Strings Words Characters | |||
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914 228,564 2,115,486 |
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All strings | Browse Translate Zen |
904 223,794 2,073,935 |
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Translated strings | Browse Translate Zen |
10 4,770 41,551 |
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Unfinished strings | Browse Translate Zen |
10 4,770 41,551 |
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Untranslated strings | Browse Translate Zen |
10 4,770 41,551 |
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Unfinished strings without suggestions | Browse Translate Zen |
31 21,635 173,862 |
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Strings with any failing checks | Browse Translate Zen |
31 21,635 173,862 |
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Translated strings with any failing checks | Browse Translate Zen |
111 89,174 814,982 |
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Translated strings with dismissed checks | Browse Translate Zen |
1 2 16 |
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Failing check: Unchanged translation | Browse Translate Zen |
1 23 417 |
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Failing check: Mismatching line breaks | Browse Translate Zen |
29 21,610 173,429 |
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Failing check: XML markup | Browse Translate Zen |
914 228,564 2,115,486 |
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Strings without a label | Browse Translate Zen |
Overview
Project website | weblate.ashfinder.com/settings/pf2 |
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Project maintainers | Kuroni losy |
Translation license | GNU General Public License v3.0 or later |
Translation process |
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Source code repository |
https://github.com/AlphaStarguide/pf2e_compendium_chn
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Repository branch | main |
Last remote commit |
add LOIL to webalte
bd2b195
Kuroni authored 10 days ago |
Last commit in Weblate |
Translated using Weblate (Chinese (Simplified))
2a17c23
sakusenerio authored 2 weeks ago |
Weblate repository |
http://weblate.ashfinder.com/git/pf2/pf2e_compendium_chn/
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File mask | */pf2e.journals.json |
Monolingual base language file | en-US/pf2e.journals.json |
Translation file |
Download
zh-CN/pf2e.journals.json
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Last change | Dec. 10, 2024, 6 p.m. |
Last author | None |
2 weeks ago
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 914 | 228,564 | 2,115,486 | |||
Translated | 98% | 904 | 97% | 223,794 | 98% | 2,073,935 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 3% | 31 | 9% | 21,635 | 8% | 173,862 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 1% | 10 | 2% | 4,770 | 1% | 41,551 |
Quick numbers
and previous 30 days
Trends of last 30 days
−17%
Hosted words
+100%
+4%
Hosted strings
+100%
+11%
Translated
+87%
—
Contributors
+100%
None
Changes committed |
Changes committed
2 weeks ago
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sakusenerio
Translation changed |
<h2>Rules changes</h2><p>In this release, the system implemented the following system wide rules changes:</p><p><strong>Removal of Alignment</strong> Alignment has been removed from the system. Alignment that had been set before on actors is still in actor data in the form of inert traits. These traits are not displayed on the sheet until a module adds the traits back. The PF2e Legacy Data module does this, and smaller modules can easily do this. You can also do this without a module by simply registering the four alignment traits in the system homebrew settings menu as actor traits.</p><p>Evil fiends and good celestials have had the unholy or holy trait added to them. NPC strikes that dealt evil or good damage have been converted to deal spirit damage with the unholy or holy trait.</p><p><strong>Removal of Spell Schools</strong> Seven of the eight spell schools have been removed: Abjuration, conjuration, divination, enchantment, evocation, necromancy, and transmutation have been removed from spells, feats, equipment, and the like. Illusion is still a trait used in the remaster rules and has been kept.</p><p><strong>Removal of Spell Components</strong> Spell components (verbal, somatic, material) have been removed from all spells. If a spell had a verbal component it gained the concentrate trait. If the spell had a somatic component it gained the manipulate trait. As a general rule, all spells now require speaking. This general rule is modified by the new 'subtle' trait.</p><h2>Domains</h2><p>Some domains have been renamed.</p><ul><li><span>Delirium is now Disorientation.</span></li><li><span>Void is now Nothingness.</span></li><li><span>Wyrmkin is now Dragon.</span></li></ul><h2>Languages</h2><p>Several languages have been renamed.</p><ul><li><span>Abyssal is now Chthonian.</span></li><li><span>Aquan is now Thalassic.</span></li><li><span>Auran is now Sussuran.</span></li><li><span>Celestial is now Empyrean.</span></li><li><span>Druidic is now Wildsong.</span></li><li><span>Gnoll is now Kholo.</span></li><li><span>Ignan is now Pyric.</span></li><li><span>Infernal is now Diabolic.</span></li><li><span>Sylvan is now Fey.</span></li><li><span>Terran is now Petran.</span></li><li><span>Undercommon is now Sakvroth.</span></li></ul><h2>Pantheons</h2><p>The following deity pantheons have been renamed</p><ul><li><p>Dwarven Pantheon is now Stone's Blood.</p></li><li><p>Elven Pantheon is now Sovyrian Conclave.</p></li><li><p>Followers of Fate is now Norns.</p></li><li><p>The Prismatic Ray is now Radiant Prism.</p></li></ul>
<h2>规则变化</h2><p>本次更新中,系统已经加入了以下几个较大变更:</p><p><strong>移除阵营</strong> 系统已删除阵营。过去添加在角色卡中的阵营会以特征形式留在角色数据中。这些特征不会显示在角色卡中,除非有模组将其添加回来,例如PF2e Legacy Data,或更轻量的模组也能轻易实现这一效果。不通过模组,你也可以通过在系统的自定义元素设置中添加四个阵营特征来实现这一效果。</p><p>邪恶模组和善良天族身上增加了邪秽或圣洁特征。造成邪恶或善良伤害的NPC打击也已经转化为拥有邪秽或圣洁特征的精魂伤害。</p><p><strong>移除法术学派</strong> 8个法术学派中的7个:防护系、咒法系、预言系、惑控系、塑能系、死灵系、变化系——均已从法术、专长、装备及类似数据中删除。幻术系(中文更名为幻术)在重制版规则中仍在使用,因此保留。</p><p><strong>移除法术成分</strong> 所有法术中法术成分(语言、姿势、材料)均已删除。拥有语言成分的法术现在获得专注特征,拥有姿势成分的法术则获得操作特征。作为一项通用规则,现在所有法术都需要发出声音,但可被晦匿特征调整。</p><h2>领域 Domains</h2><p>部分领域被更名。</p><ul><li><span>癫狂(Delirium)现为迷失(Disorientation)</span></li><li><span>虚空(Void)现为空无(Nothingness)</span></li><li><span>龙族(Wyrmkin)现为龙族(Dragon)</span></li></ul><h2>语言 Languages</h2><p>部分语言已经更名。</p><ul><li><span>深渊语(Abyssal)改为恶魔语(Chthonian)</span></li><li><span>水族语(Aquan)改为水元素语(Thalassic)</span></li><li><span>风族语(Auran)改为气元素语(Sussuran)</span></li><li><span>天界语(Celestial)改为天族语(Empyrean)</span></li><li><span>德鲁伊语(Druidic)改为荒野之歌(Wildsong)</span></li><li><span>鬣狗人语(Gnoll)改为鬣狗人语(Kholo)</span></li><li><span>火族语(Ignan)改为火元素语(Pyric)</span></li><li><span>炼狱语(Infernal)改为魔鬼语(Diabolic)</span></li><li><span>木族语(Sylvan)改为精类语(Fey)</span></li><li><span>土族语(Terran)改为土元素语(Petran)</span></li><li><span>地底通用语(Undercommon)改为地底语(Sakvroth)</span></li></ul><h2>万神殿 Pantheons</h2><p>以下万神殿已更名</p><ul><li><p>矮人万神殿(Dwarven Pantheon)改为Stone's Blood。</p></li><li><p>精灵万神殿(Elven Pantheon)改为Sovyrian Conclave。</p></li><li><p>命运追随者(Followers of Fate)改为Norns。</p></li><li><p>七彩光芒(The Prismatic Ray)改为Radiant Prism。</p></li></ul>
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None
Changes committed |
Changes committed
2 weeks ago
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sakusenerio
Translation changed |
<p><em>There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.</em></p><p><strong>Key Attribute: INTELLIGENCE</strong></p><p>At 1st level, your class gives you an attribute boost to Intelligence</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Alchemist</h1><h2>During Combat Encounters...</h2><p>You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. You might even use mutagens to warp your body into a resilient and powerful weapon.</p><h2>During Social Encounters...</h2><p>You provide knowledge and experience about alchemical items and related secrets, such as poisons and diseases.</p><h2>While Exploring...</h2><p>You keep an eye out for for additional ingredients that you can turn into alchemical reagents, while giving advice on all things alchemical and mysterious.</p><h2>In Downtime...</h2><p>You experiment in an alchemical lab, brewing elixirs, making bombs, and furthering your alchemical knowledge.</p><h2>You Might...</h2><ul><li>Enjoy tinkering with strange formulas and alchemical reagents, often with a single-minded dedication and recklessness that gives others pause.</li><li>Get a kick out of wreaking havoc with the alchemical concoctions you've made, and enjoy watching things burn, dissolve, freeze, and jolt.</li><li>Endlessly experiment to discover new, more potent alchemical tools.</li></ul><h2>Others Probably...</h2><ul><li>Think you're some kind of sorcerer or an eccentric wizard and don't understand that you don't cast spells; spellcasters who clumsily dabble in alchemy only heighten this misconception.</li><li>Don't understand your zeal for alchemy, creativity, and invention.</li><li>Assume that if you haven't caused a catastrophe with your experimentations, you inevitably will.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Expert in Fortitude</p><p>Expert in Reflex</p><p>Trained in Will</p><h2>Skills</h2><p>Trained in Crafting</p><p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in alchemical bombs</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in light armor</p><p>Trained in medium armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in alchemist class DC</p><h1>Class Features</h1><p>You gain these features as an Alchemist. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, alchemy, research field, alchemist feat</td></tr><tr><td>2</td><td>Alchemist feat, skill feat</td></tr><tr><td>3</td><td>General feat, skill increase</td></tr><tr><td>4</td><td>Alchemist feat, skill feat</td></tr><tr><td>5</td><td>Attribute boosts, ancestry feat, field discovery, powerful alchemy, skill increase</td></tr><tr><td>6</td><td>Alchemist feat, skill feat</td></tr><tr><td>7</td><td>Alchemical weapon expertise, general feat, skill increase, will expertise</td></tr><tr><td>8</td><td>Alchemist feat, skill feat</td></tr><tr><td>9</td><td>Alchemical expertise, ancestry feat, double brew, perception expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, alchemist feat, skill feat</td></tr><tr><td>11</td><td>Advanced vials, chemical hardiness, general feat, skill increase</td></tr><tr><td>12</td><td>Alchemist feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, greater field discovery, medium armor expertise, skill increase, weapon specialization</td></tr><tr><td>14</td><td>Alchemist feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, alchemical weapon mastery, explosion dodger, general feat, skill increase</td></tr><tr><td>16</td><td>Alchemist feat, skill feat</td></tr><tr><td>17</td><td>Abundant vials, alchemical mastery, ancestry feat, skill increase</td></tr><tr><td>18</td><td>Alchemist feat, skill feat</td></tr><tr><td>19</td><td>General feat, medium armor mastery, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, alchemist feat, skill feat</td></tr></tbody></table><h2>Ancestry and Background</h2><p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Attribute Boosts</h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers. At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.</p><h2>Initial Proficiencies</h2><p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p><h2>Alchemy</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.w3aS3tsvH2Ub6XMn inline hr=false]</p><h3><strong>Formula Book</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.XPPG7nN9pxt0sjMg inline hr=false]</p><h3><strong>Advanced Alchemy</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.Pe0zmIqyTBc2Td0I inline hr=false]</p><h3><strong>Versatile Vials</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.PBQh0amk1FlomV0r inline hr=false]</p><p>The versatile vials can be thrown like bombs, with the following statistics.