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WatchMaker
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WatchMaker
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<table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.C8Erod4IEe7SCEGF]{Symbol of Binding}</td></tr></tbody></table><p>The <strong>current </strong>Attribute die sizes of the creature bearing this <strong>symbol </strong>can <strong>never </strong>be <strong>higher </strong>than that creature’s corresponding <strong>base </strong>Attribute die sizes (this does <strong>not </strong>end any spells or effects, but it will negate their influence over the creature’s Attributes).</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.5PBHJ7pd0OQlnIoa]{Symbol of Creation}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>needs to spend Inventory Points during a conflict, they may instead destroy this <strong>symbol </strong>to spend no Inventory Points.</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.Tr7be00yVo0KtNvA]{Symbol of Despair}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>recovers Hit Points and/or Mind Points during conflicts, instead they only recover <strong>half </strong>the normal amount of Hit Points and/or Mind Points, respectively.</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.iHSsrs2yonFdBM6g]{Symbol of Destiny}</td></tr></tbody></table><p>After the creature bearing this <strong>symbol </strong>makes a Check, if you are able to see them, you may spend 1 Fabula Point to force that creature to reroll both dice. You may only do so once per Check, and only if the Result was not a <strong>critical success</strong> or <strong>fumble</strong>.</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.urIOyQRzl8QncNxx]{Symbol of Elements}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>, <strong>light</strong>, or <strong>poison</strong>. When the creature bearing this <strong>symbol </strong>deals damage to one or more creatures, if you can see the creature bearing this <strong>symbol</strong>, you may spend an amount of Mind Points equal to <strong>one third of the total damage being inflicted to those creatures</strong>. (including any sources of extra damage). If you do, all damage dealt this way changes type to the type chosen when you created this <strong>symbol</strong>.</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.3J1BQmBqy0Eik9vs]{Symbol of Enmity}</td></tr></tbody></table><p>As long as the creature bearing this <strong>symbol </strong>is in <strong>Crisis</strong>, any of that creature’s enemies who are able to see them must include them among the targets of their attacks and offensive spells ( <strong>@ICON[offensive]</strong> ), if possible.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Ux5c14Qc2z8CM45R]{Symbol of Flux}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a status effect: <strong>dazed</strong>, <strong>shaken</strong>, <strong>slow</strong>, or <strong>weak</strong>. Then, choose one option: the creature bearing this <strong>symbol </strong>gains immunity to the chosen status effect; or the creature bearing this <strong>symbol </strong>loses immunity to the chosen status effect and cannot gain it.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Z0eCInqiNK4Pn877]{Symbol of Forbiddance}</td></tr></tbody></table><p>When you create this symbol, choose an action type: <strong>Attack</strong>, <strong>Guard</strong>, <strong>Objective</strong>, <strong>Spell</strong>, or <strong>Skill</strong>. When the creature bearing this <strong>symbol </strong>performs the chosen action, they lose 5 Hit Points and 5 Mind Points (<strong>before </strong>performing that action). Both amounts increase to 10 if you are <strong>level 20 or higher</strong>, or to 20 if you are <strong>level 40 or higher</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.CP9b72ogOaEdOfMg]{Symbol of Growth}</td></tr></tbody></table><p>Spells with a <strong>target </strong>of “Up to three creatures” cast by the creature bearing this <strong>symbol </strong>have a <strong>target </strong>of “Up to four creatures” instead. The creature still needs to spend additional Mind Points for a fourth target.