Loading…
None
String updated in the repository |
|
None
String updated in the repository |
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2> <div class="read-aloud"> <p> A ring of old crates surrounds a makeshift campfire in this discrete corner of the junkyard. A complicated contraption of gears and rods over the campfire forms a spit that can be rotated using two foot pedals attached to a gear. The smell of smoked meat manages to cut through the ambient stench of trash emanating from the scrapyard’s walls. Around the campfire are various patchwork tents and a large pavilion to the south. </p> <p> Piles of scrap surround the camp, conveniently stacked to make climbing to the top easier. A path on the northern edge of the camp leads east into the scrapyard. </p> </div> <img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp')" ;=""> <p> In the past dozen years, the Nailgobblers have established themselves as the de facto owners of the Smithsong Scrapyard, now dubbed the Wailing Scrapyard. Until recently, they’ve made a pretty good living searching through discarded machinery, finding parts and materials to repair or salvage, and selling things to inventors and builders in town. The incursion of the Sludgespine gnolls has broken their decade-long peace, and they’ve taken extreme measures to defend their encampment, including cutting off half of the scrapyard. This has left them on edge when encountering new people. </p> <aside class="sidebar"> <h1 class="no-toc">Tower Un-toppled</h1> <p> It’s possible the characters keep running from the shieldmarshals and don’t stop to knock over the Tower of Trash. In this event, Gomak gives them a little help and throws a makeshift bomb at the tower, causing it to fall behind the party. </p> </aside> <img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp')" ;=""> <p> When the characters arrive, a gaggle of Nailgobblers (including Gomak, from area @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02toweroftrash00]{B1}) surround them, curious about their origins and intentions. They can hardly stop themselves from plucking at the characters fine city clothes as they question the newcomers. “Are you here to fight the gnolls?” they clamor. “Can you help us? Do you know the shieldmarshals? (They’re mean!) Do you want to speak with Lord Glass?” If the characters agree to talk, the tiny scavengers escort them south to the pavilion tent to meet their leader, who sits on a throne of splintering crates and has a special request for the party. </p> <p> As long as the party remains cordial, the Nailgobblers offer to sell 1st-level alchemical items and mundane equipment. Though the goods function as intended, nearly all are made of salvage, such as artisan’s tools made from carefully bent pieces of scrap or elixirs of life contained in small rat-skin bladders. </p> <p> If the characters attack, most of the goblins run and hide while a few stand and fight, calling to Lord Glass to help them. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/mini/punks-lord-glass.webp"> <h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2> <span class="link">@Compendium[pf2e.pathfinder-bestiary.4BBzo72pHOpecoIp]{Lord Glass} @Compendium[pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi]{Goblin Warriors (2)}</span> </div> <p> <strong>Creatures:</strong> Lord Glass, head of the Nailgobblers, leads his little community by example. He took power after the last leader perished demonstrating his own invention (a steam-powered backpack designed to grant its wearer flight, which promptly exploded during its first test run). He was dubbed Lord Glass after he incorporated several pieces of multi-colored glass into his large overcoat, making him gleam like a rainbow chandelier. He wears a dirty, oil-stained mat of fur that looks like a beard, which he believes makes him look distinguished. </p> </section> <p> <strong>Glass’s Quest:</strong> The Nailgobblers are in distress and need the characters’ help. Ever since the Sludgespine killers showed up, they’ve had their entire way of life threatened. A few days ago, they sent an envoy named Pogi into Alkenstar proper to hire mercenaries, and they assume the characters must be these mercenaries. </p> <p>When the characters meet with Lord Glass, read or paraphrase the following.</p> <p class="read-aloud"> “Trusted longshanks,” intones Lord Glass, the bedazzled leader of the scavengers, in stilted Common. “We welcome you to Scrap City and accept your offer of help.” He bows deeply but, weighed down by the countless shards of colored glass lining his clothes, nearly loses his balance and falls off his stack of milk crates. He gathers himself and clears his throat. “As promised, if you drive the gnolls away, we promise to give you our best junk. We have a deal?” </p> <p> The characters have a chance to talk with Lord Glass, clearing up what the Nailgobblers want and gleaning some information about the scrapyard and its denizens. Below are some of the characters’ likely inquiries and Lord Glass’s responses. </p> <p> <strong>What do you want us to do?