</p><table><tbody><tr><td><p><strong>VERSATILE VIAL</strong></p><hr /><section class="traits"><p>ACID</p><p>ALCHEMICAL</p><p>BOMB</p><p>CONSUMABLE</p><p>INFUSED</p><p>SPLASH</p></section><p><strong>Usage </strong>held 1 hand; <strong>Bulk</strong> —</p><p><strong>Activate </strong><span class="action-glyph">1</span> Strike</p><hr /><p>This tiny glass flask contains volatile chemicals that can be used offensively in a pinch.</p><hr /><p><strong>Type</strong> lesser; <strong>Level</strong> 1</p><p>The bomb deals 1d6 acid damage and 1 acid splash damage.</p><hr /><p><strong>Type</strong> moderate; <strong>Level</strong> 4</p><p>You gain a +1 item bonus to attack rolls. The bomb deals 2d6 acid damage and 2 acid splash damage.</p><hr /><p><strong>Type</strong> greater; <strong>Level</strong> 12</p><p>You gain a +2 item bonus to attack rolls. The bomb deals 3d6 acid damage and 3 acid splash damage</p><hr /><p><strong>Type</strong> major; <strong>Level</strong> 18</p><p>You gain a +3 item bonus to attack rolls. The bomb deals 4d6 acid damage and 4 acid splash damage</p></td></tr></tbody></table><h3><strong>Quick Alchemy</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.sPtl05wwTpqFI0lL inline hr=false]</p><h2>Research Field</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.cU2ofQLj7pg6wTSi inline hr=false]</p><ul><li><p>@UUID[Compendium.pf2e.classfeatures.Item.7JbiaZ8bxODM5mzS]{Bomber}</p></li><li><p>@UUID[Compendium.pf2e.classfeatures.Item.eNZnx4LISDNftbx2]{Chirurgeon}</p></li><li><p>@UUID[Compendium.pf2e.classfeatures.Item.tvdb1jkjl2bRZjSp]{Mutagenist}</p></li><li><p>@UUID[Compendium.pf2e.classfeatures.Item.P9quO9XZi3OWFe1k]{Toxicologist}</p></li></ul><h2>Alchemist Feats</h2><p>At 1st level and every even-numbered level thereafter, you gain an alchemist class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p><p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p><h2>Attribute Boosts <span style="float:right">Level 5</span></h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.</p><p>At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Field Discovery <span style="float:right">Level 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.IxxPEahbqXwIXum7 inline hr=false]</p><h2>Alchemical Weapon Expertise <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.4ocPy4O0OCLY0XCM inline hr=false]</p><h2>Will Expertise <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.NhcF2CbXA8R1UCg4 inline hr=false]</p><h2>Alchemical Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.3e1PlMXmlSwKoc6d inline hr=false]</p><h2>Double Brew <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.76cwNLJEm4Yetnee inline hr=false]</p><h2>Perception Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.JCqACxgrm5ixX0Jy inline hr=false]</p><h2>Perpetual Potency <span style="float:right">Level 11</span></h2><p>Your experience helps you improve your field vials with a benefit particular to your research field</p><h2>Chemical Hardiness<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.PjuFdRe1moLd1VhP inline hr=false]</p><h2>Greater Field Discovery <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.MEwvBnT2VsO5lQ6I inline hr=false]</p><h2>Medium Armor Expertise <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.FCEp9jjxxgRJDJV3 inline hr=false]</p><h2>Weapon Specialization <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline hr=false]</p><h2>Alchemical Weapon Mastery <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.basYH3RUrT7omPQk inline hr=false]</p><h2>Explosion Dodger <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ZqNKqBJWagU1fg4A inline hr=false]</p><h2>Abundant Vials <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.tVxAFMBen8D516BQ inline hr=false]</p><h2>Alchemical Mastery <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eG7FBDjCdEFzW9V9 inline hr=false]</p><h2>Medium Armor Mastery <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.cGMSYAErbUG5E8X2 inline hr=false]</p>
<p><em>于你而言,再也没有比烧杯里翻腾冒泡的怪异制剂和由你肆意挥洒的极具独创性的灵药更美妙的景象了。你沉醉于揭开科学与自然的秘密,也时常躲进实验室中进行实验,又或是忙于发明充满无限可能的合剂。面对危险你无所畏惧,大胆地将易爆或是剧毒的造物砸向敌人。而将你的精神与肉体推向极致的炼金制剂,将为你铺就通往伟大真理的唯一道路。</em></p><p><strong>关键属性:智力</strong></p><p>在1级时,你的职业在智力上给予你一次属性提升。</p><p><strong>生命值:8+体质调整值</strong></p><p>你在1级和之后每次升级时,最大生命值提升该数值。</p><h1>扮演炼金术士 Roleplaying the Alchemist</h1><h2>在战斗遭遇中...</h2><p>你向对手投掷炸弹,扰乱你的敌人,并用强力的灵药支援你的队友。在高等级时,你的突变药剂能将你的肉体变为灵活而强大的武器。</p><h2>在社交遭遇中...</h2><p>你能提供关于炼金物品和与其相关的秘密——例如毒素和疾病——的知识与经验。</p><h2>在探索时...</h2><p>时刻留心你那伺机待发、麻烦不断的炸弹,并为任何与炼金术或神秘学相关的事情提供建议。</p><h2>在休整期中...</h2><p>你会在炼金实验室中进行实验,酿造灵药,制作炸弹,并且更进一步地提升你的炼金学识。</p><h2>你可能...</h2><ul><li>喜欢摆弄那些古怪的配方和炼金制剂,常常因为专注如一的献身和不顾后果的鲁莽而让人退避三舍。</li><li>从运用自制的炼金合剂肆意破坏中得到乐趣,乐于看到事物燃烧、溶解、冻结和震颤。</li><li>为发现更多新颖而强力的炼金工具而无休止地进行实验。</li></ul><h2>其他人可能...</h2><ul><li>认为你是某种术士或者古怪的法师,认识不到你其实不能施展法术;那些笨拙地涉猎炼金术的施法者只会加深这种误解。</li><li>难以理解你对炼金术和发明创造的热忱。</li><li>猜想你的实验如果还没引发大灾难,那也是迟早的事情。</li></ul><h1>初始熟练 Initial Proficiencies</h1><p>1级时,你在下面这些数据上获得所列的熟练度。你在任何未列出的项目上都是未受训,除非你通过其它方式获得了更高的熟练度。</p><h2>察觉 Perception</h2><p>察觉-受训</p><h2>豁免检定 Saving Throws</h2><p>强韧-专家/p><p>反射-专家</p><p>意志-受训</p><h2>技能 Skills</h2><p>手艺-受训</p><p>在数量等于3+你的智力调整值的额外技能上受训</p><h2>攻击 Attacks</h2><p>简易武器-受训</p><p>炼金炸弹-受训</p><p>无武装攻击-受训</p><h2>防御 Defenses</h2><p>轻甲-受训</p><p>中甲-受训</p><p>无甲防御-受训</p><h2>职业DC Class DC</h2><p>炼金术士职业DC-受训</p><h1>职业特性 Class Features</h1><p>作为炼金术士,你获得以下能力。在更高等级获得的能力,会将其获得的等级列在特性的名字旁边。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,初始熟练,炼金术,研究课题,炼金术士专长</td></tr><tr><td>2</td><td>炼金术士专长,技能专长</td></tr><tr><td>3</td><td>通用专长,技能提升</td></tr><tr><td>4</td><td>炼金术士专长,技能专长</td></tr><tr><td>5</td><td>属性提升,族裔专长,课题发现,强效炼金术,技能提升</td></tr><tr><td>6</td><td>炼金术士专长,技能专长</td></tr><tr><td>7</td><td>炼金武器专家,通用专长,技能提升,意志专家</td></tr><tr><td>8</td><td>炼金术士专长,技能专长</td></tr><tr><td>9</td><td>炼金术专家,族裔专长,双重调制,察觉专家,技能提升</td></tr><tr><td>10</td><td>属性提升,炼金术士专长,技能专长</td></tr><tr><td>11</td><td>进阶制剂,通用专长,化学坚韧,技能提升</td></tr><tr><td>12</td><td>炼金术士专长,技能专长</td></tr><tr><td>13</td><td>族裔专长,高等课题发现,中甲专家,技能提升,武器专精</td></tr><tr><td>14</td><td>炼金术士专长,技能专长</td></tr><tr><td>15</td><td>属性提升,炼金武器大师,通用专长,爆炸规避,技能提升</td></tr><tr><td>16</td><td>炼金术士专长,技能专长</td></tr><tr><td>17</td><td>充裕制剂,炼金术大师,族裔专长,技能提升</td></tr><tr><td>18</td><td>炼金术士专长,技能专长,技能提升</td></tr><tr><td>19</td><td>通用专长,中甲大师,技能提升</td></tr><tr><td>20</td><td>属性提升,炼金术士专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>你除了在1级时从职业处获得的能力之外,还会获得来自所选族裔与背景的好处。</p><h2>属性提升 Attribute Boosts</h2><p>你除了在1级时从职业处获得的能力之外,你还能获得4项不同的自选属性提升。在5级和之后的每5级,你都能得到4项免费的属性提升,分配至不同的属性调整值上。如果某项属性调整至已经达到+4或以上,必须花费2次提升才能增加;如果某个属性获得部分提升,你必须在之后的等级再次提升该属性以使其增加1点。</p><h2>初始熟练 Initial Proficiencies</h2><p>1级时,你获得一定数量的初始熟练,以此体现你所受的基础训练。这些熟练已经在本职业的开头处列出。</p><h2>炼金术 Alchemy</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.w3aS3tsvH2Ub6XMn inline hr=false]</p><h3><strong>配方簿 Formula Book</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.XPPG7nN9pxt0sjMg inline hr=false]</p><h3><strong>高阶炼金术 Advanced Alchemy</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.Pe0zmIqyTBc2Td0I inline hr=false]</p><h3><strong>万用制剂 Versatile Vials</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.PBQh0amk1FlomV0r inline hr=false]</p><p>你可以类似炸弹一般投掷万用制剂,具有如下的数据。</p><table><tbody><tr><td><p><strong>万用制剂 VERSATILE VIAL</strong></p><hr /><section class="traits"><p>酸</p><p>炼金</p><p>炸弹</p><p>消耗品</p><p>灌注</p><p>溅射</p></section><p><strong>用法</strong> 单手持握;<strong>负重</strong> —</p><p><strong>启动 </strong><span class="action-glyph">1</span> 打击</p><hr /><p>这个装有不稳定化学物质的玻璃小烧瓶可以在必要时用于攻击。</p><hr /><p><strong>类型</strong> 次等;<strong>等级</strong> 1</p><p>炸弹造成1d6酸蚀伤害和1酸蚀溅射伤害。</p><hr /><p><strong>类型</strong> 中等;<strong>等级</strong> 4</p><p>你在攻击骰上获得+1物品加值。炸弹造成2d6酸蚀伤害和2酸蚀溅射伤害。</p><hr /><p><strong>类型</strong> 高等;<strong>等级</strong> 12</p><p>你在攻击骰上获得+2物品加值。炸弹造成3d6酸蚀伤害和3酸蚀溅射伤害。</p><hr /><p><strong>类型</strong> 上等;<strong>等级</strong> 18</p><p>你在攻击骰上获得+3物品加值。炸弹造成4d6酸蚀伤害和4酸蚀溅射伤害。</p></td></tr></tbody></table><h3><strong>高速炼金 Quick Alchemy</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.sPtl05wwTpqFI0lL inline hr=false]</p><h2>研究课题 Research Field</h2><p>
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<p><em>You are the interlocutor between the seen and unseen, the voice that connects the mortal and the spiritual. You bond with spirits, manifesting their distinct magic and allowing their knowledge to flow through you. You may favor apparitions that grant you healing magic, others that grant you spells of destructive power, or pick and choose between different apparitions as your environment and circumstances demand. You may consider your powers part of a sacred trust or see your unique abilities as a sign that you've been chosen as a champion of two worlds. Whether you advocate for mortals in the planes beyond or whether you represent the spirits' interests, you provide the bridge between realms.</em></p><p><strong>Key Attribute: WISDOM</strong></p><p>At 1st level, your class gives you an attribute boost to Wisdom.</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Animist</h1><h2>During Combat Encounters...</h2><p>You channel the power of spiritual entities called apparitions to cast potent spells and manipulate the battlefield to your advantage. You mix divine magic and the spells granted to you by your attuned apparitions to cast down your enemies or sustain your allies.</p><h2>During Social Encounters...</h2><p>You watch and listen, letting the whispers of spirits and otherworldly beings guide you toward sound judgment.</p><h2>While Exploring...</h2><p>You use your patient attention to detail, alongside clues and special senses gifted to you by your spiritual allies, to detect threats before they can ambush your companions or to notice hidden treasures that others might pass by.</p><h2>In Downtime...</h2><p>You seek out areas close to otherworldly entities who bring you strength or comfort. You might tend to grave sites, tread primeval wildernesses, or ride the rivers and seas. Animists attuned to apparitions of wisdom and knowledge may spend their quiet hours in libraries or temples.</p><h2>You Might...</h2><ul><li>Talk to spiritual entities only you can perceive.</li><li>Prefer to speak in stories and descriptive anecdotes.</li><li>Look at the world from a broader or more metaphorical perspective than most mortal creatures.</li></ul><h2>Others Probably...</h2><ul><li>Find you detached or absent-minded due to your focus on things beyond their awareness.</li><li>Value your wisdom as someone with access to vast troves of experience beyond what a single person could normally accumulate.</li><li>Mistake you for being cruel or lacking empathy because you give equal weight to the material and immaterial.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Trained in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Religion and either Nature or Occultism</p><p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in light armor</p><p>Trained in medium armor</p><p>Trained in unarmored defense</p><h2>Spells</h2><p>Trained in spell attack modifier</p><p>Trained in spell DC</p><h2>Class DC</h2><p>Trained in animist class DC</p><h1>Class Features</h1><p>You gain these abilities as an animist. Abilities gained at higher levels list the level at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, apparition attunement, animist & apparition spellcasting, animistic practice</td></tr><tr><td>2</td><td>Animist feat, skill feat</td></tr><tr><td>3</td><td>2nd-rank spells, fortitude expertise, general feat, skill increase</td></tr><tr><td>4</td><td>Animist feat, skill feat</td></tr><tr><td>5</td><td>3rd-rank spells, attribute boosts, ancestry feat, skill increase</td></tr><tr><td>6</td><td>Animist feat, skill feat</td></tr><tr><td>7</td><td>4th-rank spells, expert spellcaster, general feat, skill increase, third apparition</td></tr><tr><td>8</td><td>Animist feat, skill feat</td></tr><tr><td>9</td><td>5th-rank spells, ancestry feat, perception expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, animist feat, skill feat</td></tr><tr><td>11</td><td>6th-rank spells, expert protections, general feat, simple weapon expertise, skill increase</td></tr><tr><td>12</td><td>Animist feat, skill feat</td></tr><tr><td>13</td><td>7th-rank spells, ancestry feat, master of mind and spirit, skill increase, weapon specialization</td></tr><tr><td>14</td><td>Animist feat, skill feat</td></tr><tr><td>15</td><td>8th-rank spells, attribute boosts, fourth apparition, general feat, master spellcaster, skill increase</td></tr><tr><td>16</td><td>Animist feat, skill feat</td></tr><tr><td>17</td><td>9th-rank spells, ancestry feat, skill increase</td></tr><tr><td>18</td><td>Animist feat, skill feat</td></tr><tr><td>19</td><td>General feat, legendary spellcaster, skill increase, supreme incarnation</td></tr><tr><td>20</td><td>Attribute boosts, animist feat, skill feat</td></tr></tbody></table><h2>Ancestry and Background</h2><p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Attribute Boosts</h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.