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<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br>She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li> <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM."> <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons.">
<article class="swade-core">
<h2>助力点</h2> <p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p> <h3>玩家角色的助力点</h3> <p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p> <p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p> <p>获取助力点的方式一共有两种:</p> <ul class="red-bullet-list"> <li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘})或是英雄般的壮举伟迹进行奖励。<br />对于能讲出自己角色的优秀故事,逗得全员哄堂大笑或是创造了感人时刻的玩家也可以予以助力点奖励。</li> <li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li> </ul> <h3>GM的助力点</h3> <p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{非不羁角色})。</p> <p>每个GM的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}在游戏内出场时有2 点助力点(再加上任何诸如@Compendium[swade-core-rules.swade-edges.幸运]{幸运}这种@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}提供的)。他们可以随GM所愿使用自己的助力点以及共用池里的助力点,但不能在没有专长或能力支持的情况下把助力点共享出去。</p> <p>玩家能在行事精明、扮演优秀、场景内受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}影响时可以获得助力点。GM不能因为扮演敌方奖励“自己”助力点,但其角色在战斗内抽到鬼牌时能因此得益。</p> <ul class="red-bullet-list"> <li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}增加1点助力点。</li> </ul> <h3>使用助力点</h3> <p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p> <p>下面是角色使用助力点的方法。</p> <ul class="red-bullet-list"> <li><strong>重投特性:</strong>助力点可以让<em>任意</em>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}进行重投,使用多少点就重投多少次,最棒的是还能保留其中<em>最好</em>的总值。唯一的例外是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败},这会立刻终止尝试并只能予以接受。这就是玩弄命运的代价!</li> <li><strong>摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇}:</strong>这是一个随时可用的瞬间效果,倘若愿意甚至可以用来打断其他人的行动。</li> <li><strong>化解投骰:</strong>助力点也可用来避免@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{损伤}或是摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇},详见<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03soakrolls00000]{化解投骰}</strong>。</li> <li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actioncardsi00]{行动卡}。这需要在所有卡都分发完成且诸如@Compendium[swade-core-rules.swade-edges.迅捷]{迅捷}、@Compendium[swade-core-rules.swade-edges.沉稳冷静]{沉稳冷静}、@Compendium[swade-core-rules.swade-hindrances.犹豫不决]{犹豫不决}之类的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}都结算完成后才能进行。<em>之后</em>玩家或GM 可以任意使用助力点来抽取行动卡,并选择保留其中一张。如迅捷、沉稳冷静之类的专长<em>无法</em>应用于这些用助力点抽出的额外卡牌。在所有人(包括GM)都结束后,行动轮开始,不能再进行抽卡。</li> <li><strong>重投伤害:</strong>可以使用1点助力点重投@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害},这包括在攻击投骰的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{优良}中获得的额外骰子。</li> <li><strong>重获奇术点:</strong>具备@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法背景}的角色可以使用1点助力点重获5点@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}。</li> <li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>奖励助力点</h2> <p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}时给他们奖励;当有人做出了聪明,英勇或是富有创意的行为时,给与助力点作为认可。</p> <p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p> <p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p> <p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}而获得奖励。在游戏中后期,助力点通常消耗得比获取要快。这是一个很奇妙的节奏,其给了角色们在早期和中期干大事的机会,然后在最后的决战中迫使他们合理地规划资源。</p> <p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article> |
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<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." |
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<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br />She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li> <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." />
<article class="swade-core">