</strong> Lord Glass eyes you uncertainly, perplexed. He annunciates each word as he slowly replies, “Make. Gnolls. Go. Away... We. Give. You. Gift.” He turns to a nearby goblin and loudly whispers, “I didn’t expect smart mercenaries, but did Pogi find ones who can’t even remember what we hired them for?” </p> <p> <strong>Why do you think we know this already? </strong>“Huh? Didn’t Pogi send you? We sent our envoy into the city days ago to find mercenaries to take out the gnolls. We thought Pogi was so successful, you beat him here.” </p> <p> <strong>What can you tell us about these gnolls? </strong>“They come to our scrapyard and attack us. They attack longshanks, too. The shieldmarshals think we attack longshanks, accuse us of killing them. But why would we kill when we have so much good scrap around? Makes no sense. All to say: These murderers are bad for business.” </p> <p> <strong>Where are the gnolls?</strong> “North, over the wall. We put up sharp metal to keep them out, blocked their way with the old ship, the big metal box. We shut them out, but they’re still there. Go, make them gone! The easiest way for longshanks to get there is to go east, around the big metal box and the old ship.” </p> <p> <strong>What do we get for defeating the gnolls? </strong>“Best junk—secret junk we don’t usually sell to longshanks. Rare metal.” Lord Glass smiles wide, his teeth chipped and sharp. </p> <p> <strong>What’s this about an old ship? </strong>“Big flying ship.” Lord Glass says, gesturing in a sweeping overhead motion. “Crashed here long ago. We used the crane to knock it down, block the gnolls. Heard a loud scream when we pushed it down. Must have old captain inside... or a ghost.” </p> <p> <strong>What’s this about a metal box?</strong> “Big metal container. We used the crane to move it, block the path. The gnolls can’t get past it—too heavy, too smooth to climb.” </p> <p> <strong>What about a crane?</strong> “Big old crane, to the east. Move the levers, the crane moves around the scrapyard. Monsie knows how to fix it when it breaks down. Monsie’s smart, only Nailgobbler who knows how to fix things like that.” </p> <p> <strong>What can you tell us about the scrapyard? </strong>“Scrap City is our home,” Lord Glass says proudly. The other goblins bow their heads, their hearts full of pride. “Lots of junk to sell, lots of bugs to eat. Lots of rust, too—Monsie knows how to make a tasty drink with the rust. We miss Monsie. She went to fight the gnolls but hasn’t come back. Let us know if you see Monsie.” </p> <p> <strong>Is the scrapyard really haunted?</strong> “Ha! No. We make sounds to scare off longshanks who want our junk. But also, yes. We heard a ghost once. That was how we got the idea to scare off longshanks.” </p> <p> <strong>Who is Monsie?</strong> “She’s the smartest Nailgobbler of all, an inventor. She makes lots of things: bombs, yummy drinks, tools, foot crank for the fire pit. She went to fight the gnolls but hasn’t come back. We fear the worst. Please find her. Please tell us she’s okay. We miss Monsie.” </p> <p> After the characters have concluded their conversation with Lord Glass, he offers them room and board in the Nailgobblers’ encampment should they need to rest. Most of the food consists of vermin trapped and then cooked or pickled—smoked rat, pickled rat, and deep-fried cockroaches. This is an appropriate place for the characters to take an 8-hour rest if they need to. </p> <p> <strong>XP Award and Treasure:</strong> @UUID[Actor.rs9ZLOXfLkadx27g]{Lord Glass' Reward}</p> <p>If the characters drive away the gnolls in areas @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sludgespinec00]{B8} and @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sewerentranc00]{B10}, they can return to Lord Glass for a reward. He gifts the characters a cold iron chunk. Each character earns 30 XP. </p> <h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2> <p> A ring of old crates surrounds a makeshift campfire in this discrete corner of the junkyard. A complicated contraption of gears and rods over the campfire forms a spit that can be rotated using two foot pedals attached to a gear. The smell of smoked meat manages to cut through the ambient stench of trash emanating from the scrapyard’s walls. Around the campfire are various patchwork tents and a large pavilion to the south. </p> <p> Piles of scrap surround the camp, conveniently stacked to make climbing to the top easier. A path on the northern edge of the camp leads east into the scrapyard. </p> </div> <img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp')" ;=""> <p> In the past dozen years, the