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<div class="swpf-core">
<div class="chapter-heading"> <h1>Game Mastering</h1> <figure class="chapter-number">Chapter Seven</figure> </div> <p class="drop-cap"> A group of heroes embarks upon an epic quest. Terrible monsters and bitter rivals oppose them. The elements are against them. Mysteries must be solved, artifacts found, innocents saved. </p> <p> It’s your privilege as Game Master to bring all these fantastic elements to life, challenging your players with adventure beyond their wildest imaginations and providing a framework to find out if they succeed or fail in their ultimate goal. </p> <p> This is the fun of being a Game Master— creating, managing, and presenting an entire world of excitement and adventure to your friends and peers. It can be one of the most satisfying entertainment experiences in existence and <cite>Savage Worlds</cite> is designed to help you ruthlessly wring every tension-filled moment and gut-busting laugh from it. </p> <p> So now you’ve read the <cite>Pathfinder for Savage Worlds</cite> rules and probably have more ideas than you know what to do with. But before you dive in, let’s take a moment to talk about the art of being a good Game Master, leading your group, creating worlds, and putting together memorable and exciting adventures. </p> <h3>Learning the Rules</h3> <p> Don’t be intimidated by all the rules of the game. They’re meant to handle most everything under Golarion’s brilliant sun, but all you need to start is how to resolve @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Trait Rolls} and basic @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{combat}. </p> <p> Everything else in this book, from all the combat options to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04interludes0000]{Interludes} and monstrous abilities can be ignored until you need them. </p> <p> A great way to familiarize yourself with the basics is to run a simple fight on your own first. Put a fighter and three goblins on the table in front of you and have at it. Your only goal is to get a feel for rolling the dice, figuring totals from @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Aces} and modifiers, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{rolling} and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{applying damage}, and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Soaking Wounds}. </p> <p> Once you’ve got the hang of that, you’re ready to run your first game. Don’t worry if you and your friends have to look a lot of things up the first few times. And don’t be afraid <em>not</em> to look things up and just wing it if you’re in the middle of a good story and want to move on. The vast majority of the experience is just you and your friends talking and making some skill rolls. All those extra bits are there when you want or need them to help make a decision. </p> </div>
<div class="swpf-core">
<div class="chapter-heading"> <h1>Game Mastering</h1> <figure class="chapter-number">Chapter Seven</figure> </div> <p class="drop-cap"> A group of heroes embarks upon an epic quest. Terrible monsters and bitter rivals oppose them. The elements are against them. Mysteries must be solved, artifacts found, innocents saved. </p> <p> It’s your privilege as Game Master to bring all these fantastic elements to life, challenging your players with adventure beyond their wildest imaginations and providing a framework to find out if they succeed or fail in their ultimate goal. </p> <p> This is the fun of being a Game Master— creating, managing, and presenting an entire world of excitement and adventure to your friends and peers. It can be one of the most satisfying entertainment experiences in existence and <cite>Savage Worlds</cite> is designed to help you ruthlessly wring every tension-filled moment and gut-busting laugh from it. </p> <p> So now you’ve read the <cite>Pathfinder for Savage Worlds</cite> rules and probably have more ideas than you know what to do with. But before you dive in, let’s take a moment to talk about the art of being a good Game Master, leading your group, creating worlds, and putting together memorable and exciting adventures. </p> <h3>Learning the Rules</h3> <p> Don’t be intimidated by all the rules of the game. They’re meant to handle most everything under Golarion’s brilliant sun, but all you need to start is how to resolve @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Trait Rolls} and basic @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{combat}. </p> <p> Everything else in this book, from all the combat options to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04interludes0000]{Interludes} and monstrous abilities can be ignored until you need them. </p> <p> A great way to familiarize yourself with the basics is to run a simple fight on your own first. Put a fighter and three goblins on the table in front of you and have at it. Your only goal is to get a feel for rolling the dice, figuring totals from @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Aces} and modifiers, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{rolling} and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{applying damage}, and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Soaking Wounds}. </p> <p> Once you’ve got the hang of that, you’re ready to run your first game. Don’t worry if you and your friends have to look a lot of things up the first few times. And don’t be afraid <em>not</em> to look things up and just wing it if you’re in the middle of a good story and want to move on. The vast majority of the experience is just you and your friends talking and making some skill rolls. All those extra bits are there when you want or need them to help make a decision. </p> </div> |
<div class="chapter-heading">
<h1>Game Mastering</h1>
<figure class="chapter-number">Chapter Seven</figure>
</div>
<p class="drop-cap">
A group of heroes embarks upon an epic quest. Terrible monsters and bitter
rivals oppose them. The elements are against them. Mysteries must be solved,
artifacts found, innocents saved.
</p>
<p>
It’s your privilege as Game Master to bring all these fantastic elements to
life, challenging your players with adventure beyond their wildest
imaginations and providing a framework to find out if they succeed or fail
in their ultimate goal.
</p>
<p>
This is the fun of being a Game Master— creating, managing, and presenting
an entire world of excitement and adventure to your friends and peers. It
can be one of the most satisfying entertainment experiences in existence and
<cite>Savage Worlds</cite> is designed to help you ruthlessly wring every
tension-filled moment and gut-busting laugh from it.
</p>
<p>
So now you’ve read the <cite>Pathfinder for Savage Worlds</cite> rules and
probably have more ideas than you know what to do with. But before you dive
in, let’s take a moment to talk about the art of being a good Game Master,
leading your group, creating worlds, and putting together memorable and
exciting adventures.
</p>
<h3>Learning the Rules</h3>
<p>
Don’t be intimidated by all the rules of the game. They’re meant to handle
most everything under Golarion’s brilliant sun, but all you need to start is
how to resolve @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Trait Rolls}
and basic @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{combat}.
</p>
<p>
Everything else in this book, from all the combat options to
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04interludes0000]{Interludes} and monstrous
abilities can be ignored until you need them.
</p>
<p>
A great way to familiarize yourself with the basics is to run a simple fight
on your own first. Put a fighter and three goblins on the table in front of
you and have at it. Your only goal is to get a feel for rolling the dice,
figuring totals from @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Aces} and
modifiers, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{rolling} and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{applying damage}, and
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Soaking Wounds}.
</p>
<p>
Once you’ve got the hang of that, you’re ready to run your first game. Don’t
worry if you and your friends have to look a lot of things up the first few
times. And don’t be afraid <em>not</em> to look things up and just wing it
if you’re in the middle of a good story and want to move on. The vast
majority of the experience is just you and your friends talking and making
some skill rolls. All those extra bits are there when you want or need them
to help make a decision.
</p>
</div>
</div>