池中的聚能点容量提升1。</p> <h2 class="title">技能专长 Skill Feats<span style="float: right;">Level 2</span></h2> <p>在2级以及之后每2级,你获得一个技能专长。你必须在对应的技能上达到受训或更高的熟练等级才能选择技能专长。</p> <h2 class="title">女巫专长 Witch Feats<span style="float: right;">Level 2</span></h2> <p>在2级以及之后每个偶数等级,你获得一个女巫职业专长。</p> <h2 class="title">通用专长 General Feats<span style="float: right;">Level 3</span></h2> <p>在3级以及之后每4级,你获得一个通用专长。</p> <h2 class="title">技能提升 Skill Increases<span style="float: right;">Level 3</span></h2> <p>在3级以及之后每2级,你获得一个技能提升。你能够使用这个提升去将一个你未受训的技能的熟练等级提升至受训,或者将一个已经受训的技能的熟练等级提升至专家。</p> <p>从7级起,你能够使用技能提升去将一个你已经成为专家的技能的熟练等级提升至大师,而从15级起,你能够使用技能提升去将一个你已经成为大师的技能的熟练等级提升至传奇。</p> <h2 class="title">属性提升 Ability Boosts<span style="float: right;">Level 5</span></h2> <p>在5级以及之后每5级,你提升四项不同的属性值。你能够使用这些属性提升将你的属性值提升至18以上。提升一个已经有18或更高的属性值意味着将它的数值增加1,而提升低于18的属性值则将数值增加2。</p> <h2 class="title">族裔专长 Ancestry Feats<span style="float: right;">Level 5</span></h2> <p>在你起始获得的族裔专长外,你还会在5级和之后每4级获得一个族裔专长。</p> <h2 class="title">魔法强韧 Magical Fortitude<span style="float: right;">Level 5</span></h2> <p>你的庇护主的力量增加了你身体的韧性,你的强韧豁免增加到专家。</p> <h2 class="title">专家施法者 Expert Spellcaster<span style="float: right;">Level 7</span></h2> <p>你学会了更好的控制庇护主给你的力量,你的女巫魔法根源法术攻击骰以及法术DC上的熟练度提升至专家。</p> <h2 class="title">闪电反射 Lightning Reflexes<span style="float: right;">Level 9</span></h2> <p>你的反射如闪电般快速。你在反射豁免上的熟练等级提升至专家。</p> <h2 class="title">警觉 Alertness<span style="float: right;">Level 11</span></h2> <p>你保持对周遭危险的警觉性。你的察觉熟练等级提升至专家。</p> <h2 class="title">武器专家 Weapon Expertise<span style="float: right;">Level 11</span></h2> <p>通过纯粹的经验,你已经提高了你的武器熟练。你在简易武器和无武装攻击上的熟练等级提升至专家。</p> <h2 class="title">护体法袍 Defensive Robes<span style="float: right;">Level 13</span></h2> <p>魔力的流动与你在防御上的训练相结合,帮助你避开近在眼前的攻击。你在无甲防御上的熟练等级提升至专家。</p> <h2 class="title">武器专精 Weapon Specialization<span style="float: right;">Level 13</span></h2> <p>你已经学会如何使用你最擅长的武器造成更大的伤害。你在熟练程度为专家或者以上的武器和无武装攻击上造成2点额外伤害。若熟练为大师则额外伤害为3,熟练为传奇则额外伤害为4。</p> <h2 class="title">大师施法者 Master Spellcaster<span style="float: right;">Level 15</span></h2> <p>你掌握了庇护主的法术。你在女巫魔法根源法术攻击骰和法术DC上的熟练度提升至大师。</p> <h2 class="title">决意 Resolve<span style="float: right;">Level 17</span></h2> <p>与魔宠交流磨炼了你的意志,你的意志豁免将增加到大师,当你意志豁免成功,视为大成功。</p> <h2 class="title">传奇施法者 Legendary Spellcaster<span style="float: right;">Level 19</span></h2> <p>你对于庇护主给予的法术已经炉火纯青。你在女巫魔法根源法术攻击骰和法术DC上的熟练度提升至传奇。</p> <h2 class="title">庇护主赠礼 Patron's Gift<span style="float: right;">Level 19</span></h2> <p>庇护主给予你控制不可思议的魔法的能力,你获得一个10级法术位,并且可以使用女巫施法能力准备这个法术位。不同于其他法术位,你不会因为等级提升而获得更多10环法术位,且诸如无需花费法术位施法的能力或是给予更多法术位的能力都无法对它们起效,但你可以选择@UUID[Compendium.pf2e.feats-srd.Item.SelPslNtTfzxp7fs]{庇护主真传 Patron's Truth}专长来取得第2个10级法术位。</p> <h2 class="title">庇护主奥义 Patron Themes</h2> <p>不论其本质或身份,每个庇护主都有一个奥义。这个奥义决定了庇护主具体赐给了女巫什么样的威能。某些庇护主有许多面相,授予麾下各个女巫不同的奥义与教诲。你的庇护主奥义决定了下列数据:</p> <ul> <li><strong>法术表</strong> 你以这个魔法根源施法并使用此根源的法术表。</li> <li><strong>庇护主技能</strong> 你在此技能上受训。</li> <li><strong>巫术戏法</strong> 你获得此特殊巫术戏法。</li> <li><strong>赠送法术</strong> 你的魔宠自动学会此法术,这不计入你获得女巫施法能力时学会的法术中。</li> </ul> <p><strong>@UUID[Compendium.pf2e.classfeatures.Item.VVMMJdIWL7fAsQf3]{芭芭雅嘎庇护主 Baba Yaga Patron}</strong></p> <p>芭芭雅嘎传授与你将灵魂封入物品及冻结敌人的祕法。以芭芭雅嘎作为庇护主的女巫可以选择一件非活化的物品作为魔宠。如果他们这样做了,他们仍然可以获得主人能力和部分不要求移动速度的魔宠能力。物品魔宠没有移动速度,并且在选择速度魔宠能力之前不能移动,在选择了特定移动速度之后,它将以相应的方式活化,并从那开始使用普通魔宠的数据。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> @UUID[Compendium.pf2e.spells-srd.Item.yp4w9SG4RuqRM8KD]{识唤物品 Spirit Object}</li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.8TQiFzGf4feoHeH0]{寒冷喷射 Chilling Spray}</li> </ul> <p><strong>@UUID[Compendium.pf2e.classfeatures.Item.NAXRmMjj0gcyD7ie]{诅咒庇护主}</strong></p> <p>扰乱敌人或算计挡路的傻子对掌握诅咒奥义的女巫可说是家常便饭。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> @UUID[Compendium.pf2e.spells-srd.Item.f45JpY7Ph2cAJGW2]{邪眼 Evil Eye}</li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc]{衰弱术 Enfeeble}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.VBrQTxbbc0f9zuCj]{命运庇护主+ Fate Patron+}</strong></p> <p>透过庇护主的大能,你得以瞥见未来,并借由研究不断编织的时光缂丝来获得启发。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.qLQzoZatneBja64Y]{偏转命运+ Nudge Fate+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.Gb7SeieEvd0pL2Eh]{料敌机先 Sure Strike}</li> </ul> <p><strong>@UUID[Compendium.pf2e.classfeatures.Item.4IfYHrQMosJNM8hv]{热忱庇护主}</strong></p> <p>你的庇护主乃是远大理想或目的的化身,祂赋予了你号召众生以推进其使命的威能。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> @UUID[Compendium.pf2e.spells-srd.Item.GeUbPvwdZ4B4l0up]{热血满腔 Stoke the Heart}</li> <li><strong>赠送法术</strong> <em>Compendium[pf2e.spells-srd.Command]{命令术 Command}</em></li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.wnPfMA2tQjCLuwwQ]{暗夜庇护主+ Night Patron+}</strong></p> <p>你的庇护主藏身夜影之中,赋予你支配黑暗及梦境的威能。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.MHqHYCjo75Jde8ai]{黑夜笼罩+ Shroud of Night+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl]{睡眠术 Sleep}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.LejQXixyAXQNYY67]{符文庇护主+ Rune Patron+}</strong></p> <p>你的庇护主司掌法印与符记、卷册与文书、字词与睿智。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 奥法</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.xcIC4HSjJvtfWp3c]{分辨秘密+ Discern Secrets+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ]{符文武器 Runic Weapon}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.Tq3mqCu9eLmhxqG4]{野境庇护主+ Wild Patron+}</strong></p> <p>自然山水之中常可见庇护主的鬼斧神工。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.wB1G0kHmm1NT7rkv]{野性交流+ Wilding Word+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.4YnON9JHYqtLzccu]{召唤动物 Summon Animal}或@UUID[Compendium.pf2e.spells-srd.Item.jSRAyd57kd4WZ4yE]{召唤植物与真菌 Summon Plant or Fungus}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.OXZdjK2I4xiqIEl8]{凛冬庇护主+ Winter Patron+}</strong></p> <p>你的庇护主是极寒边疆的化身,以其威能向小看祂的宵小之辈降下残酷惩罚。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.RAemCZnycpI4fgbV]{缠足冰+ Clinging Ice+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.g8QqHpv2CWDwmIm1]{造风术 Gust of Wind}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.kbQpBCORJmI1jCM1]{沼泽庇护主 Bog Patron}</strong></p> <p>你的能力由生活在沼泽地的强大生物甚至是沼泽本身给予。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.11muVIXZdrw9SCH6]{淤泥涌现 Muck Emergence}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.yAiSNmz39qXOIlco]{泥洼术 Mud Pit}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.JAs2U8rtoWdWg3r9]{混乱庇护主 Chaos Patron}</strong></p> <p>无论你是被大漩涡赋予了力量,还是你本身就与熵有关而被某种伟力选中,你现在都在使用混乱之力做事。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 表演</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.oUfWv2Lf5dD3ZRJc]{现实频闪 Realityflicker}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.r8g7oSumKOHDqJsd]{躁动术 Agitate}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.TRatPqtlpiq3a8YE]{发条庇护主 Clockwork Patron}</strong></p> <p>你的庇护主赋予你一种操纵发条的亲和力,并将你的魔法注入其运转中。如果你选择了发条魔宠,魔宠只需要花费单动作就可以使用切换待机模式。你的魔宠知道一种与你等级相当的常见或罕见的小装置配方。当你升级时,你可以选择不学习法术,改为让魔宠学习一种与你等级相同或更低的小装置配方。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 手艺</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.5tbRCzvPCbZxyt3J]{召唤小装置 Conjure Gadget}</em></li> <li><strong>赠送配方</strong> 一种常见或罕见的小装置配方。</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.zdrZj7JWgus2uOo2]{精类庇护主 Fey Patron}</strong></p> <p>无论是通过与始祖达成的奇怪交易,还是因为在不该去的地方跌倒而受到了诅咒,或是因为给陌生客人留下食物而得到的祝福,你发现自己现在拥有第一世界的力量,作为对你所作所为的感谢,或者是诅咒。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 欺骗</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.JPG8BVnEu7gqe8rw]{引诱 Beguile}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.iohRnd4gUCmJlh54]{迷失方向 Lose the Path}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.FL2CaeuTdyNEkC2G]{墨菲斯托菲勒斯庇护主 Mephistopholes Patron}</strong></p> <p>你的庇护主是魔鬼大公@UUID[Compendium.pf2e.deities.Item.KWVdoAm3b01M8Lcp]{墨菲斯托菲勒斯 Mephistopheles},他是第八层地狱卡尼亚的统治者,而你要服务于他,为他带来更多的合约。你和你的魔宠可以起草一份等级等于或低于你等级的炼狱合同,其@UUID[Compendium.pf2e.actionspf2e.Item.d9gbpiQjChYDYA2L]{解译文书 Decipher Writing}DC等于你的法术DC,并且墨菲斯托是支付条款的收款人。你必须尝试所选择的炼狱合同@Check[ <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.iSfa4seKVweHUcVf]{邪恶诱惑 Wicked Temptation}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.B0FZLkoHsiRgw7gv]{召唤下级神仆 Summon Lesser Servitor} (仅限魔鬼)</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.HkwuAAEybGvzZ87M]{海洋庇护主 Sea Patron}</strong></p> <p>你的主人自海中呼唤,赋予你不断翻滚的潮汐和海浪撞击的力量。