Nailgobblers have established themselves as the de facto owners of the Smithsong Scrapyard, now dubbed the Wailing Scrapyard. Until recently, they’ve made a pretty good living searching through discarded machinery, finding parts and materials to repair or salvage, and selling things to inventors and builders in town. The incursion of the Sludgespine gnolls has broken their decade-long peace, and they’ve taken extreme measures to defend their encampment, including cutting off half of the scrapyard. This has left them on edge when encountering new people. </p> <aside class="sidebar"> <h1 class="no-toc">Tower Un-toppled</h1> <p> It’s possible the characters keep running from the shieldmarshals and don’t stop to knock over the Tower of Trash. In this event, Gomak gives them a little help and throws a makeshift bomb at the tower, causing it to fall behind the party. </p> </aside> <img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp')" <p> When the characters arrive, a gaggle of Nailgobblers (including Gomak, from area curious about their origins and intentions. They can hardly stop themselves from plucking at the characters fine city clothes as they question the newcomers. “Are you here to fight the gnolls?” they clamor. “Can you help us? Do you know the shieldmarshals? (They’re mean!) Do you want to speak with Lord Glass?” If the characters agree to talk, the tiny scavengers escort them south to the pavilion tent to meet their leader, who sits on a throne of splintering crates and has a special request for the party. </p> <p> As long as the party remains cordial, the Nailgobblers offer to sell 1st-level alchemical items and mundane equipment. Though the goods function as intended, nearly all are made of salvage, such as artisan’s tools made from carefully bent pieces of scrap or elixirs of life contained in small rat-skin bladders. </p> <p> If the characters attack, most of the goblins run and hide while a few stand and fight, calling to Lord Glass to help them. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/mini/punks-lord-glass.webp" <h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2> <span class="link">@Compendium[pf2e.pathfinder-bestiary.4BBzo72pHOpecoIp]{Lord Glass} @Compendium[pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi]{Goblin Warriors (2)}</span> </div> <p> <strong>Creatures:</strong> Lord Glass, head of the Nailgobblers, leads his little community by example. He took power after the last leader perished demonstrating his own invention (a steam-powered backpack designed to grant its wearer flight, which promptly exploded during its first test run). He was dubbed Lord Glass after he incorporated several pieces of multi-colored glass into his large overcoat, making him gleam like a rainbow chandelier. He wears a dirty, oil-stained mat of fur that looks like a beard, which he believes makes him look distinguished. </p> </section> <p> <strong>Glass’s Quest:</strong> The Nailgobblers are in distress and need the characters’ help. Ever since the Sludgespine killers showed up, they’ve had their entire way of life threatened. A few days ago, they sent an envoy named Pogi into Alkenstar proper to hire mercenaries, and they assume the characters must be these mercenaries. </p> <p>When the characters meet with Lord Glass, read or paraphrase the following.</p> <p class="read-aloud"> “Trusted longshanks,” intones Lord Glass, the bedazzled leader of the scavengers, in stilted Common. “We welcome you to Scrap City and accept your offer of help.” He bows deeply but, weighed down by the countless shards of colored glass lining his clothes, nearly loses his balance and falls off his stack of milk crates. He gathers himself and clears his throat. “As promised, if you drive the gnolls away, we promise to give you our best junk. We have a deal?” </p> <p> The characters have a chance to talk with Lord Glass, clearing up what the Nailgobblers want and gleaning some information about the scrapyard and its denizens. Below are some of the characters’ likely inquiries and Lord Glass’s responses. </p> <p> <strong>What do you want us to do?</strong> Lord Glass eyes you uncertainly, perplexed. He annunciates each word as he slowly replies, “Make. Gnolls. Go. Away... We. Give. You. Gift.” He turns to a nearby goblin and loudly whispers, “I didn’t expect smart mercenaries, but did Pogi find ones who can’t even remember what we hired them for?” </p> <p> <strong>Why do you think we know this already? </strong>“Huh? Didn’t Pogi send you? We sent our envoy into the city days ago to find mercenaries to take out the gnolls. We thought Pogi was so successful, you beat him here.” </p> <p> <strong>What can you tell us about these gnolls? </strong>“They come to our scrapyard and attack us. They attack longshanks, too. The shieldmarshals think we attack longshanks, accuse us of killing them. But why would we kill when we have so much good scrap around? Makes no sense. All to say: These murderers are bad for business.” </p> <p> <strong>Where are the gnolls?