<h2>助力点</h2> <p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p> <h3>玩家角色的助力点</h3> <p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p> <p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p> <p>获取助力点的方式一共有两种:</p> <ul class="red-bullet-list"> <li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘})或是英雄般的壮举伟迹进行奖励。<br />对于能讲出自己角色的优秀故事,逗得全员哄堂大笑或是创造了感人时刻的玩家也可以予以助力点奖励。</li> <li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li> </ul> <h3>GM的助力点</h3> <p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{非不羁角色})。</p> <p>每个GM的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}在游戏内出场时有2 点助力点(再加上任何诸如@Compendium[swade-core-rules.swade-edges.幸运]{幸运}这种@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}提供的)。他们可以随GM所愿使用自己的助力点以及共用池里的助力点,但不能在没有专长或能力支持的情况下把助力点共享出去。</p> <p>玩家能在行事精明、扮演优秀、场景内受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}影响时可以获得助力点。GM不能因为扮演敌方奖励“自己”助力点,但其角色在战斗内抽到鬼牌时能因此得益。</p> <ul class="red-bullet-list"> <li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}增加1点助力点。</li> </ul> <h3>使用助力点</h3> <p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p> <p>下面是角色使用助力点的方法。</p> <ul class="red-bullet-list"> <li><strong>重投特性:</strong>助力点可以让<em>任意</em>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}进行重投,使用多少点就重投多少次,最棒的是还能保留其中<em>最好</em>的总值。唯一的例外是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败},这会立刻终止尝试并只能予以接受。这就是玩弄命运的代价!</li> <li><strong>摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇}:</strong>这是一个随时可用的瞬间效果,倘若愿意甚至可以用来打断其他人的行动 <li><strong>化解投骰:</strong>助力点也可用来避免@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{损伤}或是摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇},详见<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03soakrolls00000]{化解投骰}</strong>。</li> <li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actioncardsi00]{行动卡}。这需要在所有卡都分发完成且诸如@Compendium[swade-core-rules.swade-edges.迅捷]{迅捷}、@Compendium[swade-core-rules.swade-edges.沉稳冷静]{沉稳冷静}、@Compendium[swade-core-rules.swade-hindrances.犹豫不决]{犹豫不决}之类的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}都结算完成后才能进行。<em>之后</em>玩家或GM 可以任意使用助力点来抽取行动卡,并选择保留其中一张。如迅捷、沉稳冷静之类的专长<em>无法</em>应用于这些用助力点抽出的额外卡牌。在所有人(包括GM)都结束后,行动轮开始,不能再进行抽卡。</li> <li><strong>重投伤害:</strong>可以使用1点助力点重投@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害},这包括在攻击投骰的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{优良}中获得的额外骰子。</li> <li><strong>重获奇术点:</strong>具备@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法背景}的角色可以使用1点助力点重获5点@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}。</li> <li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>奖励助力点</h2> <p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}时给他们奖励;当有人做出了聪明,英勇或是富有创意的行为时,给与助力点作为认可。</p> <p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p> <p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p> <p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}而获得奖励。在游戏中后期,助力点通常消耗得比获取要快。这是一个很奇妙的节奏,其给了角色们在早期和中期干大事的机会,然后在最后的决战中迫使他们合理地规划资源。</p> <p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article> |
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<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br />She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li> <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." />
<article class="swade-core">
<h2>助力点</h2> <p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p> <h3>玩家角色的助力点</h3> <p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p> <p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p> <p>获取助力点的方式一共有两种:</p> <ul class="red-bullet-list"> <li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@UUID[Compendium <li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li> </ul> <h3>GM的助力点</h3> <p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@UUID[Compendium <p>每个GM的@UUID[Compendium <p>玩家能在行事精明、扮演优秀、场景内受到@UUID[Compendium <ul class="red-bullet-list"> <li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@UUID[Compendium </ul> <h3>使用助力点</h3> <p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p> <p>下面是角色使用助力点的方法。</p> <ul class="red-bullet-list"> <li><strong>重投特性:</strong>助力点可以让<em>任意</em>@UUID[Compendium <li><strong>摆脱@UUID[Compendium <li><strong>化解投骰:</strong>助力点也可用来避免@UUID[Compendium <li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@UUID[Compendium <li><strong>重投伤害:</strong>可以使用1点助力点重投@UUID[Compendium <li><strong>重获奇术点:</strong>具备@UUID[Compendium <li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>奖励助力点</h2> <p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@UUID[Compendium <p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p> <p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p> <p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@UUID[Compendium <p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article> |