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.cdGykEcach4ktPAV]{Symbol of Metamorphosis}</td></tr></tbody></table><p>When you create this symbol, choose a Species: <strong>beast</strong>, <strong>construct</strong>, <strong>demon</strong>, <strong>elemental</strong>, <strong>monster</strong>, <strong>plant</strong>, or <strong>undead</strong>. The creature bearing this <strong>symbol </strong>is treated as belonging to the chosen Species for the sake of Skills and effects, instead of their normal Species (this does <strong>not </strong>otherwise alter any of the creature’s profile, such as their Affinities or any special rules they may have). This <strong>symbol cannot</strong> be applied to Player Characters</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.KKldqSKGvST62xI1]{Symbol of Prosperity}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>spends 1 Fabula Point to <strong>invoke a Trait or Bond</strong>, they also receive 100 zenit.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.8ZSKkQu1aIZzVl1x]{Symbol of Protection}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>, <strong>light</strong>, or <strong>poison</strong>. The creature bearing this <strong>symbol </strong>gains Resistance to the chosen damage type.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9nJVufRrPpqtlnqM]{Symbol of Rebellion}</td></tr></tbody></table><p>If a <strong>Villain </strong>is present on the scene, any Opposed Checks made by the creature bearing this <strong>symbol </strong>trigger a <strong>critical success</strong> when both dice show the same number (as long as the Check is not a <strong>fumble</strong>).</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9jbjucRoYnGMzhrX]{Symbol of Rebirth}</td></tr></tbody></table><p>If the creature bearing this <strong>symbol </strong>is about to be reduced to 0 Hit Points, they may destroy this <strong>symbol</strong>: if they do, they are instead reduced to exactly 1 Hit Point.</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.WaUaCDP2JzHSLbTy]{Symbol of Revenge}</td></tr></tbody></table><p>When a creature in <strong>Crisis </strong>hits the creature bearing this <strong>symbol </strong>with an attack or offensive spell ( <strong>@ICON[offensive]</strong> ), the creature in <strong>Crisis </strong>recovers 5 Hit Points and 5 Mind Points.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.XOrWUE6boHzXhAdF]{Symbol of Sacrifice}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>suffers damage, if you are able to see them, you may destroy this <strong>symbol</strong>: if you do, you suffer the same amount of damage instead<br />of that creature.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.SWhDqdjU2KYWDRK5]{Symbol of Sorcery}</td></tr></tbody></table><p>The total Mind Point cost of spells that target the creature bearing this <strong>symbol </strong>is reduced by 5 MP (to a minimum total cost of 5 MP). If a spell targets multiple creatures bearing this <strong>symbol</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.FqGCSJ0ZIHp3p8tQ]{Symbol of Truth}</td></tr></tbody></table><p>Checks performed to examine or locate the creature bearing this <strong>symbol</strong>, as well as Accuracy Checks and Magic Checks for attacks and offensive spells (r) that include the creature bearing this <strong>symbol </strong>among their targets, gain a +2 bonus. If an attack or spell targets multiple creatures bearing this <strong>symbol</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.mP9ngLOdPcZfCyoM]{Symbol of Weakness}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>, <strong>light</strong>, or <strong>poison</strong>. The creature bearing this <strong>symbol </strong>suffers 5 extra damage from sources dealing damage of the chosen type.</p>