</strong> “North, over the wall. We put up sharp metal to keep them out, blocked their way with the old ship, the big metal box. We shut them out, but they’re still there. Go, make them gone! The easiest way for longshanks to get there is to go east, around the big metal box and the old ship.” </p> <p> <strong>What do we get for defeating the gnolls? </strong>“Best junk—secret junk we don’t usually sell to longshanks. Rare metal.” Lord Glass smiles wide, his teeth chipped and sharp. </p> <p> <strong>What’s this about an old ship? </strong>“Big flying ship.” Lord Glass says, gesturing in a sweeping overhead motion. “Crashed here long ago. We used the crane to knock it down, block the gnolls. Heard a loud scream when we pushed it down. Must have old captain inside... or a ghost.” </p> <p> <strong>What’s this about a metal box?</strong> “Big metal container. We used the crane to move it, block the path. The gnolls can’t get past it—too heavy, too smooth to climb.” </p> <p> <strong>What about a crane?</strong> “Big old crane, to the east. Move the levers, the crane moves around the scrapyard. Monsie knows how to fix it when it breaks down. Monsie’s smart, only Nailgobbler who knows how to fix things like that.” </p> <p> <strong>What can you tell us about the scrapyard? </strong>“Scrap City is our home,” Lord Glass says proudly. The other goblins bow their heads, their hearts full of pride. “Lots of junk to sell, lots of bugs to eat. Lots of rust, too—Monsie knows how to make a tasty drink with the rust. We miss Monsie. She went to fight the gnolls but hasn’t come back. Let us know if you see Monsie.” </p> <p> <strong>Is the scrapyard really haunted?</strong> “Ha! No. We make sounds to scare off longshanks who want our junk. But also, yes. We heard a ghost once. That was how we got the idea to scare off longshanks.” </p> <p> <strong>Who is Monsie?</strong> “She’s the smartest Nailgobbler of all, an inventor. She makes lots of things: bombs, yummy drinks, tools, foot crank for the fire pit. She went to fight the gnolls but hasn’t come back. We fear the worst. Please find her. Please tell us she’s okay. We miss Monsie.” </p> <p> After the characters have concluded their conversation with Lord Glass, he offers them room and board in the Nailgobblers’ encampment should they need to rest. Most of the food consists of vermin trapped and then cooked or pickled—smoked rat, pickled rat, and deep-fried cockroaches. This is an appropriate place for the characters to take an 8-hour rest if they need to. </p> <p> <strong>XP Award and Treasure:</strong> <strong>B10</strong> <p>If the characters drive away the gnolls in areas @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sludgespinec00]{B8} and @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sewerentranc00]{B10}, they can return to Lord Glass for a reward. He gifts the characters a cold iron chunk. Each character earns 30 XP. |
None
String updated in the repository |
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2>
<img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp" alt style="shape-outside:url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp')" /> <div class="read-aloud"> <p> A ring of old crates surrounds a makeshift campfire in this discrete corner of the junkyard. A complicated contraption of gears and rods over the campfire forms a spit that can be rotated using two foot pedals attached to a gear. The smell of smoked meat manages to cut through the ambient stench of trash emanating from the scrapyard’s walls. Around the campfire are various patchwork tents and a large pavilion to the south. </p> <p> Piles of scrap surround the camp, conveniently stacked to make climbing to the top easier. A path on the northern edge of the camp leads east into the scrapyard. </p> </div> <p> In the past dozen years, the Nailgobblers have established themselves as the de facto owners of the Smithsong Scrapyard, now dubbed the Wailing Scrapyard. Until recently, they’ve made a pretty good living searching through discarded machinery, finding parts and materials to repair or salvage, and selling things to inventors and builders in town. The incursion of the Sludgespine gnolls has broken their decade-long peace, and they’ve taken extreme measures to defend their encampment, including cutting off half of the scrapyard. This has left them on edge when encountering new people. </p> <aside class="sidebar"> <h1 class="no-toc">Tower Un-toppled</h1> <p> It’s possible the characters keep running from the shieldmarshals and don’t stop to knock over the Tower of Trash. In this event, Gomak gives them a little help and throws a makeshift bomb at the tower, causing it to fall behind the