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<div class="header">
<div class="title"> <p>Characters</p> </div> </div> <div class="text"> <p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p> <h2>CONCEPT</h2> <p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p> <p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p> <h2> <p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic <p>A number of sample <h2>HINDRANCES</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p> <p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p> <p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p> <p><strong>For 2 points you can:</strong></p> <ul> <li>Raise an attribute one die type, or</li> <li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li> </ul> <p><strong>For 1 point you can:</strong></p> <ul> <li>Gain another skill point, or</li> <li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li> </ul> <h2>TRAITS</h2> <p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p> <h3>ATTRIBUTES</h3> <p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p> <p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." <h3>SKILLS</h3> <p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p> <p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p> <p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ <p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p> <p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p> <p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s <h3>DERIVED STATISTICS</h3> <p>Your character sheet contains a few other statistics you need to fill in, described below.</p> <p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p> <p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p> <p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p> <p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ <p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p> <p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p> <h2>EDGES</h2> <p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p> <p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ <p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p> <h2>GEAR</h2> <p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p> <p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p> <p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p> <p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p> <img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" <h2>BACKGROUND EDGES</h2> <p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p> <p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p> <p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p> </div> |
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<div class="header">
<div class="title"> <p>Characters</p> </div> </div> <div class="text"> <p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p> <h2>CONCEPT</h2> <p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p> <p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p> <h2>Race</h2> <p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic races. You can choose to play any race available in your particular setting.</p> <p>A number of sample races are detailed @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{here}, as well as rules for players and Game Masters to @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{create your own}.</p> <h2>HINDRANCES</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p> <p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p> <p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p> <p><strong>For 2 points you can:</strong></p> <ul> <li>Raise an attribute one die type, or</li> <li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li> </ul> <p><strong>For 1 point you can:</strong></p> <ul> <li>Gain another skill point, or</li> <li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li> </ul> <h2>TRAITS</h2> <p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p> <h3>ATTRIBUTES</h3> <p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p> <p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a racial ability says otherwise (such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{Attribute Increase}). If it does, each increase beyond a d12 adds a +1 modifier. Increasing a d12 Strength two steps, for example, is a Strength score of d12+2.</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>SKILLS</h3> <p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p> <p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p> <p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial ability}, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills.</p> <p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p> <p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p> <p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s race starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12+1. <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01celestialsan00]{Celestials}</strong> start with a d6 in Faith, for example, which means their Faith skill may be increased to d12+1.</p> <h3>DERIVED STATISTICS</h3> <p>Your character sheet contains a few other statistics you need to fill in, described below.</p> <p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p> <p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p> <p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p> <p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}. It cannot be less than −1 or more than +3.</p> <p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p> <p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p> <h2>EDGES</h2> <p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p> <p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities} (such as <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01humans00000000]{Humans' Adpatability})</strong>, or <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Advances}</strong> once play begins.</p> <p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p> <h2>GEAR</h2> <p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p> <p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p> <p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p> <p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>BACKGROUND EDGES</h2> <p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p> <p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p> <p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p> </div>
<article class="swade-core">
<article class="header"> <article class="title"> <p>角色</p> </article> </article> <article class="text"> <p>伟大的英雄可不仅仅只是堆砌数值和数字,但在游戏系统里这当然也是其根基所在。要制作自己的角色,可以从我们的网站<a title="Pinnacle Entertainment Group, Inc." href="http://www.peginc.com" target="_blank" rel="noopener"><strong>www.peginc.com</strong></a>处下载一张《狂野世界》角色卡,并按照以下步骤进行。</p> <h2>概念</h2> <p>已经出版的狂野设定里面通常包含角色灵感以及预设“范型”。你能直接以其进行游戏,或是以此得出自己的想法。</p> <p>比如,你也许会扮演一位在<a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>中的标志性枪手,或是尝试点别的花样,扮演一位注定会拯救城镇的无辜女教师。浏览设定中的玩家部分,或者,假若这个世界是由GM所原创,和对方谈谈,藉此来看看哪种角色最能引起你的兴趣。</p> <h2> <p>设定也许会描绘出从人类到奇异的外星人,优雅的精灵,或是其他奇异 <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{这里}列举了数个范例 <h2>负赘</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}是缺陷、缺点,或是来自角色背景故事中的黑暗秘密。</p> <p>可获得的负赘至多能达到4点。主要负赘价值2点,次要负赘价值1点。角色因此能同时具有两个主要负赘,或者四个次要负赘,或者最后相加总和为4点的任意搭配。(若是愿意可以选取更多负赘,但最多只有4点好处!)</p> <p>选取负赘不单单能有助于定义并扮演自己的角色,而且在开始时也提供了更多可用于换取额外属性点、技能点、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长},甚至是起始@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}资金的额外点数。</p> <p><strong>消耗2点可以:</strong></p> <ul> <li>让属性骰子类型提升一级,或是</li> <li>获得一个@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}</li> </ul> <p><strong>消耗1点可以:</strong></p> <ul> <li>额外获得1点技能点,或是</li> <li>额外获得等同于设定初始数量两倍的起始资金。