</p><p>At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.</p><h2>Initial Proficiencies</h2><p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p><h2>Apparition Attunement</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.AHMjKkIx21AoMc9W inline hr=false]</p><h2>Animist & Apparition Spellcasting</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.h825m7hd9qDO3369 inline hr=false]</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Cantrips</th><th>1st</th><th>2nd</th><th>3rd</th><th>4th</th><th>5th</th><th>6th</th><th>7th</th><th>8th</th><th>9th</th><th>10th</th></tr></thead><tbody><tr><td>1</td><td>2+2</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>2</td><td>2+2</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>3</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>4</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>5</td><td>2+2</td><td>2+1</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>6</td><td>2+2</td><td>2+1</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>7</td><td>2+3</td><td>2+1</td><td>2+1</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>8</td><td>2+3</td><td>2+1</td><td>2+1</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>9</td><td>2+3</td><td>2+1</td><td>2+1</td><td>2+1</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>10</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>11</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>12</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>13</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td></tr><tr><td>14</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td></tr><tr><td>15</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td></tr><tr><td>16</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td></tr><tr><td>17</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td></tr><tr><td>18</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td></tr><tr><td>19</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>0+1*</td></tr><tr><td>20</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>0+1*</td></tr><tr><td style="color:white;width:120px;background-color:#002a17;text-align:center;height:25px" colspan="12"><p>The number before a plus sign indicates your spell slots via animist spellcasting, and the number after it indicates your spell slots from apparition spellcasting. For instance, a 2nd-level animist has "2+1" 1st-rank spell slots, meaning they can prepare two 1st-rank spells via animist spellcasting, and they also have one spell slot to spontaneously cast an apparition spell.</p><p>* The supreme apparition class feature gives you a 10th-rank apparition slot that works a bit differently from other spells.</p></td></tr></tbody></table><h2>Animistic Practice</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.P3rO6yeGY7YbccRG inline hr=false]</p><p>Animistic Practices can be found here: @UUID[Compendium.pf2e.classfeatures.Item.Zz7FPvmAaOpebHbu]{Liturgist}, @UUID[Compendium.pf2e.classfeatures.Item.k6c2gesVQ8QuEWGm]{Medium}, @UUID[Compendium.pf2e.classfeatures.Item.NRQOorKeZ310FXuk]{Seer}, @UUID[Compendium.pf2e.classfeatures.Item.haYJQRVJ8RaA74nt]{Shaman}</p><h2>Animist Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every even-numbered level, you gain an animist class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>Fortitude Expertise <span style="float:right">Level 3</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.FortitudeExpertise.animist.Description]</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or to become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Expert Spellcaster <span style="float:right">Level 7</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.animist.Expert]</p><h2>Third Apparition <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.bRAjde9LlavcOUuM inline hr=false]</p><h2>Perception Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.JCqACxgrm5ixX0Jy inline hr=false]</p><h2>Expert Protections <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.SgY4tejqWzTpEjfi inline hr=false]</p><h2>Simple Weapon Expertise <span style="float:right">Level 11</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.SimpleWeaponExpertise.animist.Description]</p><h2>Master of Mind and Spirit <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.8LhwKWBxF2lgxEG5 inline hr=false]</p><h2>Weapon Specialization <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline hr=false]</p><h2>Fourth Apparition <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.avLo2Jl3mNWssp0W inline hr=false]</p><h2>Master Spellcaster <span style="float:right">Level 15</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.animist.Master]</p><h2>Legendary Spellcaster <span style="float:right">Level 19</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.animist.Legendary]</p><h2>Supreme Incarnation <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.1MHXjNczVZfVvDP6 inline hr=false]</p>
<p><em>你是可视与不可视间的对话者,连接凡世与灵界的喉舌。你与精魂结合,显现他们独特的魔法,让他们的知识在你身上流淌。你可能偏爱能赋予你治疗魔法的精魄,也可能偏爱能赋予你破坏法术的精魄,或者根据环境和情况的需要,在不同的幽灵之间进行选择。你或许将你的力量视为某种神圣信任的一部分,又或许你将自己独特的能力视作你已被选作两界捍卫者的象征。无论你为未超脱至外界的凡人发声,还是你代表着灵体的利益,有一件事是肯定的:你提供了两界间的桥梁。</em></p><p><strong>关键属性: 感知</strong></p><p>在1级时,你的职业在感知上给与你属性提升。</p><p><strong>生命值:8+你的体质调整值</strong></p><p>你在1级和之后每次升级时,最大生命值都提升该数值。</p><h1>扮演灵媒 Roleplaying the Animist</h1><h2>在战斗遭遇中……</h2><p>你引导名为精魄的精魂实体的力量,来施放强大的法术以及将战场导向对你有利。你混合自己的神术魔法和由你附灵的精魄授予你的多种法术,击倒敌人或维持盟友的生命。</p><h2>在社交遭遇中……</h2><p>你观察聆听,让灵体和外界存在的低语将你导向正确的判断。</p><h2>在探索中……</h2><p>你利用自己对细节的耐心,与你的灵体盟友赋予你的线索和特殊感官,在威胁伏击你的盟友前便能发现它们,或是注意到他人可能会忽略的隐藏宝藏。</p><h2>在休整期中……</h2><p>你寻找可以接近带给你力量或宽慰的外界实体的场所。你可能会前往墓地,踏上原始的荒野,或是渡过江河海洋。附灵富有智慧和知识之精魄的灵媒可能会在图书馆或神殿中度过宁静的时光。</p><h2>你也许……</h2><ul><li>与只有你能感知到的灵界实体交谈。</li><li>更喜欢以故事和叙事典故的形式说话。</li><li>以一个比绝大多数凡性生物更广阔晦涩的视角看待世界。</li></ul><h2>其他人可能……</h2><ul><li>由于你专注于他们感知不到的事物,而认为你冷漠或心不在焉。</li><li>看重你的智慧,因为你能接触到大量的经验,而这些经验是个人通常无法积累的。</li><li>因为你对物质和非物质一视同仁,误认为你残忍或缺乏同情心。</li></ul><h1>初始熟练 Initial Proficiencies</h1><p>1级时,你获得一定数量的初始熟练来代表你所受的基本训练。未列出的都未受训,除非你通过其他方式获得熟练度提升。</p><h2>察觉 Perception</h2><p>察觉受训</p><h2>豁免 Saving Throws</h2><p>强韧受训</p><p>反射受训</p><p>意志专家</p><h2>技能 Skills</h2><p>在自然或神秘中择一受训,同时宗教受训</p><p>2+你智力调整值的额外技能受训</p><h2>攻击 Attacks</h2><p>简易武器受训</p><p>无武装攻击受训</p><h2>防御 Defenses</h2><p>轻甲受训</p><p>中甲受训</p><p>无甲防御受训</p><h2>法术 Spells</h2><p>法术攻击调整受训</p><p>法术DC受训</p><h2>职业DC Class DC</h2><p>灵媒职业DC受训</p><h1>职业特性 Class Features</h1><p>作为灵媒,你获得以下能力。在更高等级获得的能力,会将其获得的等级列在特性的名字旁边。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,初始熟练,精魄附灵,灵媒和精魄施法,灵媒流派</td></tr><tr><td>2</td><td>灵媒专长,技能专长</td></tr><tr><td>3</td><td>2环法术,强韧专家,通用专长,技能提升</td></tr><tr><td>4</td><td>灵媒专长,技能专长</td></tr><tr><td>5</td><td>3环法术,属性提升,族裔专长,技能提升</td></tr><tr><td>6</td><td>灵媒专长,技能专长</td></tr><tr><td>7</td><td>4环法术,专家施法者,通用专长,技能提升,第三精魄</td></tr><tr><td>8</td><td>灵媒专长,技能专长</td></tr><tr><td>9</td><td>5环法术,族裔专长,察觉专家,技能提升</td></tr><tr><td>10</td><td>属性提升,灵媒专长,技能专长</td></tr><tr><td>11</td><td>6环法术,专家防护,通用专长,简易武器专家,技能提升</td></tr><tr><td>12</td><td>灵媒专长,技能专长</td></tr><tr><td>13</td><td>7环法术,族裔专长,心灵大师,技能提升,武器专精</td></tr><tr><td>14</td><td>灵媒专长,技能专长</td></tr><tr><td>15</td><td>8环法术,属性提升,第四精魄,通用专长,大师施法者,技能提升</td></tr><tr><td>16</td><td>灵媒专长,技能专长</td></tr><tr><td>17</td><td>9环法术,族裔专长,技能提升</td></tr><tr><td>18</td><td>灵媒专长,技能专长</td></tr><tr><td>19</td><td>通用专长,传奇施法者,技能提升,至高附体</td></tr><tr><td>20</td><td>属性提升,灵媒专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>你除了在1级时从职业处获得的能力之外,还会获得来自所选族裔与背景的好处。</p><h2>属性提升 Attribute Boosts</h2><p>你除了在1级时从职业处获得的能力之外,你还能获得4项不同的自选属性提升。</p><p>在5级和之后的每5级,你都能得到4项自选的属性提升,分配至不同的属性调整值上。如果某项属性调整至已经达到+4或以上,必须花费2次提升才能增加;如果某个属性获得部分提升,你必须在之后的等级再次提升该属性以使其增加1点。</p><h2>初始熟练 Initial Proficiencies</h2><p>1级时,你获得一定数量的熟练度,以此体现你的基础训练。这些熟练已经在本职业的开头处列出。</p><h2>精魄附灵 Apparition Attunement</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.AHMjKkIx21AoMc9W inline hr=false]</p><h2>灵媒和精魄施法 Animist and Apparition Spellcasting</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.h825m7hd9qDO3369 inline hr=false]</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>戏法</th><th>1环</th><th>2环</th><th>3环</th><th>4环</th><th>5环</th><th>6环</th><th>7环</th><th>8环</th><th>9环</th><th>10环</th></tr></thead><tbody><tr><td>1</td><td>2+2</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>2</td><td>2+2</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>3</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>4</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>5</td><td>2+2</td><td>2+1</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>6</td><td>2+2</td><td>2+1</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>7</td><td>2+3</td><td>2+1</td><td>2+1</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>8</td><td>2+3</td><td>2+1</td><td>2+1</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>9</td><td>2+3</td><td>2+1</td><td>2+1</td><td>2+1</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>10</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>11</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>12</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>13</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td><td>-</td></tr><tr><td>14</td><td>2+3</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td><td>-</td></tr><tr><td>15</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td><td>-</td></tr><tr><td>16</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td><td>-</td></tr><tr><td>17</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>1+1</td><td>-</td></tr><tr><td>18</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>2+1</td><td>-</td></tr><tr><td>19</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>0+1*</td></tr><tr><td>20</td><td>2+4</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+2</td><td>2+1</td><td>0+1*</td></tr><tr><td style="color:white;width:120px;background-color:#002a17;text-align:center;height:25px" colspan="12"><p>加号前的数字代表通过灵媒施法的法术位数量,后面的数字代表来自精魄施法的法术位。例如,一个2级的灵媒拥有“2+1”1环法术位,意味着他可以通过灵媒施法准备两个1环法术,并且他还拥有一个法术位来自发施放一个精魄法术。</p><p>* 至高精魄职业特性给予你一个10环精魄法术位,其运作方式与其他法术略有不同。</p></td></tr></tbody></table><h2>灵媒流派 Animistic Practice</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.P3rO6yeGY7YbccRG inline hr=false]</p><p>灵媒流派如下:@UUID[Compendium.pf2e.classfeatures.Item.Zz7FPvmAaOpebHbu]、@UUID[Compendium.pf2e.classfeatures.Item.k6c2gesVQ8QuEWGm]、@UUID[Compendium.pf2e.classfeatures.Item.NRQOorKeZ310FXuk]、@UUID[Compendium.pf2e.classfeatures.Item.haYJQRVJ8RaA74nt]</p><h2>灵媒专长 Animist Feats <span style="float:right">等级 2</span></h2><p>在2级以及之后每个偶数等级,你获得一个灵媒职业专长。</p><h2>技能专长 Skill Feats <span style="float:right">等级 2</span></h2><p>在2级以及之后每2级,你获得一个技能专长。你必须在对应的技能上达到受训或更高的熟练度才能选择技能专长。</p><h2>强韧专家 Fortitude Expertise <span style="float:right">等级 3</span></h2><p>
