<article class="swade-core"><p>A character can try to make an opponent drop a weapon (or other object) or attempt to damage it, by making a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03attacks0000000]{melee or ranged attack}.</p><p>The attacker must first hit the object or the opponent’s limb or hand (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03calledshots000]{Called Shots}</strong>)</p><p>If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or Aces, see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03breakingthin00]{Breaking Things}</strong>). The defender must make a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} roll equal to the damage or drop the item.</p><p>If the attack is against the wielder and @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shakes or Wounds} him, the defender must make a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand.</p></article>
<article class="swade-core"> <p>A character can try to make an opponent drop a weapon (or other object) or attempt to damage it, by making a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03attacks0000000]{melee or ranged attack}.</p><p>The attacker must first hit the object or the opponent’s limb or hand (see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03calledshots000]{Called Shots}</strong>)</p><p>If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or Aces, see <strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03breakingthin00]{Breaking Things}</strong>). The defender must make a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} roll equal to the damage or drop the item.</p><p>If the attack is against the wielder and @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shakes or Wounds} him, the defender must make a @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} roll at −2 if it hit his limb, or −4 if it hit his hand, plus any Wound penalties that result as usual. Failure means he drops whatever item is in that hand.</p></article>