<h5><strong>ALSO: Deckmancer, Destiny Duelist, High Roller</strong></h5><p><strong>Aces of Cards</strong> make use of special decks to perceive the constant fluctuations of the stream of souls. Each deck is inextricably connected to its user and reflects their taste and personality: by drawing specific combinations at the right moment, an Ace of Cards manipulates magical energy to produce supernatural effects. In some worlds, Aces of Cards duel against each other using their personal decks, in a quest for glory or in order to obtain precious artifacts.</p><hr /><h5><strong>ACE OF CARDS FREE BENEFITS</strong></h5><ul><li>Permanently increase your maximum Hit Points <strong>or</strong> Mind Points by 5 (your choice).</li></ul><h2><strong>ACE OF CARDS SKILLS</strong></h2><p>@UUID[Compendium.projectfu.skills.Item.sfIxI8t0XlJMMVFC]{Double or Nothing}</p><p>Before you perform an Accuracy Check, a Magic Check for an offensive spell ( @ICON[offensive] ), or a Check to advance or turn back a Clock, you may declare <strong>double or nothing</strong>. If you do and the Check triggers a <strong>critical success</strong>, double the damage dealt by that attack or spell or the filled or erased sections of that Clock, respectively; however, any other Result is considered a <strong>critical failure</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.tFbGtEfIudpck8vL]{High or Low}</p><p>When you generate a <strong>critical success</strong> or a <strong>critical failure</strong>, you may draw 1 card from your <strong>deck</strong>. If you do, discard 1 card from your <strong>hand</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.5zF6JTf6nhKbXr69]{Magic Cards} <strong>(SL3)</strong></p><p>You gain a <strong>deck</strong>, a <strong>hand</strong>, and a <strong>discard pile</strong> (see next page).</p><p>During a conflict, you may use an action and spend up to <strong>【10 + (SL × 5)】</strong> Mind Points (minimum 10). If you do, resolve 1 card from your <strong>hand</strong> for every 5 MP spent this way (to a maximum of 5 cards; these cards form a <strong>set</strong>). After you resolve the effect of the <strong>set</strong> (if any), discard these cards and draw that many cards from your <strong>deck</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.ry0CUZsygSpySLBZ]{Mulligan} <strong>(SL5)</strong></p><p>At the end of your turn during a conflict, you may discard up to <strong>【SL】</strong> cards from your <strong>hand</strong>. If you do, draw that many cards from your <strong>deck</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.dHurcgjvmwVBJPvM]{Trap Card} <strong>(SL4)</strong></p><p>After an enemy you can see performs an action during a conflict, you may declare one of your <strong>deck</strong>'s <strong>suits</strong> (after the action has been resolved) and put the first card on the bottom of your <strong>deck</strong> in your <strong>discard pile</strong>, face up. If that card is a <strong>joker</strong> or its <strong>suit</strong> matches the one you declared, you may immediately perform the <strong>Spell</strong> action for free, casting a spell with a <strong>total Mind Point cost equal to or lower than</strong><strong>【SL × 5】</strong> (you must still pay its MP cost).</p><p></p><h2><strong>Managing The Deck</strong></h2><p>@UUID[Compendium.projectfu.skills.Item.z3xhzflevgPyf7ah]{[Managing The Deck]}</p><p></p><h3><strong>Effects</strong></h3><p>@UUID[Compendium.projectfu.skills.Item.FVmAbnxp6kZyoqkN]{[Handout: Deck]}</p><p></p>
<h5><strong>ALSO: Deckmancer, Destiny Duelist, High Roller</strong></h5><p><strong>Aces of Cards</strong> make use of special decks to perceive the constant fluctuations of the stream of souls. Each deck is inextricably connected to its user and reflects their taste and personality: by drawing specific combinations at the right moment, an Ace of Cards manipulates magical energy to produce supernatural effects. In some worlds, Aces of Cards duel against each other using their personal decks, in a quest for glory or in order to obtain precious artifacts.</p><hr /><h5><strong>ACE OF CARDS FREE BENEFITS</strong></h5><ul><li>Permanently increase your maximum Hit Points <strong>or</strong> Mind Points by 5 (your choice).</li></ul><h2><strong>ACE OF CARDS SKILLS</strong></h2><p>@UUID[Compendium.projectfu.skills.Item.sfIxI8t0XlJMMVFC]{Double or Nothing}</p><p>Before you perform an Accuracy Check, a Magic Check for an offensive spell ( @ICON[offensive] ), or a Check to advance or turn back a Clock, you may declare <strong>double or nothing</strong>. If you do and the Check triggers a <strong>critical success</strong>, double the damage dealt by that attack or spell or the filled or erased sections of that Clock, respectively; however, any other Result is considered a <strong>critical failure</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.tFbGtEfIudpck8vL]{High or Low}</p><p>When you generate a <strong>critical success</strong> or a <strong>critical failure</strong>, you may draw 1 card from your <strong>deck</strong>. If you do, discard 1 card from your <strong>hand</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.5zF6JTf6nhKbXr69]{Magic Cards} <strong>(SL3)</strong></p><p>You gain a <strong>deck</strong>, a <strong>hand</strong>, and a <strong>discard pile</strong> (see next page).</p><p>During a conflict, you may use an action and spend up to <strong>【10 + (SL × 5)】</strong> Mind Points (minimum 10). If you do, resolve 1 card from your <strong>hand</strong> for every 5 MP spent this way (to a maximum of 5 cards; these cards form a <strong>set</strong>). After you resolve the effect of the <strong>set</strong> (if any), discard these cards and draw that many cards from your <strong>deck</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.ry0CUZsygSpySLBZ]{Mulligan} <strong>(SL5)</strong></p><p>At the end of your turn during a conflict, you may discard up to <strong>【SL】</strong> cards from your <strong>hand</strong>. If you do, draw that many cards from your <strong>deck</strong>.</p><hr /><p>@UUID[Compendium.projectfu.skills.Item.dHurcgjvmwVBJPvM]{Trap Card} <strong>(SL4)</strong></p><p>After an enemy you can see performs an action during a conflict, you may declare one of your <strong>deck</strong>'s <strong>suits</strong> (after the action has been resolved) and put the first card on the bottom of your <strong>deck</strong> in your <strong>discard pile</strong>, face up. If that card is a <strong>joker</strong> or its <strong>suit</strong> matches the one you declared, you may immediately perform the <strong>Spell</strong> action for free, casting a spell with a <strong>total Mind Point cost equal to or lower than</strong><strong>【SL × 5】</strong> (you must still pay its MP cost).</p><p></p><h2><strong>Managing The Deck</strong></h2><p>@UUID[Compendium.projectfu.skills.Item.z3xhzflevgPyf7ah]{[Managing The Deck]}</p><p></p><h3><strong>Effects</strong></h3><p>@UUID[Compendium.projectfu.skills.Item.FVmAbnxp6kZyoqkN]{[Handout: Deck]}</p><p></p>