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<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp"> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. <section class="action"> <p><strong>Critical Success</strong> As success, but the character also regains either an expended Focus Point (if they have Focus Points) or one of their expended spell slots (if they have spell slots) as they siphon off excess energy.</p> <p><strong>Success</strong> The breach closes, gathering astral energy back into itself. Any remaining iotons in the room are sucked back into the rift and returned to the Astral Plane. The silver sheen in the room ceases, returning the walls to their normal color.</p> <p><strong>Failure</strong> The breach opens slightly wider, restoring 5 Hit Points to each ioton in the room.</p> <p><strong>Critical Failure</strong> The breach opens wide for a moment. As failure, but all non-iotons in the room take 1d12 mental damage and are stunned 1.</p> </section> </p> </section> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-180-outlaws-of-alkenstar/assets/art/mm_logo_blue.svg"> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge} </p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有炼金手艺专长的生物时有+1环境加值,并且他们更喜欢攻击拥有该专长的目标而不是其他目标。 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
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<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p><strong>Critical Success</strong> As success, but the character also regains either an expended Focus Point (if they have Focus Points) or one of their expended spell slots (if they have spell slots) as they siphon off excess energy.</p> into itself. Any remaining iotons in the room are sucked back into the rift and returned to the Astral Plane. The silver sheen in the room ceases, returning the walls to their normal color.</p> <p><strong>Failure</strong> The breach opens slightly wider, restoring 5 Hit Points to each ioton in the room.</p> <p><strong>Critical Failure</strong> The breach opens wide for a moment. As failure, but all non-iotons in the room take 1d12 mental damage and are stunned 1.</p> </section> </p> </section> <section class="encounter"> </p> |
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<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp"> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png"> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有炼金手艺专长的生物时有+1环境加值,并且他们更喜欢攻击拥有该专长的目标而不是其他目标。 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
Kuroni
Translation replaced |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp"> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png"> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
Kuroni
Translation changed |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp"> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png"> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有制作炼金物品 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
sakusenerio
Translation changed |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp"> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png"> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有制作炼金物品(Alchemical Crafting)专长的生物时有+1环境加值,并且他们更喜欢攻击拥有该专长的目标而不是其他目标。 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
None
String updated in the repository |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp"> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png"> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p>
<h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2>
<p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有制作炼金物品(Alchemical Crafting)专长的生物时有+1环境加值,并且他们更喜欢攻击拥有该专长的目标而不是其他目标。 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> 长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
None
Source string changed |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p> <p>Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. |
None
String updated in the repository |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2>
<p class="read-aloud"> This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the objects on the shelves. The only clear exit is a door leading north. </p> <p> In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy is contained, but once the door opens, it begins to spill out into the hallway. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span> </div> <p> <strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others. </p> <p> <strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the breach in the room. A character trained in @Check[type:arcana|dc:22|name:Close Rift], @Check[type:nature|dc:22|name:Close Rift], @Check[type:occultism|dc:22|name:Close Rift], @Check[type:religion|dc:22|name:Close Rift], or @Check[type:planar-lore|dc:22|name:Close Rift] can attempt to close the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of the aforementioned skill checks at a DC of 22. </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span> </div> <p> <strong>Macro:</strong> You can click on the macro above when the rift is closed. </p> <p> This will disable all lights in the room. </p> </section> <p> <strong>Treasure:</strong> Prolonged exposure to astral energy has reduced the contents of this room into malleable astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of crafting components. </p>
<h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2>
<p class="read-aloud"> 这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。 </p> <p> 利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。 </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" /> <h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2> <span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span> </div> <p> <strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有制作炼金物品(Alchemical Crafting)专长的生物时有+1环境加值,并且他们更喜欢攻击拥有该专长的目标而不是其他目标。 </p> <p> <strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。 </p> </section> <section class="encounter"> <div class="header"> <img src="icons/vtt-512.png" /> <h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2> <span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span> </div> <p> <strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。 </p> <p> 这将取消该房间内的所有光照。 </p> </section> <p> <strong>宝藏:</strong> 长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。 </p> |
Things to check
English | Chinese (Simplified) | ||
---|---|---|---|
Critical Failure | 大失败 | PF2 | |
Critical Success | 大成功 | PF2 | |
Failure | 失败 | PF2 | |
Success | 成功 | PF2 |
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2>
<p class="read-aloud">
This walk-in pantry has been converted into some sort of magical ritual chamber. The floor is engraved with a
rune-filled circle that glows with soft white light. A silvery sheen covers every surface of the room, including the
objects on the shelves. The only clear exit is a door leading north.