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.nG5Arhv5HmNBqZTS]{潮汐之环 Tidal Rings}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.jfVCuOpzC6mUrf6f]{水流冲击 Hydraulic Push}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.QGy1QfR6Op0XUZRX]{幽魂庇护主 Spectral Patron}</strong></p> <p>你对精魂有一种亲和力,其中一个精魂使你短暂服务于他。当你施放雾化魔宠时,你的魔宠所获得的抗力持续到下回合结束。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.pZk8ruSrvccWI1JZ]{精魂祝福 Spirit's Blessing}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.yHujiDQPdtXW797e]{灵魂链接 Spirit Link}</li> <p><strong>特殊</strong> 如果你使用推荐女巫勘误,你可以选择@UUID[Compendium.pf2e.feats-srd.Item.5Cm2TYHzoO2DbQNM]{赋生者入门 Reanimator Dedication}来取代基本教诲。</p> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.lxdyaurfBIka6kuo]{星歌庇护主 Starsong Patron}</strong></p> <p>你的力量来自于宇宙之歌,是与@UUID[Compendium.pf2e.deities.Item.JgqH3BhuEuA4Zyqs]{黛丝娜 Desna}紧密相连的存在,或者甚至是星歌她本身,她的曲调在星空中蜿蜒。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.MliDXnilk1MIeXpK]{宇宙之曲 Cosmic Tune}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI]{腹语术 Ventriloquism}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.BfifVq8KFPl3IAG7]{街道庇护主 Streets Patron}</strong></p> <p>你的心中鼓动着街道的脚步声,这也许是城市的灵魂或者其它类似的东西馈赠于你。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 社群</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.5Cu3gEEMZXcbIZAI]{人海迷失 Lost in the Crowd}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.TPI9fRCAYsDqpAe4]{临时工具 Temporary Tool}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.A9IDVMCryKloSr0l]{帷幕庇护主 Tapestry Patron}</strong></p> <p>你的力量由一个自外而来的,属于黑暗帷幕的实体所赋予。他们能让人疯狂的目标在你的魔法中体现出来。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 隐秘</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.ZaWvQsjyMsudN0cL]{蠕行疯狂 Creeping Worry}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.D442XMADp01qJ7Cs]{讯息传递 Mindlink}</li> </ul> <h2 class="title">女巫教诲 Witch Lessons</h2> <p>庇护主给予女巫的知识以教诲的形式展现,你透过选取基础教诲等专长来获得教诲。每个教诲给予你一个巫术并教会魔宠一个新法术,将之加入你可以用自己的女巫法术位来准备的已知法术中。即便教诲给予的法术不在你的根源法术表上,你依然获得该法术。</p> <p><strong>基础教诲 Basic Lessons</strong></p> <p>当专长或其他效果让你获得基础教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">眠梦的教诲 Lesson of Dreams</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.NNoKWiWKqJkdD2ln]{眠梦帷幕 Veil of Dreams}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl]{睡眠术 Sleep}。</li> <li><span style="text-decoration: underline;">元素的教诲 Lesson of the Elements</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.f9uqHnNBMU0774SF]{元素侵蚀 Elemental Betrayal}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t]{燃烧之息 Breathe Fire}、@UUID[Compendium.pf2e.spells-srd.Item.W69zswpj0Trdy5rj]{气泡术 Air Bubble}、@UUID[Compendium.pf2e.spells-srd.Item.jfVCuOpzC6mUrf6f]{水流冲击 Hydraulic Push}或@UUID[Compendium.pf2e.spells-srd.Item.Rn2LkoSq1XhLsODV]{碎石猛击 Pummeling Rubble}。</li> <li><span style="text-decoration: underline;">生命的教诲 Lesson of Life</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.fAlzXtQAASaJx0mY]{提振活力 Life Boost}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.yHujiDQPdtXW797e]{灵魂链接 Spirit Link}。</li> <li><span style="text-decoration: underline;">守护的教诲 Lesson of Protection</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.dFejDNEmVj3CwYLL]{避族防护 Blood Ward}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W]{法术护甲 Mystic Armor}。</li> <li><span style="text-decoration: underline;">仇怨的教诲 Lesson of Vengeance</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.aEitTTb9PnOyidRf]{怨念之针 Needle of Vengeance}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.R8bqnYiThB6MYTxD]{幻痛术 Phantom Pain}。</li> <li><span style="text-decoration: underline;">瘟疫的教诲 Lesson of Plague</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.y5LVQzXwGahY8qEf]{病情突发 Sudden Outbreak},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.zJQnkKEKbJqGB3iB]{地精疹 Goblin Pox}。</li> <li><span style="text-decoration: underline;">预言的教诲 Lesson of Prophecy</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.wkBT2kypCahaMkwY]{预言家远见 Soothsayer's Prediction},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.EUMjrJJwSgsqNidi]{预知危险 Anticipate Peril}。</li> <li><span style="text-decoration: underline;">符印的教诲 Lesson of Sigils</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.c9lC2L1TQCAli85s]{鲜血图纹 Bloodbound Glyph},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.Z7N5IxJCwrAdIgSg]{传讯符文 Message Rune}。</li> <li><span style="text-decoration: underline;">好学的教诲 Lesson of Studiousness</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.A898p4Oy8nNr2qVm]{瞬逝教诲 Brief Lesson},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.TjWHgXqPv5jywMti]{随身书阁 Pocket Library}。</li> <li><span style="text-decoration: underline;">纺织的教诲 Lesson of Weaving</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.6EA61XUNIhqpEECQ]{险恶缝合 Sinister Stitching},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.rVANhQgB8Uqi9PTl]{活化绳 Animate Rope}。</li> </ul> <p><strong>高等教诲 Greater Lessons</strong></p> <p>当专长或其他效果让你获得高等教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">恶戏的教诲 Lesson of Mischief</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.FrKPwgFxWIGMGgs4]{欺诈者斗篷 Deceiver's Cloak}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.tFKJCPvOQZxKq6ON]{顽皮疯猴 Mad Monkeys}。</li> <li><span style="text-decoration: underline;">阴影的教诲 Lesson of Shadow</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.vhMCd15ZwNJn0zen]{恶意阴影 Malicious Shadow}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.sRfSBHWHdbIa0aGc]{冻寒黑暗 Chilling Darkness}。</li> <li><span style="text-decoration: underline;">风雪的教诲 Lesson of Snow</span>: 你获得<em>@UUID[Compendium.witches.witches-spells.ZEotF85OE0l6F6LI]{缠身暴雪+ Personal Blizzard+}</em>巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.it4ZsAi6XgvGcodc]{风墙术 Wall of Wind}。</li> <li><span style="text-decoration: underline;">束缚的教诲 Lesson of Binding</span>: 你获得巫术<em>@UUID[Compendium.witches.witches-spells.NKQDdPy7ZY3UKO57]{束缚召唤 Binding Summon} </em>,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.B0FZLkoHsiRgw7gv]{召唤下级神仆 Summon Lesser Servitor}。</li> <li><span style="text-decoration: underline;">荆棘的教诲 Lesson of Brambles</span>: 你获得巫术<em>@UUID[Compendium.witches.witches-spells.rmRH2wUsbuF9n7RI]{擒获藤蔓 Grasping Vines}</em>,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.KsWhliKfUs3IpW3c]{棘墙术 Wall of Thorns}。</li> <li><span style="text-decoration: underline;">愿望的教诲 Lesson of Wishes</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.9RSz6LZAUgC1I19I]{应许所愿 Promise Heart's Desire},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.LQzlKbYjZSMFQawP]{定位术 Locate}。</li> <li><span style="text-decoration: underline;">枯萎的教诲 Lesson of Withering</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.lZIMytKnmgvkl64O]{扭曲面容 Warped Visage},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.B3eLlbaPxOYHcs1o]{光阴诅咒 Curse Of Lost Time}。</li> </ul> <p><strong>上等教诲 Major Lessons</strong></p> <p>当专长或其他效果让你获得上等教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">死亡的教诲 Lesson of Death</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.nQS4vPm5zprqkzFZ]{死亡诅咒 Curse of Death}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.IkGYwHRLhkuoGReG]{死者复活 Raise Dead}。</li> <li><span style="text-decoration: underline;">恢复的教诲 Lesson of Renewal</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.pCvJ4yoZJxDtgUMI]{顷刻休养 Restorative Moment}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.x5rGOmhDRDVQPrnW]{生命力场 Field of Life}。</li> <li><span style="text-decoration: underline;">冻结女王的教诲 Lesson of the Frozen Queen</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.ZyREiMaul0VhDYh3]{冰雪心 Glacial Heart}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.R5FHRv7VqyRnxg2t]{冰墙术 Wall of Ice}。</li> <li><span style="text-decoration: underline;">焚毁的教诲 Lesson of Immolation</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.pzXFTWd5sAirdqhk]{不灭烈焰 Undying Blaze}),你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.Gn5deIoobHpd3SiR]{烈焰漩涡 Flame Vortex}。