</li> </ul> <h2>特性</h2> <p>角色藉由属性和技能得以成型,这统称为“@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}”,两者的运作原理一致。属性和技能均以骰子类型划分,通常就是从d4到d12。d6是成年人类的平均水平,越高越好!</p> <h3>属性</h3> <p>每个角色以下五个属性开始时都是d4:灵巧、聪慧、心魂、力量、活力(详细内容见@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{这里})。</p> <p>可用于提升属性的点数有5点。举例而言,将d4提升到d6消耗1点。这些点数可以任意使用,但除非 <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>技能</h3> <p>技能乃是习得的能力,譬如开火、近身战斗、科学知识、专业能力等等。</p> <p>《狂野世界》的技能较为宽泛,以确保行动简单直接。举例而言,射击技能就涵盖了各类枪械、弓箭、火箭发射器等其他远程武器。</p> <p><strong>核心技能:</strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{列表}中以红星标出的五个技能为核心技能:<strong>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}</strong>和<strong>@Compendium[swade-core-rules.swade-skills.潜行]{潜行}</strong>。这些是大多数成年冒险者“与生俱来”的能力。除非@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{ <p><strong>购置技能:</strong>核心技能确定好后,另有12点可以随意用于提升核心技能或是购置新技能的点数。</p> <p>若技能骰子类别小于等于与其关联的属性(在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}列表里会在技能的旁边以括号标注),则每升一次骰子类别(从d4开始)消耗1点技能点。若超过了关联属性,则每升一次骰子类别消耗2点。</p> <p><strong>技能上限:</strong>除非角色的 <h3>衍生数值</h3> <p>角色卡仍有一些需要补充的其他数值,详细见下。</p> <p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{这里}有关于移动的详细解释。</p> <p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{目标值}(Target Number,TN)。</p> <p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p> <p><strong>体型:</strong>除非受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{ <p><strong>坚韧</strong>是角色受到伤害的门槛,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}投骰要大于等于该数值才能造成损害。</p> <p>坚韧等同于2+角色活力的一半,再加上@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armornotes0000]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p> <h2>专长</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{属性与技能}是角色的基础数值,但真正使其各有所异的是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p> <p>角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}来源包括选择@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘},以及诸如<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01humans00000000]{人类的适应})</strong>等@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{ <p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p> <h2>装备</h2> <p>一些设定里会为角色提供全部所需的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p> <p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{第二章}里面有常见装备和武器的列表。</p> <p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p> <p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{负载}。</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>背景细节</h2> <p>制作新角色的最后一步是为其补上设想的额外历史或是背景故事。问问自己为什么他会在这里?他的目标是什么?他在哪生活?他会不会有任何可能与游戏有关的亲朋好友?</p> <p>或是干脆开始游戏,稍稍代入角色思考,接着把那些变得重要的细节填补进去。</p> <p>若是愿意也可以和其他玩家商量,也许角色在一开始就彼此认识。或者你们可以决定共同优化一下队伍,以此保证角色在技能和能力上实现良好分配。倘若如此,确保你是在玩自己想要的角色。如果对成为团队的治疗者不感兴趣,玩一个这样的角色也没什么意义。</p> </article> </article> |
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<div class="header">
<div class="title"> <p>Characters</p> </div> </div> <div class="text"> <p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p> <h2>CONCEPT</h2> <p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p> <p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p> <h2>Race</h2> <p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic races. You can choose to play any race available in your particular setting.</p> <p>A number of sample races are detailed @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{here}, as well as rules for players and Game Masters to @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{create your own}.</p> <h2>HINDRANCES</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p> <p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p> <p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p> <p><strong>For 2 points you can:</strong></p> <ul> <li>Raise an attribute one die type, or</li> <li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li> </ul> <p><strong>For 1 point you can:</strong></p> <ul> <li>Gain another skill point, or</li> <li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li> </ul> <h2>TRAITS</h2> <p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p> <h3>ATTRIBUTES</h3> <p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p> <p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a racial ability says otherwise (such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{Attribute Increase}). If it does, each increase beyond a d12 adds a +1 modifier. Increasing a d12 Strength two steps, for example, is a Strength score of d12+2.</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>SKILLS</h3> <p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p> <p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p> <p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial ability}, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills.</p> <p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p> <p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p> <p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s race starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12+1. <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01celestialsan00]{Celestials}</strong> start with a d6 in Faith, for example, which means their Faith skill may be increased to d12+1.</p> <h3>DERIVED STATISTICS</h3> <p>Your character sheet contains a few other statistics you need to fill in, described below.</p> <p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p> <p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p> <p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p> <p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}. It cannot be less than −1 or more than +3.</p> <p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p> <p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p> <h2>EDGES</h2> <p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p> <p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities} (such as <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01humans00000000]{Humans' Adpatability})</strong>, or <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Advances}</strong> once play begins.</p> <p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p> <h2>GEAR</h2> <p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p> <p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p> <p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p> <p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>BACKGROUND EDGES</h2> <p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p> <p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p> <p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p> </div>
<article class="swade-core">
<article class="header"> <article class="title"> <p>角色</p> </article> </article> <article class="text"> <p>伟大的英雄可不仅仅只是堆砌数值和数字,但在游戏系统里这当然也是其根基所在。要制作自己的角色,可以从我们的网站<a title="Pinnacle Entertainment Group, Inc." href="http://www.peginc.com" target="_blank" rel="noopener"><strong>www.peginc.com</strong></a>处下载一张《狂野世界》角色卡,并按照以下步骤进行。</p> <h2>概念</h2> <p>已经出版的狂野设定里面通常包含角色灵感以及预设“范型”。你能直接以其进行游戏,或是以此得出自己的想法。</p> <p>比如,你也许会扮演一位在<a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>中的标志性枪手,或是尝试点别的花样,扮演一位注定会拯救城镇的无辜女教师。浏览设定中的玩家部分,或者,假若这个世界是由GM所原创,和对方谈谈,藉此来看看哪种角色最能引起你的兴趣。</p> <h2>种族</h2> <p>设定也许会描绘出从人类到奇异的外星人,优雅的精灵,或是其他奇异种族的方方面面。大家能选择扮演特定世设中的任何可用种族。</p> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{这里}列举了数个范例种族,以及让玩家和GM去@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01makingraces000]{创造种族}的规则。</p> <h2>负赘</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}是缺陷、缺点,或是来自角色背景故事中的黑暗秘密。</p> <p>可获得的负赘至多能达到4点。主要负赘价值2点,次要负赘价值1点。角色因此能同时具有两个主要负赘,或者四个次要负赘,或者最后相加总和为4点的任意搭配。(若是愿意可以选取更多负赘,但最多只有4点好处!)</p> <p>选取负赘不单单能有助于定义并扮演自己的角色,而且在开始时也提供了更多可用于换取额外属性点、技能点、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长},甚至是起始@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}资金的额外点数。