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<p><em>Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.</em></p><p><strong>Key Attribute: STRENGTH</strong></p><p>At 1st level, your class gives you an attribute boost to Strength.</p><p><strong>Hit Points: 12 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Barbarian</h1><h2>During Combat Encounters...</h2><p>You summon your rage and rush to the front lines to smash your way through. Offense is your best defense-you'll need to drop foes before they can exploit your relatively low defenses.</p><h2>During Social Encounters...</h2><p>You use intimidation to get what you need, especially when gentler persuasion can't get the job done.</p><h2>While Exploring...</h2><p>You look out for danger, ready to rush headfirst into battle in an instant. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water's surface. If something needs breaking, you're up to the task!</p><h2>In Downtime...</h2><p>You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right.</p><h2>You Might...</h2><ul><li>Have a deep-seated well of anger, hatred, or frustration.</li><li>Prefer a straightforward approach to one requiring patience and tedium.</li><li>Engage in a regimen of intense physical fitness-and punch anyone who says this conflicts with your distaste for patience and tedium.</li></ul><h2>Others Probably...</h2><ul><li>Rely on your courage and your strength, and trust that you can hold your own in a fight.</li><li>See you as uncivilized or a boorish lout unfit for high society.</li><li>Believe that you are loyal to your friends and allies and will never relent until the fight is done.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Expert in Perception</p><h2>Saving Throws</h2><p>Expert in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Athletics</p><p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in light armor</p><p>Trained in medium armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in barbarian class DC</p><h1>Class Features</h1><p>You gain these features as a Barbarian. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, Rage, Quick-Tempered instinct, barbarian feat</td></tr><tr><td>2</td><td>Barbarian feat, skill feat</td></tr><tr><td>3</td><td>Furious footfalls, general feat, skill increase</td></tr><tr><td>4</td><td>Barbarian feat, skill feat</td></tr><tr><td>5</td><td>Ancestry feat, attribute boosts, brutality, skill increase</td></tr><tr><td>6</td><td>Barbarian feat, skill feat</td></tr><tr><td>7</td><td>General feat, juggernaut, skill increase, weapon specialization</td></tr><tr><td>8</td><td>Barbarian feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, raging resistance, reflex expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, barbarian feat, skill feat</td></tr><tr><td>11</td><td>General feat, mighty rage, skill increase</td></tr><tr><td>12</td><td>Barbarian feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, greater juggernaut, medium armor expertise, skill increase, weapon mastery</td></tr><tr><td>14</td><td>Barbarian feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, general feat, greater weapon specialization, indomitable will, skill increase</td></tr><tr><td>16</td><td>Barbarian feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, perception mastery, revitalizing rage, skill increase</td></tr><tr><td>18</td><td>Barbarian feat, skill feat</td></tr><tr><td>19</td><td>Armor mastery, devastator, general feat, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, barbarian feat, skill feat</td></tr></tbody></table><h2>Ancestry and Background</h2><p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Attribute Boosts</h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers. At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.</p><h2>Initial Proficiencies</h2><p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.</p><h2>Rage</h2><p>You gain the Rage action, which lets you fly into a frenzy.</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Ah5g9pDwWF9b9VW9]{Rage} <span class="action-glyph">A</span></h3><p><strong>Requirements</strong> You aren't @UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]{Fatigued} or raging.</p><hr /><p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging:</p><ul><li>You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.</li><li><p>You can't use actions with the concentrate trait unless they also have the rage trait. You can @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} while raging. Rage lasts for 1 minute, until you fall @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can't gain temporary Hit Points from using the Rage action again for 1 minute.</p></li></ul><h2>Quick-Tempered</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.04lXNnt73rF3RNc4 inline hr=false]</p><h3>Quick-Tempered <span class="action-glyph">F</span></h3><p><strong>Trigger</strong> You roll initiative.</p><p><strong>Requirements</strong> You are not encumbered or wearing heavy armor.</p><hr /><p>So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.</p><h2>Instinct</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.dU7xRpg4kFd01hwZ inline hr=false]</p><p>Instincts can be found here: @UUID[Compendium.pf2e.classfeatures.Item.0FtzFbUrN56KA67z]{Animal Instinct}, @UUID[Compendium.pf2e.classfeatures.Item.VDot7CDcXElxmkkz]{Dragon Instinct}, @UUID[Compendium.pf2e.classfeatures.Item.0jSS6pgNXsC8k4o7]{Elemental Instinct}, @UUID[Compendium.pf2e.classfeatures.Item.k7M9jedvt31AJ5ZR]{Fury Instinct}, @UUID[Compendium.pf2e.classfeatures.Item.JuKD6k7nDwfO0Ckv]{Giant Instinct}, @UUID[Compendium.pf2e.classfeatures.Item.TQqv9Q5mB4PW6LH9]{Spirit Instinct}, and @UUID[Compendium.pf2e.classfeatures.Item.SCYSjUbMmw8JD9P9]{Superstition Instinct}.</p><h2>Barbarian Feats</h2><p>At 1st level and every even-numbered level thereafter, you gain a barbarian class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>Furious Footfalls <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.fctFBBqWwwwdbgdx inline hr=false]</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p><p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Brutality <span style="float:right">Level 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.EEUTd0jAyfwTLzjk inline hr=false]</p><h2>Juggernaut <span style="float:right">Level 7</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Juggernaut.barbarian.Description]</p><h2>Weapon Specialization <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline hr=false]</p><h2>Raging Resistance <span style="float:right">Level 9</span></h2><p>Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.</p><h2>Reflex Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.TUOeATt52P43r5W0 inline hr=false]</p><h2>Mighty Rage <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.88Q33X2a0iYPkbzd inline hr=false]</p><h2>Greater Juggernaut <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.TuL0UfqH14MtqYVh inline hr=false]</p><h2>Medium Armor Expertise <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.FCEp9jjxxgRJDJV3 inline hr=false]</p><h2>Weapon Mastery <span style="float:right">Level 13</span></h2><p>Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.</p><h2>Greater Weapon Specialization <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.7JjhxMFo8DMwpGx0 inline hr=false]</p><h2>Indomitable Will <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.BZnqKnqKVImjSIFE inline hr=false]</p><h2>Perception Mastery <span style="float:right">Level 17</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.PerceptionMastery.barbarian.Description]</p><h2>Revitalizing Rage <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.qMtyQGUllPdgpzUo inline hr=false]</p><h2>Armor Mastery <span style="float:right">Level 19</span></h2><p>Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p><h2>Devastator <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VLiT503OLOM3vaDx inline hr=false]</p>
<p><em>战斗时,你沉浸于狂暴之中。你喜好大肆破坏,用强力武器把敌人碎尸万段,你不需要复杂的技术或严格训练,惊人的耐力就是你的资本。你凭借凶残的本能激起愤怒,它可能将你与一种动物、精魂、或你自身的某一部分联系起来。对于许多野蛮人来说,蛮力是一把锤子,而每个问题看起来都像是钉子。还有的野蛮人则试图控制他们的激烈情绪,只有在最重要的时候才将其释放出来。</em></p><p><strong>关键属性:力量</strong></p><p>在1级时,你的职业在力量上给予属性提升。</p><p><strong>生命值:12+体质调整值</strong></p><p>你在1级和之后每个等级,将你的最大生命值增加这个数值。</p><h1>扮演野蛮人 Roleplaying the Barbarian</h1><h2>在战斗遭遇中...</h2><p>你唤起怒意,冲锋在前,扫平一切挡路的障碍。攻击是你最好的防御——你需要在敌人突破你相对薄弱的防御前,就先撂倒他们。</p><h2>在社交遭遇中...</h2><p>你借助威吓来实现目的,尤其是在更温和的劝说方式不管用的时候。</p><h2>在探索时...</h2><p>你时刻戒备着危险,准备好在战斗爆发时第一时间冲锋陷阵。你爬上难以逾越的石墙,放下绳索让其他人跟上,你涉入危机四伏的水流,以触动藏在水下的开关。如果有什么东西需要蛮力破坏,就包在你身上!</p><h2>在休整期中...</h2><p>你也许会去酒馆痛饮,宣扬有关你壮举的惊人传说,或是招募追随者,靠自己的力量成为一名统帅。</p><h2>你可能...</h2><ul><li>怀有根深蒂固的愤怒、仇恨或挫败感。</li><li>比起需要耐心而又沉闷的方法,更喜欢直截了当。</li><li>遵循专注于身体健康的生活准则。</li></ul><h2>其他人可能...</h2><ul><li>依赖你的勇气和力量,并且认定你能在战斗中做出应有贡献。</li><li>把你当做未开化的或没教养的傻大个,不适合上流社会。</li><li>相信你对伙伴和盟友的忠诚,在战斗中永不示弱。</li></ul><h1>初始熟练</h1><p>1级时,你在如下列出的这些数据上获得熟练等级。你在任何没有列举于下方的项目上都视作未受训,除非你通过其他方式获得了更高的熟练等级。</p><h2>察觉</h2><p>在察觉上为专家</p><h2>豁免检定</h2><p>在强韧上为专家</p><p>在反射上为受训</p><p>在意志上为专家</p><h2>技能</h2><p>在运动上受训</p><p>在数量为3+你的智力调整值个额外技能上为受训</p><h2>攻击</h2><p>在简易武器上为受训</p><p>在军用武器上为受训</p><p>在无武装攻击上为受训</p><h2>防御</h2><p>在轻甲上受训</p><p>在中甲上受训</p><p>在无甲防御上受训</p><h2>职业DC</h2><p>在野蛮人职业DC上为受训</p><h1>职业特性</h1><p>作为野蛮人,你获得以下能力。在更高等级获得的能力会在这些特性的名字旁边列出你获得它们的等级。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,初始熟练,狂暴,暴脾气,本能,野蛮人专长</td></tr><tr><td>2</td><td>野蛮人专长,技能专长</td></tr><tr><td>3</td><td>狂怒脚步,通用专长,技能提升</td></tr><tr><td>4</td><td>野蛮人专长,技能专长</td></tr><tr><td>5</td><td>属性提升,族裔专长,凶残,技能提升</td></tr><tr><td>6</td><td>野蛮人专长,技能专长</td></tr><tr><td>7</td><td>通用专长,巨像,技能提升,武器专精</td></tr><tr><td>8</td><td>野蛮人专长,技能专长</td></tr><tr><td>9</td><td>族裔专长,反射专家,狂暴抗力,技能提升</td></tr><tr><td>10</td><td>属性提升,野蛮人专长,技能专长</td></tr><tr><td>11</td><td>通用专长,强力狂暴,技能提升</td></tr><tr><td>12</td><td>野蛮人专长,技能专长</td></tr><tr><td>13</td><td>族裔专长,威武巨像,中甲专家,技能提升,武器大师</td></tr><tr><td>14</td><td>野蛮人专长,技能专长</td></tr><tr><td>15</td><td>属性提升,通用专长,高等武器专精,不屈意志,技能提升</td></tr><tr><td>16</td><td>野蛮人专长,技能专长</td></tr><tr><td>17</td><td>族裔专长,察觉大师,狂暴复苏,技能提升</td></tr><tr><td>18</td><td>野蛮人专长,技能专长</td></tr><tr><td>19</td><td>护甲大师, 毁灭化身,通用专长,技能提升</td></tr><tr><td>20</td><td>属性提升,野蛮人专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>除了职业在1级给你的能力外,你还会从自己选择的族裔与背景中获益。</p><h2>属性提升 Attribute Boosts</h2><p>在1级时从职业处获得的能力之外,你还能获得4项不同的自选属性提升。 在5级和之后的每5级,你都能得到4项免费的属性提升,分配至不同的属性调整值上。如果某项属性调整值已经达到+4或以上,必须花费2次提升才能增加;如果某个属性获得部分提升,你必须在之后的等级再次提升该属性以使其增加1点。</p><h2>初始熟练 Initial Proficiencies</h2><p>在1级时,你获得一定数量的初始熟练来代表你所受的基本训练。这些熟练项在职业的开头部分列出。</p><h2>狂暴 Rage</h2><p>你获得狂暴动作,这会让你突然陷入无匹狂怒。</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Ah5g9pDwWF9b9VW9] <span class="action-glyph">A</span></h3><p><strong>需求</strong> 你未@UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]或狂暴。</p><hr /><p>你唤起内心的怒意,开始狂暴。你获得等于你的等级+体质调整值的临时生命值。在狂暴期间:</p><ul><li>你用近战打击或非武装攻击可造成额外2点伤害。若你的武器或无武装攻击有灵巧特征,此额外伤害减半。</li><li><p>你无法采取具有专注特征但不具有狂暴特征的行动。你可以在狂暴时进行@UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]。狂暴持续1分钟,或者直到没有你能发现的敌人存在,又或者直到你@UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf],以先发生的情况为准。你无法主动停止狂暴。在你停止狂暴后,你失去狂暴赋予的所有临时生命值,并且在1分钟内无法再次通过使用狂暴动作获得临时生命值。</p></li></ul><h2>暴脾气 Quick-Tempered</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.04lXNnt73rF3RNc4 inline hr=false]</p><h3>暴脾气 Quick-Tempered <span class="action-glyph">F</span></h3><p><strong>触发</strong> 你掷先攻</p><p><strong>需求</strong> 你未超载或穿着重甲。</p><hr /><p>只要你行动自如,狂怒便本能地喷发而出。你陷入狂暴。</p><h2>本能 Instinct</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.dU7xRpg4kFd01hwZ inline hr=false]</p><p>更多信息请参阅:@UUID[Compendium.pf2e.classfeatures.Item.0FtzFbUrN56KA67z]、@UUID[Compendium.pf2e.classfeatures.Item.VDot7CDcXElxmkkz]、@UUID[Compendium.pf2e.classfeatures.Item.0jSS6pgNXsC8k4o7]、@UUID[Compendium.pf2e.classfeatures.Item.k7M9jedvt31AJ5ZR]、@UUID[Compendium.pf2e.classfeatures.Item.JuKD6k7nDwfO0Ckv]、@UUID[Compendium.pf2e.classfeatures.Item.TQqv9Q5mB4PW6LH9]和@UUID[Compendium.pf2e.classfeatures.Item.SCYSjUbMmw8JD9P9]。</p><h2>野蛮人专长 Barbarian Feats</h2><p>在1级以及之后每个偶数等级,你获得一个野蛮人职业专长。</p><h2>技能专长 Skill Feats <span style="float:right">等级 2</span></h2><p>在2级以及之后每2级,你获得一个技能专长。在选择技能专长时,你必须在对应的技能上具有受训以上的熟练度。</p><h2>狂怒脚步 Furious Footfalls <span style="float:right">等级 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.fctFBBqWwwwdbgdx inline hr=false]</p><h2>通用专长 General Feats <span style="float:right">等级 3</span></h2><p>在3级以及之后每4级,你获得一个通用专长。</p><h2>技能提升 Skill Increases <span style="float:right">等级 3</span></h2><p>在3级以及之后每2级,你获得一个技能提升。你可以使用此提升将一个你未受训技能的熟练度提升至受训,或是将一个你已受训技能的熟练度提升至专家。</p><p>从7级起,你能够使用技能提升将一个你已是专家的技能的熟练度提升至大师,而从15级起,你可以使用技能提升将一个你已是大师的技能的熟练度提升至传奇。</p><h2>族裔专长 Ancestry Feats <span style="float:right">等级 5</span></h2><p>在你起始获得的族裔专长外,你还会在5级以及之后每4级获得一个族裔专长。</p><h2>凶残 Brutality <span style="float:right">等级 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.EEUTd0jAyfwTLzjk inline hr=false]</p><h2>巨像 Juggernaut <span style="float:right">等级 7</span></h2><p>