</li> <li><span style="text-decoration: underline;">传承的教诲 Lesson of Legacy</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.pr1RUZhmtNxjWWZz]{先祖审判 Forebearer's Reckoning},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.hghGRzOSzEl4UXdS]{唤起魂灵 Invoke Spirits}。</li> <li><span style="text-decoration: underline;">光的教诲 Lesson of Light</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.RCElGrCDC0tggNTr]{增强光谱 Intensify Spectrum},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.FgRpddPORsRFwNoX]{七彩镜影 Chromatic Image}。</li> <li><span style="text-decoration: underline;">反射的教诲 Lesson of Reflections</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.eCdmWwSL2i4R8JNs]{镜面传送 Specular Portals},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.A7w3YQBrFNH8KYsB]{厄运镜像 Mirror's Misfortune}。</li> </ul> <p><strong>最终教诲 Final Lessons</strong></p> <p>当专长或其他效果让你获得最终教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">命运的教诲 Lesson of Destiny</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.5vUCzCLJSSgAhGfp]{真力解放 Unleash True Power},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.fkDeKktdmbeplYRY]{神威如狱 Overwhelming Presence}。</li> <li><span style="text-decoration: underline;">梦魇的教诲 Lesson of Nightmares</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.QVHsu5qGvQdrWQK8]{永恒长眠 Eternal Slumber},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.qDjeG6dxT4aEEC6J]{怪影杀手 Weird}。</li> <li><span style="text-decoration: underline;">灵魂的教诲 Lesson of Souls</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.4tUUvZIAeCSHjUvm]{灵魂转移 Soul Transfer},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.GYmXvS9NJ7QwfWGg]{夺魂术 Seize Soul}。</li> <li><span style="text-decoration: underline;">末日的教诲 Lesson of The Apocalypse</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.bevxGbSy4BrsOO7U]{世界末日 End of Days},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.ihbRf964JDXztcy3]{裂解术 Disjunction}。</li> </ul> |
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<p>Your mark cultivates an aura of emotional influence. Creatures within 15 feet of you must attempt a @Check[will|dc:resolve(@actor.attributes.classOrSpellDC.value)]{Will save} or they take a -1 status penalty to saves against emotion effects on a failure or -2 on a critical failure. If the creature is one tied to your spellcasting tradition, the creature treats its degree of success as one lower. If you are at least a master in your tradition's spellcasting, the range increases to 30 feet and the penalty becomes -2 and -3 respectively. This effect has the aura trait and the DC of your aura is equal to your witch spellcasting DC. Creatures that leave the area of this effect or succeed at their save become temporarily immune to this effect for 1 hour.</p>
<p>@UUID[Compendium.witches.witches-effects.QEj1ISPuyJKKiylN]{Effect: Emotional Aura}</p>
<p>你的印记逐渐形成了能对情绪产生影响的灵光。在你周围15尺范围内的生物必须尝试@Check[
<p>@UUID[Compendium.witches.witches-effects.QEj1ISPuyJKKiylN]{效果: 情感灵光}</p> |
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<p><em>You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being-but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.</em></p>
<p><strong>Key Ability: INTELLIGENCE</strong></p> <p>At 1st level, your class gives you an ability boost to Intelligence.</p> <p><strong>Hit Points: 6 plus your Constitution modifier</strong></p> <p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p> <h1 class="title">Roleplaying the Witch</h1> <h2 class="title">During Combat Encounters...</h2> <p>You cast spells to change the course of battle. You use magical hexes to hamper enemies and aid allies, while leveraging more powerful spells to control the battlefield, heal, or harm, aided by your extraordinary familiar, brewed potions, and magical items.</p> <h2 class="title">During Social Encounters...</h2> <p>You provide knowledge on numerous topics, including a variety of magical matters, and you might call upon your patron's magic to charm or deceive others.</p> <h2 class="title">While Exploring...</h2> <p>You remain alert for magical traps and treasures, employing a clever array of spells to overcome obstacles that stand in your way. Your familiar might aid you through its own considerable set of exceptional abilities.</p> <h2 class="title">In Downtime...</h2> <p>You brew potions, craft other magical items, or hunt for new spells for your familiar to learn. You might try to learn more about your patron, their aims, or your own powers, and you might seek out the company of other witches for collaboration or community.</p> <h2 class="title">You Might...</h2> <ul> <li>Strive to learn more about your patron or familiar, your patron's goals, why they chose to empower you, and how you fit into their plans.</li> <li>Seek out new sources of magic, like scrolls and spellbooks, to supplement the spells your patron provides.</li> <li>View your familiar as a steadfast ally, a dear friend, or a necessary nuisance, depending on its personality.</li> </ul> <h2 class="title">Others Probably...</h2> <ul> <li>Wonder about the nature of your patron and the source of your magic, worrying you'll turn on them or that you unknowingly serve to a foul power.</li> <li>Appreciate your ability to aid them with magic, whether you do so by helping them directly or by hampering their adversaries.</li> <li>Take care not to offend you, fearful that you'll place a malicious hex on them if you're angered.</li> </ul> <h1 class="title">Initial Proficiencies</h1> <p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p> <h2 class="title">Perception</h2> <p>Trained in Perception</p> <h2 class="title">Saving Throws</h2> <p>Trained in Fortitude</p> <p>Trained in Reflex</p> <p>Expert in Will</p> <h2 class="title">Skills</h2> <p>Trained in one skill determined by your patron</p> <p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p> <h2 class="title">Attacks</h2> <p>Trained in simple weapons</p> <p>Trained in unarmed attacks</p> <h2 class="title">Defenses</h2> <p>Untrained in all armor</p> <p>Trained in unarmored defense</p> <h2 class="title">Spells</h2> <p>Trained in spell attack rolls of your spellcasting tradition, determined by your patron</p> <p>Trained in spell DCs of your spellcasting tradition, determined by your patron</p> <h1 class="title">Class Features</h1> <p>You gain these features as a Witch. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p> <table class="pf2-table"> <thead> <tr> <th>Your Level</th> <th>Class Features</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes, basic lesson</td> </tr> <tr> <td>2</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>3</td> <td>2nd-level spells, general feat, skill increase</td> </tr> <tr> <td>4</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>5</td> <td>3rd-level spells, ability boosts, ancestry feat, magical fortitude, skill increase</td> </tr> <tr> <td>6</td> <td>Familiar ability, skill feat, witch feat</td> </tr> <tr> <td>7</td> <td>4th-level spells, expert spellcaster, general feat, skill increase</td> </tr> <tr> <td>8</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>9</td> <td>5th-level spells, ancestry feat, lightning reflexes, skill increase</td> </tr> <tr> <td>10</td> <td>Ability boosts, skill feat, witch feat</td> </tr> <tr> <td>11</td> <td>6th-level spells, alertness, general feat, skill increase, weapon expertise</td> </tr> <tr> <td>12</td> <td>Familiar ability, skill feat, witch feat</td> </tr> <tr> <td>13</td> <td>7th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization</td> </tr> <tr> <td>14</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>15</td> <td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td> </tr> <tr> <td>16</td> <td>Skill feat, witch feat</td> </tr> <tr> <td>17</td> <td>9th-level spells, ancestry feat, resolve, skill increase</td> </tr> <tr> <td>18</td> <td>Familiar ability, skill feat, witch feat</td> </tr> <tr> <td>19</td> <td>General feat, legendary spellcaster, patron's gift, skill increase</td> </tr> <tr> <td>20</td> <td>Ability boosts, skill feat, witch feat</td> </tr> </tbody> </table> <h2 class="title">Ancestry and Background</h2> <p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p> <h2 class="title">Initial Proficiencies</h2> <p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p> <h2 class="title">Patron</h2> <p>You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.