<table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.C8Erod4IEe7SCEGF]{束缚徽记}</td></tr></tbody></table><p><strong>携带者</strong>的<strong>当前</strong>当前属性骰尺寸永远 <strong>无法</strong> <strong>超过</strong>他的<strong>基础</strong>骰尺寸。(这不会终止<strong>不会</strong>相应的提高骰尺寸的效果,只是将其无效。)</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.5PBHJ7pd0OQlnIoa]{制物徽记}</td></tr></tbody></table><p>当 <strong>携带者</strong>当携带者需要在战斗中消耗IP时,他能摧毁这个并无视那次IP消耗。
<strong>徽记</strong>并无视那次IP消耗。</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.Tr7be00yVo0KtNvA]{绝望徽记}</td></tr></tbody></table><p>当<strong>携带者</strong>当携带者在战斗中恢复HP或MP时,他只能恢复原本 <strong>一半</strong>的数值。</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.iHSsrs2yonFdBM6g]{命运徽记}</td></tr></tbody></table><p>当 <strong>携带者</strong>执行一次检定后,若你能看到他,则你能消耗1点物语点,让他重投两个骰子。每个检定你只能使用本效果一次,且不能在检定结果是 <strong>大成功</strong> 或<strong>大失败</strong>时使用。</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.urIOyQRzl8QncNxx]{元素徽记}</td></tr></tbody></table><p>创建本<strong>徽记</strong>时,选择一项伤害类型 <strong>风</strong>、 <strong>雷</strong>、 <strong>暗</strong>、<strong>土</strong>、 <strong>火</strong>、 <strong>冰</strong>、 <strong>光</strong>或 <strong>毒</strong>。当 <strong>携带者</strong>对一个或多个生物造成伤害时,若你能看到<strong>携带者</strong>, 你能消耗 <strong>【对所有目标造成的总伤害(计入所有来源的额外伤害)/3】</strong>点MP。若如此做,则这些伤害变更为该<strong>徽记</strong>的伤害类型。 </p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.3J1BQmBqy0Eik9vs]{憎恶徽记}</td></tr></tbody></table><p>只要 <strong>携带者</strong>不处于 <strong>危机</strong>则任何能看到他的敌人都必须尽可能地把他选为攻击和攻击性咒语的目标(之一)。(<strong>@ICON[offensive]</strong> )</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Ux5c14Qc2z8CM45R]{融焊徽记}</td></tr></tbody></table><p>当你创建本<strong>徽记</strong>时,选择一项状态: <strong>眩晕</strong>, <strong>动摇</strong>, <strong>缓慢</strong>或<strong>虚弱</strong>. 再选择一项效果: <strong>携带者</strong>获得对该状态的免疫;或 <strong>携带者</strong>失去对该状态的免疫,且无法重新获得对该状态的免疫。 </p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Z0eCInqiNK4Pn877]{Symbol of Forbiddance}</td></tr></tbody></table><p>When you create this symbol, choose an action type: <strong>Attack</strong>, <strong>Guard</strong>, <strong>Objective</strong>, <strong>Spell</strong>,or <strong>Skill</strong>. When<strong>携带者</strong>performs the chosen action, they lose5 Hit Points and 5 Mind Points (<strong>before </strong>performing that action). Both amounts increaseto 10 if you are <strong>level 20 or higher</strong>, or to 20 if you are <strong>level 40 or higher</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.CP9b72ogOaEdOfMg]{Symbol of Growth}</td></tr></tbody></table><p>Spells with a <strong>target </strong>of “Up to three creatures” cast by<strong>携带者</strong>have a <strong>target </strong>of “Up to four creatures” instead. The creature still needs to spend additional Mind Points for a fourth target.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.cdGykEcach4ktPAV]{Symbol of Metamorphosis}</td></tr></tbody></table><p>When you create this symbol, choose a Species: <strong>beast</strong>, <strong>construct</strong>, <strong>demon</strong>, <strong>elemental</strong>,<strong>monster</strong>, <strong>plant</strong>, or <strong>undead</strong>.<strong>携带者</strong>is treated as belongingto the chosen Species for the sake of Skills and effects, instead of their normal Species(this does <strong>not </strong>otherwise alter any of the creature’s profile, such as their Affinities orany special rules they may have). This <strong>symbol cannot</strong> be applied to Player Characters</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.KKldqSKGvST62xI1]{Symbol of Prosperity}</td></tr></tbody></table><p>When<strong>携带者</strong>spends 1 Fabula Point to <strong>invoke a Trait orBond</strong>, they also receive 100 zenit.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.8ZSKkQu1aIZzVl1x]{Symbol of Protection}</td></tr></tbody></table><p>When you create this <strong>徽记</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>,<strong>light</strong>, or <strong>poison</strong>.<strong>携带者</strong>gains Resistance to the chosendamage type.