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<p><em>You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne'er-do-well and a jack-of-all-trades, it's dangerous to dismiss you as a master of none.</em></p><p><strong>Key Attribute: CHARISMA</strong></p><p>At 1st level, your class gives you an attribute boost to Charisma.</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Bard</h1><h2>During Combat Encounters...</h2><p>You use magical performances to alter the odds in favor of your allies. You confidently alternate between attacks, healing, and helpful spells as needed.</p><h2>During Social Encounters...</h2><p>You persuade, prevaricate, and threaten with ease.</p><h2>While Exploring...</h2><p>You're a font of knowledge, folktales, legends, and lore that provide a deeper context and helpful reconnaissance for the group's adventure. Your spells and performances inspire your allies to greater discovery and success.</p><h2>In Downtime...</h2><p>You can earn money and prestige with your performances, gaining a name for yourself and acquiring patrons. Eventually, tales of your talents and triumphs might attract other bards to study your techniques in a bardic college.</p><h2>You Might...</h2><ul><li>Have a passion for your art so strong that you forge a spiritual connection with it.</li><li>Take point when tact and nonviolent solutions are required.</li><li>Follow your muse, whether it's a mysterious fey creature, a philosophical concept, a psychic force, or a deity of art or music, and with its aid learn secret lore that few others have.</li></ul><h2>Others Probably...</h2><ul><li>Relish the opportunity to invite you to social events, either as a performer or a guest, but consider you to be something of a curiosity in their social circles.</li><li>Underestimate you compared to other spellcasters, believing you are little more than a foppish minstrel and overlooking the subtle power of your magic.</li><li>Respond favorably to your social charm and abilities, but remain suspicious of your beguiling magic.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Expert in Perception</p><h2>Saving Throws</h2><p>Trained in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Occultism</p><p>Trained in Performance</p><p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in light armor</p><p>Trained in unarmored defense</p><h2>Spells</h2><p>Trained in spell attack modifier</p><p>Trained in spell DC</p><h2>Class DC</h2><p>Trained in bard class DC</p><h1>Class Features</h1><p>You gain these features as a Bard. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, bard spellcasting, initial proficiencies, spell repertoire, composition spells, muse</td></tr><tr><td>2</td><td>Bard feat, skill feat</td></tr><tr><td>3</td><td>2nd-rank spells, general feat, reflex expertise, signature spells, skill increase</td></tr><tr><td>4</td><td>Bard feat, skill feat</td></tr><tr><td>5</td><td>3rd-rank spells, attribute boosts, ancestry feat, skill increase</td></tr><tr><td>6</td><td>Bard feat, skill feat</td></tr><tr><td>7</td><td>4th-rank spells, expert spellcaster, general feat, skill increase</td></tr><tr><td>8</td><td>Bard feat, skill feat</td></tr><tr><td>9</td><td>5th-rank spells, ancestry feat, fortitude expertise, performer's heart, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, bard feat, skill feat</td></tr><tr><td>11</td><td>6th-rank spells, bard weapon expertise, general feat, skill increase, vigilant senses</td></tr><tr><td>12</td><td>Bard feat, skill feat</td></tr><tr><td>13</td><td>7th-rank spells, ancestry feat, light armor expertise, skill increase, weapon specialization</td></tr><tr><td>14</td><td>Bard feat, skill feat</td></tr><tr><td>15</td><td>8th-rank spells, attribute boosts, general feat, master spellcaster, skill increase</td></tr><tr><td>16</td><td>Bard feat, skill feat</td></tr><tr><td>17</td><td>9th-rank spells, ancestry feat, greater performer's heart, skill increase</td></tr><tr><td>18</td><td>Bard feat, skill feat</td></tr><tr><td>19</td><td>General feat, legendary spellcaster, magnum opus, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, bard feat, skill feat</td></tr></tbody></table><h2>Ancestry and Background</h2><p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Composition Spells</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.s0VbbQJNlSgPocui inline hr=false]</p><h2>Initial Proficiencies</h2><p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p><h2>Muses</h2><p>As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery.</p><p>Muses can be found here: @UUID[Compendium.pf2e.classfeatures.Item.YMBsi4bndRAk5CX4]{Maestro}, @UUID[Compendium.pf2e.classfeatures.Item.y0jGimYdMGDJWrEq]{Polymath}, @UUID[Compendium.pf2e.classfeatures.Item.4ripp6EfdVpS0d60]{Enigma}, and @UUID[Compendium.pf2e.classfeatures.Item.N03BtRvjX9TeHRa4]{Warrior}.</p><h2>Bard Spellcasting</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.fEOj0eOBe34qYdAa inline hr=false]</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Cantrips</th><th>1st</th><th>2nd</th><th>3rd</th><th>4th</th><th>5th</th><th>6th</th><th>7th</th><th>8th</th><th>9th</th><th>10th</th></tr></thead><tbody><tr><td>1</td><td>5</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>2</td><td>5</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>3</td><td>5</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>4</td><td>5</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>5</td><td>5</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>6</td><td>5</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>7</td><td>5</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>8</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>9</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>10</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>11</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>12</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>13</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td></tr><tr><td>14</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td></tr><tr><td>15</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td></tr><tr><td>16</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td></tr><tr><td>17</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td></tr><tr><td>18</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td></tr><tr><td>19</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1*</td></tr><tr><td>20</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1*</td></tr><tr><td style="color:white;width:120px;background-color:#002a17;text-align:center;height:25px" colspan="12">* The magnum opus class feature gives you a 10th-rank spell slot that works a bit differently from other spell slots.</td></tr></tbody></table><h2>Spell Repertoire</h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.SpellRepertoire.bard.PartOne]</p><p>@Localize[PF2E.SpecificRule.ClassFeatures.SpellRepertoire.bard.PartTwo]</p><p>@Localize[PF2E.SpecificRule.ClassFeatures.SpellRepertoire.bard.PartThree]</p><h3><strong>Swapping Spells in Your Repertoire</strong></h3><p>@Localize[PF2E.SpecificRule.ClassFeatures.SpellRepertoire.bard.SpellSwapping]</p><h2>Bard Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every even-numbered level, you gain a bard class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Reflex Expertise <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.TUOeATt52P43r5W0 inline hr=false]</p><h2>Signature Spells <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VKRjmXxBFLrJK01c inline hr=false]</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Attribute Boosts <span style="float:right">Level 5</span></h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.</p><p>At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Expert Spellcaster <span style="float:right">Level 7</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.bard.Expert]</p><h2>Fortitude Expertise <span style="float:right">Level 9</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.FortitudeExpertise.bard.Description]</p><h2>Performer's Heart <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.nPwYSuMLkJWMB4CH inline hr=false]</p><h2>Bard Weapon Expertise <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.4lp8oG9A3zuqhPBS inline hr=false]</p><h2>Perception Mastery <span style="float:right">Level 11</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.PerceptionMastery.bard.Description]</p><h2>Light Armor Expertise <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.pZYkb12t5DSwtts7 inline hr=false]</p><h2>Weapon Specialization <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline hr=false]</p><h2>Master Spellcaster <span style="float:right">Level 15</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.bard.Master]</p><h2>Greater Performer's Heart <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.mRobjNNsABQdUUZq inline hr=false]</p><h2>Legendary Spellcaster <span style="float:right">Level 19</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.bard.Legendary]</p><h2>Magnum Opus <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.NjsOpWbbzUY2Hpk3 inline hr=false]</p>
<p><em>你是艺术工作的大师,钻研隐秘的学者,富有魅力的说客。使用带有强大力量的表演,你能影响心智,鼓舞灵魂,将英雄壮举推向全新的境界。你可以用这股力量成为富有魅力的领导者,或者一名顾问、操纵者、学者、恶徒或乐师。尽管你的多才多艺可能让人觉得你是一个哄骗别人的浪荡子和三脚猫,但若是有人真把你当成一个杂而不精的蠢材,等着他的只会是大祸临头。</em></p><p><strong>关键属性:魅力</strong></p><p>在1级时,你的职业在魅力上给与你一次属性提升。</p><p><strong>生命值:8+你的体质调整值</strong></p><p>你在1级和之后每次升级时,最大生命值都提升该数值。</p><h1>扮演吟游诗人 Roleplaying the Bard</h1><h2>在战斗遭遇中……</h2><p>你使用你的魔法表演能力来扭转逆境,帮助你的盟友。你可以根据需要,在攻击、治疗和增益法术之间自信地交替。</p><h2>在社交遭遇中……</h2><p>说服,搪塞和恐吓对你来说都是小菜一碟。</p><h2>在探索中……</h2><p>你是知识、民间奇谈和英雄事迹以及传说之源,不仅给能在队伍的冒险途中挖掘更加深入的背景学识,还能提供富有帮助的侦察结果。你的法术和表演能够激励队友,使他们获得更伟大的发现与成功。</p><h2>在休整期中……</h2><p>你可以用你的表演来赚取金钱或是声誉,让你的名号传遍各地,收获忠实的主顾。最终,你的天赋和功绩将传遍世界,其他吟游诗人可能会被吸引前来诗人学院学习你的技巧。</p><h2>你也许……</h2><ul><li>对艺术的热情是如此高涨,以至于建立了一种精神上的联系。</li><li>在需要通过非暴力的手法解决困境的时候展露才华。</li><li>追随你的缪斯,它可能是神秘的精类、哲学概念、一种灵能力量、 甚至可能是位司掌艺术与音乐的神明,并且在他的帮助下获得哪些鲜为人知的隐秘学识。</li></ul><h2>其他人可能……</h2><ul><li>享受将你邀请入社交事件的机会,无论是作为表演者还是客人,不过他们会将你作为社交圈子当中的一件瑰宝。</li><li>将你与其他施法者相比较而轻视了你,认为你只不过是一名浮华的艺人,却忽略了你魔法的隐秘力量。</li><li>对你的社交魅力和能力刮目相看,但是对你的诱骗魔法保持怀疑。</li></ul><h1>初始熟练 Initial Proficiencies</h1><p>1级时,你在下面这些数据上获得所列的熟练度。你在任何未列出的项目上都是未受训,除非你通过其它方式获得了更高的熟练度。</p><h2>察觉 Perception</h2><p>察觉-专家</p><h2>豁免 Saving Throws</h2><p>强韧-受训</p><p>反射-受训</p><p>意志-专家</p><h2>技能 Skills</h2><p>神秘-受训</p><p>表演-受训</p><p>在数量等于4+你智力调整值的额外技能上受训</p><h2>攻击 Attacks</h2><p>简易武器-受训</p><p>军用武器-受训</p><p>无武装攻击-受训</p><h2>防御 Defenses</h2><p>轻甲-受训</p><p>无甲防御-受训</p><h2>法术 Spells</h2><p>法术攻击调整-受训</p><p>法术DC-受训</p><h2>职业DC Class DC</h2><p>吟游诗人职业DC-受训</p><h1>职业特性 Class Features</h1><p>作为一名吟游诗人,你会获得如下能力。高等级时才会获得的能力会在这些特性的名字旁边列出你获得它们的等级。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,吟游诗人施法,初始熟练,法术库,组曲法术,缪斯</td></tr><tr><td>2</td><td>吟游诗人专长,技能专长</td></tr><tr><td>3</td><td>2环法术,通用专长,反射专家,标志性法术,技能提升</td></tr><tr><td>4</td><td>吟游诗人专长,技能专长</td></tr><tr><td>5</td><td>3环法术,属性提升,族裔专长,技能提升</td></tr><tr><td>6</td><td>吟游诗人专长,技能专长</td></tr><tr><td>7</td><td>4环法术,专家施法者,通用专长,技能提升</td></tr><tr><td>8</td><td>吟游诗人专长,技能专长</td></tr><tr><td>9</td><td>5环法术,族裔专长,强韧专家,演员之心,技能提升</td></tr><tr><td>10</td><td>属性提升,吟游诗人专长,技能专长</td></tr><tr><td>11</td><td>6环法术,诗人武器专家,通用专长,技能提升,警惕感官</td></tr><tr><td>12</td><td>吟游诗人专长,技能专长</td></tr><tr><td>13</td><td>7环法术,族裔专长,轻甲专家,技能提升,武器专精</td></tr><tr><td>14</td><td>吟游诗人专长,技能专长</td></tr><tr><td>15</td><td>8环法术,属性提升,通用专长,大师施法者,技能提升</td></tr><tr><td>16</td><td>吟游诗人专长,技能专长</td></tr><tr><td>17</td><td>9环法术,族裔专长,高等演员之心,技能提升</td></tr><tr><td>18</td><td>吟游诗人专长,技能专长</td></tr><tr><td>19</td><td>通用专长,传奇施法者,代表作,技能提升</td></tr><tr><td>20</td><td>属性提升,吟游诗人专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>除了职业在1级给你的能力外,你还会从自己选择的族裔与背景中获益。</p><h2>属性提升 Attribute Boosts</h2><p>你除了在1级时从职业处获得的能力之外,你还能获得4项不同的自选属性提升。</p><p>在5级和之后的每5级,你都能得到4项免费的属性提升,分配至不同的属性调整值上。如果某项属性调整至已经达到+4或以上,必须花费2次提升才能增加;如果某个属性获得部分提升,你必须在之后的等级再次提升该属性以使其增加1点。</p><h2>吟游诗人施法 Bard Spellcasting</h2><p>