</p> <p>A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.</p> <p>At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.</p> <h2 class="title">Familiar</h2> <p>Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the basic rules for familiars, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.</p> <p>Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.</p> <p>Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.</p> <p>Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @Compendium[pf2e.actionspf2e.Q5iIYCFdqJFM31GW]{Learn a Spell} exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.</p> <p>If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.</p> <h2 class="title">Witch Spellcasting</h2> <p>Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @Compendium[pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast a Spell} activity, and you can supply material, somatic, and verbal components when casting spells.</p> <p>At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p> <p>As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2-7: Witch Spells per Day.</p> <p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.</p> <h3 class="title"><strong>Heightening Spells</strong></h3> <p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p> <h3 class="title"><strong>Cantrips</strong></h3> <p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.</p> <table class="pf2-table"> <thead> <tr> <th>Your Level</th> <th>Cantrips</th> <th>1st</th> <th>2nd</th> <th>3rd</th> <th>4th</th> <th>5th</th> <th>6th</th> <th>7th</th> <th>8th</th> <th>9th</th> <th>10th</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>5</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>2</td> <td>5</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>3</td> <td>5</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>4</td> <td>5</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>5</td> <td>5</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>6</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>7</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>8</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>9</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>10</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>11</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>12</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>13</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>14</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>15</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> </tr> <tr> <td>16</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> </tr> <tr> <td>17</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> </tr> <tr> <td>18</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> </tr> <tr> <td>19</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td>20</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td style="color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;" colspan="12">* The patron conduit class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td> </tr> </tbody> </table> <h2 class="title">Hexes</h2> <p>Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.</p> <p>Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the @Compendium[pf2e.actionspf2e.OSefkMgojBLqmRDh]{Refocus} activity to commune with your familiar.</p> <p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p> <p>You learn most of your hexes from witch lessons, the first of which you gain at 1st level (see below).</p> <p><strong>Hex Cantrips</strong></p> <p>Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.</p> <h2>Basic Lesson</h2> <p>Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a Basic Lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.</p> <h2 class="title">Skill Feats<span style="float: right;">Level 2</span></h2> <p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p> <h2 class="title">Witch Feats<span style="float: right;">Level 2</span></h2> <p>At 2nd level and every even-numbered level, you gain a witch class feat.</p> <h2 class="title">General Feats<span style="float: right;">Level 3</span></h2> <p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p> <h2 class="title">Skill Increases<span style="float: right;">Level 3</span></h2> <p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p> <p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p> <h2 class="title">Ability Boosts<span style="float: right;">Level 5</span></h2> <p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p> <h2 class="title">Ancestry Feats<span style="float: right;">Level 5</span></h2> <p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p> <h2 class="title">Magical Fortitude<span style="float: right;">Level 5</span></h2> <p>Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.</p> <h2 class="title">Expert Spellcaster<span style="float: right;">Level 7</span></h2> <p>Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for your witch spellcasting increase to expert.</p> <h2 class="title">Lightning Reflexes<span style="float: right;">Level 9</span></h2> <p>Your reflexes are lightning fast, helping you to avoid danger. Your proficiency rank for Reflex saves increases to expert.</p> <h2 class="title">Alertness<span style="float: right;">Level 11</span></h2> <p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p> <h2 class="title">Weapon Expertise<span style="float: right;">Level 11</span></h2> <p>Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.</p> <h2 class="title">Defensive Robes<span style="float: right;">Level 13</span></h2> <p>The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.</p> <h2 class="title">Weapon Specialization<span style="float: right;">Level 13</span></h2> <p>You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.</p> <h2 class="title">Master Spellcaster<span style="float: right;">Level 15</span></h2> <p>You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.</p> <h2 class="title">Resolve<span style="float: right;">Level 17</span></h2> <p>Communion with your familiar has steeled your mental fortitude. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p> <h2 class="title">Legendary Spellcaster<span style="float: right;">Level 19</span></h2> <p>You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.</p> <h2 class="title">Patron's Gift<span style="float: right;">Level 19</span></h2> <p>Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @Compendium[pf2e.feats-srd.SelPslNtTfzxp7fs]{Patron's Truth} feat to gain a second slot.</p> <h2 class="title">Patron Themes</h2> <p>Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.</p> <ul> <li><strong>Spell List</strong> You use this magical tradition and spell list.</li> <li><strong>Patron Skill</strong> You become trained in the listed skill.</li> <li><strong>Hex Cantrip</strong> You gain this special hex cantrip.</li> <li><strong>Granted Spell</strong> Your familiar automatically learns the spell listed here, in addition to those you gain through witch spellcasting.</li> </ul> <p><strong>@Compendium[pf2e.classfeatures.VVMMJdIWL7fAsQf3]{Baba Yaga Patron}</strong></p> <p>Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don't require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.yp4w9SG4RuqRM8KD]{Spirit Object}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.8TQiFzGf4feoHeH0]{Chilling Spray}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.NAXRmMjj0gcyD7ie]{Curse Patron}</strong></p> <p>Foiling foes and undermining those who stand in your way are the tools of the curse patrons.