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9nJVufRrPpqtlnqM]{Symbol of Rebellion}</td></tr></tbody></table><p>If a <strong>Villain </strong>is present on the scene, any Opposed Checks made by the creature bearingthis <strong>symbol </strong>trigger a <strong>critical success</strong> when both dice show the same number (as longas the Check is not a <strong>fumble</strong>).</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9jbjucRoYnGMzhrX]{Symbol of Rebirth}</td></tr></tbody></table><p>If<strong>携带者</strong>is about to be reduced to 0 Hit Points, they maydestroy this <strong>徽记</strong>: if they do, they are instead reduced to exactly 1 Hit Point.</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.WaUaCDP2JzHSLbTy]{Symbol of Revenge}</td></tr></tbody></table><p>When a creature in <strong>Crisis </strong>hits<strong>携带者</strong>with an attack oroffensive spell ( <strong>@ICON[offensive]</strong> ), the creature in <strong>Crisis </strong>recovers 5 Hit Points and 5 Mind Points.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.XOrWUE6boHzXhAdF]{Symbol of Sacrifice}</td></tr></tbody></table><p>When<strong>携带者</strong>suffers damage, if you are able to see them, you may destroy this <strong>徽记</strong>: if you do, you suffer the same amount of damage instead<br />of that creature.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.SWhDqdjU2KYWDRK5]{Symbol of Sorcery}</td></tr></tbody></table><p>The total Mind Point cost of spells that target<strong>携带者</strong>isreduced by 5 MP (to a minimum total cost of 5 MP). If a spell targets multiple creaturesbearing this <strong>徽记</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.FqGCSJ0ZIHp3p8tQ]{Symbol of Truth}</td></tr></tbody></table><p>Checks performed to examine or locate the creature bearing this <strong>徽记</strong>, as well asAccuracy Checks and Magic Checks for attacks and offensive spells (r) that includethe creature bearing this <strong>symbol </strong>among their targets, gain a +2 bonus. If an attack orspell targets multiple creatures bearing this <strong>徽记</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.mP9ngLOdPcZfCyoM]{Symbol of Weakness}</td></tr></tbody></table><p>When you create this <strong>徽记</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>,<strong>light</strong>, or <strong>poison</strong>.<strong>携带者</strong>suffers 5 extra damage from sources dealing damage of the chosen type.</p> |
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<table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.C8Erod4IEe7SCEGF]{Symbol of Binding}</td></tr></tbody></table><p>The <strong>current </strong>Attribute die sizes of the creature bearing this <strong>symbol </strong>can <strong>never </strong>be <strong>higher </strong>than that creature’s corresponding <strong>base </strong>Attribute die sizes (this does <strong>not </strong>end any spells or effects, but it will negate their influence over the creature’s Attributes).</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.5PBHJ7pd0OQlnIoa]{Symbol of Creation}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>needs to spend Inventory Points during a conflict, they may instead destroy this <strong>symbol </strong>to spend no Inventory Points.</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.Tr7be00yVo0KtNvA]{Symbol of Despair}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>recovers Hit Points and/or Mind Points during conflicts, instead they only recover <strong>half </strong>the normal amount of Hit Points and/or Mind Points, respectively.</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.iHSsrs2yonFdBM6g]{Symbol of Destiny}</td></tr></tbody></table><p>After the creature bearing this <strong>symbol </strong>makes a Check, if you are able to see them, you may spend 1 Fabula Point to force that creature to reroll both dice. You may only do so once per Check, and only if the Result was not a <strong>critical success</strong> or <strong>fumble</strong>.