</p> <p><strong>消耗2点可以:</strong></p> <ul> <li>让属性骰子类型提升一级,或是</li> <li>获得一个@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}</li> </ul> <p><strong>消耗1点可以:</strong></p> <ul> <li>额外获得1点技能点,或是</li> <li>额外获得等同于设定初始数量两倍的起始资金。</li> </ul> <h2>特性</h2> <p>角色藉由属性和技能得以成型,这统称为“@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}”,两者的运作原理一致。属性和技能均以骰子类型划分,通常就是从d4到d12。d6是成年人类的平均水平,越高越好!</p> <h3>属性</h3> <p>每个角色以下五个属性开始时都是d4:灵巧、聪慧、心魂、力量、活力(详细内容见@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{这里})。</p> <p>可用于提升属性的点数有5点。举例而言,将d4提升到d6消耗1点。这些点数可以任意使用,但除非种族能力另有说明(诸如@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01makingraces000]{属性提升}),否则属性不能升到超过d12。倘若超过,则每超过一级就会增加+1调整值。举例而言,将d12力量提升两级,那力量值就是d12+2。</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>技能</h3> <p>技能乃是习得的能力,譬如开火、近身战斗、科学知识、专业能力等等。</p> <p>《狂野世界》的技能较为宽泛,以确保行动 <p><strong>核心技能:</strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{列表}中以红星标出的五个技能为核心技能:<strong>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}</strong>和<strong>@Compendium[swade-core-rules.swade-skills.潜行]{潜行}</strong>。这些是大多数成年冒险者“与生俱来”的能力。除非@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{种族能力}、专长或是负赘另有提及,每个角色初始这五个核心技能均有d4。</p> <p><strong>购置技能:</strong>核心技能确定好后,另有12点可以随意用于提升核心技能或是购置新技能的点数。</p> <p>若技能骰子类别小于等于与其关联的属性(在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}列表里会在技能的旁边以括号标注),则每升一次骰子类别(从d4开始)消耗1点技能点。若超过了关联属性,则每升一次骰子类别消耗2点。</p> <p><strong>技能上限:</strong>除非角色的种族对应初始技能为d6,否则在创建角色时任何技能都不能增加到超过d12。若初始技能就为d6,则其上限增加到d12+1。举例而言,<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01celestialsan00]{天民}</strong>其信仰技能初始就为d6,则意味着其信仰技能可以提升到d12+1。</p> <h3>衍生数值</h3> <p>角色卡仍有一些需要补充的其他数值,详细见下。</p> <p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{这里}有关于移动的详细解释。</p> <p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{目标值}(Target Number,TN)。</p> <p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p> <p><strong>体型:</strong>除非受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{种族能力}、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}调整,否则角色的默认@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03sizeandscale00]{体型}是0,这不能低于-1或高于+3。</p> <p><strong>坚韧</strong>是角色受到伤害的门槛,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}投骰要大于等于该数值才能造成损害。</p> <p>坚韧等同于2+角色活力的一半,再加上@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armornotes0000]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p> <h2>专长</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{属性与技能}是角色的基础数值,但真正使其各有所异的是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p> <p>角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}来源包括选择@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘},以及诸如<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01humans00000000]{人类的适应})</strong>等@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{种族能力},而开始游戏后则是<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01advancement000]{升级}</strong>。</p> <p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p> <h2>装备</h2> <p>一些设定里会为角色提供全部所需的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p> <p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{第二章}里面有常见装备和武器的列表。</p> <p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p> <p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{负载}。</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>背景细节</h2> <p>制作新角色的最后一步是为其补上设想的额外历史或是背景故事。问问自己为什么他会在这里?他的目标是什么?他在哪生活?他会不会有任何可能与游戏有关的亲朋好友?</p> <p>或是干脆开始游戏,稍稍代入角色思考,接着把那些变得重要的细节填补进去。</p> <p>若是愿意也可以和其他玩家商量,也许角色在一开始就彼此认识。或者你们可以决定共同优化一下队伍,以此保证角色在技能和能力上实现良好分配。倘若如此,确保你是在玩自己想要的角色。如果对成为团队的治疗者不感兴趣,玩一个这样的角色也没什么意义。</p> </article> </article> |
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<div class="header">
<div class="title"> <p>Characters</p> </div> </div> <div class="text"> <p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p> <h2>CONCEPT</h2> <p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p> <p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p> <h2>Race</h2> <p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic races. You can choose to play any race available in your particular setting.</p> <p>A number of sample races are detailed @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{here}, as well as rules for players and Game Masters to @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{create your own}.</p> <h2>HINDRANCES</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p> <p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p> <p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p> <p><strong>For 2 points you can:</strong></p> <ul> <li>Raise an attribute one die type, or</li> <li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li> </ul> <p><strong>For 1 point you can:</strong></p> <ul> <li>Gain another skill point, or</li> <li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li> </ul> <h2>TRAITS</h2> <p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p> <h3>ATTRIBUTES</h3> <p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p> <p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a racial ability says otherwise (such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{Attribute Increase}). If it does, each increase beyond a d12 adds a +1 modifier. Increasing a d12 Strength two steps, for example, is a Strength score of d12+2.</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>SKILLS</h3> <p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p> <p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p> <p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial ability}, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills.</p> <p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p> <p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p> <p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s race starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12+1. <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01celestialsan00]{Celestials}</strong> start with a d6 in Faith, for example, which means their Faith skill may be increased to d12+1.</p> <h3>DERIVED STATISTICS</h3> <p>Your character sheet contains a few other statistics you need to fill in, described below.</p> <p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p> <p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p> <p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p> <p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}. It cannot be less than −1 or more than +3.</p> <p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p> <p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p> <h2>EDGES</h2> <p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p> <p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities} (such as <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01humans00000000]{Humans' Adpatability})</strong>, or <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Advances}</strong> once play begins.</p> <p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p> <h2>GEAR</h2> <p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p> <p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p> <p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p> <p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>BACKGROUND EDGES</h2> <p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p> <p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p> <p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p> </div>
<article class="swade-core">