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.f45JpY7Ph2cAJGW2]{Evil Eye}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.J7Y7tl0bbdz7TcCc]{Ray of Enfeeblement}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.qMZiTugiLCEmkg8h]{Fate Patron}</strong></p> <p>Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.G0T1xv1FoZ23Jxvt]{Nudge Fate}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.Gb7SeieEvd0pL2Eh]{True Strike}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.4IfYHrQMosJNM8hv]{Fervor Patron}</strong></p> <p>Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.</p> <ul> <li><strong>Spell List</strong> divine</li> <li><strong>Patron Skill</strong> Religion</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.GeUbPvwdZ4B4l0up]{Stoke the Heart}</em></li> <li><strong>Granted Spell</strong> <em>Compendium[pf2e.spells-srd.Command]{Command}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.XFTWJO6txmLNRLae]{Night Patron}</strong></p> <p>Your patron speaks from the shadows, granting you power over darkness and dreams.</p> <ul> <li><strong>Spell List</strong> occult</li> <li><strong>Patron Skill</strong> Occultism</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.cE7PRAX8Up7fmYef]{Shroud of Night}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.o4lRVTwSxnOOn5vl]{Sleep}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.ejmSQOJR5lJv1pzh]{Rune Patron}</strong></p> <p>Your patron is one of sigils and symbols, tomes and texts, words and wisdom.</p> <ul> <li><strong>Spell List</strong> arcane</li> <li><strong>Patron Skill</strong> Arcana</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.UmXhuKrYZR3W16mQ]{Discern Secrets}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.TFitdEOpQC4SzKQQ]{Magic Weapon}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.x2gzQMPvLwHWDdAC]{Wild Patron}</strong></p> <p>The wild places of the world feel the touch of your patron.</p> <ul> <li><strong>Spell List</strong> primal</li> <li><strong>Patron Skill</strong> Nature</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.GdN5YQE47gd79k7X]{Wilding Word}</em></li> <li><strong>Granted Spell</strong> your choice of <em>@Compendium[pf2e.spells-srd.4YnON9JHYqtLzccu]{Summon Animal}</em> or <em>@Compendium[pf2e.spells-srd.jSRAyd57kd4WZ4yE]{Summon Plant or Fungus}</em></li> </ul> <p><strong>@Compendium[pf2e.classfeatures.qf12ubZ07Q0z0NcN]{Winter Patron}</strong></p> <p>Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.</p> <ul> <li><strong>Spell List</strong> primal</li> <li><strong>Patron Skill</strong> Nature</li> <li><strong>Hex Cantrip</strong> <em>@Compendium[pf2e.spells-srd.MraZBLJ4Be3ogmWL]{Clinging Ice}</em></li> <li><strong>Granted Spell</strong> <em>@Compendium[pf2e.spells-srd.g8QqHpv2CWDwmIm1]{Gust of Wind}</em></li> </ul> <h2 class="title">Witch Lessons</h2> <p>A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.</p> <p><strong>BASIC LESSONS</strong></p> <p>You can select from these lessons when a feat or another effect grants you a basic lesson.</p> <ul> <li><span style="text-decoration: underline;">Lesson of Dreams</span>: You gain the <em>@Compendium[pf2e.spells-srd.NNoKWiWKqJkdD2ln]{Veil of Dreams}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.o4lRVTwSxnOOn5vl]{Sleep}</em>.</li> <li><span style="text-decoration: underline;">Lesson of the Elements</span>: You gain the <em>@Compendium[pf2e.spells-srd.f9uqHnNBMU0774SF]{Elemental Betrayal}</em> hex. Your familiar learns your choice of <em>@Compendium[pf2e.spells-srd.y6rAdMK6EFlV6U0t]{Burning Hands}</em>, <em>@Compendium[pf2e.spells-srd.W69zswpj0Trdy5rj]{Air Bubble}</em>, <em>@Compendium[pf2e.spells-srd.jfVCuOpzC6mUrf6f]{Hydraulic Push}</em>, or <em>@Compendium[pf2e.spells-srd.Rn2LkoSq1XhLsODV]{Pummeling Rubble}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Life</span>: You gain the <em>@Compendium[pf2e.spells-srd.fAlzXtQAASaJx0mY]{Life Boost}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.yHujiDQPdtXW797e]{Spirit Link}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Protection</span>: You gain the <em>@Compendium[pf2e.spells-srd.dFejDNEmVj3CwYLL]{Blood Ward}</em> hex; your familiar learns <em>@Compendium[pf2e.spells-srd.aAbfKn8maGjJjk2W]{Mage Armor}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Vengeance</span>: You gain the <em>@Compendium[pf2e.spells-srd.aEitTTb9PnOyidRf]{Needle of Vengeance}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.R8bqnYiThB6MYTxD]{Phantom Pain}</em>.</li> </ul> <p><strong>GREATER LESSONS</strong></p> <p>You can select from these lessons when a feat or other effect grants you a greater lesson.</p> <ul> <li><span style="text-decoration: underline;">Lesson of Mischief</span>: You gain the <em>@Compendium[pf2e.spells-srd.FrKPwgFxWIGMGgs4]{Deceiver's Cloak}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.tFKJCPvOQZxKq6ON]{Mad Monkeys}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Shadow</span>: You gain the <em>@Compendium[pf2e.spells-srd.vhMCd15ZwNJn0zen]{Malicious Shadow}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.sRfSBHWHdbIa0aGc]{Chilling Darkness}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Snow</span>: You gain the <em>@Compendium[pf2e.spells-srd.g4MAIQodRDVfNp1B]{Personal Blizzard}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.it4ZsAi6XgvGcodc]{Wall of Wind}</em>.</li> </ul> <p><strong>MAJOR LESSONS</strong></p> <p>You can select from these lessons when a feat or other effect grants you a major lesson.</p> <ul> <li><span style="text-decoration: underline;">Lesson of Death</span>: You gain the <em>@Compendium[pf2e.spells-srd.nQS4vPm5zprqkzFZ]{Curse of Death}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.IkGYwHRLhkuoGReG]{Raise Dead}</em>.</li> <li><span style="text-decoration: underline;">Lesson of Renewal</span>: You gain the <em>@Compendium[pf2e.spells-srd.pCvJ4yoZJxDtgUMI]{Restorative Moment}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.x5rGOmhDRDVQPrnW]{Field of Life}</em>.</li> <li><span style="text-decoration: underline;">Lesson of the Frozen Queen</span>: You gain the <em>@Compendium[pf2e.spells-srd.ZyREiMaul0VhDYh3]{Glacial Heart}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.R5FHRv7VqyRnxg2t]{Wall of Ice}</em>.</li> </ul>
<p><em>你并非通过苦学勤练或是献身大义来获取强大魔法,而是将身体借给连自己都不甚了解,神秘莫名的庇护主为器皿或使者。这个庇护主可能是隐晦神祇、强大妖精、自然化身、古老精魂,或是任何其他的强大存在,其本质多半即便对你来说都是无比神秘。通过一个特别的魔宠,你的庇护主赐予你多样的法术与强大的巫术,让你凭自己的意愿使用,但你永远不清楚自己所做所为的是否都在庇护主的计算之中。</em></p>
<p><strong>关键属性: 智力</strong></p> <p>在1级时,你的职业给你在智力上的一次属性提升。</p> <p><strong>生命值: 6 + 你体质调整值</strong></p> <p>你在1级和之后的每个等级,将你的最大生命值增加这个数值。</p> <h1 class="title">扮演一位女巫</h1> <h2 class="title">在战斗遭遇中……</h2> <p>你施放法术改变战局。在以巫术援助盟友或干扰敌人的同时,借助你的超凡魔宠、秘藏药水、魔法符咒,来施展更强力的法术来控制战局、治疗盟友、伤害敌人。</p> <h2 class="title">在社交遭遇中……</h2> <p>你提供各式各样的知识,包括多样的魔法学识,并可援引庇护主的威能来魅惑或欺骗他人。</p> <h2 class="title">在探索中……</h2> <p>你警惕地寻找魔法陷阱和宝藏,并借由机智地选取的数种法术来克服障碍。你的魔宠也可能以牠的多样奇异能力帮了些忙。</p> <h2 class="title">在休整期内……</h2> <p>你可以制造药水或其他魔法物品,或是寻找魔宠能学习的新法术。你可能试着更深入地研究你的庇护主的本质、目标和赋予你的能力,也可能为了合作或排遣寂寞而寻找其他女巫。</p> <h2 class="title">你可能……</h2> <ul> <li>努力去了解自己的庇护主及魔宠,发掘他的目的,为什么他选择了你,以及你在他的计划中的定位。</li> <li>寻找新的魔法资源,比如卷轴和法术书,来补充你的庇护主提供的魔法。</li> <li>根据其个性,视你的魔宠为坚定的同伴、亲爱的朋友或麻烦的累赘。</li> </ul> <h2 class="title">其他人也许……</h2> <ul> <li>好奇你的庇护主的本质和你的魔力的来源,担心你可能突然背叛,或其实是恶党的爪牙。</li> <li>欣赏你用魔法帮助他们的能力,无论你是直接进行支援还是阻碍他们的对手。</li> <li>小心不要冒犯你,担心如果你被激怒了,你会对他们下一个恶意的诅咒。</li> </ul> <h1 class="title">初始熟练 Initial Proficiencies</h1> <p>1级时,你在下面这些数据上获得所列的熟练等级。你在任何未列出的项目上都是未受训,除非你通过其他方式获得了更高的熟练等级。</p> <h2 class="title">察觉 Perception</h2> <p>察觉-受训</p> <h2 class="title">豁免骰 Saving Throws</h2> <p>强韧-受训</p> <p>反射-受训</p> <p>意志-专家</p> <h2 class="title">技能 Skills</h2> <p>在1项取决于你庇护主的技能上受训</p> <p>在数量等于3 + 你智力调整值的额外技能上受训</p> <h2 class="title">攻击 Attacks</h2> <p>简易武器-受训</p> <p>无武装攻击-受训</p> <h2 class="title">防御 Defenses</h2> <p>所有护甲-未受训</p> <p>无甲防御-受训</p> <h2 class="title">法术 Spells</h2> <p>在你庇护主所关联的法术根源的法术攻击上为受训</p> <p>在你庇护主所关联的法术根源的法术DC上为受训</p> <h1 class="title">职业特性 Class Features</h1> <p>作为一名女巫你获得如下这些能力。高等级时才会获得的能力会在这些特性的名字旁边列出你获得它们的等级。