</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.urIOyQRzl8QncNxx]{Symbol of Elements}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>, <strong>light</strong>, or <strong>poison</strong>. When the creature bearing this <strong>symbol </strong>deals damage to one or more creatures, if you can see the creature bearing this <strong>symbol</strong>, you may spend an amount of Mind Points equal to <strong>one third of the total damage being inflicted to those creatures</strong>. (including any sources of extra damage). If you do, all damage dealt this way changes type to the type chosen when you created this <strong>symbol</strong>.</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.3J1BQmBqy0Eik9vs]{Symbol of Enmity}</td></tr></tbody></table><p>As long as the creature bearing this <strong>symbol </strong>is in <strong>Crisis</strong>, any of that creature’s enemies who are able to see them must include them among the targets of their attacks and offensive spells ( <strong>@ICON[offensive]</strong> ), if possible.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Ux5c14Qc2z8CM45R]{Symbol of Flux}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a status effect: <strong>dazed</strong>, <strong>shaken</strong>, <strong>slow</strong>, or <strong>weak</strong>. Then, choose one option: the creature bearing this <strong>symbol </strong>gains immunity to the chosen status effect; or the creature bearing this <strong>symbol </strong>loses immunity to the chosen status effect and cannot gain it.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Z0eCInqiNK4Pn877]{Symbol of Forbiddance}</td></tr></tbody></table><p>When you create this symbol, choose an action type: <strong>Attack</strong>, <strong>Guard</strong>, <strong>Objective</strong>, <strong>Spell</strong>, or <strong>Skill</strong>. When the creature bearing this <strong>symbol </strong>performs the chosen action, they lose 5 Hit Points and 5 Mind Points (<strong>before </strong>performing that action). Both amounts increase to 10 if you are <strong>level 20 or higher</strong>, or to 20 if you are <strong>level 40 or higher</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.CP9b72ogOaEdOfMg]{Symbol of Growth}</td></tr></tbody></table><p>Spells with a <strong>target </strong>of “Up to three creatures” cast by the creature bearing this <strong>symbol </strong>have a <strong>target </strong>of “Up to four creatures” instead. The creature still needs to spend additional Mind Points for a fourth target.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.cdGykEcach4ktPAV]{Symbol of Metamorphosis}</td></tr></tbody></table><p>When you create this symbol, choose a Species: <strong>beast</strong>, <strong>construct</strong>, <strong>demon</strong>, <strong>elemental</strong>, <strong>monster</strong>, <strong>plant</strong>, or <strong>undead</strong>. The creature bearing this <strong>symbol </strong>is treated as belonging to the chosen Species for the sake of Skills and effects, instead of their normal Species (this does <strong>not </strong>otherwise alter any of the creature’s profile, such as their Affinities or any special rules they may have). This <strong>symbol cannot</strong> be applied to Player Characters</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.KKldqSKGvST62xI1]{Symbol of Prosperity}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>spends 1 Fabula Point to <strong>invoke a Trait or Bond</strong>, they also receive 100 zenit.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.8ZSKkQu1aIZzVl1x]{Symbol of Protection}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>, <strong>light</strong>, or <strong>poison</strong>. The creature bearing this <strong>symbol </strong>gains Resistance to the chosen damage type.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9nJVufRrPpqtlnqM]{Symbol of Rebellion}</td></tr></tbody></table><p>If a <strong>Villain </strong>is present on the scene, any Opposed Checks made by the creature bearing this <strong>symbol </strong>trigger a <strong>critical success</strong> when both dice show the same number (as long as the Check is not a <strong>fumble</strong>).