bnp800
Translation uploaded |
<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br />She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li> <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." />
<article class="swade-core">
<h2>助力点</h2> <p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p> <h3>玩家角色的助力点</h3> <p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p> <p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p> <p>获取助力点的方式一共有两种:</p> <ul class="red-bullet-list"> <li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@Compendium[swade-core-rules.swade-rules.负赘]{负赘})或是英雄般的壮举伟迹进行奖励。<br />对于能讲出自己角色的优秀故事,逗得全员哄堂大笑或是创造了感人时刻的玩家也可以予以助力点奖励。</li> <li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li> </ul> <h3>GM的助力点</h3> <p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@Compendium[swade-core-rules.swade-rules.不羁角色与龙套们]{非不羁角色})。</p> <p>每个GM的@Compendium[swade-core-rules.swade-rules.不羁角色与龙套们]{不羁角色}在游戏内出场时有2 点助力点(再加上任何诸如@Compendium[swade-core-rules.swade-edges.幸运]{幸运}这种@Compendium[swade-core-rules.swade-rules.专长]{专长}提供的)。他们可以随GM所愿使用自己的助力点以及共用池里的助力点,但不能在没有专长或能力支持的情况下把助力点共享出去。</p> <p>玩家能在行事精明、扮演优秀、场景内受到@Compendium[swade-core-rules.swade-rules.负赘]{负赘}影响时可以获得助力点。GM不能因为扮演敌方奖励“自己”助力点,但其角色在战斗内抽到鬼牌时能因此得益。</p> <ul class="red-bullet-list"> <li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@Compendium[swade-core-rules.swade-rules.不羁角色与龙套们]{不羁角色}增加1点助力点。</li> </ul> <h3>使用助力点</h3> <p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p> <p>下面是角色使用助力点的方法。</p> <ul class="red-bullet-list"> <li><strong>重投特性:</strong>助力点可以让<em>任意</em>@Compendium[swade-core-rules.swade-rules.特性]{特性}进行重投,使用多少点就重投多少次,最棒的是还能保留其中<em>最好</em>的总值。唯一的例外是@Compendium[swade-core-rules.swade-rules.特性投骰]{大失败},这会立刻终止尝试并只能予以接受。这就是玩弄命运的代价!</li> <li><strong>摆脱@Compendium[swade-core-rules.swade-rules.伤害效果]{动摇}:</strong>这是一个随时可用的瞬间效果,倘若愿意甚至可以用来打断其他人的动作。</li> <li><strong>化解投骰:</strong>助力点也可用来避免@Compendium[swade-core-rules.swade-rules.伤害效果]{损伤}或是摆脱@Compendium[swade-core-rules.swade-rules.伤害效果]{动摇},详见<strong>@Compendium[swade-core-rules.swade-rules.化解投骰]{化解投骰}</strong>。</li> <li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@Compendium[swade-core-rules.swade-rules.行动卡 (先攻)]{行动卡}。这需要在所有卡都分发完成且诸如@Compendium[swade-core-rules.swade-edges.迅捷]{迅捷}、@Compendium[swade-core-rules.swade-edges.沉稳冷静]{沉稳冷静}、@Compendium[swade-core-rules.swade-hindrances.犹豫不决]{犹豫不决}之类的@Compendium[swade-core-rules.swade-rules.专长]{专长}或@Compendium[swade-core-rules.swade-rules.负赘]{负赘}都结算完成后才能进行。<em>之后</em>玩家或GM 可以任意使用助力点来抽取行动卡,并选择保留其中一张。如迅捷、沉稳冷静之类的专长<em>无法</em>应用于这些用助力点抽出的额外卡牌。在所有人(包括GM)都结束后,行动轮开始,不能再进行抽卡。</li> <li><strong>重投伤害:</strong>可以使用1点助力点重投@Compendium[swade-core-rules.swade-rules.伤害]{伤害},这包括在攻击投骰的@Compendium[swade-core-rules.swade-rules.特性投骰]{优良}中获得的额外骰子。</li> <li><strong>重获奇术点:</strong>具备@Compendium[swade-core-rules.swade-rules.奥法背景]{奥法背景}的角色可以使用1点助力点重获5点@Compendium[swade-core-rules.swade-rules.奥法背景]{奇术点}。</li> <li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>奖励助力点</h2> <p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@Compendium[swade-core-rules.swade-rules.负赘]{负赘}时给他们奖励;当有人做出了聪明,英勇或是富有创意的行为时,给与助力点作为认可。</p> <p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p> <p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p> <p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@Compendium[swade-core-rules.swade-rules.负赘]{负赘}而获得奖励。在游戏中后期,助力点通常消耗得比获取要快。这是一个很奇妙的节奏,其给了角色们在早期和中期干大事的机会,然后在最后的决战中迫使他们合理地规划资源。</p> <p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article> |