<article class="header"> <article class="title"> <p>角色</p> </article> </article> <article class="text"> <p>伟大的英雄可不仅仅只是堆砌数值和数字,但在游戏系统里这当然也是其根基所在。要制作自己的角色,可以从我们的网站<a title="Pinnacle Entertainment Group, Inc." href="http://www.peginc.com" target="_blank" rel="noopener"><strong>www.peginc.com</strong></a>处下载一张《狂野世界》角色卡,并按照以下步骤进行。</p> <h2>概念</h2> <p>已经出版的狂野设定里面通常包含角色灵感以及预设“范型”。你能直接以其进行游戏,或是以此得出自己的想法。</p> <p>比如,你也许会扮演一位在<a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>中的标志性枪手,或是尝试点别的花样,扮演一位注定会拯救城镇的无辜女教师。浏览设定中的玩家部分,或者,假若这个世界是由GM所原创,和对方谈谈,藉此来看看哪种角色最能引起你的兴趣。</p> <h2>种族</h2> <p>设定也许会描绘出从人类到奇异的外星人,优雅的精灵,或是其他奇异种族的方方面面。大家能选择扮演特定世设中的任何可用种族。</p> <p>@UUID[Compendium <h2>负赘</h2> <p>@UUID[Compendium <p>可获得的负赘至多能达到4点。主要负赘价值2点,次要负赘价值1点。角色因此能同时具有两个主要负赘,或者四个次要负赘,或者最后相加总和为4点的任意搭配。(若是愿意可以选取更多负赘,但最多只有4点好处!)</p> <p>选取负赘不单单能有助于定义并扮演自己的角色,而且在开始时也提供了更多可用于换取额外属性点、技能点、@UUID[Compendium <p><strong>消耗2点可以:</strong></p> <ul> <li>让属性骰子类型提升一级,或是</li> <li>获得一个@UUID[Compendium </ul> <p><strong>消耗1点可以:</strong></p> <ul> <li>额外获得1点技能点,或是</li> <li>额外获得等同于设定初始数量两倍的起始资金。</li> </ul> <h2>特性</h2> <p>角色藉由属性和技能得以成型,这统称为“@UUID[Compendium <h3>属性</h3> <p>每个角色以下五个属性开始时都是d4:灵巧、聪慧、心魂、力量、活力(详细内容见@UUID[Compendium <p>可用于提升属性的点数有5点。举例而言,将d4提升到d6消耗1点。这些点数可以任意使用,但除非种族能力另有说明(诸如@UUID[Compendium <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>技能</h3> <p>技能乃是习得的能力,譬如开火、近身战斗、科学知识、专业能力等等。</p> <p>《狂野世界》的技能较为宽泛,以确保动作简单直接。举例而言,射击技能就涵盖了各类枪械、弓箭、火箭发射器等其他远程武器。</p> <p><strong>核心技能:</strong>@UUID[Compendium <p><strong>购置技能:</strong>核心技能确定好后,另有12点可以随意用于提升核心技能或是购置新技能的点数。</p> <p>若技能骰子类别小于等于与其关联的属性(在@UUID[Compendium <p><strong>技能上限:</strong>除非角色的种族对应初始技能为d6,否则在创建角色时任何技能都不能增加到超过d12。若初始技能就为d6,则其上限增加到d12+1。举例而言,<strong>@Compendium[swade-core-rules.swade-rules.天民与圣卫]{天民}</strong>其信仰技能初始就为d6,则意味着其信仰技能可以提升到d12+1。</p> <h3>衍生数值</h3> <p>角色卡仍有一些需要补充的其他数值,详细见下。</p> <p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@Compendium[swade-core-rules.swade-rules.移动]{这里}有关于移动的详细解释。</p> <p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@Compendium[swade-core-rules.swade-rules.特性投骰]{目标值}(Target Number,TN)。</p> <p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p> <p><strong>体型:</strong>除非受到@Compendium[swade-core-rules.swade-rules.种族]{种族能力}、@Compendium[swade-core-rules.swade-rules.专长]{专长}或是@Compendium[swade-core-rules.swade-rules.负赘]{负赘}调整,否则角色的默认@Compendium[swade-core-rules.swade-rules.体型与尺寸]{体型}是0,这不能低于-1或高于+3。</p> <p><strong>坚韧</strong>是角色受到伤害的门槛,@Compendium[swade-core-rules.swade-rules.伤害]{伤害}投骰要大于等于该数值才能造成损害。</p> <p>坚韧等同于2+角色活力的一半,再加上@Compendium[swade-core-rules.swade-rules.护甲注释]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p> <h2>专长</h2> <p>@Compendium[swade-core-rules.swade-rules.特性]{属性与技能}是角色的基础数值,但真正使其各有所异的是@Compendium[swade-core-rules.swade-rules.专长]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p> <p>角色的@Compendium[swade-core-rules.swade-rules.专长]{专长}来源包括选择@Compendium[swade-core-rules.swade-rules.负赘]{负赘},以及诸如<strong>@Compendium[swade-core-rules.swade-rules.人类]{人类的适应})</strong>等@Compendium[swade-core-rules.swade-rules.种族]{种族能力},而开始游戏后则是<strong>@Compendium[swade-core-rules.swade-rules.升级]{升级}</strong>。</p> <p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p> <h2>装备</h2> <p>一些设定里会为角色提供全部所需的@Compendium[swade-core-rules.swade-rules.装备注释]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p> <p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@Compendium[swade-core-rules.swade-rules.装备注释]{第二章}里面有常见装备和武器的列表。</p> <p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p> <p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@Compendium[swade-core-rules.swade-rules.装备注释 <p><strong>技能上限:</strong>除非角色的种族对应初始技能为d6,否则在创建角色时任何技能都不能增加到超过d12。若初始技能就为d6,则其上限增加到d12+1。举例而言,<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01celestialsan00]{天民}</strong>其信仰技能初始就为d6,则意味着其信仰技能可以提升到d12+1。</p> <h3>衍生数值</h3> <p>角色卡仍有一些需要补充的其他数值,详细见下。</p> <p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{这里}有关于移动的详细解释。</p> <p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{目标值}(Target Number,TN)。</p> <p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p> <p><strong>体型:</strong>除非受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{种族能力}、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}调整,否则角色的默认@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03sizeandscale00]{体型}是0,这不能低于-1或高于+3。</p> <p><strong>坚韧</strong>是角色受到伤害的门槛,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}投骰要大于等于该数值才能造成损害。</p> <p>坚韧等同于2+角色活力的一半,再加上@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armornotes0000]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p> <h2>专长</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{属性与技能}是角色的基础数值,但真正使其各有所异的是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p> <p>角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}来源包括选择@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘},以及诸如<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01humans00000000]{人类的适应})</strong>等@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{种族能力},而开始游戏后则是<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01advancement000]{升级}</strong>。</p> <p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p> <h2>装备</h2> <p>一些设定里会为角色提供全部所需的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p> <p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{第二章}里面有常见装备和武器的列表。</p> <p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p> <p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{负载}。</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>背景细节</h2> <p>制作新角色的最后一步是为其补上设想的额外历史或是背景故事。问问自己为什么他会在这里?他的目标是什么?他在哪生活?他会不会有任何可能与游戏有关的亲朋好友?</p> <p>或是干脆开始游戏,稍稍代入角色思考,接着把那些变得重要的细节填补进去。</p> <p>若是愿意也可以和其他玩家商量,也许角色在一开始就彼此认识。或者你们可以决定共同优化一下队伍,以此保证角色在技能和能力上实现良好分配。倘若如此,确保你是在玩自己想要的角色。如果对成为团队的治疗者不感兴趣,玩一个这样的角色也没什么意义。</p> </article> </article> |
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<div class="title"> <p>Characters</p> </div> </div> <div class="text"> <p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p> <h2>CONCEPT</h2> <p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p> <p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p> <h2>Race</h2> <p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic races. You can choose to play any race available in your particular setting.</p> <p>A number of sample races are detailed @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{here}, as well as rules for players and Game Masters to @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{create your own}.</p> <h2>HINDRANCES</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p> <p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p> <p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p> <p><strong>For 2 points you can:</strong></p> <ul> <li>Raise an attribute one die type, or</li> <li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li> </ul> <p><strong>For 1 point you can:</strong></p> <ul> <li>Gain another skill point, or</li> <li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li> </ul> <h2>TRAITS</h2> <p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p> <h3>ATTRIBUTES</h3> <p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p> <p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a racial ability says otherwise (such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{Attribute Increase}). If it does, each increase beyond a d12 adds a +1 modifier. Increasing a d12 Strength two steps, for example, is a Strength score of d12+2.</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>SKILLS</h3> <p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p> <p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p> <p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial ability}, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills.</p> <p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p> <p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p> <p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s race starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12+1. <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01celestialsan00]{Celestials}</strong> start with a d6 in Faith, for example, which means their Faith skill may be increased to d12+1.