</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9jbjucRoYnGMzhrX]{Symbol of Rebirth}</td></tr></tbody></table><p>If the creature bearing this <strong>symbol </strong>is about to be reduced to 0 Hit Points, they may destroy this <strong>symbol</strong>: if they do, they are instead reduced to exactly 1 Hit Point.</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>SYMBOL</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.WaUaCDP2JzHSLbTy]{Symbol of Revenge}</td></tr></tbody></table><p>When a creature in <strong>Crisis </strong>hits the creature bearing this <strong>symbol </strong>with an attack or offensive spell ( <strong>@ICON[offensive]</strong> ), the creature in <strong>Crisis </strong>recovers 5 Hit Points and 5 Mind Points.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.XOrWUE6boHzXhAdF]{Symbol of Sacrifice}</td></tr></tbody></table><p>When the creature bearing this <strong>symbol </strong>suffers damage, if you are able to see them, you may destroy this <strong>symbol</strong>: if you do, you suffer the same amount of damage instead<br />of that creature.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.SWhDqdjU2KYWDRK5]{Symbol of Sorcery}</td></tr></tbody></table><p>The total Mind Point cost of spells that target the creature bearing this <strong>symbol </strong>is reduced by 5 MP (to a minimum total cost of 5 MP). If a spell targets multiple creatures bearing this <strong>symbol</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.FqGCSJ0ZIHp3p8tQ]{Symbol of Truth}</td></tr></tbody></table><p>Checks performed to examine or locate the creature bearing this <strong>symbol</strong>, as well as Accuracy Checks and Magic Checks for attacks and offensive spells (r) that include the creature bearing this <strong>symbol </strong>among their targets, gain a +2 bonus. If an attack or spell targets multiple creatures bearing this <strong>symbol</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>SYMBOL</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.mP9ngLOdPcZfCyoM]{Symbol of Weakness}</td></tr></tbody></table><p>When you create this <strong>symbol</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>, <strong>light</strong>, or <strong>poison</strong>. The creature bearing this <strong>symbol </strong>suffers 5 extra damage from sources dealing damage of the chosen type.</p>
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<strong>徽记</strong>并无视那次IP消耗。</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.Tr7be00yVo0KtNvA]{绝望徽记}</td></tr></tbody></table><p>当<strong>携带者</strong>当携带者在战斗中恢复HP或MP时,他只能恢复原本 <strong>一半</strong>的数值。</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.iHSsrs2yonFdBM6g]{命运徽记}</td></tr></tbody></table><p>当 <strong>携带者</strong>执行一次检定后,若你能看到他,则你能消耗1点物语点,让他重投两个骰子。每个检定你只能使用本效果一次,且不能在检定结果是 <strong>大成功</strong> 或<strong>大失败</strong>时使用。</p><table style="width:100%;height:34px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:17px"><td style="height:17px">@UUID[Compendium.projectfu.skills.Item.urIOyQRzl8QncNxx]{元素徽记}</td></tr></tbody></table><p>创建本<strong>徽记</strong>时,选择一项伤害类型 <strong>风</strong>、 <strong>雷</strong>、 <strong>暗</strong>、<strong>土</strong>、 <strong>火</strong>、 <strong>冰</strong>、 <strong>光</strong>或 <strong>毒</strong>。当 <strong>携带者</strong>对一个或多个生物造成伤害时,若你能看到<strong>携带者</strong>, 你能消耗 <strong>【对所有目标造成的总伤害(计入所有来源的额外伤害)/3】</strong>点MP。若如此做,则这些伤害变更为该<strong>徽记</strong>的伤害类型。 </p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.3J1BQmBqy0Eik9vs]{憎恶徽记}</td></tr></tbody></table><p>只要 <strong>携带者</strong>不处于 <strong>危机</strong>则任何能看到他的敌人都必须尽可能地把他选为攻击和攻击性咒语的目标(之一)。(<strong>@ICON[offensive]</strong> )</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Ux5c14Qc2z8CM45R]{融焊徽记}</td></tr></tbody></table><p>当你创建本<strong>徽记</strong>时,选择一项状态: <strong>眩晕</strong>, <strong>动摇</strong>, <strong>缓慢</strong>或<strong>虚弱</strong>. 再选择一项效果: <strong>携带者</strong>获得对该状态的免疫;或 <strong>携带者</strong>失去对该状态的免疫,且无法重新获得对该状态的免疫。
</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.Z0eCInqiNK4Pn877]{