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<h2>Bennies</h2>
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p> <h3>Player Character Bennies</h3> <p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p> <p>Bennies are discarded at the end of each session—use them or lose them!</p> <p>Bennies are awarded in two ways:</p> <ul class="red-bullet-list"> <li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br />She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li> <li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li> </ul> <h3>Game Master Bennies</h3> <p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p> <p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p> <p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p> <ul class="red-bullet-list"> <li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li> </ul> <h3>Using Bennies</h3> <p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p> <p>Here are the ways characters can use their Bennies.</p> <ul class="red-bullet-list"> <li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li> <li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li> <li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li> <li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li> <li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li> <li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li> <li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>Awarding Bennies</h2> <p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p> <p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p> <p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p> <p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p> <p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." />
<article class="swade-core">
<h2>助力点</h2> <p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p> <h3>玩家角色的助力点</h3> <p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p> <p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p> <p>获取助力点的方式一共有两种:</p> <ul class="red-bullet-list"> <li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@Compendium[swade-core-rules.swade-rules.负赘]{负赘})或是英雄般的壮举伟迹进行奖励。<br />对于能讲出自己角色的优秀故事,逗得全员哄堂大笑或是创造了感人时刻的玩家也可以予以助力点奖励。</li> <li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li> </ul> <h3>GM的助力点</h3> <p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@Compendium[swade-core-rules.swade-rules.不羁角色与龙套们]{非不羁角色})。</p> <p>每个GM的@Compendium[swade-core-rules.swade-rules.不羁角色与龙套们]{不羁角色}在游戏内出场时有2 点助力点(再加上任何诸如@Compendium[swade-core-rules.swade-edges.幸运]{幸运}这种@Compendium[swade-core-rules.swade-rules.专长]{专长}提供的)。他们可以随GM所愿使用自己的助力点以及共用池里的助力点,但不能在没有专长或能力支持的情况下把助力点共享出去。</p> <p>玩家能在行事精明、扮演优秀、场景内受到@Compendium[swade-core-rules.swade-rules.负赘]{负赘}影响时可以获得助力点。GM不能因为扮演敌方奖励“自己”助力点,但其角色在战斗内抽到鬼牌时能因此得益。</p> <ul class="red-bullet-list"> <li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@Compendium[swade-core-rules.swade-rules.不羁角色与龙套们]{不羁角色}增加1点助力点。</li> </ul> <h3>使用助力点</h3> <p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p> <p>下面是角色使用助力点的方法。</p> <ul class="red-bullet-list"> <li><strong>重投特性:</strong>助力点可以让<em>任意</em>@Compendium[swade-core-rules.swade-rules.特性]{特性}进行重投,使用多少点就重投多少次,最棒的是还能保留其中<em>最好</em>的总值。唯一的例外是@Compendium[swade-core-rules.swade-rules.特性投骰]{大失败},这会立刻终止尝试并只能予以接受。这就是玩弄命运的代价!</li> <li><strong>摆脱@Compendium[swade-core-rules.swade-rules.伤害效果]{动摇}:</strong>这是一个随时可用的瞬间效果,倘若愿意甚至可以用来打断其他人的动作。</li> <li><strong>化解投骰:</strong>助力点也可用来避免@Compendium[swade-core-rules.swade-rules.伤害效果]{损伤}或是摆脱@Compendium[swade-core-rules.swade-rules.伤害效果]{动摇},详见<strong>@Compendium[swade-core-rules.swade-rules.化解投骰]{化解投骰}</strong>。</li> <li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@Compendium[swade-core-rules.swade-rules.行动卡 (先攻)]{行动卡}。这需要在所有卡都分发完成且诸如@Compendium[swade-core-rules.swade-edges.迅捷]{迅捷}、@Compendium[swade-core-rules.swade-edges.沉稳冷静]{沉稳冷静}、@Compendium[swade-core-rules.swade-hindrances.