</p> <h3>DERIVED STATISTICS</h3> <p>Your character sheet contains a few other statistics you need to fill in, described below.</p> <p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p> <p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p> <p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p> <p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}. It cannot be less than −1 or more than +3.</p> <p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p> <p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p> <h2>EDGES</h2> <p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p> <p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities} (such as <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01humans00000000]{Humans' Adpatability})</strong>, or <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Advances}</strong> once play begins.</p> <p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p> <h2>GEAR</h2> <p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p> <p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p> <p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p> <p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>BACKGROUND EDGES</h2> <p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p> <p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p> <p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p> </div>
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<article class="header"> <article class="title"> <p>角色</p> </article> </article> <article class="text"> <p>伟大的英雄可不仅仅只是堆砌数值和数字,但在游戏系统里这当然也是其根基所在。要制作自己的角色,可以从我们的网站<a title="Pinnacle Entertainment Group, Inc." href="http://www.peginc.com" target="_blank" rel="noopener"><strong>www.peginc.com</strong></a>处下载一张《狂野世界》角色卡,并按照以下步骤进行。</p> <h2>概念</h2> <p>已经出版的狂野设定里面通常包含角色灵感以及预设“范型”。你能直接以其进行游戏,或是以此得出自己的想法。</p> <p>比如,你也许会扮演一位在<a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>中的标志性枪手,或是尝试点别的花样,扮演一位注定会拯救城镇的无辜女教师。浏览设定中的玩家部分,或者,假若这个世界是由GM所原创,和对方谈谈,藉此来看看哪种角色最能引起你的兴趣。</p> <h2>种族</h2> <p>设定也许会描绘出从人类到奇异的外星人,优雅的精灵,或是其他奇异种族的方方面面。大家能选择扮演特定世设中的任何可用种族。</p> <p>@Compendium[swade-core-rules.swade-rules.种族]{这里}列举了数个范例种族,以及让玩家和GM去@Compendium[swade-core-rules.swade-rules.创造种族]{创造种族}的规则。</p> <h2>负赘</h2> <p>@Compendium[swade-core-rules.swade-rules.负赘]{负赘}是缺陷、缺点,或是来自角色背景故事中的黑暗秘密。</p> <p>可获得的负赘至多能达到4点。主要负赘价值2点,次要负赘价值1点。角色因此能同时具有两个主要负赘,或者四个次要负赘,或者最后相加总和为4点的任意搭配。(若是愿意可以选取更多负赘,但最多只有4点好处!)</p> <p>选取负赘不单单能有助于定义并扮演自己的角色,而且在开始时也提供了更多可用于换取额外属性点、技能点、@Compendium[swade-core-rules.swade-rules.专长]{专长},甚至是起始@Compendium[swade-core-rules.swade-rules.装备注释]{装备}资金的额外点数。</p> <p><strong>消耗2点可以:</strong></p> <ul> <li>让属性骰子类型提升一级,或是</li> <li>获得一个@Compendium[swade-core-rules.swade-rules.专长]{专长}</li> </ul> <p><strong>消耗1点可以:</strong></p> <ul> <li>额外获得1点技能点,或是</li> <li>额外获得等同于设定初始数量两倍的起始资金。</li> </ul> <h2>特性</h2> <p>角色藉由属性和技能得以成型,这统称为“@Compendium[swade-core-rules.swade-rules.特性]{特性}”,两者的运作原理一致。属性和技能均以骰子类型划分,通常就是从d4到d12。d6是成年人类的平均水平,越高越好!</p> <h3>属性</h3> <p>每个角色以下五个属性开始时都是d4:灵巧、聪慧、心魂、力量、活力(详细内容见@Compendium[swade-core-rules.swade-rules.特性]{这里})。</p> <p>可用于提升属性的点数有5点。举例而言,将d4提升到d6消耗1点。这些点数可以任意使用,但除非种族能力另有说明(诸如@Compendium[swade-core-rules.swade-rules.创造种族]{属性提升}),否则属性不能升到超过d12。倘若超过,则每超过一级就会增加+1调整值。举例而言,将d12力量提升两级,那力量值就是d12+2。</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>技能</h3> <p>技能乃是习得的能力,譬如开火、近身战斗、科学知识、专业能力等等。</p> <p>《狂野世界》的技能较为宽泛,以确保动作简单直接。举例而言,射击技能就涵盖了各类枪械、弓箭、火箭发射器等其他远程武器。</p> <p><strong>核心技能:</strong>@Compendium[swade-core-rules.swade-rules.特性]{列表}中以红星标出的五个技能为核心技能:<strong>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}</strong>和<strong>@Compendium[swade-core-rules.swade-skills.潜行]{潜行}</strong>。这些是大多数成年冒险者“与生俱来”的能力。除非@Compendium[swade-core-rules.swade-rules.种族]{种族能力}、专长或是负赘另有提及,每个角色初始这五个核心技能均有d4。</p> <p><strong>购置技能:</strong>核心技能确定好后,另有12点可以随意用于提升核心技能或是购置新技能的点数。</p> <p>若技能骰子类别小于等于与其关联的属性(在@Compendium[swade-core-rules.swade-rules.特性]{特性}列表里会在技能的旁边以括号标注),则每升一次骰子类别(从d4开始)消耗1点技能点。若超过了关联属性,则每升一次骰子类别消耗2点。</p> <p><strong>技能上限:</strong>除非角色的种族对应初始技能为d6,否则在创建角色时任何技能都不能增加到超过d12。若初始技能就为d6,则其上限增加到d12+1。举例而言,<strong>@Compendium[swade-core-rules.swade-rules.天民与圣卫]{天民}</strong>其信仰技能初始就为d6,则意味着其信仰技能可以提升到d12+1。</p> <h3>衍生数值</h3> <p>角色卡仍有一些需要补充的其他数值,详细见下。</p> <p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@Compendium[swade-core-rules.swade-rules.移动]{这里}有关于移动的详细解释。</p> <p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@Compendium[swade-core-rules.swade-rules.特性投骰]{目标值}(Target Number,TN)。</p> <p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p> <p><strong>体型:</strong>除非受到@Compendium[swade-core-rules.swade-rules.种族]{种族能力}、@Compendium[swade-core-rules.swade-rules.专长]{专长}或是@Compendium[swade-core-rules.swade-rules.负赘]{负赘}调整,否则角色的默认@Compendium[swade-core-rules.swade-rules.体型与尺寸]{体型}是0,这不能低于-1或高于+3。</p> <p><strong>坚韧</strong>是角色受到伤害的门槛,@Compendium[swade-core-rules.swade-rules.伤害]{伤害}投骰要大于等于该数值才能造成损害。</p> <p>坚韧等同于2+角色活力的一半,再加上@Compendium[swade-core-rules.swade-rules.护甲注释]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p> <h2>专长</h2> <p>@Compendium[swade-core-rules.swade-rules.特性]{属性与技能}是角色的基础数值,但真正使其各有所异的是@Compendium[swade-core-rules.swade-rules.专长]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p> <p>角色的@Compendium[swade-core-rules.swade-rules.专长]{专长}来源包括选择@Compendium[swade-core-rules.swade-rules.负赘]{负赘},以及诸如<strong>@Compendium[swade-core-rules.swade-rules.人类]{人类的适应})</strong>等@Compendium[swade-core-rules.swade-rules.种族]{种族能力},而开始游戏后则是<strong>@Compendium[swade-core-rules.swade-rules.升级]{升级}</strong>。</p> <p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p> <h2>装备</h2> <p>一些设定里会为角色提供全部所需的@Compendium[swade-core-rules.swade-rules.装备注释]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p> <p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@Compendium[swade-core-rules.swade-rules.装备注释]{第二章}里面有常见装备和武器的列表。</p> <p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p> <p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@Compendium[swade-core-rules.swade-rules.装备注释]{负载}。</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>背景细节</h2> <p>制作新角色的最后一步是为其补上设想的额外历史或是背景故事。问问自己为什么他会在这里?他的目标是什么?他在哪生活?他会不会有任何可能与游戏有关的亲朋好友?</p> <p>或是干脆开始游戏,稍稍代入角色思考,接着把那些变得重要的细节填补进去。</p> <p>若是愿意也可以和其他玩家商量,也许角色在一开始就彼此认识。或者你们可以决定共同优化一下队伍,以此保证角色在技能和能力上实现良好分配。倘若如此,确保你是在玩自己想要的角色。如果对成为团队的治疗者不感兴趣,玩一个这样的角色也没什么意义。</p> </article> </article> |
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<div class="title"> <p>Characters</p> </div> </div> <div class="text"> <p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p> <h2>CONCEPT</h2> <p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p> <p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p> <h2>Race</h2> <p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic races. You can choose to play any race available in your particular setting.</p> <p>A number of sample races are detailed @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{here}, as well as rules for players and Game Masters to @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{create your own}.</p> <h2>HINDRANCES</h2> <p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p> <p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p> <p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p> <p><strong>For 2 points you can:</strong></p> <ul> <li>Raise an attribute one die type, or</li> <li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li> </ul> <p><strong>For 1 point you can:</strong></p> <ul> <li>Gain another skill point, or</li> <li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li> </ul> <h2>TRAITS</h2> <p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p> <h3>ATTRIBUTES</h3> <p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p> <p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a racial ability says otherwise (such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{Attribute Increase}). If it does, each increase beyond a d12 adds a +1 modifier. Increasing a d12 Strength two steps, for example, is a Strength score of d12+2.