Symbol of Forbiddance}</td></tr></tbody></table><p>When you create this symbol, choose an action type: <strong>Attack</strong>, <strong>Guard</strong>, <strong>Objective</strong>, <strong>Spell</strong>,or <strong>Skill</strong>. When<strong>携带者</strong>performs the chosen action, they lose5 Hit Points and 5 Mind Points (<strong>before </strong>performing that action). Both amounts increaseto 10 if you are <strong>level 20 or higher</strong>, or to 20 if you are <strong>level 40 or higher</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.CP9b72ogOaEdOfMg]{Symbol of Growth}</td></tr></tbody></table><p>Spells with a <strong>target </strong>of “Up to three creatures” cast by<strong>携带者</strong>have a <strong>target </strong>of “Up to four creatures” instead. The creature still needs to spend additional Mind Points for a fourth target.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.cdGykEcach4ktPAV]{Symbol of Metamorphosis}</td></tr></tbody></table><p>When you create this symbol, choose a Species: <strong>beast</strong>, <strong>construct</strong>, <strong>demon</strong>, <strong>elemental</strong>,<strong>monster</strong>, <strong>plant</strong>, or <strong>undead</strong>.<strong>携带者</strong>is treated as belongingto the chosen Species for the sake of Skills and effects, instead of their normal Species(this does <strong>not </strong>otherwise alter any of the creature’s profile, such as their Affinities orany special rules they may have). This <strong>symbol cannot</strong> be applied to Player Characters</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.KKldqSKGvST62xI1]{Symbol of Prosperity}</td></tr></tbody></table><p>When<strong>携带者</strong>spends 1 Fabula Point to <strong>invoke a Trait orBond</strong>, they also receive 100 zenit.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.8ZSKkQu1aIZzVl1x]{Symbol of Protection}</td></tr></tbody></table><p>When you create this <strong>徽记</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>,<strong>light</strong>, or <strong>poison</strong>.<strong>携带者</strong>gains Resistance to the chosendamage type.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9nJVufRrPpqtlnqM]{Symbol of Rebellion}</td></tr></tbody></table><p>If a <strong>Villain </strong>is present on the scene, any Opposed Checks made by the creature bearingthis <strong>symbol </strong>trigger a <strong>critical success</strong> when both dice show the same number (as longas the Check is not a <strong>fumble</strong>).</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9jbjucRoYnGMzhrX]{Symbol of Rebirth}</td></tr></tbody></table><p>If<strong>携带者</strong>is about to be reduced to 0 Hit Points, they maydestroy this <strong>徽记</strong>: if they do, they are instead reduced to exactly 1 Hit Point.</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.WaUaCDP2JzHSLbTy]{Symbol of Revenge}</td></tr></tbody></table><p>When a creature in <strong>Crisis </strong>hits<strong>携带者</strong>with an attack oroffensive spell ( <strong>@ICON[offensive]</strong> ), the creature in <strong>Crisis </strong>recovers 5 Hit Points and 5 Mind Points.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.XOrWUE6boHzXhAdF]{Symbol of Sacrifice}</td></tr></tbody></table><p>When<strong>携带者</strong>suffers damage, if you are able to see them, you may destroy this <strong>徽记</strong>: if you do, you suffer the same amount of damage instead<br />of that creature.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.SWhDqdjU2KYWDRK5]{Symbol of Sorcery}</td></tr></tbody></table><p>The total Mind Point cost of spells that target<strong>携带者</strong>isreduced by 5 MP (to a minimum total cost of 5 MP). If a spell targets multiple creaturesbearing this <strong>徽记</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.FqGCSJ0ZIHp3p8tQ]{Symbol of Truth}</td></tr></tbody></table><p>Checks performed to examine or locate the creature bearing this <strong>徽记</strong>, as well asAccuracy Checks and Magic Checks for attacks and offensive spells (r) that includethe creature bearing this <strong>symbol </strong>among their targets, gain a +2 bonus. If an attack orspell targets multiple creatures bearing this <strong>徽记</strong>, the effect will be <strong>cumulative</strong>.