犹豫不决]{犹豫不决}之类的@Compendium[swade-core-rules.swade-rules.专长]{专长}或@Compendium[swade-core-rules.swade-rules.负赘]{负赘}都结算完成后才能进行。<em>之后</em>玩家或GM 可以任意使用助力点来抽取行动卡,并选择保留其中一张。如迅捷、沉稳冷静之类的专长<em>无法</em>应用于这些用助力点抽出的额外卡牌。在所有人(包括GM)都结束后,行动轮开始,不能再进行抽卡。</li> <li><strong>重投伤害:</strong>可以使用1点助力点重投@Compendium[swade-core-rules.swade-rules.伤害]{伤害},这包括在攻击投骰的@Compendium[swade-core-rules.swade-rules.特性投骰]{优良}中获得的额外骰子。</li> <li><strong>重获奇术点:</strong>具备@Compendium[swade-core-rules.swade-rules.奥法背景]{奥法背景}的角色可以使用1点助力点重获5点@Compendium[swade-core-rules.swade-rules.奥法背景]{奇术点}。</li> <li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li> </ul> <img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." /> <aside class="awarding-bennies-aside"> <h2>奖励助力点</h2> <p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@Compendium[swade-core-rules.swade-rules.负赘]{负赘}时给他们奖励;当有人做出了聪明,英勇或是富有创意的行为时,给与助力点作为认可。</p> <p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p> <p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p> <p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@Compendium[swade-core-rules.swade-rules.负赘]{负赘}而获得奖励。在游戏中后期,助力点通常消耗得比获取要快。这是一个很奇妙的节奏,其给了角色们在早期和中期干大事的机会,然后在最后的决战中迫使他们合理地规划资源。</p> <p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p> </aside> <img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article> |
<p>Every now and then, dice rolls may not work in your favor. That’s why <cite> <cite>Savage Worlds</cite></cite> gives players a little control over their hero’s fate.</p>
<h3>Player Character Bennies</h3>
<p>Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.</p>
<p>Bennies are discarded at the end of each session—use them or lose them!</p>
<p>Bennies are awarded in two ways:</p>
<ul class="red-bullet-list">
<li><strong>AWARDS: </strong>The Game Master should occasionally reward players for clever actions, roleplaying their character (especially any @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}), or a great feat of heroism.<br>She can also award players a Benny for telling a great story in character, delivering a fantastic line that makes everyone laugh, or creating an emotional moment.</li>
<li><strong>JOKER'S WILD: </strong>When a player character draws a Joker during combat, <em>all</em> player characters receive a Benny!</li>
</ul>
<h3>Game Master Bennies</h3>
<p>Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards}!) throughout the course of the game.</p>
<p>Each of the GM’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Cards} has two Bennies (plus any from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.</p>
<p>Heroes get Bennies when they do something clever, roleplay, or are affected by their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:</p>
<ul class="red-bullet-list">
<li><strong>JOKER'S WILD: </strong>Anytime the villains draw a Joker, put one Benny in their general pool and give another to each enemy @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03wildcardsand00]{Wild Card}.</li>
</ul>
<h3>Using Bennies</h3>
<p>Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.</p>
<p>Here are the ways characters can use their Bennies.</p>
<ul class="red-bullet-list">
<li><strong>REROLL A TRAIT: </strong>Bennies grant a hero a reroll on <em>any</em> @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}, and best of all, you get to keep the <em>best</em> total from all your rolls. The only exception is a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}, which ends the attempt and must be accepted. Such is the price of tempting fate!</li>
<li><strong>RECOVER FROM @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{SHAKEN}: </strong>This is instant and may be done at any time, even interrupting another’s actions if desired.</li>
<li><strong>SOAK ROLLS: </strong>Bennies can also be used to prevent @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} or recover from being @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken}. See <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03soakrolls00000]{Soak Rolls}</strong> for more information.</li>