</p> <table class="pf2e"> <thead> <tr> <th>你的等级</th> <th>职业特性</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>族裔和背景,初始熟练,庇护主,女巫魔宠,女巫施法,巫术,基础教诲</td> </tr> <tr> <td>2</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>3</td> <td>2环法术、通用专长、技能提升</td> </tr> <tr> <td>4</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>5</td> <td>3环法术、属性提升、族裔专长、魔法强韧、技能提升</td> </tr> <tr> <td>6</td> <td>魔宠能力,技能专长,女巫专长</td> </tr> <tr> <td>7</td> <td>4环法术、专家施法者、通用专长、技能提升</td> </tr> <tr> <td>8</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>9</td> <td>5环法术、族裔专长、闪电反射、技能提升</td> </tr> <tr> <td>10</td> <td>属性提升,技能专长,女巫专长</td> </tr> <tr> <td>11</td> <td>6环法术,警觉,通用专长,技能提升,武器专家</td> </tr> <tr> <td>12</td> <td>魔宠能力,技能专长,女巫专长</td> </tr> <tr> <td>13</td> <td>7环法术,族裔专长,护体法袍,技能提升,武器专精</td> </tr> <tr> <td>14</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>15</td> <td>8环法术,属性提升,通用专长,大师施法者,技能提升</td> </tr> <tr> <td>16</td> <td>技能专长,女巫专长</td> </tr> <tr> <td>17</td> <td>9环法术,族裔专长,决意,技能提升</td> </tr> <tr> <td>18</td> <td>魔宠能力,技能专长,女巫专长</td> </tr> <tr> <td>19</td> <td>通用专长,传奇施法者,庇护主赠礼,技能提升</td> </tr> <tr> <td>20</td> <td>属性提升,技能专长,女巫专长</td> </tr> </tbody> </table> <h2 class="title">族裔和背景 Ancestry and Background</h2> <p>除了你的职业1级时所给予的能力之外,你还能得到你选择的族裔和背景给你的好处。</p> <h2 class="title">初始熟练 Initial Proficiencies</h2> <p>1级时,你获得一定数量的初始熟练来代表你所受的基本训练。这些熟练在这个职业最开始的部分列出。</p> <h2 class="title">庇护主 Patron</h2> <p>你并非生来就擅长施法,也未曾花数年时间精钻细研书本中的奥秘,你的力量来源于一个未知的存在,你被选中作为其不可言知计划的棋子为其效劳。这个存在通常神秘而遥远,只会揭露祂的部分身份与动机,通过作为渠道的女巫魔宠与你连接,来赐予你法术和其他魔法力量。 </p> <p>庇护主可能是某路神祇或半神、强大的鬼婆战团,精类领主,魔鬼大公,或是其他相似的单独或集群的存在。随者你获得更多庇护主的力量时,你会对其有更多了解——可以借由所传授奥义与教诲的组合来反推其身分与目的——但是庇护主赋予女巫力量是出于秘密原因,一般不会完全揭露其底牌。</p> <p>1级时,选择庇护主的奥义,这将决定你的法术根源、受训技能、获得的特殊戏法以及魔宠所学会的法术。</p> <h2 class="title">女巫魔宠 Familiar</h2> <p>你的庇护主赐予你一个魔宠,这个神秘生物教授你知识与魔法,牠遵循CRB的魔宠规则,但由于牠是你和庇护主之间的连接渠道,这个魔宠比一般施法者的魔宠更加强大,你的魔宠获得一个额外魔宠能力,并在6、12、18级时再获得一个额外魔宠能力。</p> <p>女巫魔宠是你的法术的源头和存储库,你必须每天和你的魔宠交流以准备你的女巫每日法术(见下表)。1级时,你的魔宠知道10个戏法、5个1级法术以及庇护主奥义所赠送的一个额外法术,你从符合奥义的魔法根源的法术表中的常见法术或因故可用的法术中选择这些法术。 </p> <p>每次你升级时,庇护主会教给你的魔宠2个符合你的魔法根源的法术表中为常见或因故可用,且你可以施放的法术。专长也可能给你魔宠新的法术。</p> <p>你的魔宠也可以不透过庇护主自行学习法术,借由耗费1小时吞噬法术卷轴,牠可以学习你的根源法术表上的任何法术,你可以使用@UUID[Compendium.pf2e.actionspf2e.Item.Q5iIYCFdqJFM31GW]{学习法术 Learn a Spell}探索行动来准备一种法术的特殊书面版本,来当作卷轴喂给魔宠吃。女巫魔宠也可以从另一个女巫的魔宠那里进行“学习法术”行动来学习法术:此时2个魔宠都必须在行动期间全程参与,而学习的法术必须在你的根源法术表中,且你依然必须支付行动的费用,一般是当作给另一只魔宠的庇护主的供品。你不得以另一个女巫的魔宠准备法术。</p> <p>如果你的魔宠死亡,你的庇护主会在你第二天准备魔法时派出替代的魔宠,这个魔宠可能是已死魔宠的复制品或转世,也可能是完全不相干的新个体,但还是知道已死魔宠所知道的所有法术。魔宠的死亡不影响已经准备的法术。</p> <h2 class="title">女巫施法 Witch Spellcasting</h2> <p>通过你的魔宠连接,你的庇护主给予你施放法术的能力,你可以通过@UUID[Compendium.pf2e.actionspf2e.Item.aBQ8ajvEBByv45yz]{施法 Cast a Spell}行动来施展法术,并且当你在施法时,可以提供材料、姿势和语言成分。</p> <p>1级时,你每天早上最多可以通过魔宠准备2个1环法术,以及5个戏法,准备好的法术会维持可用状态,直到你施放或直到你再次准备法术。你可以准备的法术数量称为你的法术位。</p> <p>随着你的女巫等级提升,你法术位的数量以及可从法术位施放的最高级法术也会随之提升,见表2-7:女巫每日法术。</p> <p>有些法术会需要你尝试法术攻击骰,来决定效果如何,或是会要敌人掷骰对抗你法术的DC(通常是进行豁免检定)。因为你的关键属性为智力,你的法术攻击骰和法术DC会使用你的智力调整值。</p> <h3 class="title"><strong>升阶法术 Heightening Spells</strong></h3> <p>当你得到2级或更高的法术位,你可选择以更强版本的低级法术来填入这些位置,这将提高法术的级位,与其法术位匹配,许多法术在提升级位时有更强大的效果。</p> <h3 class="title"><strong>戏法 Cantrips</strong></h3> <p>戏法是一种不使用法术位的特殊法术。你可以随心所欲的使用戏法,没有每日次数的限制。戏法会自动升阶到你等级的一半并向上取整,一般来说会跟你的女巫目前能施放的最高级法术相等。举个例子,一个1级女巫的戏法就是1级法术;而一位5级女巫的戏法就是3级法术。</p> <table class="pf2e"> <thead> <tr> <th>你的等级</th> <th>戏法</th> <th>1环</th> <th>2环</th> <th>3环</th> <th>4环</th> <th>5环</th> <th>6环</th> <th>7环</th> <th>8环</th> <th>9环</th> <th>10环</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>5</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>2</td> <td>5</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>3</td> <td>5</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>4</td> <td>5</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>5</td> <td>5</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>6</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>7</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>8</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>9</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>10</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>11</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>12</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>13</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>14</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> <td>-</td> </tr> <tr> <td>15</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> <td>-</td> </tr> <tr> <td>16</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> <td>-</td> </tr> <tr> <td>17</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>2</td> <td>-</td> </tr> <tr> <td>18</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>-</td> </tr> <tr> <td>19</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td>20</td> <td>5</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>3</td> <td>1*</td> </tr> <tr> <td style="color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;" colspan="12">* 庇护主赠礼职业特性所给予的10环法术位跟其他法术位的运作方式有些不同。</td> </tr> </tbody> </table> <h2 class="title">巫术 Hexes</h2> <p>你的庇护主借由魔宠赐与了你名叫巫术的特殊法术。巫术是直接汲取庇护主魔力的短暂效果。你每回合只能施放一个巫术,试图施放当回合第2次巫术会导致法术失败并失去用来施法的动作。</p> <p>巫术是一种聚能法术。施放一个聚能法术需要消耗1点聚能点,并且你在开始时拥有一个1点聚能点的聚能池。你在每日准备时重新填满聚能池,也可通过花费10分钟使用@UUID[Compendium.pf2e.actionspf2e.Item.OSefkMgojBLqmRDh]{再聚能 Refocus}行动与魔宠交流来重获1点聚能点。</p> <p>聚能法术会自动升阶到你等级的一半,向上取整。聚能法术无需也无法使用法术位施展。某些专长能给与你更多聚能法术,并能提升聚能池的大小,但聚能池最大不会超过3点。</p> <p>你从女巫教诲中学会大多数其他巫术,你在1级时获得第一个基础教诲。</p> <p><strong>巫术戏法 Hex Cantrips</strong></p> <p>巫术戏法是施放时不消耗聚能点的特殊巫术,因此你可随意施放,但依然必须遵守每轮一个巫术的规则。巫术戏法不计入你获得女巫施法能力时学会的戏法中,也不会占据你的准备戏法位。你依照庇护主奥义获得巫术戏法。</p> <h2>基础教诲 Basic Lesson</h2> <p>庇护主传授与你特殊的教诲,揭露其本质的片面。选取一个基础教诲,你获得相应的巫术,魔宠学会相应的法术。你的聚能池中的聚能点容量提升1。</p> <h2 class="title">技能专长 Skill Feats<span style="float: right;">Level 2</span></h2> <p>在2级以及之后每2级,你获得一个技能专长。你必须在对应的技能上达到受训或更高的熟练等级才能选择技能专长。</p> <h2 class="title">女巫专长 Witch Feats<span style="float: right;">Level 2</span></h2> <p>在2级以及之后每个偶数等级,你获得一个女巫职业专长。</p> <h2 class="title">通用专长 General Feats<span style="float: right;">Level 3</span></h2> <p>在3级以及之后每4级,你获得一个通用专长。</p> <h2 class="title">技能提升 Skill Increases<span style="float: right;">Level 3</span></h2> <p>在3级以及之后每2级,你获得一个技能提升。你能够使用这个提升去将一个你未受训的技能的熟练等级提升至受训,或者将一个已经受训的技能的熟练等级提升至专家。</p> <p>从7级起,你能够使用技能提升去将一个你已经成为专家的技能的熟练等级提升至大师,而从15级起,你能够使用技能提升去将一个你已经成为大师的技能的熟练等级提升至传奇。</p> <h2 class="title">属性提升 Ability Boosts<span style="float: right;">Level 5</span></h2> <p>在5级以及之后每5级,你提升四项不同的属性值。你能够使用这些属性提升将你的属性值提升至18以上。提升一个已经有18或更高的属性值意味着将它的数值增加1,而提升低于18的属性值则将数值增加2。</p> <h2 class="title">族裔专长 Ancestry Feats<span style="float: right;">Level 5</span></h2> <p>在你起始获得的族裔专长外,你还会在5级和之后每4级获得一个族裔专长。</p> <h2 class="title">魔法强韧 Magical Fortitude<span style="float: right;">Level 5</span></h2> <p>你的庇护主的力量增加了你身体的韧性,你的强韧豁免增加到专家。</p> <h2 class="title">专家施法者 Expert Spellcaster<span style="float: right;">Level 7</span></h2> <p>你学会了更好的控制庇护主给你的力量,你的女巫魔法根源法术攻击骰以及法术DC上的熟练度提升至专家。</p> <h2 class="title">闪电反射 Lightning Reflexes<span style="float: right;">Level 9</span></h2> <p>你的反射如闪电般快速。你在反射豁免上的熟练等级提升至专家。</p> <h2 class="title">警觉 Alertness<span style="float: right;">Level 11</span></h2> <p>你保持对周遭危险的警觉性。你的察觉熟练等级提升至专家。</p> <h2 class="title">武器专家 Weapon Expertise<span style="float: right;">Level 11</span></h2> <p>通过纯粹的经验,你已经提高了你的武器熟练。你在简易武器和无武装攻击上的熟练等级提升至专家。</p> <h2 class="title">护体法袍 Defensive Robes<span style="float: right;">Level 13</span></h2> <p>魔力的流动与你在防御上的训练相结合,帮助你避开近在眼前的攻击。你在无甲防御上的熟练等级提升至专家。</p> <h2 class="title">武器专精 Weapon Specialization<span style="float: right;">Level 13</span></h2> <p>你已经学会如何使用你最擅长的武器造成更大的伤害。你在熟练程度为专家或者以上的武器和无武装攻击上造成2点额外伤害。若熟练为大师则额外伤害为3,熟练为传奇则额外伤害为4。</p> <h2 class="title">大师施法者 Master Spellcaster<span style="float: right;">Level 15</span></h2> <p>你掌握了庇护主的法术。你在女巫魔法根源法术攻击骰和法术DC上的熟练度提升至大师。</p> <h2 class="title">决意 Resolve<span style="float: right;">Level 17</span></h2> <p>与魔宠交流磨炼了你的意志,你的意志豁免将增加到大师,当你意志豁免成功,视为大成功。</p> <h2 class="title">传奇施法者 Legendary Spellcaster<span style="float: right;">Level 19</span></h2> <p>你对于庇护主给予的法术已经炉火纯青。你在女巫魔法根源法术攻击骰和法术DC上的熟练度提升至传奇。</p> <h2 class="title">庇护主赠礼 Patron's Gift<span style="float: right;">Level 19</span></h2> <p>庇护主给予你控制不可思议的魔法的能力,你获得一个10级法术位,并且可以使用女巫施法能力准备这个法术位。不同于其他法术位,你不会因为等级提升而获得更多10环法术位,且诸如无需花费法术位施法的能力或是给予更多法术位的能力都无法对它们起效,但你可以选择@UUID[Compendium.pf2e.feats-srd.Item.SelPslNtTfzxp7fs]{庇护主真传 Patron's Truth}专长来取得第2个10级法术位。</p> <h2 class="title">庇护主奥义 Patron Themes</h2> <p>不论其本质或身份,每个庇护主都有一个奥义。