party. </p> </aside> <img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp" alt style="shape-outside:url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp')" /> <p> When the characters arrive, a gaggle of Nailgobblers (including Gomak, from area <strong>B1</strong>) surround them, curious about their origins and intentions. They can hardly stop themselves from plucking at the characters fine city clothes as they question the newcomers. “Are you here to fight the gnolls?” they clamor. “Can you help us? Do you know the shieldmarshals? (They’re mean!) Do you want to speak with Lord Glass?” If the characters agree to talk, the tiny scavengers escort them south to the pavilion tent to meet their leader, who sits on a throne of splintering crates and has a special request for the party. </p> <p> As long as the party remains cordial, the Nailgobblers offer to sell 1st-level alchemical items and mundane equipment. Though the goods function as intended, nearly all are made of salvage, such as artisan’s tools made from carefully bent pieces of scrap or elixirs of life contained in small rat-skin bladders. </p> <p> If the characters attack, most of the goblins run and hide while a few stand and fight, calling to Lord Glass to help them. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/mini/punks-lord-glass.webp" /> <h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2> <span class="link">@Compendium[pf2e.pathfinder-bestiary.4BBzo72pHOpecoIp]{Lord Glass} @Compendium[pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi]{Goblin Warriors (2)}</span> </div> <p> <strong>Creatures:</strong> Lord Glass, head of the Nailgobblers, leads his little community by example. He took power after the last leader perished demonstrating his own invention (a steam-powered backpack designed to grant its wearer flight, which promptly exploded during its first test run). He was dubbed Lord Glass after he incorporated several pieces of multi-colored glass into his large overcoat, making him gleam like a rainbow chandelier. He wears a dirty, oil-stained mat of fur that looks like a beard, which he believes makes him look distinguished. </p> </section> <p> <strong>Glass’s Quest:</strong> The Nailgobblers are in distress and need the characters’ help. Ever since the Sludgespine killers showed up, they’ve had their entire way of life threatened. A few days ago, they sent an envoy named Pogi into Alkenstar proper to hire mercenaries, and they assume the characters must be these mercenaries. </p> <p>When the characters meet with Lord Glass, read or paraphrase the following.</p> <p class="read-aloud"> “Trusted longshanks,” intones Lord Glass, the bedazzled leader of the scavengers, in stilted Common. “We welcome you to Scrap City and accept your offer of help.” He bows deeply but, weighed down by the countless shards of colored glass lining his clothes, nearly loses his balance and falls off his stack of milk crates. He gathers himself and clears his throat. “As promised, if you drive the gnolls away, we promise to give you our best junk. We have a deal?” </p> <p> The characters have a chance to talk with Lord Glass, clearing up what the Nailgobblers want and gleaning some information about the scrapyard and its denizens. Below are some of the characters’ likely inquiries and Lord Glass’s responses. </p> <p> <strong>What do you want us to do?</strong> Lord Glass eyes you uncertainly, perplexed. He annunciates each word as he slowly replies, “Make. Gnolls. Go. Away... We. Give. You. Gift.” He turns to a nearby goblin and loudly whispers, “I didn’t expect smart mercenaries, but did Pogi find ones who can’t even remember what we hired them for?” </p> <p> <strong>Why do you think we know this already? </strong>“Huh? Didn’t Pogi send you? We sent our envoy into the city days ago to find mercenaries to take out the gnolls. We thought Pogi was so successful, you beat him here.” </p> <p> <strong>What can you tell us about these gnolls? </strong>“They come to our scrapyard and attack us. They attack longshanks, too. The shieldmarshals think we attack longshanks, accuse us of killing them. But why would we kill when we have so much good scrap around? Makes no sense. All to say: These murderers are bad for business.” </p> <p> <strong>Where are the gnolls?</strong> “North, over the wall. We put up sharp metal to keep them out, blocked their way with the old ship, the big metal box. We shut them out, but they’re still there. Go, make them gone! The easiest way for longshanks to get there is to go east, around the big metal box and the old ship.” </p> <p> <strong>What do we get for defeating the gnolls? </strong>“Best junk—secret junk we don’t usually sell to longshanks. Rare metal.” Lord Glass smiles wide, his teeth chipped and sharp. </p> <p> <strong>What’s this about an old ship? </strong>“Big flying ship.” Lord Glass says, gesturing in a sweeping overhead motion. “Crashed here long ago. We used the crane to knock it down, block the gnolls. Heard a loud scream when we pushed it down. Must have old captain inside... or a ghost.” </p> <p> <strong>What’s this about a metal box?