</p>
<p>
In one of Lyzerius’s many ill-fated attempts to gain secret knowledge of alchemy, he opened a magical breach into
the astral plane. He hoped to siphon off enough information to give him the secret to pyronite but instead only
attracted idle musings on alchemical theory given pseudo-form: iotons. Now, the Astral Plane continues to leak out
of the breach and infect the contents of the room with pure astral energy. While the door is shut, the planar energy
is contained, but once the door opens, it begins to spill out into the hallway.
</p>
<section class="encounter">
<div class="header">
<img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp">
<h2 class="no-toc split"><span class="keepme">F6. Summoning Chamber</span><span class="keepme">Low 3</span></h2>
<span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{Elite Iotons (3)}</span>
</div>
<p>
<strong>Creatures:</strong> Three powerful iotons have crossed the breach into the Material Plane, but they remain
tethered to the astral plane. They seek alchemical knowledge—the iotons gain a +1 circumstance bonus to attack rolls
against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of
others.
</p>
<p>
<strong>Closing the Breach:</strong> With the right kind of know-how, the characters might be able to close the
breach in the room. A character trained in @Check[arcana|dc:22|name:Close Rift],
@Check[nature|dc:22|name:Close Rift], @Check[occultism|dc:22|name:Close Rift],
@Check[religion|dc:22|name:Close Rift], or @Check[planar-lore|dc:22|name:Close Rift] can attempt to close
the rift. Being trained in multiple disciplines helps, since the Astral Plane is a Transitive Plane. For each skill
beyond the first that a character is trained in, they gain a cumulative +1 circumstance bonus (maximum +4) to skill
checks to close the breach. To attempt to close the breach, a character must spend 3 actions and attempt a one of
the aforementioned skill checks at a DC of 22.
<section class="action">
<p><strong>Critical Success</strong> As success, but the character also
regains either an expended Focus Point (if they have
Focus Points) or one of their expended spell slots (if they
have spell slots) as they siphon off excess energy.</p>
<p><strong>Success</strong> The breach closes, gathering astral energy back
into itself. Any remaining iotons in the room are sucked
back into the rift and returned to the Astral Plane. The
silver sheen in the room ceases, returning the walls to
their normal color.</p>
<p><strong>Failure</strong> The breach opens slightly wider, restoring 5 Hit
Points to each ioton in the room.</p>
<p><strong>Critical Failure</strong> The breach opens wide for a moment. As
failure, but all non-iotons in the room take 1d12 mental
damage and are stunned 1.</p>
</section>
</p>
</section>
<section class="encounter">
<div class="header">
<img src="modules/pf2e-ap178-180-outlaws-of-alkenstar/assets/art/mm_logo_blue.svg">
<h2 class="no-toc split"><span class="keepme">SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2>
<span class="link">@Macro[sy1GNIMpkesxZqmZ]{Close the Breach}</span>
</div>
<p>
<strong>Macro:</strong> You can click on the macro above when the rift is closed.
</p>
<p>
This will disable all lights in the room.
</p>
</section>
<p>
<strong>Treasure:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}
</p>
<p>Prolonged exposure to astral energy has reduced the contents of this room into malleable
astral sludge; by touching the goo and concentrating, a character can cause the substance to transform into raw
components useful for Crafting common items (or items of any rarity, with your approval). Once the sludge has
transformed, its form becomes fixed and it doesn’t change back. There is enough astral goo to use for 50 gp worth of
crafting components.