<li><strong>DRAW A NEW ACTION CARD: </strong>When the game is in rounds, a character can spend a Benny to get a new @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actioncardsi00]{Action Card}. This occurs after all cards are dealt and @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} like Quick, @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed}, or Hesitant are resolved. <em>Then</em> players or the GM may spend Bennies for an additional card as many times as they like and take their choice of all their draws. @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} like @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} <em>do not</em> apply to these additional cards drawn with Bennies. This continues until everyone (including the GM) passes. Then the round begins and no further cards may be drawn.</li>
<li><strong>REROLL DAMAGE: </strong>You may spend a Benny to reroll @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{damage}. Include any additional dice you may have gained for a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} on the attack roll.</li>
<li><strong>REGAIN POWER POINTS: </strong>A character with an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} can spend a Benny to regain 5 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Power Points}.</li>
<li><strong>INFLUENCE THE STORY: </strong>This one is entirely up to the Game Master, who may allow your character to spend a Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.</li>
</ul>
<img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM.">
<aside class="awarding-bennies-aside">
<h2>Awarding Bennies</h2>
<p>It takes a few games to figure out how many Bennies you should award players during a session. In general, we recommend you be fairly free with them, especially early in the game. If someone makes everyone laugh (and isn’t distracting the flow of the game), toss her a Benny. When someone roleplays a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, reward her. When someone does something clever or heroic or imaginative, acknowledge it with a Benny.</p>
<p>Some GMs worry the game will become too easy if Bennies are too common, but we find the opposite is true. When Bennies are plentiful, players often spend them on trivial things that are important to <em>them</em>. Maybe the thief <em>really</em> wants to pick the lock on a chest. There’s nothing particularly valuable inside and the player probably knows it, but he’s the thief and wants to prove himself to the rest of the party.</p>
<p>When Bennies are scarce, however, players tend to save them for injuries, death, or taking out the big bads. That’s fine, but takes away from the fun and heroics that got them to this point. <cite>Savage Worlds</cite> is about big action and players should be encouraged to take chances. The “currency” of these chances are those Bennies.</p>
<p>Veteran <cite>Savage Worlds</cite> GMs might also notice Bennies tend to flow fairly fast early on in a session. The group is settling in, laughing, and are rewarded for roleplaying their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} the first time or two. In the mid-to-late game, Bennies tend to be spent faster than they’re gained. That’s a fantastic pace. It gives the heroes opportunities to do big things in the early and mid-game then forces some resource management for the final showdown.</p>
<p>If you find yourself being stingy, go the other way the next time you run and see how it affects your group. Then you’ll know what’s right for you and your friends.</p>
</aside>
<img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons.">
<h2>助力点</h2>
<p>投骰时而也会不尽人意,因此《狂野世界》给玩家提供了稍稍操控自己人物命运的机会。</p>
<h3>玩家角色的助力点</h3>
<p>玩家在每回游戏(session)开始时拥有3点“助力点”(美国俚语中的“好处”),其可以用筹码,游戏石子,官方为所有游戏制作的助力点标识,或是其他意味着一丁点运气或是好命的象征来指代。</p>