这个奥义决定了庇护主具体赐给了女巫什么样的威能。某些庇护主有许多面相,授予麾下各个女巫不同的奥义与教诲。你的庇护主奥义决定了下列数据:</p> <ul> <li><strong>法术表</strong> 你以这个魔法根源施法并使用此根源的法术表。</li> <li><strong>庇护主技能</strong> 你在此技能上受训。</li> <li><strong>巫术戏法</strong> 你获得此特殊巫术戏法。</li> <li><strong>赠送法术</strong> 你的魔宠自动学会此法术,这不计入你获得女巫施法能力时学会的法术中。</li> </ul> <p><strong>@UUID[Compendium.pf2e.classfeatures.Item.VVMMJdIWL7fAsQf3]{芭芭雅嘎庇护主 Baba Yaga Patron}</strong></p> <p>芭芭雅嘎传授与你将灵魂封入物品及冻结敌人的祕法。以芭芭雅嘎作为庇护主的女巫可以选择一件非活化的物品作为魔宠。如果他们这样做了,他们仍然可以获得主人能力和部分不要求移动速度的魔宠能力。物品魔宠没有移动速度,并且在选择速度魔宠能力之前不能移动,在选择了特定移动速度之后,它将以相应的方式活化,并从那开始使用普通魔宠的数据。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> @UUID[Compendium.pf2e.spells-srd.Item.yp4w9SG4RuqRM8KD]{识唤物品 Spirit Object}</li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.8TQiFzGf4feoHeH0]{寒冷喷射 Chilling Spray}</li> </ul> <p><strong>@UUID[Compendium.pf2e.classfeatures.Item.NAXRmMjj0gcyD7ie]{诅咒庇护主}</strong></p> <p>扰乱敌人或算计挡路的傻子对掌握诅咒奥义的女巫可说是家常便饭。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> @UUID[Compendium.pf2e.spells-srd.Item.f45JpY7Ph2cAJGW2]{邪眼 Evil Eye}</li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc]{衰弱术 Enfeeble}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.VBrQTxbbc0f9zuCj]{命运庇护主+ Fate Patron+}</strong></p> <p>透过庇护主的大能,你得以瞥见未来,并借由研究不断编织的时光缂丝来获得启发。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.qLQzoZatneBja64Y]{偏转命运+ Nudge Fate+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.Gb7SeieEvd0pL2Eh]{料敌机先 Sure Strike}</li> </ul> <p><strong>@UUID[Compendium.pf2e.classfeatures.Item.4IfYHrQMosJNM8hv]{热忱庇护主}</strong></p> <p>你的庇护主乃是远大理想或目的的化身,祂赋予了你号召众生以推进其使命的威能。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> @UUID[Compendium.pf2e.spells-srd.Item.GeUbPvwdZ4B4l0up]{热血满腔 Stoke the Heart}</li> <li><strong>赠送法术</strong> <em>Compendium[pf2e.spells-srd.Command]{命令术 Command}</em></li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.wnPfMA2tQjCLuwwQ]{暗夜庇护主+ Night Patron+}</strong></p> <p>你的庇护主藏身夜影之中,赋予你支配黑暗及梦境的威能。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 神秘</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.MHqHYCjo75Jde8ai]{黑夜笼罩+ Shroud of Night+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl]{睡眠术 Sleep}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.LejQXixyAXQNYY67]{符文庇护主+ Rune Patron+}</strong></p> <p>你的庇护主司掌法印与符记、卷册与文书、字词与睿智。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 奥法</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.xcIC4HSjJvtfWp3c]{分辨秘密+ Discern Secrets+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ]{符文武器 Runic Weapon}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.Tq3mqCu9eLmhxqG4]{野境庇护主+ Wild Patron+}</strong></p> <p>自然山水之中常可见庇护主的鬼斧神工。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.wB1G0kHmm1NT7rkv]{野性交流+ Wilding Word+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.4YnON9JHYqtLzccu]{召唤动物 Summon Animal}或@UUID[Compendium.pf2e.spells-srd.Item.jSRAyd57kd4WZ4yE]{召唤植物与真菌 Summon Plant or Fungus}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.OXZdjK2I4xiqIEl8]{凛冬庇护主+ Winter Patron+}</strong></p> <p>你的庇护主是极寒边疆的化身,以其威能向小看祂的宵小之辈降下残酷惩罚。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.RAemCZnycpI4fgbV]{缠足冰+ Clinging Ice+}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.g8QqHpv2CWDwmIm1]{造风术 Gust of Wind}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.kbQpBCORJmI1jCM1]{沼泽庇护主 Bog Patron}</strong></p> <p>你的能力由生活在沼泽地的强大生物甚至是沼泽本身给予。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.11muVIXZdrw9SCH6]{淤泥涌现 Muck Emergence}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.yAiSNmz39qXOIlco]{泥洼术 Mud Pit}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.JAs2U8rtoWdWg3r9]{混乱庇护主 Chaos Patron}</strong></p> <p>无论你是被大漩涡赋予了力量,还是你本身就与熵有关而被某种伟力选中,你现在都在使用混乱之力做事。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 表演</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.oUfWv2Lf5dD3ZRJc]{现实频闪 Realityflicker}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.r8g7oSumKOHDqJsd]{躁动术 Agitate}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.TRatPqtlpiq3a8YE]{发条庇护主 Clockwork Patron}</strong></p> <p>你的庇护主赋予你一种操纵发条的亲和力,并将你的魔法注入其运转中。如果你选择了发条魔宠,魔宠只需要花费单动作就可以使用切换待机模式。你的魔宠知道一种与你等级相当的常见或罕见的小装置配方。当你升级时,你可以选择不学习法术,改为让魔宠学习一种与你等级相同或更低的小装置配方。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 手艺</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.5tbRCzvPCbZxyt3J]{召唤小装置 Conjure Gadget}</em></li> <li><strong>赠送配方</strong> 一种常见或罕见的小装置配方。</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.zdrZj7JWgus2uOo2]{精类庇护主 Fey Patron}</strong></p> <p>无论是通过与始祖达成的奇怪交易,还是因为在不该去的地方跌倒而受到了诅咒,或是因为给陌生客人留下食物而得到的祝福,你发现自己现在拥有第一世界的力量,作为对你所作所为的感谢,或者是诅咒。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 欺骗</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.JPG8BVnEu7gqe8rw]{引诱 Beguile}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.iohRnd4gUCmJlh54]{迷失方向 Lose the Path}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.FL2CaeuTdyNEkC2G]{墨菲斯托菲勒斯庇护主 Mephistopholes Patron}</strong></p> <p>你的庇护主是魔鬼大公@UUID[Compendium.pf2e.deities.Item.KWVdoAm3b01M8Lcp]{墨菲斯托菲勒斯 Mephistopheles},他是第八层地狱卡尼亚的统治者,而你要服务于他,为他带来更多的合约。你和你的魔宠可以起草一份等级等于或低于你等级的炼狱合同,其@UUID[Compendium.pf2e.actionspf2e.Item.d9gbpiQjChYDYA2L]{解译文书 Decipher Writing}DC等于你的法术DC,并且墨菲斯托是支付条款的收款人。你必须尝试所选择的炼狱合同@Check[type:crafting]{手艺 Crafting}检定,DC为与炼狱契约等级相符的困难DC,但不需要任何费用。你在同一时间只能获得一份炼狱合同,创造另一份炼狱合同的尝试会自动失败。没有@UUID[Compendium.pf2e.deities.Item.KWVdoAm3b01M8Lcp]{墨菲斯托菲勒斯 Mephistopheles}的首肯,你永远不能签订任何炼狱合同,不管是由你还是其他魔鬼创造。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.iSfa4seKVweHUcVf]{邪恶诱惑 Wicked Temptation}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.B0FZLkoHsiRgw7gv]{召唤下级神仆 Summon Lesser Servitor} (仅限魔鬼)</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.HkwuAAEybGvzZ87M]{海洋庇护主 Sea Patron}</strong></p> <p>你的主人自海中呼唤,赋予你不断翻滚的潮汐和海浪撞击的力量。</p> <ul> <li><strong>法术表</strong> 原能</li> <li><strong>庇护主技能</strong> 自然</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.nG5Arhv5HmNBqZTS]{潮汐之环 Tidal Rings}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.jfVCuOpzC6mUrf6f]{水流冲击 Hydraulic Push}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.QGy1QfR6Op0XUZRX]{幽魂庇护主 Spectral Patron}</strong></p> <p>你对精魂有一种亲和力,其中一个精魂使你短暂服务于他。当你施放雾化魔宠时,你的魔宠所获得的抗力持续到下回合结束。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.pZk8ruSrvccWI1JZ]{精魂祝福 Spirit's Blessing}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.yHujiDQPdtXW797e]{灵魂链接 Spirit Link}</li> <p><strong>特殊</strong> 如果你使用推荐女巫勘误,你可以选择@UUID[Compendium.pf2e.feats-srd.Item.5Cm2TYHzoO2DbQNM]{赋生者入门 Reanimator Dedication}来取代基本教诲。</p> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.lxdyaurfBIka6kuo]{星歌庇护主 Starsong Patron}</strong></p> <p>你的力量来自于宇宙之歌,是与@UUID[Compendium.pf2e.deities.Item.JgqH3BhuEuA4Zyqs]{黛丝娜 Desna}紧密相连的存在,或者甚至是星歌她本身,她的曲调在星空中蜿蜒。</p> <ul> <li><strong>法术表</strong> 神术</li> <li><strong>庇护主技能</strong> 宗教</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.MliDXnilk1MIeXpK]{宇宙之曲 Cosmic Tune}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI]{腹语术 Ventriloquism}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.BfifVq8KFPl3IAG7]{街道庇护主 Streets Patron}</strong></p> <p>你的心中鼓动着街道的脚步声,这也许是城市的灵魂或者其它类似的东西馈赠于你。</p> <ul> <li><strong>法术表</strong> 奥术</li> <li><strong>庇护主技能</strong> 社群</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.5Cu3gEEMZXcbIZAI]{人海迷失 Lost in the Crowd}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.TPI9fRCAYsDqpAe4]{临时工具 Temporary Tool}</li> </ul> <p><strong>@UUID[Compendium.witches.witches-patrons.A9IDVMCryKloSr0l]{帷幕庇护主 Tapestry Patron}</strong></p> <p>你的力量由一个自外而来的,属于黑暗帷幕的实体所赋予。他们能让人疯狂的目标在你的魔法中体现出来。</p> <ul> <li><strong>法术表</strong> 异能</li> <li><strong>庇护主技能</strong> 隐秘</li> <li><strong>巫术戏法</strong> <em>@UUID[Compendium.witches.witches-spells.ZaWvQsjyMsudN0cL]{蠕行疯狂 Creeping Worry}</em></li> <li><strong>赠送法术</strong> @UUID[Compendium.pf2e.spells-srd.Item.D442XMADp01qJ7Cs]{讯息传递 Mindlink}</li> </ul> <h2 class="title">女巫教诲 Witch Lessons</h2> <p>庇护主给予女巫的知识以教诲的形式展现,你透过选取基础教诲等专长来获得教诲。每个教诲给予你一个巫术并教会魔宠一个新法术,将之加入你可以用自己的女巫法术位来准备的已知法术中。即便教诲给予的法术不在你的根源法术表上,你依然获得该法术。