</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>SKILLS</h3> <p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p> <p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p> <p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial ability}, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills.</p> <p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p> <p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p> <p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s race starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12+1. <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01celestialsan00]{Celestials}</strong> start with a d6 in Faith, for example, which means their Faith skill may be increased to d12+1.</p> <h3>DERIVED STATISTICS</h3> <p>Your character sheet contains a few other statistics you need to fill in, described below.</p> <p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p> <p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p> <p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p> <p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}. It cannot be less than −1 or more than +3.</p> <p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p> <p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p> <h2>EDGES</h2> <p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p> <p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{racial abilities} (such as <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01humans00000000]{Humans' Adpatability})</strong>, or <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Advances}</strong> once play begins.</p> <p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p> <h2>GEAR</h2> <p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p> <p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p> <p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p> <p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>BACKGROUND EDGES</h2> <p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p> <p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p> <p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p> </div>
<article class="swade-core">
<article class="header"> <article class="title"> <p>角色</p> </article> </article> <article class="text"> <p>伟大的英雄可不仅仅只是堆砌数值和数字,但在游戏系统里这当然也是其根基所在。要制作自己的角色,可以从我们的网站<a title="Pinnacle Entertainment Group, Inc." href="http://www.peginc.com" target="_blank" rel="noopener"><strong>www.peginc.com</strong></a>处下载一张《狂野世界》角色卡,并按照以下步骤进行。</p> <h2>概念</h2> <p>已经出版的狂野设定里面通常包含角色灵感以及预设“范型”。你能直接以其进行游戏,或是以此得出自己的想法。</p> <p>比如,你也许会扮演一位在<a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>中的标志性枪手,或是尝试点别的花样,扮演一位注定会拯救城镇的无辜女教师。浏览设定中的玩家部分,或者,假若这个世界是由GM所原创,和对方谈谈,藉此来看看哪种角色最能引起你的兴趣。</p> <h2>种族</h2> <p>设定也许会描绘出从人类到奇异的外星人,优雅的精灵,或是其他奇异种族的方方面面。大家能选择扮演特定世设中的任何可用种族。</p> <p>@Compendium[swade-core-rules.swade-rules.种族]{这里}列举了数个范例种族,以及让玩家和GM去@Compendium[swade-core-rules.swade-rules.创造种族]{创造种族}的规则。</p> <h2>负赘</h2> <p>@Compendium[swade-core-rules.swade-rules.负赘]{负赘}是缺陷、缺点,或是来自角色背景故事中的黑暗秘密。</p> <p>可获得的负赘至多能达到4点。主要负赘价值2点,次要负赘价值1点。角色因此能同时具有两个主要负赘,或者四个次要负赘,或者最后相加总和为4点的任意搭配。(若是愿意可以选取更多负赘,但最多只有4点好处!)</p> <p>选取负赘不单单能有助于定义并扮演自己的角色,而且在开始时也提供了更多可用于换取额外属性点、技能点、@Compendium[swade-core-rules.swade-rules.专长]{专长},甚至是起始@Compendium[swade-core-rules.swade-rules.装备注释]{装备}资金的额外点数。</p> <p><strong>消耗2点可以:</strong></p> <ul> <li>让属性骰子类型提升一级,或是</li> <li>获得一个@Compendium[swade-core-rules.swade-rules.专长]{专长}</li> </ul> <p><strong>消耗1点可以:</strong></p> <ul> <li>额外获得1点技能点,或是</li> <li>额外获得等同于设定初始数量两倍的起始资金。</li> </ul> <h2>特性</h2> <p>角色藉由属性和技能得以成型,这统称为“@Compendium[swade-core-rules.swade-rules.特性]{特性}”,两者的运作原理一致。属性和技能均以骰子类型划分,通常就是从d4到d12。d6是成年人类的平均水平,越高越好!</p> <h3>属性</h3> <p>每个角色以下五个属性开始时都是d4:灵巧、聪慧、心魂、力量、活力(详细内容见@Compendium[swade-core-rules.swade-rules.特性]{这里})。</p> <p>可用于提升属性的点数有5点。举例而言,将d4提升到d6消耗1点。这些点数可以任意使用,但除非种族能力另有说明(诸如@Compendium[swade-core-rules.swade-rules.创造种族]{属性提升}),否则属性不能升到超过d12。倘若超过,则每超过一级就会增加+1调整值。举例而言,将d12力量提升两级,那力量值就是d12+2。</p> <img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." /> <h3>技能</h3> <p>技能乃是习得的能力,譬如开火、近身战斗、科学知识、专业能力等等。</p> <p>《狂野世界》的技能较为宽泛,以确保动作简单直接。举例而言,射击技能就涵盖了各类枪械、弓箭、火箭发射器等其他远程武器。</p> <p><strong>核心技能:</strong>@Compendium[swade-core-rules.swade-rules.特性]{列表}中以红星标出的五个技能为核心技能:<strong>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}</strong>和<strong>@Compendium[swade-core-rules.swade-skills.潜行]{潜行}</strong>。这些是大多数成年冒险者“与生俱来”的能力。除非@Compendium[swade-core-rules.swade-rules.种族]{种族能力}、专长或是负赘另有提及,每个角色初始这五个核心技能均有d4。</p> <p><strong>购置技能:</strong>核心技能确定好后,另有12点可以随意用于提升核心技能或是购置新技能的点数。</p> <p>若技能骰子类别小于等于与其关联的属性(在@Compendium[swade-core-rules.swade-rules.特性]{特性}列表里会在技能的旁边以括号标注),则每升一次骰子类别(从d4开始)消耗1点技能点。若超过了关联属性,则每升一次骰子类别消耗2点。</p> <p><strong>技能上限:</strong>除非角色的种族对应初始技能为d6,否则在创建角色时任何技能都不能增加到超过d12。若初始技能就为d6,则其上限增加到d12+1。举例而言,<strong>@Compendium[swade-core-rules.swade-rules.天民与圣卫]{天民}</strong>其信仰技能初始就为d6,则意味着其信仰技能可以提升到d12+1。</p> <h3>衍生数值</h3> <p>角色卡仍有一些需要补充的其他数值,详细见下。</p> <p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@Compendium[swade-core-rules.swade-rules.移动]{这里}有关于移动的详细解释。</p> <p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@Compendium[swade-core-rules.swade-rules.特性投骰]{目标值}(Target Number,TN)。</p> <p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p> <p><strong>体型:</strong>除非受到@Compendium[swade-core-rules.swade-rules.种族]{种族能力}、@Compendium[swade-core-rules.swade-rules.专长]{专长}或是@Compendium[swade-core-rules.swade-rules.负赘]{负赘}调整,否则角色的默认@Compendium[swade-core-rules.swade-rules.体型与尺寸]{体型}是0,这不能低于-1或高于+3。</p> <p><strong>坚韧</strong>是角色受到伤害的门槛,@Compendium[swade-core-rules.swade-rules.伤害]{伤害}投骰要大于等于该数值才能造成损害。</p> <p>坚韧等同于2+角色活力的一半,再加上@Compendium[swade-core-rules.swade-rules.护甲注释]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p> <h2>专长</h2> <p>@Compendium[swade-core-rules.swade-rules.特性]{属性与技能}是角色的基础数值,但真正使其各有所异的是@Compendium[swade-core-rules.swade-rules.专长]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p> <p>角色的@Compendium[swade-core-rules.swade-rules.专长]{专长}来源包括选择@Compendium[swade-core-rules.swade-rules.负赘]{负赘},以及诸如<strong>@Compendium[swade-core-rules.swade-rules.人类]{人类的适应})</strong>等@Compendium[swade-core-rules.swade-rules.种族]{种族能力},而开始游戏后则是<strong>@Compendium[swade-core-rules.swade-rules.升级]{升级}</strong>。</p> <p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p> <h2>装备</h2> <p>一些设定里会为角色提供全部所需的@Compendium[swade-core-rules.swade-rules.装备注释]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p> <p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@Compendium[swade-core-rules.swade-rules.装备注释]{第二章}里面有常见装备和武器的列表。</p> <p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p> <p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@Compendium[swade-core-rules.swade-rules.装备注释]{负载}。</p> <img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" /> <h2>背景细节</h2> <p>制作新角色的最后一步是为其补上设想的额外历史或是背景故事。问问自己为什么他会在这里?他的目标是什么?他在哪生活?他会不会有任何可能与游戏有关的亲朋好友?</p> <p>或是干脆开始游戏,稍稍代入角色思考,接着把那些变得重要的细节填补进去。</p> <p>若是愿意也可以和其他玩家商量,也许角色在一开始就彼此认识。或者你们可以决定共同优化一下队伍,以此保证角色在技能和能力上实现良好分配。倘若如此,确保你是在玩自己想要的角色。如果对成为团队的治疗者不感兴趣,玩一个这样的角色也没什么意义。</p> </article> </article> |
<div class="title">
<p>Characters</p>
</div>
</div>
<div class="text">
<p>Great heroes are more than a collection of statistics and numbers, but in a game system this is certainly where they begin. To make your hero follow the steps below</p>
<h2>CONCEPT</h2>
<p>Published Savage Settings often come with both character ideas and pregenerated “Archetypes.” You can play these as-is or use them to spark your own ideas.</p>