</p>
<h2 class="no-toc split"><span class="keepme">F6. 召唤间 F6. Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2>
<p class="read-aloud">
这间步入式食品储藏室被改造成了举行某种魔法仪式的房间。地板上刻着一个布满符文的法阵,发出柔和的白光。房间内每个物体,包括架子上的物品,表面都覆盖着一层银色的光泽。唯一安全的出口是通向北面的门。
</p>
<p>
利泽留斯曾多次尝试获取炼金术的秘密知识,但在其中一次失败的尝试中,他打开了一个通往星界的魔法裂隙。他希望吸引足够多的信息来揭开爆熔雷的秘密,但对炼金术理论的无聊思考却引来了某种喜欢以假想为食的生物:窃思灵云(iotons)。现在,星界持续不断地从裂隙里渗漏出来,用纯粹的星界能量浸染了房间内的每样东西。当门被关上的时候,位面的能量被关在了房间里,但一旦门被打开,它就开始往走廊里逸散。
</p>
<section class="encounter">
<div class="header">
<img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/tokens/punks-ioton-token.webp" />
<h2 class="no-toc split"><span class="keepme">F6. 召唤间 Summoning Chamber</span><span class="keepme">简单威胁 3</span></h2>
<span class="link">@Compendium[pf2e.outlaws-of-alkenstar-bestiary.FMnoyAlVppHvcu8I]{精英窃思灵云 Elite Iotons (3)}</span>
</div>
<p>
<strong>生物:</strong> 三个强大的窃思灵云穿过裂隙降临到物质位面,但他们的本体依然被束缚在星界。他们渴求炼金术知识——窃思灵云在攻击任何拥有炼金手艺专长的生物时有+1环境加值,并且他们更喜欢攻击拥有该专长的目标而不是其他目标。
</p>
<p>
<strong>关闭裂隙:</strong> 如果找到正确的窍门,角色也许能够关闭房间内的裂隙。在 @Check[
type:arcana|dc:22|name:Close Rift] 、 @Check[type:nature|dc:22|name:Close Rift] 、 @Check[type:occultism|dc:22|name:Close Rift] 、 @Check[type:religion|dc:22|name:Close Rift] 或 @Check[type:planar-lore|dc:22|name:Close Rift] 技能上受训的角色可以尝试关闭裂隙。对多种学科的掌握是很有帮助的,因为星界本身是一个中转位面(TransitivePlane)。每多有一个技能受训,角色就能在关闭裂隙的技能检定中获得可叠加的+1环境加值(最大+4)。为了尝试关闭裂隙,角色必须花费3个动作并且尝试上文中的提到技能检定之一,DC为22。</p>
</section>
<section class="encounter">
<div class="header">
<img src="icons/vtt-512.png" />
<h2 class="no-toc split"><span class="keepme">场景注释 SCENE NOTES</span><span class="keepme">FOUNDRY</span></h2>
<span class="link">@Macro[sy1GNIMpkesxZqmZ]{关闭裂隙 Close the Breach}</span>
</div>
<p>
<strong>宏 Macro:</strong> 当裂隙关闭时,你可以点击上方的宏。
</p>
<p>
这将取消该房间内的所有光照。
</p>
</section>
<p>
<strong>宝藏:</strong> @UUID[Actor.g81cFBqTc0iGkNwL]{Malleable Sludge}</p>
<p>长期暴露在星界能量中让这房间里的东西变成了有延展性的星界软泥;通过接触黏性物质并将其集中起来,一名角色可以将这些物质转化为用于制造常见物品的有用材料(或任何稀有度的物品,根据你的许可)。一旦星界软泥被塑形,其形态就会固定,不能再变回软泥。这些星界软泥总共可以作为价值50gp的制造材料。
</p>