</p> <p><strong>基础教诲 Basic Lessons</strong></p> <p>当专长或其他效果让你获得基础教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">眠梦的教诲 Lesson of Dreams</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.NNoKWiWKqJkdD2ln]{眠梦帷幕 Veil of Dreams}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl]{睡眠术 Sleep}。</li> <li><span style="text-decoration: underline;">元素的教诲 Lesson of the Elements</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.f9uqHnNBMU0774SF]{元素侵蚀 Elemental Betrayal}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t]{燃烧之息 Breathe Fire}、@UUID[Compendium.pf2e.spells-srd.Item.W69zswpj0Trdy5rj]{气泡术 Air Bubble}、@UUID[Compendium.pf2e.spells-srd.Item.jfVCuOpzC6mUrf6f]{水流冲击 Hydraulic Push}或@UUID[Compendium.pf2e.spells-srd.Item.Rn2LkoSq1XhLsODV]{碎石猛击 Pummeling Rubble}。</li> <li><span style="text-decoration: underline;">生命的教诲 Lesson of Life</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.fAlzXtQAASaJx0mY]{提振活力 Life Boost}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.yHujiDQPdtXW797e]{灵魂链接 Spirit Link}。</li> <li><span style="text-decoration: underline;">守护的教诲 Lesson of Protection</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.dFejDNEmVj3CwYLL]{避族防护 Blood Ward}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W]{法术护甲 Mystic Armor}。</li> <li><span style="text-decoration: underline;">仇怨的教诲 Lesson of Vengeance</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.aEitTTb9PnOyidRf]{怨念之针 Needle of Vengeance}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.R8bqnYiThB6MYTxD]{幻痛术 Phantom Pain}。</li> <li><span style="text-decoration: underline;">瘟疫的教诲 Lesson of Plague</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.y5LVQzXwGahY8qEf]{病情突发 Sudden Outbreak},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.zJQnkKEKbJqGB3iB]{地精疹 Goblin Pox}。</li> <li><span style="text-decoration: underline;">预言的教诲 Lesson of Prophecy</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.wkBT2kypCahaMkwY]{预言家远见 Soothsayer's Prediction},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.EUMjrJJwSgsqNidi]{预知危险 Anticipate Peril}。</li> <li><span style="text-decoration: underline;">符印的教诲 Lesson of Sigils</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.c9lC2L1TQCAli85s]{鲜血图纹 Bloodbound Glyph},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.Z7N5IxJCwrAdIgSg]{传讯符文 Message Rune}。</li> <li><span style="text-decoration: underline;">好学的教诲 Lesson of Studiousness</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.A898p4Oy8nNr2qVm]{瞬逝教诲 Brief Lesson},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.TjWHgXqPv5jywMti]{随身书阁 Pocket Library}。</li> <li><span style="text-decoration: underline;">纺织的教诲 Lesson of Weaving</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.6EA61XUNIhqpEECQ]{险恶缝合 Sinister Stitching},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.rVANhQgB8Uqi9PTl]{活化绳 Animate Rope}。</li> </ul> <p><strong>高等教诲 Greater Lessons</strong></p> <p>当专长或其他效果让你获得高等教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">恶戏的教诲 Lesson of Mischief</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.FrKPwgFxWIGMGgs4]{欺诈者斗篷 Deceiver's Cloak}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.tFKJCPvOQZxKq6ON]{顽皮疯猴 Mad Monkeys}。</li> <li><span style="text-decoration: underline;">阴影的教诲 Lesson of Shadow</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.vhMCd15ZwNJn0zen]{恶意阴影 Malicious Shadow}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.sRfSBHWHdbIa0aGc]{冻寒黑暗 Chilling Darkness}。</li> <li><span style="text-decoration: underline;">风雪的教诲 Lesson of Snow</span>: 你获得<em>@UUID[Compendium.witches.witches-spells.ZEotF85OE0l6F6LI]{缠身暴雪+ Personal Blizzard+}</em>巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.it4ZsAi6XgvGcodc]{风墙术 Wall of Wind}。</li> <li><span style="text-decoration: underline;">束缚的教诲 Lesson of Binding</span>: 你获得巫术<em>@UUID[Compendium.witches.witches-spells.NKQDdPy7ZY3UKO57]{束缚召唤 Binding Summon} </em>,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.B0FZLkoHsiRgw7gv]{召唤下级神仆 Summon Lesser Servitor}。</li> <li><span style="text-decoration: underline;">荆棘的教诲 Lesson of Brambles</span>: 你获得巫术<em>@UUID[Compendium.witches.witches-spells.rmRH2wUsbuF9n7RI]{ <li><span style="text-decoration: underline;">愿望的教诲 Lesson of Wishes</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.9RSz6LZAUgC1I19I]{应许所愿 Promise Heart's Desire},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.LQzlKbYjZSMFQawP]{定位术 Locate}。</li> <li><span style="text-decoration: underline;">枯萎的教诲 Lesson of Withering</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.lZIMytKnmgvkl64O]{扭曲面容 Warped Visage},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.B3eLlbaPxOYHcs1o]{光阴诅咒 Curse Of Lost Time}。</li> </ul> <p><strong>上等教诲 Major Lessons</strong></p> <p>当专长或其他效果让你获得上等教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">死亡的教诲 Lesson of Death</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.nQS4vPm5zprqkzFZ]{死亡诅咒 Curse of Death}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.IkGYwHRLhkuoGReG]{死者复活 Raise Dead}。</li> <li><span style="text-decoration: underline;">恢复的教诲 Lesson of Renewal</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.pCvJ4yoZJxDtgUMI]{顷刻休养 Restorative Moment}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.x5rGOmhDRDVQPrnW]{生命力场 Field of Life}。</li> <li><span style="text-decoration: underline;">冻结女王的教诲 Lesson of the Frozen Queen</span>: 你获得@UUID[Compendium.pf2e.spells-srd.Item.ZyREiMaul0VhDYh3]{冰雪心 Glacial Heart}巫术,你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.R5FHRv7VqyRnxg2t]{冰墙术 Wall of Ice}。</li> <li><span style="text-decoration: underline;">焚毁的教诲 Lesson of Immolation</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.pzXFTWd5sAirdqhk]{不灭烈焰 Undying Blaze}),你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.Gn5deIoobHpd3SiR]{烈焰漩涡 Flame Vortex}。</li> <li><span style="text-decoration: underline;">传承的教诲 Lesson of Legacy</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.pr1RUZhmtNxjWWZz]{先祖审判 Forebearer's Reckoning},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.hghGRzOSzEl4UXdS]{唤起魂灵 Invoke Spirits}。</li> <li><span style="text-decoration: underline;">光的教诲 Lesson of Light</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.RCElGrCDC0tggNTr]{增强光谱 Intensify Spectrum},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.FgRpddPORsRFwNoX]{七彩镜影 Chromatic Image}。</li> <li><span style="text-decoration: underline;">反射的教诲 Lesson of Reflections</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.eCdmWwSL2i4R8JNs]{镜面传送 Specular Portals},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.A7w3YQBrFNH8KYsB]{厄运镜像 Mirror's Misfortune}。</li> </ul> <p><strong>最终教诲 Final Lessons</strong></p> <p>当专长或其他效果让你获得最终教诲时,从下列教诲中选取。</p> <ul> <li><span style="text-decoration: underline;">命运的教诲 Lesson of Destiny</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.5vUCzCLJSSgAhGfp]{真力解放 Unleash True Power},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.fkDeKktdmbeplYRY]{神威如狱 Overwhelming Presence}。</li> <li><span style="text-decoration: underline;">梦魇的教诲 Lesson of Nightmares</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.QVHsu5qGvQdrWQK8]{永恒长眠 Eternal Slumber},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.qDjeG6dxT4aEEC6J]{怪影杀手 Weird}。</li> <li><span style="text-decoration: underline;">灵魂的教诲 Lesson of Souls</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.4tUUvZIAeCSHjUvm]{灵魂转移 Soul Transfer},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.GYmXvS9NJ7QwfWGg]{夺魂术 Seize Soul}。</li> <li><span style="text-decoration: underline;">末日的教诲 Lesson of The Apocalypse</span>: 你获得巫术@UUID[Compendium.witches.witches-spells.bevxGbSy4BrsOO7U]{世界末日 End of Days},你的魔宠学会@UUID[Compendium.pf2e.spells-srd.Item.ihbRf964JDXztcy3]{裂解术 Disjunction}。</li> </ul> |
None
String updated in the repository |
<p>You gain the <em>@UUID[Compendium.witches.witches-spells.rmRH2wUsbuF9n7RI]{Grasping Vines}</em> hex, and your familiar learns <em>@Compendium[pf2e.spells-srd.KsWhliKfUs3IpW3c]{Wall of Thorns}</em>.</p>
<p>你获得巫术<em>@UUID[Compendium.witches.witches-spells.rmRH2wUsbuF9n7RI]{
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