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<p><em>You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you devoutly pursue a cause that holds you apart from those around you. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as divine power you use to end the threats your deity opposes.</em></p><p><strong>Key Attribute: STRENGTH OR DEXTERITY</strong></p><p>At 1st level, your class gives you an attribute boost to your choice of Strength or Dexterity.</p><p><strong>Hit Points: 10 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Champion</h1><h2>During Combat Encounters...</h2><p>You confront enemies in hand-to-hand combat while carefully positioning yourself to protect your allies.</p><h2>During Social Encounters...</h2><p>You are a voice of devoted authority, with strong intentions to embody the behaviors your deity encourages.</p><h2>While Exploring...</h2><p>You overcome barriers both physical and spiritual, providing inspiration to your allies through your actions and—when your fellow adventurers ask for it—providing guidance with a sure hand.</p><h2>In Downtime...</h2><p>You spend much of your time in solemn prayer and contemplation, rigorous training, and fulfilling the edicts of your cause, but that doesn't mean there isn't time to take up a craft or hobby.</p><h2>You Might...</h2><ul><li>Believe the righteousness of your cause will triumph, no matter how grim the odds.</li><li>Explain how the teachings of your deity apply to decisions and actions in everyday life.</li><li>Be a bit overprotective of your allies.</li></ul><h2>Others Probably...</h2><ul><li>See you as a symbol of your deity, and carry over their opinions of that deity to you.</li><li>Worry you secretly despise them for not living up to your impossible standard, or that you are unwilling to compromise when necessary.</li><li>Know that you've sworn divine oaths of service they can trust you to keep.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Expert in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Religion</p><p>Trained in one skill determined by your choice of deity</p><p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in all armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in champion class DC</p><h2>Spells</h2><p>Trained in divine spell attacks</p><p>Trained in divine spell DCs</p><h1>Class Features</h1><p>You gain these features as a Champion. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, deity, cause, devotion spells, champion feat, shield block</td></tr><tr><td>2</td><td>Champion feat, skill feat</td></tr><tr><td>3</td><td>Blessing of the devoted, general feat, skill increase</td></tr><tr><td>4</td><td>Champion feat, skill feat</td></tr><tr><td>5</td><td>Attribute boosts, ancestry feat, skill increase, weapon expertise</td></tr><tr><td>6</td><td>Champion feat, skill feat</td></tr><tr><td>7</td><td>Armor expertise, general feat, skill increase, weapon specialization</td></tr><tr><td>8</td><td>Champion feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, champion expertise, reflex expertise, relentless reaction, sacred body, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, champion feat, skill feat</td></tr><tr><td>11</td><td>Divine will, exalted reaction, general feat, perception expertise, skill increase</td></tr><tr><td>12</td><td>Champion feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, armor mastery, skill increase, weapon mastery</td></tr><tr><td>14</td><td>Champion feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, general feat, greater weapon specialization, skill increase</td></tr><tr><td>16</td><td>Champion feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, champion mastery, legendary armor, skill increase</td></tr><tr><td>18</td><td>Champion feat, skill feat</td></tr><tr><td>19</td><td>General feat, hero’s defiance, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, champion feat, skill feat</td></tr></tbody></table><h2>Ancestry and Background</h2><p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Initial Proficiencies</h2><p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p><h2>Deity</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ehL7mnkqxN5wIkgu inline hr=false]</p><h3><strong>Deific Weapon</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.FeBsYn2mHfMVDZvw inline hr=false]</p><h3><strong>Champion's Aura</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.0x76o5OxgEmvqIDp inline hr=false]</p><h2>Cause</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.D4k8wuq1ncHFCBZz inline hr=false]</p><h2>Devotion Spells</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Q1VfQZp49hkhY0HY inline hr=false]</p><h2>Champion Feats</h2><p>At 1st level and every even-numbered level thereafter, you gain a champion class feat.</p><h2>Shield Block</h2><p>You gain the @UUID[Compendium.pf2e.feats-srd.Item.jM72TjJ965jocBV8]{Shield Block} general feat, a reaction that lets you reduce damage with your shield.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>Blessing of the Devoted <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ERwuazupczhUSZ73 inline hr=false]</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p><p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Weapon Expertise <span style="float:right">Level 5</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.WeaponExpertise.champion.Description]</p><h2>Armor Expertise <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.x5jaCJxsmD5sx3KB inline hr=false]</p><h2>Weapon Specialization <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline hr=false]</p><h2>Champion Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VgmfNKtQLgBaNi5r inline hr=false]</p><h2>Reflex Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.TUOeATt52P43r5W0 inline hr=false]</p><h2>Relentless Reaction <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.3XK573A7GH1rrLgO inline hr=false]</p><h2>Sacred Body <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.AkIJrmsX3kjHqQ0b inline hr=false]</p><h2>Divine Will <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.xygfZopqXBJ6dKBA inline hr=false]</p><h2>Exalted Reaction <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.uptzvOLrZ3fctrl2 inline hr=false]</p><h2>Perception Expertise <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.JCqACxgrm5ixX0Jy inline hr=false]</p><h2>Armor Mastery <span style="float:right">Level 13</span></h2><p>Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p><h2>Weapon Mastery <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.i6563IU7x4L9oRgC inline hr=false]</p><h2>Greater Weapon Specialization <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Z7HX6TeFsaup7Dx9 inline hr=false]</p><h2>Champion Mastery <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.z5G0o04uV65zyxDB inline hr=false]</p><h2>Legendary Armor <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.voiSCh7ZXA2ogwiC inline hr=false]</p><h2>Hero's Defiance <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.LzB6X9vOaq3wq1FZ inline hr=false]</p>
<p><em>你是神祇的使者、身负重任的忠仆,你虔诚追求的事业使你与众不同。你的防御坚不可摧,盟友与无辜之人亦能从中受益,而你所行使的神力将一举终结神性之敌。</em></p><p><strong>关键属性:力量或敏捷</strong></p><p>在1级时,你的职业给你在力量或敏捷上的一次属性提升。</p><p><strong>生命值:10+体质调整值</strong></p><p>你在1级和之后每个等级,将你的最大生命值增加这个数值。</p><h1>扮演神卫 Roleplaying the Champion</h1><h2>在战斗遭遇中...</h2><p>你在近身战斗中直面敌人,同时仔细调整站位以保护盟友。</p><h2>在社交遭遇中...</h2><p>你是热忱的权威之声,以坚定的信念去践行神祇的意志。</p><h2>在探索时...</h2><p>你将克服肉体与精神的阻碍,以身作则鼓舞盟友,并在他们需要的时候胸有成竹地提供指导。</p><h2>在休整期中...</h2><p>你将大部分时间花在肃穆的祈祷沉思和严格的训练中,身体力行地成为事业的典范,但这并不意味着你无暇从事工艺制作和业余爱好。</p><h2>你可能...</h2><ul><li>坚信事业所代表的大义终将获胜,无论胜算有多渺茫。</li><li>在日常生活中身体力行地诠释神祇的教诲。</li><li>对你的伙伴有有些过度保护。</li></ul><h2>其他人可能...</h2><ul><li>将你视作神祇的象征,并将对神祇的看法施加于你。</li><li>担心你会暗中轻视他人,只因其无法达到你那严苛的行为标准,亦或是担忧你在必要时刻不愿妥协。</li><li>知晓你曾许下神圣的誓言,相信你会恪守如一。</li></ul><h1>初始熟练</h1><p>1级时,你在如下列出的这些数据上获得熟练等级。你在任何没有列举于下方的项目上都视作未受训,除非你通过其他方式获得了更高的熟练等级。</p><h2>察觉</h2><p>在察觉上为受训</p><h2>豁免检定</h2><p>在强韧上为专家</p><p>在反射上为受训</p><p>在意志上为专家</p><h2>技能</h2><p>在宗教上受训</p><p>在你所选择的信仰决定的一个技能上为受训</p><p>在数量为2+你的智力调整值个额外技能上为受训</p><h2>攻击</h2><p>在简易武器上为受训</p><p>在军用武器上为受训</p><p>在无武装攻击上为受训</p><h2>防御</h2><p>在所有护甲上为受训</p><p>在无甲防御上受训</p><h2>职业DC</h2><p>在神卫职业DC上为受训</p><h2>法术</h2><p>在法术攻击上为受训</p><p>在法术DC上为受训</p><h1>职业特性 Class Features</h1><p>作为神卫,你获得以下能力。在更高等级获得的能力会在这些特性的名字旁边列出你获得它们的等级。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,初始熟练,神祇,事业,虔诚法术,神卫专长,盾牌格挡</td></tr><tr><td>2</td><td>神卫专长,技能专长</td></tr><tr><td>3</td><td>奉献祝福,通用专长,技能提升</td></tr><tr><td>4</td><td>神卫专长,技能专长</td></tr><tr><td>5</td><td>属性提升,族裔专长,技能提升,武器专家</td></tr><tr><td>6</td><td>神卫专长,技能专长</td></tr><tr><td>7</td><td>护甲专家,通用专长,技能提升,武器专精</td></tr><tr><td>8</td><td>神卫专长,技能专长</td></tr><tr><td>9</td><td>族裔专长,神卫专家,反射专家,不息反应,神铸身躯,技能提升</td></tr><tr><td>10</td><td>属性提升,神卫专长,技能专长</td></tr><tr><td>11</td><td>神圣意志,激昂反应,通用专长,察觉专家,技能提升</td></tr><tr><td>12</td><td>神卫专长,技能专长</td></tr><tr><td>13</td><td>族裔专长,护甲大师,技能提升,武器大师</td></tr><tr><td>14</td><td>神卫专长,技能专长</td></tr><tr><td>15</td><td>属性提升,通用专长,高等武器专精,技能提升</td></tr><tr><td>16</td><td>神卫专长,技能专长</td></tr><tr><td>17</td><td>族裔专长,神卫大师,传奇护甲,技能提升</td></tr><tr><td>18</td><td>神卫专长,技能专长</td></tr><tr><td>19</td><td>通用专长,英雄不屈,技能提升</td></tr><tr><td>20</td><td>属性提升,神卫专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>除了职业在1级给你的能力外,你还会从自己选择的族裔与背景中获益。</p><h2>初始熟练 Initial Proficiencies</h2><p>在1级时,你获得一定数量的初始熟练来代表你所受的基本训练。这些熟练项在职业的开头部分列出。</p><h2>神祇 Deity</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ehL7mnkqxN5wIkgu inline hr=false]</p><h3><strong>神授武器 Deific Weapon</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.FeBsYn2mHfMVDZvw inline hr=false]</p><h3><strong>神卫灵光 Champion's Aura</strong></h3><p>@Embed[Compendium.pf2e.classfeatures.Item.0x76o5OxgEmvqIDp inline hr=false]</p><h2>事业 Cause</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.D4k8wuq1ncHFCBZz inline hr=false]</p><h2>虔诚法术 Devotion Spells</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Q1VfQZp49hkhY0HY inline hr=false]</p><h2>神卫专长 Champion Feats</h2><p>1级以及之后每个偶数等级,你获得一个神卫职业专长。</p><h2>盾牌格挡 Shield Block</h2><p>你获得@UUID[Compendium.pf2e.feats-srd.Item.jM72TjJ965jocBV8]通用专长,这个反应动作允许你使用盾牌降低自身所受的伤害。</p><h2>技能专长 Skill Feats <span style="float:right">等级 2</span></h2><p>在2级以及之后每2级,你获得一个技能专长。在选择技能专长时,你必须在对应的技能上具有受训以上的熟练度。</p><h2>奉献祝福 Blessing of the Devoted <span style="float:right">等级 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ERwuazupczhUSZ73 inline hr=false]</p><h2>通用专长 General Feats <span style="float:right">等级 3</span></h2><p>在3级以及之后每4级,你获得一个通用专长。</p><h2>技能提升 Skill Increases <span style="float:right">等级 3</span></h2><p>在3级以及之后每2级,你获得一个技能提升。你可以使用此提升将一个你未受训技能的熟练度提升至受训,或是将一个你已受训技能的熟练度提升至专家。</p><p>从7级起,你能够使用技能提升将一个你已是专家的技能的熟练度提升至大师,而从15级起,你可以使用技能提升将一个你已是大师的技能的熟练度提升至传奇。</p><h2>族裔专长 Ancestry Feats <span style="float:right">等级 5</span></h2><p>在你起始获得的族裔专长外,你还会在5级以及之后每4级获得一个族裔专长。</p><h2>武器专家 Weapon Expertise <span style="float:right">等级 5</span></h2><p>