</strong> “Big metal container. We used the crane to move it, block the path. The gnolls can’t get past it—too heavy, too smooth to climb.” </p> <p> <strong>What about a crane?</strong> “Big old crane, to the east. Move the levers, the crane moves around the scrapyard. Monsie knows how to fix it when it breaks down. Monsie’s smart, only Nailgobbler who knows how to fix things like that.” </p> <p> <strong>What can you tell us about the scrapyard? </strong>“Scrap City is our home,” Lord Glass says proudly. The other goblins bow their heads, their hearts full of pride. “Lots of junk to sell, lots of bugs to eat. Lots of rust, too—Monsie knows how to make a tasty drink with the rust. We miss Monsie. She went to fight the gnolls but hasn’t come back. Let us know if you see Monsie.” </p> <p> <strong>Is the scrapyard really haunted?</strong> “Ha! No. We make sounds to scare off longshanks who want our junk. But also, yes. We heard a ghost once. That was how we got the idea to scare off longshanks.” </p> <p> <strong>Who is Monsie?</strong> “She’s the smartest Nailgobbler of all, an inventor. She makes lots of things: bombs, yummy drinks, tools, foot crank for the fire pit. She went to fight the gnolls but hasn’t come back. We fear the worst. Please find her. Please tell us she’s okay. We miss Monsie.” </p> <p> After the characters have concluded their conversation with Lord Glass, he offers them room and board in the Nailgobblers’ encampment should they need to rest. Most of the food consists of vermin trapped and then cooked or pickled—smoked rat, pickled rat, and deep-fried cockroaches. This is an appropriate place for the characters to take an 8-hour rest if they need to. </p> <p> <strong>XP Award and Treasure:</strong> If the characters drive away the gnolls in areas <strong>B8</strong> and <strong>B10</strong>, they can return to Lord Glass for a reward. He gifts the characters a cold iron chunk. Each character earns 30 XP. </p>
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2>
<img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp" alt style="shape-outside:url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp')" /> <div class="read-aloud"> <p> A ring of old crates surrounds a makeshift campfire in this discrete corner of the junkyard. A complicated contraption of gears and rods over the campfire forms a spit that can be rotated using two foot pedals attached to a gear. The smell of smoked meat manages to cut through the ambient stench of trash emanating from the scrapyard’s walls. Around the campfire are various patchwork tents and a large pavilion to the south. </p> <p> Piles of scrap surround the camp, conveniently stacked to make climbing to the top easier. A path on the northern edge of the camp leads east into the scrapyard. </p> </div> <p> In the past dozen years, the Nailgobblers have established themselves as the de facto owners of the Smithsong Scrapyard, now dubbed the Wailing Scrapyard. Until recently, they’ve made a pretty good living searching through discarded machinery, finding parts and materials to repair or salvage, and selling things to inventors and builders in town. The incursion of the Sludgespine gnolls has broken their decade-long peace, and they’ve taken extreme measures to defend their encampment, including cutting off half of the scrapyard. This has left them on edge when encountering new people. </p> <aside class="sidebar"> <h1 class="no-toc">Tower Un-toppled</h1> <p> It’s possible the characters keep running from the shieldmarshals and don’t stop to knock over the Tower of Trash. In this event, Gomak gives them a little help and throws a makeshift bomb at the tower, causing it to fall behind the party. </p> </aside> <img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp" alt style="shape-outside:url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp')" /> <p> When the characters arrive, a gaggle of Nailgobblers (including Gomak, from area <strong>B1</strong>) surround them, curious about their origins and intentions. They can hardly stop themselves from plucking at the characters fine city clothes as they question the newcomers. “Are you here to fight the gnolls?” they clamor. “Can you help us? Do you know the shieldmarshals? (They’re mean!) Do you want to speak with Lord Glass?” If the characters agree to talk, the tiny scavengers escort them south to the pavilion tent to meet their leader, who sits on a throne of splintering crates and has a special request for the party. </p> <p> As long as the party remains cordial, the Nailgobblers offer to sell 1st-level alchemical items and mundane equipment. Though