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<p>(MINOR OR MAJOR)</p>
<p>Your warrior has an annoying or dangerous compulsion. A Minor Habit irritates companions but isn’t dangerous. Maybe the character picks her nose, can’t stop fiddling with some item, says "ummm" in the middle of every sentence, or chews food with her mouth open.</p>
<p>A Major Habit is a physical or mental addiction of some sort that is debilitating or possibly even deadly. This includes drug use, chronic drinking, or even a penchant for gambling with money stolen from allies.</p>
<p>An addict who doesn’t get his fix must make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} roll every 24 hours he goes without or take a level of <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Fatigue}</strong>.</p>
<p>Once every 24 hours, a @Compendium[swpf-core-rules.swpf-skills.Healing]{Healing} roll with some sort of appropriate medicine removes one level of Fatigue for four hours. After that the Fatigue returns and can only be recovered with the addicting substance.</p>
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<p>(次要或主要)</p><p>角色有着烦人或危险的积习。次要负赘会让同伴不悦,但并不危险。比如挖鼻孔,不停翻找某些东西,每句话的中间都加上“唔——”,或是嘴巴大张地咀嚼食物。</p>
<p>主要陋习则是某种会导致衰弱乃至死亡的生理或是心理成瘾,这包括吸毒、酗酒甚至是从盟友身上偷取金钱进行赌博的恶习。</p>
<p>若是瘾君子没有得到满足,则其每停用24小时就必须成功通过一次活力投骰,否则就会遭受一级<strong>疲乏</strong>(见132页)。</p>
<p>每24小时一次,配合适当的药物治疗以及一次治疗投骰可以在四小时内暂时移除一级疲乏。在此之后疲乏会卷土重来,这只有藉由满足瘾头才能得以恢复。</p>
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