<div class="swpf-core"><p><h3>Deflection</h3> <p>See power @Compendium[swpf-core-rules.swpf-powers.Deflection]{here}.</p> <p><strong>Rank:</strong> Novice</p> <p><strong>Power Points:</strong> 2</p> <p><strong>Range:</strong> Smarts</p> <p><strong>Duration:</strong> 5</p> <p><strong>School:</strong> Abjuration</p> <p> <strong>Trappings:</strong> Mystical shield, gust of wind, phantom servant that intercepts missiles. </p> <p> <em>Deflection</em> powers work in a variety of ways. Some manifestations actually <em>deflect</em> incoming attacks, others blur the target’s form or produce illusionary effects. The end result is always the same, however— to misdirect incoming melee or missile attacks from the recipient of the power. </p> <p> With success, foes must subtract 2 from either melee or ranged attacks (caster’s choice). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the penalty applies to both. </p> <p> An attacker who uses a ranged weapon in melee against the recipient suffers the penalty either way. </p> <h3 class="red-label">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p> <ul> <li> <span class="list-heading">Additional Recipients (+1):</span> The power may affect more than one target for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each. </li> </ul></p></div>
<div class="swpf-core"> <p><h3>Deflection</h3> <p>See power @Compendium[swpf-core-rules.swpf-powers.Deflection]{here}.</p> <p><strong>Rank:</strong> Novice</p> <p><strong>Power Points:</strong> 2</p> <p><strong>Range:</strong> Smarts</p> <p><strong>Duration:</strong> 5</p> <p><strong>School:</strong> Abjuration</p> <p> <strong>Trappings:</strong> Mystical shield, gust of wind, phantom servant that intercepts missiles. </p> <p> <em>Deflection</em> powers work in a variety of ways. Some manifestations actually <em>deflect</em> incoming attacks, others blur the target’s form or produce illusionary effects. The end result is always the same, however— to misdirect incoming melee or missile attacks from the recipient of the power. </p> <p> With success, foes must subtract 2 from either melee or ranged attacks (caster’s choice). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the penalty applies to both. </p> <p> An attacker who uses a ranged weapon in melee against the recipient suffers the penalty either way. </p> <h3 class="red-label">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p> <ul> <li> <span class="list-heading">Additional Recipients (+1):</span> The power may affect more than one target for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each. </li> </ul></p></div>
<p>See power @Compendium[swpf-core-rules.swpf-powers.Deflection]{here}.</p>
<p><strong>Rank:</strong> Novice</p>
<p><strong>Power Points:</strong> 2</p>
<p><strong>Range:</strong> Smarts</p>
<p><strong>Duration:</strong> 5</p>
<p><strong>School:</strong> Abjuration</p>
<p>
<strong>Trappings:</strong> Mystical shield, gust of wind, phantom servant
that intercepts missiles.
</p>
<p>
<em>Deflection</em> powers work in a variety of ways. Some manifestations
actually <em>deflect</em> incoming attacks, others blur the target’s form or
produce illusionary effects. The end result is always the same, however— to
misdirect incoming melee or missile attacks from the recipient of the power.
</p>
<p>
With success, foes must subtract 2 from either melee or ranged attacks
(caster’s choice). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the penalty applies to both.
</p>
<p>
An attacker who uses a ranged weapon in melee against the recipient suffers
the penalty either way.
</p>
<h3 class="red-label">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>
<ul>
<li>
<span class="list-heading">Additional Recipients (+1):</span> The power may affect more than one target
for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each.
</li>
</ul></p> </div>
<p>See power @Compendium[swpf-core-rules.swpf-powers.Deflection]{here}.</p>
<p><strong>Rank:</strong> Novice</p>
<p><strong>Power Points:</strong> 2</p>
<p><strong>Range:</strong> Smarts</p>
<p><strong>Duration:</strong> 5</p>
<p><strong>School:</strong> Abjuration</p>
<p>
<strong>Trappings:</strong> Mystical shield, gust of wind, phantom servant
that intercepts missiles.
</p>
<p>
<em>Deflection</em> powers work in a variety of ways. Some manifestations
actually <em>deflect</em> incoming attacks, others blur the target’s form or
produce illusionary effects. The end result is always the same, however— to
misdirect incoming melee or missile attacks from the recipient of the power.
</p>
<p>
With success, foes must subtract 2 from either melee or ranged attacks
(caster’s choice). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the penalty applies to both.
</p>
<p>
An attacker who uses a ranged weapon in melee against the recipient suffers
the penalty either way.
</p>
<h3 class="red-label">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>
<ul>
<li>
<span class="list-heading">Additional Recipients (+1):</span> The power may affect more than one target
for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each.
</li>
</ul></p> </div>