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<div class="section-header">
<h1>Networking</h1> </div> <div> <p>Your heroes often need to spend some time finding information or asking for favors. You can roleplay these encounters out, or you can allow them to use their skills in a “macro” sense—summing up hours of effort with a single roll.</p> <p>@Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} is the nice way of interacting with one’s contacts. The flip side of the coin is @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}. Either can get the job done but in slightly different ways, as shown below.</p> <p><strong>When to Use These Rules:</strong> Networking is a good way for social characters to spend their time while bookworm types are doing @Compendium[swade-core-rules.swade-skills.Research]{Research}.</p> <p><strong>The Basics:</strong> Characters use their Persuasion or Intimidation to gather favors or information. As always, the GM should apply any bonuses or penalties appropriate to the situation.</p> <h3>Persuasion (The Nice Way)</h3> <p>Characters use @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} to socialize within their various social circles for information or favors. When used in this way, Persuasion isn’t a single exchange but several hours of networking, hobnobbing, carousing, drinks, gifts, bribes, or entertaining. This might represent time at the office, a series of meetings with important people, or (most commonly) an evening of dinner and drinks.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants most of what the character wants, though it may take a while, cost some money, or require a favor in return. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} either gets more of whatever he was looking for, or at a lower cost.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the hero’s efforts are in vain. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means he’s cut off from that particular group for a while (up to the GM but typically about a week). </p> <p><strong>Money Talks:</strong> You can catch more flies with honey than vinegar, the saying goes. A character with a little lucre to spread around adds +2 to her networking attempt by spending money on better bribes, gifts, or wining and dining her contacts.</p> <p>The amount required is up to the GM, the setting, and the nature of the contact(s) she interacts with. As a rule of thumb, use the setting’s Starting Funds and modify as appropriate from there.</p> <h3>Intimidation (The Not-So-Nice-Way)</h3> <p>@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} can also be used to gather information, call in favors, or make demands, but it’s a little less savory.</p> <p>Each attempt to “work the streets” takes several hours of threats and general unpleasantness, rousting the local populace for whatever the hero needs.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants the character most of what she wants, though her victims might decide to get some payback later on. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} means she gets more info, gets it faster, or her victims are too scared or otherwise preoccupied to plot revenge.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the goon doesn’t get anything useful. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means she ends the evening with a fat lip, black eye, or broken nose (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>). She can work her contacts again the next day, but they’re more likely to be waiting for her this time!</p> <p><strong>Busting Heads:</strong> The bruiser can improve her odds by getting more violent or extreme than usual. This alienates her contacts for a week but adds +2 to the roll.</p> <p>This raises the stakes as well. A simple failure means the evening ends with <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>, and a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} bears more serious consequences. The GM might break the action down to an actual encounter (which might be an ambush!), she might run afoul of the law, come back with two levels of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} from Bumps & Bruises, or her questions might trigger a deadly reaction from a more powerful enemy!</p> <h2 class="blue-example">Example: Savage Mojo</h2> <p>Gabe is a private eye in <cite>Deadlands Noir</cite>. He needs to find out where the Red Hand, an evil voodoo cult in New Orleans, has taken the District Attorney.</p> <p>Gabe’s Intimidation is better than his Persuasion, and he has the @Compendium[swade-core-rules.swade-edges.Menacing]{Menacing} Edge that adds +2 to Intimidation rolls. Time is tight so he decides to bust some heads. That adds another +2 to his roll. With the +4 bonus he gets a success and a raise. Gabe finds where the DA is being held and how many guards are with her as well.</p> </div>
<div class="section-header">
<h1>Networking</h1> </div> <div> <p>Your heroes often need to spend some time finding information or asking for favors. You can roleplay these encounters out, or you can allow them to use their skills in a “macro” sense—summing up hours of effort with a single roll.</p> <p>@Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} is the nice way of interacting with one’s contacts. The flip side of the coin is @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}. Either can get the job done but in slightly different ways, as shown below.</p> <p><strong>When to Use These Rules:</strong> Networking is a good way for social characters to spend their time while bookworm types are doing @Compendium[swade-core-rules.swade-skills.Research]{Research}.</p> <p><strong>The Basics:</strong> Characters use their Persuasion or Intimidation to gather favors or information. As always, the GM should apply any bonuses or penalties appropriate to the situation.</p> <h3>Persuasion (The Nice Way)</h3> <p>Characters use @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} to socialize within their various social circles for information or favors. When used in this way, Persuasion isn’t a single exchange but several hours of networking, hobnobbing, carousing, drinks, gifts, bribes, or entertaining. This might represent time at the office, a series of meetings with important people, or (most commonly) an evening of dinner and drinks.