<p>You might play an iconic gunslinger in <a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>, for example, or you might try something a little different and play the innocent schoolmarm destined to save the town. Look through the player’s section of your setting or talk to the GM if it’s a world of her own creation to see what kind of character catches your interest.</p>
<h2>Ancestry</h2>
<p>Settings may feature everything from humans to strange aliens, graceful elves, or other exotic ancestries. You can choose to play any ancestry available in your particular setting.</p>
<p>A number of sample ancestries are detailed @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{here}, as well as rules for players and Game Masters to @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{create your own}.</p>
<h2>HINDRANCES</h2>
<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are flaws, drawbacks, or dark secrets drawn from a character’s backstory.</p>
<p>You can take up to 4 points of Hindrances. A Major Hindrance is worth 2 points, and a Minor is worth 1. A hero could thus take two Major Hindrances, four Minor, or any combination that adds up to 4 points. (You can take more Hindrances if you want but the maximum benefit is 4 points!)</p>
<p>Taking Hindrances not only helps you define and roleplay your hero, but also gives you additional points you can use to start with additional attribute or skill points, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or even money for @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear}.</p>
<p><strong>For 2 points you can:</strong></p>
<ul>
<li>Raise an attribute one die type, or</li>
<li>Choose an @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edge}</li>
</ul>
<p><strong>For 1 point you can:</strong></p>
<ul>
<li>Gain another skill point, or</li>
<li>Gain additional starting funds equal to twice your setting's starting amount (see Gear below)</li>
</ul>
<h2>TRAITS</h2>
<p>Characters are defined by attributes and skills, collectively called “@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{traits},” and both work in exactly the same way. Attributes and skills are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. Higher is better!</p>
<h3>ATTRIBUTES</h3>
<p>Every character starts with a d4 in each of five attributes: Agility, Smarts, Spirit, Strength, and Vigor (discussed in more detail @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{here}).</p>
<p>You then have 5 points to increase your attributes. Raising a d4 to a d6, for example, costs 1 point. You’re free to spend these points however you like, except that no attribute may ever be raised above a d12 unless a ancestral ability says otherwise (such as @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01makingraces000]{Attribute Increase}). If it does, each increase beyond a d12 adds a +1 modifier. Increasing a d12 Strength two steps, for example, is a Strength score of d12+2.</p>
<img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble...">
<h3>SKILLS</h3>
<p>Skills are learned abilities such as firing weapons, hand-to-hand combat, scientific knowledge, professional aptitudes, and so on.</p>
<p>Skills in <em>Savage Worlds</em> are very broad to keep the action simple and straightforward. The Shooting skill, for example, covers all types of guns, bows, rocket launchers, and other ranged weapons.</p>
<p><strong>Core Skills:</strong> Five skills are marked with a red star in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{list}:<strong>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</strong>, and <strong>@Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}</strong>. These are “innate” abilities most adult adventurers have. Unless a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ancestral ability}, Edge, or Hindrance says otherwise, your character starts with a d4 in each of these five core skills.</p>
<p><strong>Buying Skills:</strong> After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit.</p>
<p>Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it’s linked to (listed beside the skill in parentheses in @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Traits}). If you exceed the linked attribute, the cost becomes 2 points per die type.</p>
<p><strong>Skill Maximums:</strong> Skills may not be increased above d12 during character creation unless the character’s ancestry starts with the skill at d6. If the skill starts with a d6, increase her maximum to d12+1. <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01celestialsan00]{Celestials}</strong> start with a d6 in Faith, for example, which means their Faith skill may be increased to d12+1.</p>
<h3>DERIVED STATISTICS</h3>
<p>Your character sheet contains a few other statistics you need to fill in, described below.</p>
<p><strong>Pace</strong> is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Movement} is explained in more detail here.</p>
<p><strong>Parry</strong> is equal to 2 plus half your character’s @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Target Number} (TN) to hit your hero in hand-to-hand combat.</p>
<p>For Fighting skills higher than d12, such as d12+1, add half the fixed modifier, rounded down. For instance, Fighting d12+1 grants a Parry of 8, while Fighting d12+2 results in a Parry of 9.</p>
<p><strong>Size</strong>: A hero’s default @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03sizeandscale00]{Size} is 0 unless altered by @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ancestral abilities}, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}. It cannot be less than −1 or more than +3.</p>
<p><strong>Toughness</strong> is your hero’s damage threshold. @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02damage00000000]{Damage} rolls that equal or exceed this number cause harm.</p>
<p>Toughness is 2 plus half your hero’s Vigor, plus @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armornotes0000]{Armor} (use the armor worn on his torso). Vigor over a d12 is calculated just like Parry, above.</p>
<h2>EDGES</h2>
<p>Traits @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes and skills} are a character’s basic statistics, but what really makes individuals different are their @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}. Even two legionaries in <a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a> with identical Traits play vastly different depending on the Edges they take. One might focus on Leadership Edges that lets him rally his fellow soldiers while another concentrates on taking out large numbers of foes at once with @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} or @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</p>
<p>Characters get @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges} by taking @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} from @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ancestral abilities} (such as <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01humans00000000]{Humans' Adpatability})</strong>, or <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01advancement000]{Advances}</strong> once play begins.</p>
<p>A comprehensive list of Edges is available. Your setting book likely has additional abilities specific to that world or genre as well.</p>
<h2>GEAR</h2>
<p>Some settings provide your hero with all the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{gear} she needs. Most simply grant a starting amount of funds you can use to purchase whatever you like from a relevant list of weapons, armor, and adventuring gear.</p>
<p>Unless your setting book or GM says otherwise, the standard starting amount is $500. A list of common gear and weapons can be found in the @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Chapter Two}.</p>