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<p><em>The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it - and an agonizing death to those who take it too lightly. You are one of those who hear nature's call. You stand in awe of the majesty of its power and give yourself over to its service.</em></p><p><strong>Key Attribute: WISDOM</strong></p><p>At 1st level, your class gives you an attribute boost to Wisdom.</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Druid</h1><h2>During Combat Encounters...</h2><p>You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.</p><h2>During Social Encounters...</h2><p>You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can't have all that they desire.</p><h2>While Exploring...</h2><p>Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.</p><h2>In Downtime...</h2><p>You might craft magic items or potions. Alternatively, your tie to nature might lead you to tend a wilderness area, befriending beasts and healing the wounds caused by civilization. You might even teach sustainable farming and animal husbandry techniques that allow others to subsist off the land without harming the natural balance.</p><h2>You Might...</h2><ul><li>Have a deep and meaningful respect for the power of nature.</li><li>Be in constant awe of the natural world, eager to share it with others but wary of their influence upon it.</li><li>Treat plants and animals as allies, working with them to reach your goals.</li></ul><h2>Others Probably...</h2><ul><li>View you as a representative of nature, and are sure you can control it.</li><li>Assume you're a recluse who avoids society and cities and prefers to live in the wild.</li><li>Consider you a mystic, similar to a priest, but answering only to the forces of nature.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Trained in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Nature</p><p>Trained in one skill determined by your druidic order</p><p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in light armor</p><p>Trained in medium armor</p><p>Trained in unarmored defense</p><h2>Spells</h2><p>Trained in spell attack modifier</p><p>Trained in spell DC</p><h1>Class Features</h1><p>You gain these features as a Druid. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, druid spellcasting, anathema, druidic order, Shield Block, voice of nature, Wildsong</td></tr><tr><td>2</td><td>Druid feat, skill feat</td></tr><tr><td>3</td><td>2nd-rank spells, fortitude expertise, general feat, perception expertise, skill increase</td></tr><tr><td>4</td><td>Druid feat, skill feat</td></tr><tr><td>5</td><td>3rd-rank spells, attribute boosts, ancestry feat, reflex expertise, skill increase</td></tr><tr><td>6</td><td>Druid feat, skill feat</td></tr><tr><td>7</td><td>4th-rank spells, expert spellcaster, general feat, skill increase</td></tr><tr><td>8</td><td>Druid feat, skill feat</td></tr><tr><td>9</td><td>5th-rank spells, ancestry feat, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, druid feat, skill feat</td></tr><tr><td>11</td><td>6th-rank spells, general feat, skill increase, weapon expertise, wild willpower</td></tr><tr><td>12</td><td>Druid feat, skill feat</td></tr><tr><td>13</td><td>7th-rank spells, ancestry feat, medium armor expertise, skill increase, weapon specialization</td></tr><tr><td>14</td><td>Druid feat, skill feat</td></tr><tr><td>15</td><td>8th-rank spells, attribute boosts, general feat, master spellcaster, skill increase</td></tr><tr><td>16</td><td>Druid feat, skill feat</td></tr><tr><td>17</td><td>9th-rank spells, ancestry feat, skill increase</td></tr><tr><td>18</td><td>Druid feat, skill feat</td></tr><tr><td>19</td><td>General feat, legendary spellcaster, primal hierophant, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, druid feat, skill feat</td></tr></tbody></table><h2>Anathema</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.nfBn8QB6HVdzpTFV inline hr=false]</p><h2>Ancestry and Background</h2><p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Wildsong</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.RiAGlnnp4S21BAG3 inline hr=false]</p><h2>Druidic Order</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.8STJEFVJISujgpMR inline hr=false]</p><h2>Initial Proficiencies</h2><p>At 1st level you gain a number of proficiencies, representing your basic training. These proficiencies are noted at the start of this class.</p><h2>Druid Spellcasting</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.b8pnRxGuNzG0buuh inline hr=false]</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Cantrips</th><th>1st</th><th>2nd</th><th>3rd</th><th>4th</th><th>5th</th><th>6th</th><th>7th</th><th>8th</th><th>9th</th><th>10th</th></tr></thead><tbody><tr><td>1</td><td>5</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>2</td><td>5</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>3</td><td>5</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>4</td><td>5</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>5</td><td>5</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>6</td><td>5</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>7</td><td>5</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>8</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>9</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>10</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>11</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>12</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>13</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td></tr><tr><td>14</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td></tr><tr><td>15</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td></tr><tr><td>16</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td></tr><tr><td>17</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td></tr><tr><td>18</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td></tr><tr><td>19</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1*</td></tr><tr><td>20</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1*</td></tr><tr><td style="color:white;width:120px;background-color:#002a17;text-align:center;height:25px" colspan="12">* The primal hierophant class feature gives you a 10th-rank spell slot that works a bit differently from other spell slots.</td></tr></tbody></table><h2>Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline hr=false]</p><h2>Voice of Nature</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.d5BFFHXFJYKs5LXr inline hr=false]</p><h2>Druid Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every even-numbered level, you gain a druid class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>Perception Expertise <span style="float:right">3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.JCqACxgrm5ixX0Jy inline hr=false]</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Fortitude Expertise <span style="float:right">Level 3</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.FortitudeExpertise.druid.Description]</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p><p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p><h2>Attribute Boosts <span style="float:right">Level 5</span></h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.</p><p>At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost, and must boost that attribute again at a later level to increase it by 1.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Reflex Expertise <span style="float:right">Level 5</span></h2><p>You've honed your ability to dodge dangers. Your proficiency rank for Reflex saves increases to expert.</p><h2>Expert Spellcaster <span style="float:right">Level 7</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.druid.Expert]</p><h2>Weapon Expertise <span style="float:right">Level 11</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.WeaponExpertise.druid.Description]</p><h2>Wild Willpower <span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.yqaRnXFjRnFWsWvY inline hr=false]</p><h2>Medium Armor Expertise <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.FCEp9jjxxgRJDJV3 inline hr=false]</p><h2>Weapon Specialization <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline hr=false]</p><h2>Master Spellcaster <span style="float:right">Level 15</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.druid.Master]</p><h2>Legendary Spellcaster <span style="float:right">Level 19</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.Spellcaster.druid.Legendary]</p><h2>Primal Hierophant <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.nzgb43mQmLgaqDoQ inline hr=false]</p>
<p><em>自然之力其势无可阻挡。或是烧之成灰,或是埋之以雪,或是溺之于水,自然的伟力能在顷刻间让最坚固的堡垒化为丘墟,令最壮美的奇观化为瓦砾。它用取之不尽的恩惠与夺人心魄的绝景抚慰着敬爱自然者——却也会向轻蔑自然者报以苦痛的灭亡。你乃聆听自然之声者,敬畏其威严,侍之以己身。</em></p><p><strong>关键属性: 感知</strong></p><p>在1级时,你的职业在感知上给与你一次属性提升。</p><p><strong>生命值: 8+你的体质调整值</strong></p><p>你在1级和之后每次升级时,最大生命值都提升该数值。</p><h1>扮演德鲁伊 Roleplaying the Druid</h1><h2>在战斗遭遇中……</h2><p>你可以召唤大自然的威力击溃敌人,保护盟友。你可以施放原能法术拱卫自己与同伴,疗愈他们的伤痛,抑或是召来致命的动物与你并肩作战。根据你与自然间的不同纽带,你也许可以祈唤出威力无穷的元素魔法,也许又能变身为骇人恶兽陷阵搏杀。</p><h2>在社交遭遇中……</h2><p>你是自然平衡的代言者,总是能用令人信服的手段平息争端,无时无刻不在寻找能够既能够维护自然世界,又能令那些寻求和谐与宁静的生物得以在大自然中安居乐业的解决方式。你时常会尝试折衷之道来保证双方都获得他们真正需要的结果,尽管许多时候这些方案不会满足那些欲壑难填者的全部诉求。</p><h2>在探索中……</h2><p>你擅于追踪敌人的轨迹,在荒野中辨明方向,并使用法术来侦测周围的魔法灵光。你甚至有可能会请求野生动物用他们那超人的感知力与斥候能力来协助你的小队。</p><h2>在休整期中……</h2><p>你或许能够制造魔法物品或药水。又或者你与自然的联结会将你引领到某处荒郊野地里,与野兽为友,治愈文明给大自然带来的伤痕。你甚至有可能会向人传授可持续性的农牧业技术,让他们得以在不伤害自然的情况下供养自己的生活。</p><h2>你也许……</h2><ul><li>意味深重地尊崇着大自然的力量。</li><li>永远敬畏着自然世界,在渴望将这种理念与世人分享的同时又时刻警惕着他们对自然的影响。</li><li>以动植物为盟友,与它们协同合作达成目标。</li></ul><h2>其他人可能……</h2><ul><li>视你为自然的代行者,坚信你有掌控自然的能力。</li><li>揣测你的身份是离群索居的隐士。</li><li>认为你是与牧师一样的神秘主义者,区别只在于你是为自然的力量而献身。</li></ul><h1>初始熟练 Initial Proficiencies</h1><p>1级时,你在下面这些数据上获得所列的熟练度。你在任何未列出的项目上都是未受训,除非你通过其它方式获得了更高的熟练度。</p><h2>察觉 Perception</h2><p>察觉-受训</p><h2>豁免 Saving Throws</h2><p>强韧-受训</p><p>反射-受训</p><p>意志-专家</p><h2>技能 Skills</h2><p>自然-受训</p><p>在由你的德鲁伊教派所决定的一项技能上受训</p><p>在数量等于2+你智力调整值的额外技能上受训</p><h2>攻击 Attacks</h2><p>简易武器-受训</p><p>无武装攻击-受训</p><h2>防御 Defenses</h2><p>轻甲-受训</p><p>中甲-受训</p><p>无甲防御-受训</p><h2>法术 Spells</h2><p>法术攻击调整-受训</p><p>法术DC-受训</p><h2>职业DC</h2><p>德鲁伊职业DC受训</p><h1>职业特性 Class Features</h1><p>作为一名德鲁伊,你会获得如下能力。高等级时才会获得的能力会在这些特性的名字旁边列出你获得它们的等级。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,初始熟练,德鲁伊施法,禁忌,德鲁伊教派,盾牌格挡,自然低语,荒野之歌</td></tr><tr><td>2</td><td>德鲁伊专长,技能专长</td></tr><tr><td>3</td><td>2环法术,强韧专家,通用专长,察觉专家,技能提升</td></tr><tr><td>4</td><td>德鲁伊专长,技能专长</td></tr><tr><td>5</td><td>3环法术,属性提升,族裔专长,反射专家,技能提升</td></tr><tr><td>6</td><td>德鲁伊专长,技能专长</td></tr><tr><td>7</td><td>4环法术,专家施法者,通用专长,技能提升</td></tr><tr><td>8</td><td>德鲁伊专长,技能专长</td></tr><tr><td>9</td><td>5环法术,族裔专长,强韧专家,技能提升</td></tr><tr><td>10</td><td>属性提升,德鲁伊专长,技能专长</td></tr><tr><td>11</td><td>6环法术,通用专长,技能提升,武器专家,荒野毅力</td></tr><tr><td>12</td><td>德鲁伊专长,技能专长</td></tr><tr><td>13</td><td>7环法术,族裔专长,中甲专家,技能提升,武器专精</td></tr><tr><td>14</td><td>德鲁伊专长,技能专长</td></tr><tr><td>15</td><td>8环法术,属性提升,通用专长,大师施法者,技能提升</td></tr><tr><td>16</td><td>德鲁伊专长,技能专长</td></tr><tr><td>17</td><td>9环法术,族裔专长,技能提升</td></tr><tr><td>18</td><td>德鲁伊专长,技能专长</td></tr><tr><td>19</td><td>通用专长,传奇施法者,原能导师,技能提升</td></tr><tr><td>20</td><td>属性提升,德鲁伊专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>你除了在1级时从职业处获得的能力之外,还会获得来自所选族裔与背景的好处。</p><h2>属性提升 Attribute Boosts</h2><p>你除了在1级时从职业处获得的能力之外,你还能获得4项不同的自选属性提升。</p><p>在5级和之后的每5级,你都能得到4项免费的属性提升,分配至不同的属性调整值上。如果某项属性调整至已经达到+4或以上,必须花费2次提升才能增加;如果某个属性获得部分提升,你必须在之后的等级再次提升该属性以使其增加1点。</p><h2>德鲁伊施法 Druid Spellcasting</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.b8pnRxGuNzG0buuh inline hr=false]</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>戏法</th><th>1环</th><th>2环</th><th>3环</th><th>4环</th><th>5环</th><th>6环</th><th>7环</th><th>8环</th><th>9环</th><th>10环</th></tr></thead><tbody><tr><td>1</td><td>5</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>2</td><td>5</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>3</td><td>5</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>4</td><td>5</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>5</td><td>5</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>6</td><td>5</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>7</td><td>5</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>8</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>9</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>10</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>11</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>12</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>13</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td></tr><tr><td>14</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td><td>-</td></tr><tr><td>15</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td><td>-</td></tr><tr><td>16</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td><td>-</td></tr><tr><td>17</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>-</td></tr><tr><td>18</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>-</td></tr><tr><td>19</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1*</td></tr><tr><td>20</td><td>5</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1*</td></tr><tr><td style="color:white;width:120px;background-color:#522e2c;text-align:center;height:25px" colspan="12">* 原能导师职业能力所赋予你的10环法术位的运作方式与其它法术位稍有不同。</td></tr></tbody></table><h2>初始熟练 Initial Proficiencies</h2><p>1级时,你获得一定数量的初始熟练,以此体现你所受的基础训练。这些熟练已经在本职业的开头处列出。</p><h2>禁忌 Anathema</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.nfBn8QB6HVdzpTFV inline hr=false]</p><h2>德鲁伊教派 Druidic Order</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.8STJEFVJISujgpMR inline hr=false]</p><h2>盾牌格挡 Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline hr=false]</p><h2>自然低语 Voice of Nature</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.d5BFFHXFJYKs5LXr inline hr=false]</p><h2>荒野之歌 Wild Song</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.RiAGlnnp4S21BAG3 inline hr=false]</p><h2>德鲁伊专长 Druid Feats <span style="float:right">2级</span></h2><p>在2级以及之后的每个偶数等级,你获得一个德鲁伊职业专长。</p><h2>技能专长 Skill Feats <span style="float:right">2级</span></h2><p>在2级以及之后的每2级,你获得一个技能专长。技能专长在第四章中给出,且拥有技能特征。你必须在相应技能上具有受训或以上的熟练度才可以选择该技能专长。</p><h2>察觉专家 Perception Expertise <span style="float:right">3级</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.JCqACxgrm5ixX0Jy inline hr=false]</p><h2>通用专长 General Feats <span style="float:right">3级</span></h2><p>在3级以及之后每4级,你获得一个通用专长。</p><h2>强韧专家 Fortitude Expertise <span style="float:right">3级</span></h2><p>