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants most of what the character wants, though it may take a while, cost some money, or require a favor in return. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} either gets more of whatever he was looking for, or at a lower cost.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the hero’s efforts are in vain. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means he’s cut off from that particular group for a while (up to the GM but typically about a week). </p> <p><strong>Money Talks:</strong> You can catch more flies with honey than vinegar, the saying goes. A character with a little lucre to spread around adds +2 to her networking attempt by spending money on better bribes, gifts, or wining and dining her contacts.</p> <p>The amount required is up to the GM, the setting, and the nature of the contact(s) she interacts with. As a rule of thumb, use the setting’s Starting Funds and modify as appropriate from there.</p> <h3>Intimidation (The Not-So-Nice-Way)</h3> <p>@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} can also be used to gather information, call in favors, or make demands, but it’s a little less savory.</p> <p>Each attempt to “work the streets” takes several hours of threats and general unpleasantness, rousting the local populace for whatever the hero needs.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants the character most of what she wants, though her victims might decide to get some payback later on. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} means she gets more info, gets it faster, or her victims are too scared or otherwise preoccupied to plot revenge.</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the goon doesn’t get anything useful. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means she ends the evening with a fat lip, black eye, or broken nose (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>). She can work her contacts again the next day, but they’re more likely to be waiting for her this time!</p> <p><strong>Busting Heads:</strong> The bruiser can improve her odds by getting more violent or extreme than usual. This alienates her contacts for a week but adds +2 to the roll.</p> <p>This raises the stakes as well. A simple failure means the evening ends with <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>, and a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} bears more serious consequences. The GM might break the action down to an actual encounter (which might be an ambush!), she might run afoul of the law, come back with two levels of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} from Bumps & Bruises, or her questions might trigger a deadly reaction from a more powerful enemy!</p> <h2 class="blue-example">Example: Savage Mojo</h2> <p>Gabe is a private eye in <cite>Deadlands Noir</cite>. He needs to find out where the Red Hand, an evil voodoo cult in New Orleans, has taken the District Attorney.</p> <p>Gabe’s Intimidation is better than his Persuasion, and he has the @Compendium[swade-core-rules.swade-edges.Menacing]{Menacing} Edge that adds +2 to Intimidation rolls. Time is tight so he decides to bust some heads. That adds another +2 to his roll. With the +4 bonus he gets a success and a raise. Gabe finds where the DA is being held and how many guards are with her as well.</p> </div> |
<h1>Networking</h1>
</div>
<div>
<p>Your heroes often need to spend some time finding information or asking for favors. You can roleplay these encounters out, or you can allow them to use their skills in a “macro” sense—summing up hours of effort with a single roll.</p>
<p>@Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} is the nice way of interacting with one’s contacts. The flip side of the coin is @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}. Either can get the job done but in slightly different ways, as shown below.</p>
<p><strong>When to Use These Rules:</strong> Networking is a good way for social characters to spend their time while bookworm types are doing @Compendium[swade-core-rules.swade-skills.Research]{Research}.</p>
<p><strong>The Basics:</strong> Characters use their Persuasion or Intimidation to gather favors or information. As always, the GM should apply any bonuses or penalties appropriate to the situation.</p>
<h3>Persuasion (The Nice Way)</h3>
<p>Characters use @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} to socialize within their various social circles for information or favors. When used in this way, Persuasion isn’t a single exchange but several hours of networking, hobnobbing, carousing, drinks, gifts, bribes, or entertaining. This might represent time at the office, a series of meetings with important people, or (most commonly) an evening of dinner and drinks.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants most of what the character wants, though it may take a while, cost some money, or require a favor in return. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} either gets more of whatever he was looking for, or at a lower cost.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the hero’s efforts are in vain. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means he’s cut off from that particular group for a while (up to the GM but typically about a week). </p>
<p><strong>Money Talks:</strong> You can catch more flies with honey than vinegar, the saying goes. A character with a little lucre to spread around adds +2 to her networking attempt by spending money on better bribes, gifts, or wining and dining her contacts.</p>
<p>The amount required is up to the GM, the setting, and the nature of the contact(s) she interacts with. As a rule of thumb, use the setting’s Starting Funds and modify as appropriate from there.</p>
<h3>Intimidation (The Not-So-Nice-Way)</h3>
<p>@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} can also be used to gather information, call in favors, or make demands, but it’s a little less savory.</p>