</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.mP9ngLOdPcZfCyoM]{Symbol of Weakness}</td></tr></tbody></table><p>When you create this <strong>徽记</strong>, choose a damage type: <strong>air</strong>, <strong>bolt</strong>, <strong>dark</strong>, <strong>earth</strong>, <strong>fire</strong>, <strong>ice</strong>,<strong>light</strong>, or <strong>poison</strong>.<strong>携带者</strong>suffers 5 extra damage from sources dealing damage of the chosen type.禁止徽记}</td></tr></tbody></table><p>当你创建本徽记时,选择一项动作:<strong>攻击</strong>、<strong>保护</strong>、 <strong>进行目标</strong>、 <strong>咒语</strong>或 <strong>技能</strong>。 当<strong>携带者</strong>执行该动作时,他损失5HP和5MP。 (在执行该动作<strong>之前</strong>)<strong>当你的角色等级达到20级时</strong>,这个数值提高至10点; <strong>达到40级时</strong>,提高至20点。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.CP9b72ogOaEdOfMg]{成长徽记}</td></tr></tbody></table><p><strong>携带者</strong>施展的咒语若能选择“至多三个生物”作为<strong>目标</strong>则提升至 <strong>“至多四个生物”</strong>”(MP消耗也会随着更多的目标而增加)。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.cdGykEcach4ktPAV]{变形徽记}</td></tr></tbody></table><p>当你创建本徽记时,选择一个种类: <strong>野兽</strong>、 <strong>构装体</strong>、 <strong>恶魔</strong>, <strong>元素</strong>,<strong>野兽</strong>, <strong>植物</strong>或 <strong>不死生物</strong>。<strong>携带者</strong>被视作该种类而非原本的种类(这<strong>不会</strong>改变携带者的各项数值,例如属性亲和和特殊规则等)。该徽记<strong>不能</strong>被施加给PC。</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.KKldqSKGvST62xI1]{繁荣徽记}</td></tr></tbody></table><p><strong>携带者</strong>使用1点物语点,来<strong>调用背景或羁绊</strong>时,他获得 100 Zenit。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.8ZSKkQu1aIZzVl1x]{防护徽记}</td></tr></tbody></table><p>当你创建此 <strong>徽记</strong>时,选择一个伤害类型: <strong>风</strong>、 <strong>雷</strong>、<strong>暗</strong>、 <strong>土</strong>、 <strong>火</strong>、<strong>冰</strong>、<strong>光</strong>、 <strong>毒</strong>。<strong>携带者</strong>获得对该类型的抗性。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9nJVufRrPpqtlnqM]{反抗徽记}</td></tr></tbody></table><p>如果一个 <strong>反派</strong>在场景中, <strong>携带者进行对抗检定时</strong>只要两个骰子出目相同且不是 <strong>大失败</strong> 那么就视为<strong>大成功</strong>。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.9jbjucRoYnGMzhrX]{重生徽记}</td></tr></tbody></table><p>如果<strong>携带者</strong>被削减至0点HP,他能摧毁该 <strong>徽记</strong>,若如此做,他被削减至1点HP作为替代。</p><table style="width:100%;height:51px" border="1"><colgroup><col style="width:99.8408%"></col></colgroup><tbody><tr style="height:17px"><td style="height:17px"><strong>徽记</strong></td></tr><tr style="height:34px"><td style="height:34px">@UUID[Compendium.projectfu.skills.Item.WaUaCDP2JzHSLbTy]{复仇徽记}</td></tr></tbody></table><p>如果一个处于 <strong>危机</strong>中的生物用一次攻击或攻击性咒语 ( <strong>@ICON[offensive]</strong> )击中了<strong>携带者</strong>,那么该处于 <strong>危机</strong>中的生物恢复5点HP和MP。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.XOrWUE6boHzXhAdF]{牺牲徽记}</td></tr></tbody></table><p>当<strong>携带者</strong>受到伤害时,如果你能看到他,你可以摧毁这个<strong>徽记</strong>:若如此做,你代替他受到同样数值的伤害。<br /></p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.SWhDqdjU2KYWDRK5]{巫术徽记}</td></tr></tbody></table><p>生物施放的咒语若选择<strong>携带者</strong>作为目标(之一),那么该咒语的总MP消耗减少5点(不低于5点)。若同时选择了多个<strong>携带者</strong>作为目标,效果可以 <strong>叠加</strong>。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.FqGCSJ0ZIHp3p8tQ]{真理徽记}</td></tr></tbody></table><p>用于研究 <strong>携带者</strong>的检定、以 <strong>携带者</strong>a为目标的命中检定和施法检定,均获得+2加值。若同时选择了多个<strong>携带者</strong>作为攻击会法术的目标,效果可以 <strong>叠加</strong>。</p><table border="1"><colgroup><col></col></colgroup><tbody><tr><td><strong>徽记</strong></td></tr><tr><td>@UUID[Compendium.projectfu.skills.Item.mP9ngLOdPcZfCyoM]{弱点徽记}</td></tr></tbody></table><p>当你创建此 <strong>徽记</strong>时,选择一个伤害类型: <strong>风</strong>、 <strong>雷</strong>、<strong>暗</strong>、 <strong>土</strong>、 <strong>火</strong>、<strong>冰</strong>、<strong>光</strong>、 <strong>毒</strong>。<strong>携带者</strong>受到额外5点该类型的伤害。</p>