<p>助力点在每回游戏结束时就会弃掉——要么用光,要么丢光!</p>
<p>获取助力点的方式一共有两种:</p>
<ul class="red-bullet-list">
<li><strong>奖励:</strong>游戏主持人应当偶尔对玩家的精明行动、优秀角色扮演(特别是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘})或是英雄般的壮举伟迹进行奖励。<br />对于能讲出自己角色的优秀故事,逗得全员哄堂大笑或是创造了感人时刻的玩家也可以予以助力点奖励。</li>
<li><strong>鬼牌不羁:</strong>若是有玩家角色在战斗中抽出鬼牌,则<em>所有</em>玩家角色均获得一点助力点!</li>
</ul>
<h3>GM的助力点</h3>
<p>GM也能获得助力点。每回游戏开始时,GM获得等于玩家角色数量的助力点,其在整场游戏当中可用在GM操控的任一角色身上(包括@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{非不羁角色})。</p>
<p>每个GM的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}在游戏内出场时有2 点助力点(再加上任何诸如@Compendium[swade-core-rules.swade-edges.幸运]{幸运}这种@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}提供的)。他们可以随GM所愿使用自己的助力点以及共用池里的助力点,但不能在没有专长或能力支持的情况下把助力点共享出去。</p>
<p>玩家能在行事精明、扮演优秀、场景内受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}影响时可以获得助力点。GM不能因为扮演敌方奖励“自己”助力点,但其角色在战斗内抽到鬼牌时能因此得益。</p>
<ul class="red-bullet-list">
<li><strong>鬼牌不羁:</strong>当敌方抽到鬼牌时,其共用池增加1点助力点,然后再给每个敌对@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03wildcardsand00]{不羁角色}增加1点助力点。</li>
</ul>
<h3>使用助力点</h3>
<p>助力点可以在任何合适的时点加以使用,并且不会招致任何减值。但助力点只能用在自己的角色身上。</p>
<p>下面是角色使用助力点的方法。</p>
<ul class="red-bullet-list">
<li><strong>重投特性:</strong>助力点可以让<em>任意</em>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}进行重投,使用多少点就重投多少次,最棒的是还能保留其中<em>最好</em>的总值。唯一的例外是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{大失败},这会立刻终止尝试并只能予以接受。这就是玩弄命运的代价!</li>
<li><strong>摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇}:</strong>这是一个随时可用的瞬间效果,倘若愿意甚至可以用来打断其他人的行动。</li>
<li><strong>化解投骰:</strong>助力点也可用来避免@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{损伤}或是摆脱@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03damageeffect00]{动摇},详见<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03soakrolls00000]{化解投骰}</strong>。</li>
<li><strong>抽取一张新的行动卡:</strong>游戏进入按轮行动后,角色可以使用1点助力点获得一张新的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03actioncardsi00]{行动卡}。这需要在所有卡都分发完成且诸如@Compendium[swade-core-rules.swade-edges.迅捷]{迅捷}、@Compendium[swade-core-rules.swade-edges.沉稳冷静]{沉稳冷静}、@Compendium[swade-core-rules.swade-hindrances.犹豫不决]{犹豫不决}之类的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}都结算完成后才能进行。<em>之后</em>玩家或GM 可以任意使用助力点来抽取行动卡,并选择保留其中一张。如迅捷、沉稳冷静之类的专长<em>无法</em>应用于这些用助力点抽出的额外卡牌。在所有人(包括GM)都结束后,行动轮开始,不能再进行抽卡。</li>
<li><strong>重投伤害:</strong>可以使用1点助力点重投@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害},这包括在攻击投骰的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{优良}中获得的额外骰子。</li>
<li><strong>重获奇术点:</strong>具备@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奥法背景}的角色可以使用1点助力点重获5
点@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor05powers.JournalEntryPage.05arcanebackgr00]{奇术点}。</li><li><strong>影响故事:</strong>这一条完全取决于GM,其可能会允许你的角色在陷入窘境时使用1点助力点获得额外线索,拿到普通但急需的工具,或是让某一NPC更为亲切。</li>
</ul>
<img src="modules/swade-core-rules/assets/art/pg90_quote_bennies.webp" alt="Let the Bennies flow! Players tend to surprise you when they have a little more control over the game. — The GM." />
<aside class="awarding-bennies-aside">
<h2>奖励助力点</h2>
<p>需要进行几回游戏才能摸清在一回游戏里应该奖励玩家多少助力点。通常来说,我们推荐对此应该更为慷慨,而在游戏早期则尤为如此。若是有人能让大伙哄堂大笑(而且没让游戏进程走歪),给他一点助力点;当玩家们扮演出@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}时给他们奖励;当有人做出了聪明,英勇或是富有创意的行为时,给与助力点作为认可。</p>
<p>有些GM担心如果助力点太多,游戏会变得过于简单。但我们发现事实截然相反。当助力点极为丰富时,玩家通常会将其使用在对于<em>自身</em>而言重要的琐事上。也许这名盗贼<em>真的</em>想打开某个箱子的锁。里面其实没有什么特别有价值的东西,玩家可能也知道这点,但这可是一名盗贼,而且他也想向团队里面的其他人证明自己。</p>
<p>然而当助力点很稀少时,玩家倾向于将其收集起来以应对创伤,死亡或是干掉大敌。虽然这也没问题,但是会失去让大家走到这一步的乐趣和英勇。《狂野世界》与大场面息息相关,因而应当鼓励玩家抓住表现机会,而换来这些机会的“货币”就是助力点。</p>
<p>资深的《狂野世界》GM也许会注意到助力点在单回游戏的早期会流转得颇为迅速。大家都在进入状态,谈笑风生并因为其扮演出一两次@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}而获得奖励。在游戏中后期,助力点通常消耗得比获取要快。这是一个很奇妙的节奏,其给了角色们在早期和中期干大事的机会,然后在最后的决战中迫使他们合理地规划资源。</p>
<p>如果你发现自己有点吝啬,下次用其他方法主持,看看对大家有什么影响。然后你就会知道怎么样最适合你和你的朋友。</p>
</aside>
<img src="modules/swade-core-rules/assets/art/Bennies.webp" alt="A set of five bennies with the Savage Worlds logo, Raygun, Airship, Armor and Shield, and Skull icons." /></article>