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English | Chinese (Simplified) | ||
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Class | 职业 | swpf-glossary | |
Dice | 骰子 | swpf-glossary | |
Dice | 骰子 | swade-glossary | |
Gambling | 赌博 | swade-glossary | |
Modifier | 调整值 | swade-glossary | |
Roll | 投骰 | swpf-glossary | |
Strong | 强壮 | swpf-glossary |
<p>Gambling is common in taverns, roadside inns, the barracks of most armies, or below decks of ships at sea.</p>
<p>To simulate an hour of gambling without having to roll for every single toss of the dice or hand of cards, have everyone agree on the stakes, such as 10 gold coins, etc. Everyone in the game then makes a Gambling roll. The lowest total pays the highest total the difference times the stake. The next lowest pays the second highest the difference times the stake, and so on. If there’s an odd man left in the middle, he breaks even.</p>
<blockquote><strong>Example:</strong> A rogue rolls highest with a 10 and the bard rolls lowest with a 4. The difference is 6, so the bard pays 6 × the stake of 10, or 60 gp.</blockquote>
<p><strong>Cheating:</strong> A character who cheats adds +2 to his roll. The GM may raise or lower this modifier depending on the particulars of the game or the method of cheating. If a cheater rolls a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure}, however, she's caught. The consequences depend on the circumstances and who noticed, but are usually unpleasant!</p>
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<p>无论是在酒馆、路边旅店、大部分军队的兵营或是海上船只的甲板下,赌博都是家常便饭。模拟长达1小时的赌博不需要给每次摇盅或是手牌投骰,全员协商好赌注(诸如10金币)后,让所有参与赌局的对象进行一次赌博投骰。结果最低者支付结果最高者二人之间差值倍数的赌注;结果次低者支付结果次高者二人之间差值倍数的赌注,如此类推。如果偶尔有家伙落在中间,那就是不赚不赔。
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<p><strong><em>例子</em></strong>:<em>盗贼投出了最高值10,吟游诗人投出了最低值4,两者差值为6,因此吟游诗人须支付6×10的赌注,即60gp。</em></p>
<p><strong>作弊</strong>:作弊角色可让投骰+2,GM可能会根据特定的游戏或是作弊手法来提高或是降低这项调整值。然而,若是角色投出大失败,那就会露出马脚。结果通常会根据情景以及是谁发现而定,但往往都不怎么愉快!
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