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<p><span class="fontstyle0">(MINOR OR MAJOR)</span></p>
<p><span class="fontstyle0">Your warrior has an annoying or dangerous compulsion. A @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Minor} Habit irritates those around her but isn’t dangerous. Maybe she picks her nose, can’t stop fiddling with her phone, says “y’know” in the middle of every sentence, or chews and smacks her gum loudly and often. Allies avoid her if possible.</span></p>
<p><span class="fontstyle0">A @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Major} </span><span class="fontstyle0"><span class="fontstyle0">Habit</span> is a physical or mental addiction of some sort that is debilitating or possibly even deadly. This includes drug use, chronic drinking, or perhaps even an addiction to virtual reality in a hightech setting.</span></p>
<p><span class="fontstyle0">An addict who doesn’t get his fix must make a</span> <span class="fontstyle0">@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Vigor} roll every 24 hours he goes without or take a level of </span><span class="fontstyle2">@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}</span><span class="fontstyle0">.</span></p>
<p><span class="fontstyle0">Once every 24 hours, a @Compendium[swade-core-rules.swade-skills.Healing]{Healing} roll with some sort of appropriate medicine removes one level of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} for four hours. After that the Fatigue returns and can only be recovered with the addicting substance.</span></p>
</article>
divarticle class="swade-core"><p>
(MINOR OR MAJOR)</p><span class="fontstyle0">(MINOR OR MAJOR)</span></p><p
<p><span class="fontstyle0">Your warrior has an annoying or dangerous compulsion. A @UUID[Compendium
[.swade-core-rules.swade-rules.Cswadecor01charac.JournalEntryPage.01characters0000]{Minor} Habit irritates those around her but isn’t dangerous. Maybe she picks her nose, can’t stop fiddling with her phone, says “y’know” in the middle of every sentence, or chews and smacks her gum loudly and often. Allies avoid her if possible.</p>span></p><p>A @
<p><span class="fontstyle0">A @UUID[Compendium
[.swade-core-rules.swade-rules.Cswadecor01charac.JournalEntryPage.01characters0000]{Major}Habit</span><span class="fontstyle0"><span class="fontstyle0">Habit</span> is a physical or mental addiction of some sort that is debilitating or possibly even deadly. This includes drug use, chronic drinking, or perhaps even an addiction to virtual reality in a hightech setting.</p>span></p><p
<p><span class="fontstyle0">An addict who doesn’t get his fix must make a
@</span> <span class="fontstyle0">@UUID[Compendium[.swade-core-rules.swade-rules.Traitsswadecor01charac.JournalEntryPage.01traits00000000]{Vigor} roll every 24 hours he goes without or take a level of@</span><span class="fontstyle2">@UUID[Compendium[.swade-core-rules.swade-rules.Fatigue]{Fatigue}.</p>swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}</span><span class="fontstyle0">.</span></p><p
<p><span class="fontstyle0">Once every 24 hours, a @Compendium[swade-core-rules.swade-skills.Healing]{Healing} roll with some sort of appropriate medicine removes one level of @UUID[Compendium
[.swade-core-rules.swade-rules.Fatigueswadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} for four hours. After that the Fatigue returns and can only be recovered with the addicting substance.</p>span></p></div
</article>