<p>Depending on the setting, this might be everything the character owns or it may represent their “adventuring” gear, with their more mundane belongings stored at a home or apartment. The latter is up to the Game Master. In modern settings, most everyone should have a home, clothes, appliances, and so on. The equipment you list on your character sheet should be your character’s “adventuring gear” rather than an exhaustive list of everything she owns.</p>
<p>Players don’t have to worry about how much they can carry in most games, but if it becomes important, see @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Encumbrance}.</p>
<img src="https://assets.forge-vtt.com/617d6e6373347d97799e4f8e/modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'">
<h2>BACKGROUND EDGES</h2>
<p>Finish your new hero by filling in any additional history or background you care to. Ask yourself why she’s where she is and what her goals are. Where does she live? Does she have any close friends or family who might be relevant to the game?</p>
<p>Or just start playing and fill in these details as they become important and you walk around in her shoes a bit.</p>
<p>You might also want to talk to the other players. Maybe your characters know each other right from the start. Or you might collectively decide to optimize your group a bit and ensure you’ve got a good assortment of skills and abilities. If so, make sure you’re playing what you want to play. There’s no point in being the party’s healer if that’s not a role you’re interested in.</p>
<article class="header">
<article class="title">
<p>角色</p>
</article>
</article>
<article class="text">
<p>伟大的英雄可不仅仅只是堆砌数值和数字,但在游戏系统里这当然也是其根基所在。要制作自己的角色,可以从我们的网站<a title="Pinnacle Entertainment Group, Inc." href="http://www.peginc.com" target="_blank" rel="noopener"><strong>www.peginc.com</strong></a>处下载一张《狂野世界》角色卡,并按照以下步骤进行。</p>
<h2>概念</h2>
<p>已经出版的狂野设定里面通常包含角色灵感以及预设“范型”。你能直接以其进行游戏,或是以此得出自己的想法。</p>
<p>比如,你也许会扮演一位在<a title="Deadlands: The Weird West" href="https://www.peginc.com/store/deadlands-the-weird-west-core-rules/" target="_blank" rel="noopener"><em>Deadlands: The Weird West</em></a>中的标志性枪手,或是尝试点别的花样,扮演一位注定会拯救城镇的无辜女教师。浏览设定中的玩家部分,或者,假若这个世界是由GM所原创,和对方谈谈,藉此来看看哪种角色最能引起你的兴趣。</p>
<h2>族裔</h2>
<p>设定也许会描绘出从人类到奇异的外星人,优雅的精灵,或是其他奇异族裔的方方面面。大家能选择扮演特定世设中的任何可用族裔。</p>
<p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{这里}列举了数个范例族裔,以及让玩家和GM去@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01makingraces000]{创造族裔}的规则。</p>
<h2>负赘</h2>
<p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}是缺陷、缺点,或是来自角色背景故事中的黑暗秘密。</p>
<p>可获得的负赘至多能达到4点。主要负赘价值2点,次要负赘价值1点。角色因此能同时具有两个主要负赘,或者四个次要负赘,或者最后相加总和为4点的任意搭配。(若是愿意可以选取更多负赘,但最多只有4点好处!)</p>
<p>选取负赘不单单能有助于定义并扮演自己的角色,而且在开始时也提供了更多可用于换取额外属性点、技能点、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长},甚至是起始@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}资金的额外点数。</p>
<p><strong>消耗2点可以:</strong></p>
<ul>
<li>让属性骰子类型提升一级,或是</li>
<li>获得一个@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}</li>
</ul>
<p><strong>消耗1点可以:</strong></p>
<ul>
<li>额外获得1点技能点,或是</li>
<li>额外获得等同于设定初始数量两倍的起始资金。</li>
</ul>
<h2>特性</h2>
<p>角色藉由属性和技能得以成型,这统称为“@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}”,两者的运作原理一致。属性和技能均以骰子类型划分,通常就是从d4到d12。d6是成年人类的平均水平,越高越好!</p>
<h3>属性</h3>
<p>每个角色以下五个属性开始时都是d4:灵巧、聪慧、心魂、力量、活力(详细内容见@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{这里})。</p>
<p>可用于提升属性的点数有5点。举例而言,将d4提升到d6消耗1点。这些点数可以任意使用,但除非族裔能力另有说明(诸如@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01makingraces000]{属性提升}),否则属性不能升到超过d12。倘若超过,则每超过一级就会增加+1调整值。举例而言,将d12力量提升两级,那力量值就是d12+2。</p>
<img src="modules/swade-core-rules/assets/art/pg10_red.webp" alt="An image of Red and quote 'No matter what setting she's playing, Emily's character is always 'Red'. Red takes on different aspects when she wanders different worlds,but is always strong, smart, and loyal to her friends. She's also curious...a trait that constantly seems to get her in trouble..." />
<h3>技能</h3>
<p>技能乃是习得的能力,譬如开火、近身战斗、科学知识、专业能力等等。</p>
<p>《狂野世界》的技能较为宽泛,以确保行动简单直接。举例而言,射击技能就涵盖了各类枪械、弓箭、火箭发射器等其他远程武器。</p>
<p><strong>核心技能:</strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{列表}中以红星标出的五个技能为核心技能:<strong>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}</strong>和<strong>@Compendium[swade-core-rules.swade-skills.潜行]{潜行}</strong>。这些是大多数成年冒险者“与生俱来”的能力。除非@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{族裔能力}、专长或是负赘另有提及,每个角色初始这五个核心技能均有d4。</p>
<p><strong>购置技能:</strong>核心技能确定好后,另有12点可以随意用于提升核心技能或是购置新技能的点数。</p>
<p>若技能骰子类别小于等于与其关联的属性(在@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{特性}列表里会在技能的旁边以括号标注),则每升一次骰子类别(从d4开始)消耗1点技能点。若超过了关联属性,则每升一次骰子类别消耗2点。</p>
<p><strong>技能上限:</strong>除非角色的族裔对应初始技能为d6,否则在创建角色时任何技能都不能增加到超过d12。若初始技能就为d6,则其上限增加到d12+1。举例而言,<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01celestialsan00]{天民}</strong>其信仰技能初始就为d6,则意味着其信仰技能可以提升到d12+1。</p>
<h3>衍生数值</h3>
<p>角色卡仍有一些需要补充的其他数值,详细见下。</p>
<p><strong>移速</strong>决定了你的角色在诸如战斗这种战术场合下能移动得多快。标准移速为6,这意味着游戏内桌面上每轮移动6英寸。每英寸在真实世界里等同于两码。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{这里}有关于移动的详细解释。</p>
<p><strong>格挡</strong>等同于2+角色@Compendium[swade-core-rules.swade-skills.格斗]{格斗}骰子类型的一半(若角色没有格斗则总值为2),并加上盾牌或特定武器提供的任意加值。这是在近身战斗中要击中角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03traitrolls0000]{目标值}(Target Number,TN)。</p>
<p>若格斗技能高于d12(譬如d12+1),附加其固定调整值的一半。举例而言,格斗是d12+1,格挡就是8,若格斗是d12+2,则格挡是9。</p>
<p><strong>体型:</strong>除非受到@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{族裔能力}、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}调整,否则角色的默认@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03sizeandscale00]{体型}是0,这不能低于-1或高于+3。</p>
<p><strong>坚韧</strong>是角色受到伤害的门槛,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02damage00000000]{伤害}投骰要大于等于该数值才能造成损害。</p>
<p>坚韧等同于2+角色活力的一半,再加上@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armornotes0000]{护甲}值(使用穿戴在躯干的护甲)。超过d12的活力如同上文格挡般计算。</p>
<h2>专长</h2>
<p>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{属性与技能}是角色的基础数值,但真正使其各有所异的是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}。即使是<a title="Weird Wars Rome" href="https://www.peginc.com/store/weird-wars-rome/" target="_blank" rel="noopener"><em>Weird Wars Rome</em></a>中两位特性一样的军团士兵,根据其专长选择,玩起来也可能大相径庭。其中一个可能重视领导力专长,使其能号令自己的士兵同伴,而另一位则着眼于通过@Compendium[swade-core-rules.swade-edges.连击]{连击}或是@Compendium[swade-core-rules.swade-edges.横扫]{横扫}一次性干翻大量敌人。</p>
<p>角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}来源包括选择@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘},以及诸如<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01humans00000000]{人类的适应})</strong>等@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{族裔能力},而开始游戏后则是<strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01advancement000]{升级}</strong>。</p>
<p>有一张专长的综合清单可用。设定书中可能也会具备与该特定世界或风格相关的额外能力。</p>
<h2>装备</h2>
<p>一些设定里会为角色提供全部所需的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}。大部分设定都是简单地给予一定数量的起始资金,然后再从相关的武器、护甲以及装备列表中随意进行购置。</p>
<p>除非设定书或者GM另有提及,标准的起始资金数量是$500。@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{第二章}里面有常见装备和武器的列表。</p>
<p>根据设定不同,这既可以代表角色的一切所有物,也可以只代表“冒险”装备,其他的世俗财产则放在家里或者公寓中,后者取决于GM。在现代设定里,几乎所有人都应该具备家宅、衣物、家用电器等等。在角色表中列出的装备应该是“冒险装备”,而不是其所有物品的冗长清单。</p>
<p>玩家在大部分游戏中都不必考虑能携带多少东西,但如果变得有所必要,参照@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{负载}。</p>
<img src="modules/swade-core-rules/assets/art/pg11_roman.webp" alt="An image of a Roman Centurion with quote 'Roman Centurion...These guys mean business!'" />
<h2>背景细节</h2>
<p>制作新角色的最后一步是为其补上设想的额外历史或是背景故事。问问自己为什么他会在这里?他的目标是什么?他在哪生活?他会不会有任何可能与游戏有关的亲朋好友?</p>
<p>或是干脆开始游戏,稍稍代入角色思考,接着把那些变得重要的细节填补进去。</p>
<p>若是愿意也可以和其他玩家商量,也许角色在一开始就彼此认识。或者你们可以决定共同优化一下队伍,以此保证角色在技能和能力上实现良好分配。倘若如此,确保你是在玩自己想要的角色。如果对成为团队的治疗者不感兴趣,玩一个这样的角色也没什么意义。</p>
</article>
</article>