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<p><em>As the war god died, his power rained through the many planes of creation, sparking conflict and instilling divine energy in those previously without it. Whether you were directly touched by this power, claimed it from an ancient being or artifact, or whether it awoke something long dormant in your lineage, a spark of the divine now blazes within your soul, granting you abilities, sacred weapons, and divine signifiers that reach into the realm previously reserved for gods and legends. How you wield these tools and grow your power is for you to decide—you may become a hero or you may turn to selfish ends, but one thing is certain: you intend to carve your epithet in history, immortalized in the memory of gods and mortals alike.</em></p><p><strong>Key Attribute: STRENGTH or DEXTERITY</strong></p><p>At 1st level, your class gives you an attribute boost to Wisdom.</p><p><strong>Hit Points: 10 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Exemplar</h1><h2>During Combat Encounters...</h2><p>You fight on the vanguard, scattering lesser foes to the winds. You concentrate your divine energy into the right weapon or tool for the moment. When an arrow strikes your skin, it stings no more than a flea; when your spear strikes forward, it can pierce gods.</p><h2>During Social Encounters...</h2><p>You naturally cut a larger-than-life figure. You may use your personal magnetism to inspire others, or you might be a lone and brooding figure who seldom speaks. Either way, your actions and words hang in the air with weight.</p><h2>While Exploring...</h2><p>You feel for the flow of fate, knowing that your path will bring you to your next quest. You may take special interest in certain aspects of nature, society, or the cosmos as your divine spark begins to find itself drawn to certain powers.</p><h2>In Downtime...</h2><p>Inactivity rarely suits an exemplar, so you seek out additional deeds or quests to spread your name. You might search for creatures to slay, compete in athletic contests, or quest for lost artifacts.</p><h2>You Might...</h2><ul><li>Chase glory across the land, beyond the sea, and over the horizon.</li><li>Take other heroes under your wing, that your legend may live on through them.</li><li>Feel the weight of immense expectations and obligation.</li></ul><h2>Others Probably...</h2><ul><li>Look to you in times of crisis, thinking you can handle any challenge.</li><li>Think of you as larger than life, more of the figure of a story than a living adventurer.</li><li>Mistake your heroism and capability for pride and aloofness.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way</p><h2>Rarity</h2><p>Rare</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Expert in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Religion</p><p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in light armor</p><p>Trained in medium armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in exemplar class DC</p><h1>Class Features</h1><p>You gain these abilities as an exemplar. Abilities gained at higher levels list the level at which you gain them next to the features' names.</p><table class="pf2e remaster"><thead><tr><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, divine spark and ikons, exemplar feat, humble strikes, Shield Block</td></tr><tr><td>2</td><td>Exemplar feat, skill feat</td></tr><tr><td>3</td><td>General feat, root epithet, skill increase</td></tr><tr><td>4</td><td>Exemplar feat, skill feat</td></tr><tr><td>5</td><td>Attribute boosts, ancestry feat, skill increase, weapon expertise</td></tr><tr><td>6</td><td>Exemplar feat, skill feat</td></tr><tr><td>7</td><td>Dominion epithet, general feat, skill increase, spirit striking, unassailable soul</td></tr><tr><td>8</td><td>Exemplar feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, divine premonition, godly expertise, perception expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, exemplar feat, skill feat</td></tr><tr><td>11</td><td>General feat, skill increase</td></tr><tr><td>12</td><td>Exemplar feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, burnished armor expertise, divine weapon mastery, greater unassailable soul, skill increase</td></tr><tr><td>14</td><td>Exemplar feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, general feat, greater spirit striking, mortality reforged, sovereignty epithet, skill increase</td></tr><tr><td>16</td><td>Exemplar feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, deific mastery, perception mastery, skill increase</td></tr><tr><td>18</td><td>Exemplar feat, skill feat</td></tr><tr><td>19</td><td>Burnished armor mastery, general feat, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, exemplar feat, skill feat</td></tr></tbody></table><h2>Ancestry and Background</h2><p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p><h2>Attribute Boosts</h2><p>In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.</p><p>At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.</p><h2>Initial Proficiencies</h2><p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p><h2>Divine Spark and Ikons</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.GtxSH6TudkQoKToW inline hr=false]</p><h2>Exemplar Feats</h2><p>At 1st level and every even-numbered level thereafter, you gain an exemplar class feat.</p><h2>Humble Strikes</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.tmTlnyVxo6zPqJvh inline hr=false]</p><h2>Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline hr=false]</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Root Epithet <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Mlane2mQ7gCFQrfw inline hr=false]</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Ancestry Feats <span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Weapon Expertise <span style="float:right">Level 5</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.WeaponExpertise.exemplar.Description]</p><h2>Dominion Epithet <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.yQY2griL1Sykw25V inline hr=false]</p><h2>Spirit Striking <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.spells-srd.Item.IqBfoUaWDennHYoZ inline hr=false]</p><h2>Unassailable Soul <span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ScUPQN2FDfr9shQj inline hr=false]</p><h2>Divine Premonition <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.e2MJdkZQorNwhbGn inline hr=false]</p><h2>Godly Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VDz0zSZOmdzRxy65 inline hr=false]</p><h2>Perception Expertise <span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.JCqACxgrm5ixX0Jy inline hr=false]</p><h2>Divine Weapon Mastery <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.nFZW9LZ6lV39dhBf inline hr=false]</p><h2>Greater Unassailable Soul <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Zb8SS1tbpbtEwqNh inline hr=false]</p><h2>Burnished Armor Expertise <span style="float:right">Level 13</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Csggpxb5Mp4lPUwh inline hr=false]</p><h2>Greater Spirit Striking <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.AVI5SJET99zRqfpZ inline hr=false]</p><h2>Mortality Reforged <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.A8rAsfXHpO8lWe2r inline hr=false]</p><h2>Sovereignty Epithet <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.8AdMvVrcx40iaMwT inline hr=false]</p><h2>Deific Mastery <span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.2CtYJJjesShbkyOv inline hr=false]</p><h2>Perception Mastery <span style="float:right">Level 17</span></h2><p>@Localize[PF2E.SpecificRule.ClassFeatures.PerceptionMastery.exemplar.Description]</p><h2>Burnished Armor Mastery <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.2x6Nlt4vGhkNtwOj inline hr=false]</p>
<p><em>战神陨落,其神力遍洒诸位面,点燃纷争之火,使神性能量倾注到凡人之间。无论这份神力是你直接领受自战神,是从某个古老存在或神器中获取,还是长久沉睡于你的血脉中而一朝觉醒,神性的一点火花如今正于你灵魂中燃烧,授予你达至传奇与众神之境的神力、神兵与神性表征。你如何运用这些工具壮大神力将由你决定,但无论是成为英雄,或是以此威权为己谋利,你的名字都必深刻在历史当中,为凡人与诸神永远铭记。</em></p><p><strong>关键属性:力量或敏捷</strong></p><p>在1级时,由你选择,你的职业在力量或敏捷上给与你属性提升。</p><p><strong>生命值:10+你的体质调整值</strong></p><p>你在1级和之后每次升级时,最大生命值都提升该数值。</p><h1>扮演神源者 Roleplaying the Exemplar</h1><h2>在战斗遭遇中……</h2><p>你陷阵先锋,令弱敌四散奔逃。你应时而动,将神力灌于最恰当的武器宝具当中。箭矢及身,不过蚊蚋叮咬,长枪所向,足可贯穿神灵。</p><h2>在社交遭遇中……</h2><p>你天生禀赋非常。或是以你的超凡魅力振奋他人,或是孑然离群,罕发一语。无论怎样,你的一言一行俱有千钧之重。</p><h2>在探索中……</h2><p>你觉察命运之流,深知你的前路将引向下一道考验。当你的神性火花逐渐为某种力量牵引,你也许对自然、社会或宇宙中的某个特定方面产生特别兴趣。</p><h2>在休整期中……</h2><p>怠惰罕与神源者相称,因而你会追寻新的任务与事迹创出你的声名。你也许在搜寻能猎杀的生物,参与体育竞赛或是寻找失落的神器。</p><h2>你也许……</h2><ul><li>越过陆地,大洋,到地平线的彼端去追寻荣光。</li><li>养护其他英雄,你的传奇将在他们当中延续。</li><li>深感期待与责任之重。</li></ul><h2>其他人可能……</h2><ul><li>在危机中寄望于你,相信你能克服任何挑战。</li><li>认为你非同常人,比起寻常冒险者更像是史诗中的人物。</li><li>将你的英雄气概和伟力误认为骄傲与清高。</li></ul><h1>初始熟练 Initial Proficiencies</h1><p>1级时,你获得一定数量的初始熟练来代表你所受的基本训练。未列出的都未受训,除非你通过其他方式获得熟练等级提升。</p><h2>稀有度 Rarity</h2><p>稀有</p><h2>察觉 Perception</h2><p>察觉受训</p><h2>豁免 Saving Throws</h2><p>强韧专家</p><p>反射受训</p><p>意志专家</p><h2>技能 Skills</h2><p>宗教受训</p><p>3+你智力调整值的额外技能受训</p><h2>攻击 Attacks</h2><p>简易武器受训</p><p>军用武器受训</p><p>无武装攻击受训</p><h2>防御 Defenses</h2><p>轻甲受训</p><p>中甲受训</p><p>无甲防御受训</p><h2>职业DC Class DC</h2><p>神源者职业DC受训</p><h1>职业特性 Class Features</h1><p>作为神源者,你获得以下能力。在更高等级获得的能力,会将其获得的等级列在特性的名字旁边。</p><table class="pf2e remaster"><thead><tr><th>你的等级</th><th>职业特性</th></tr></thead><tbody><tr><td>1</td><td>族裔和背景,属性提升,初始熟练,神性火花与神迹,神源者专长,谦卑技击,盾牌格挡</td></tr><tr><td>2</td><td>神源者专长,技能专长</td></tr><tr><td>3</td><td>通用专长,技能提升,原初尊名</td></tr><tr><td>4</td><td>神源者专长,技能专长</td></tr><tr><td>5</td><td>属性提升,族裔专长,技能提升,武器专家</td></tr><tr><td>6</td><td>神源者专长,技能专长</td></tr><tr><td>7</td><td>统领尊名,通用专长,技能提升,神魂打击,坚魂</td></tr><tr><td>8</td><td>神源者专长,技能专长</td></tr><tr><td>9</td><td>族裔专长,神性预感,神技专精,察觉专家,技能提升</td></tr><tr><td>10</td><td>属性提升,神源者专长,技能专长</td></tr><tr><td>11</td><td>通用专长,技能提升</td></tr><tr><td>12</td><td>神源者专长,技能专长</td></tr><tr><td>13</td><td>族裔专长,神性武器大师,高等坚魂,神耀护甲专家,技能提升</td></tr><tr><td>14</td><td>神源者专长,技能专长</td></tr><tr><td>15</td><td>属性提升,通用专长,高等神魂打击,凡躯再造,至高尊名,技能提升</td></tr><tr><td>16</td><td>神源者专长,技能专长</td></tr><tr><td>17</td><td>族裔专长,神性大师,技能提升,察觉大师</td></tr><tr><td>18</td><td>神源者专长,技能专长</td></tr><tr><td>19</td><td>通用专长,神耀护甲大师,技能提升</td></tr><tr><td>20</td><td>属性提升,神源者专长,技能专长</td></tr></tbody></table><h2>族裔与背景 Ancestry and Background</h2><p>你除了在1级时从职业处获得的能力之外,还会获得来自所选族裔与背景的好处。</p><h2>属性提升 Attribute Boosts</h2><p>你除了在1级时从职业处获得的能力之外,你还能获得4项自由属性提升。</p><p>在5级和之后的每5级,你都能得到4项自由属性提升,分配至不同的属性调整值上。如果某项属性调整至已经达到+4或以上,必须花费2次提升才能增加;如果某个属性获得部分提升,你必须在之后的等级再次提升该属性以使其增加1点。</p><h2>初始熟练 Initial Proficiencies</h2><p>1级时,你获得一定数量的熟练等级,以此体现你的基础训练。这些熟练已经在本职业的开头处列出。</p><h2>神性火花和神迹 Divine Spark and Ikons</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.GtxSH6TudkQoKToW inline hr=false]</p><h2>神源者专长 Exemplar Feats</h2><p>在1级以及之后每个偶数等级,你获得一个神源者职业专长。</p><h2>谦卑技击 Humble Strikes</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.tmTlnyVxo6zPqJvh inline hr=false]</p><h2>盾牌格挡 Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline hr=false]</p><h2>技能专长 Skill Feats <span style="float:right">等级 2</span></h2><p>在2级以及之后每2级,你获得一个技能专长。你必须在对应的技能上达到受训或更高的熟练等级才能选择技能专长。</p><h2>通用专长 General Feats <span style="float:right">等级 3</span></h2><p>在3级以及之后每4级,你获得一个通用专长。</p><h2>原初尊名 Root Epithet <span style="float:right">等级 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Mlane2mQ7gCFQrfw inline hr=false]</p><h2>技能提升 Skill Increases <span style="float:right">等级 3</span></h2><p>在3级以及之后每2级,你获得一个技能提升。你能够使用这个提升去将一个你未受训的技能的熟练等级提升至受训,或者将一个已经受训的技能的熟练等级提升至专家。</p><p>从7级起,你能够使用技能提升去将一个你已经成为专家的技能的熟练等级提升至大师,而从15级起,你能够使用技能提升去将一个你已经成为大师的技能的熟练等级提升至传奇。</p><h2>族裔专长 Ancestry Feats <span style="float:right">等级 5</span></h2><p>在你起始获得的族裔专长外,你还会在5级和之后每4级获得一个族裔专长。</p><h2>武器专家 Weapon Expertise <span style="float:right">等级 5</span></h2><p>
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