<p>Each attempt to “work the streets” takes several hours of threats and general unpleasantness, rousting the local populace for whatever the hero needs.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants the character most of what she wants, though her victims might decide to get some payback later on. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} means she gets more info, gets it faster, or her victims are too scared or otherwise preoccupied to plot revenge.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the goon doesn’t get anything useful. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means she ends the evening with a fat lip, black eye, or broken nose (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>). She can work her contacts again the next day, but they’re more likely to be waiting for her this time!</p>
<p><strong>Busting Heads:</strong> The bruiser can improve her odds by getting more violent or extreme than usual. This alienates her contacts for a week but adds +2 to the roll.</p>
<p>This raises the stakes as well. A simple failure means the evening ends with <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>, and a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} bears more serious consequences. The GM might break the action down to an actual encounter (which might be an ambush!), she might run afoul of the law, come back with two levels of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} from Bumps & Bruises, or her questions might trigger a deadly reaction from a more powerful enemy!</p>
<h2 class="blue-example">Example: Savage Mojo</h2>
<p>Gabe is a private eye in <cite>Deadlands Noir</cite>. He needs to find out where the Red Hand, an evil voodoo cult in New Orleans, has taken the District Attorney.</p>
<p>Gabe’s Intimidation is better than his Persuasion, and he has the @Compendium[swade-core-rules.swade-edges.Menacing]{Menacing} Edge that adds +2 to Intimidation rolls. Time is tight so he decides to bust some heads. That adds another +2 to his roll. With the +4 bonus he gets a success and a raise. Gabe finds where the DA is being held and how many guards are with her as well.</p>
</div>
<h1>Networking</h1>
</div>
<div>
<p>Your heroes often need to spend some time finding information or asking for favors. You can roleplay these encounters out, or you can allow them to use their skills in a “macro” sense—summing up hours of effort with a single roll.</p>
<p>@Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} is the nice way of interacting with one’s contacts. The flip side of the coin is @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}. Either can get the job done but in slightly different ways, as shown below.</p>
<p><strong>When to Use These Rules:</strong> Networking is a good way for social characters to spend their time while bookworm types are doing @Compendium[swade-core-rules.swade-skills.Research]{Research}.</p>
<p><strong>The Basics:</strong> Characters use their Persuasion or Intimidation to gather favors or information. As always, the GM should apply any bonuses or penalties appropriate to the situation.</p>
<h3>Persuasion (The Nice Way)</h3>
<p>Characters use @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} to socialize within their various social circles for information or favors. When used in this way, Persuasion isn’t a single exchange but several hours of networking, hobnobbing, carousing, drinks, gifts, bribes, or entertaining. This might represent time at the office, a series of meetings with important people, or (most commonly) an evening of dinner and drinks.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants most of what the character wants, though it may take a while, cost some money, or require a favor in return. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} either gets more of whatever he was looking for, or at a lower cost.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the hero’s efforts are in vain. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means he’s cut off from that particular group for a while (up to the GM but typically about a week).
<p><strong>Money Talks:</strong> You can catch more flies with honey than vinegar, the saying goes. A character with a little lucre to spread around adds +2 to her networking attempt by spending money on better bribes, gifts, or wining and dining her contacts.</p>
<p>The amount required is up to the GM, the setting, and the nature of the contact(s) she interacts with. As a rule of thumb, use the setting’s Starting Funds and modify as appropriate from there.</p>
<h3>Intimidation (The Not-So-Nice-Way)</h3>
<p>@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} can also be used to gather information, call in favors, or make demands, but it’s a little less savory.</p>
<p>Each attempt to “work the streets” takes several hours of threats and general unpleasantness, rousting the local populace for whatever the hero needs.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Success} grants the character most of what she wants, though her victims might decide to get some payback later on. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{raise} means she gets more info, gets it faster, or her victims are too scared or otherwise preoccupied to plot revenge.</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Failure} means the goon doesn’t get anything useful. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} means she ends the evening with a fat lip, black eye, or broken nose (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>). She can work her contacts again the next day, but they’re more likely to be waiting for her this time!</p>
<p><strong>Busting Heads:</strong> The bruiser can improve her odds by getting more violent or extreme than usual. This alienates her contacts for a week but adds +2 to the roll.</p>
<p>This raises the stakes as well. A simple failure means the evening ends with <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04bumpsandbrui00]{Bumps & Bruises}</strong>, and a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}
<h2 class="blue-example">Example: Savage Mojo</h2>
<p>Gabe is a private eye in <cite>Deadlands Noir</cite>. He needs to find out where the Red Hand, an evil voodoo cult in New Orleans, has taken the District Attorney.</p>
<p>Gabe’s Intimidation is better than his Persuasion, and he has the @Compendium[swade-core-rules.swade-edges.Menacing]{Menacing} Edge that adds +2 to Intimidation rolls. Time is tight so he decides to bust some heads. That adds another +2 to his roll. With the +4 bonus he gets a success and a raise. Gabe finds where the DA is being held and how many guards are with her as well.</p>
</div>