the goods function as intended, nearly all are made of salvage, such as artisan’s tools made from carefully bent pieces of scrap or elixirs of life contained in small rat-skin bladders. </p> <p> If the characters attack, most of the goblins run and hide while a few stand and fight, calling to Lord Glass to help them. </p> <section class="encounter"> <div class="header"> <img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/mini/punks-lord-glass.webp" /> <h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2> <span class="link">@Compendium[pf2e.pathfinder-bestiary.4BBzo72pHOpecoIp]{Lord Glass} @Compendium[pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi]{Goblin Warriors (2)}</span> </div> <p> <strong>Creatures:</strong> Lord Glass, head of the Nailgobblers, leads his little community by example. He took power after the last leader perished demonstrating his own invention (a steam-powered backpack designed to grant its wearer flight, which promptly exploded during its first test run). He was dubbed Lord Glass after he incorporated several pieces of multi-colored glass into his large overcoat, making him gleam like a rainbow chandelier. He wears a dirty, oil-stained mat of fur that looks like a beard, which he believes makes him look distinguished. </p> </section> <p> <strong>Glass’s Quest:</strong> The Nailgobblers are in distress and need the characters’ help. Ever since the Sludgespine killers showed up, they’ve had their entire way of life threatened. A few days ago, they sent an envoy named Pogi into Alkenstar proper to hire mercenaries, and they assume the characters must be these mercenaries. </p> <p>When the characters meet with Lord Glass, read or paraphrase the following.</p> <p class="read-aloud"> “Trusted longshanks,” intones Lord Glass, the bedazzled leader of the scavengers, in stilted Common. “We welcome you to Scrap City and accept your offer of help.” He bows deeply but, weighed down by the countless shards of colored glass lining his clothes, nearly loses his balance and falls off his stack of milk crates. He gathers himself and clears his throat. “As promised, if you drive the gnolls away, we promise to give you our best junk. We have a deal?” </p> <p> The characters have a chance to talk with Lord Glass, clearing up what the Nailgobblers want and gleaning some information about the scrapyard and its denizens. Below are some of the characters’ likely inquiries and Lord Glass’s responses. </p> <p> <strong>What do you want us to do?</strong> Lord Glass eyes you uncertainly, perplexed. He annunciates each word as he slowly replies, “Make. Gnolls. Go. Away... We. Give. You. Gift.” He turns to a nearby goblin and loudly whispers, “I didn’t expect smart mercenaries, but did Pogi find ones who can’t even remember what we hired them for?” </p> <p> <strong>Why do you think we know this already? </strong>“Huh? Didn’t Pogi send you? We sent our envoy into the city days ago to find mercenaries to take out the gnolls. We thought Pogi was so successful, you beat him here.” </p> <p> <strong>What can you tell us about these gnolls? </strong>“They come to our scrapyard and attack us. They attack longshanks, too. The shieldmarshals think we attack longshanks, accuse us of killing them. But why would we kill when we have so much good scrap around? Makes no sense. All to say: These murderers are bad for business.” </p> <p> <strong>Where are the gnolls?</strong> “North, over the wall. We put up sharp metal to keep them out, blocked their way with the old ship, the big metal box. We shut them out, but they’re still there. Go, make them gone! The easiest way for longshanks to get there is to go east, around the big metal box and the old ship.” </p> <p> <strong>What do we get for defeating the gnolls? </strong>“Best junk—secret junk we don’t usually sell to longshanks. Rare metal.” Lord Glass smiles wide, his teeth chipped and sharp. </p> <p> <strong>What’s this about an old ship? </strong>“Big flying ship.” Lord Glass says, gesturing in a sweeping overhead motion. “Crashed here long ago. We used the crane to knock it down, block the gnolls. Heard a loud scream when we pushed it down. Must have old captain inside... or a ghost.” </p> <p> <strong>What’s this about a metal box?</strong> “Big metal container. We used the crane to move it, block the path. The gnolls can’t get past it—too heavy, too smooth to climb.” </p> <p> <strong>What about a crane?</strong> “Big old crane, to the east. Move the levers, the crane moves around the scrapyard. Monsie knows how to fix it when it breaks down. Monsie’s smart, only Nailgobbler who knows how to fix things like that.” </p> <p> <strong>What can you tell us about the scrapyard? </strong>“Scrap City is our home,” Lord Glass says proudly. The other goblins bow their heads, their hearts full of pride. “Lots of junk to sell, lots of bugs to eat. Lots of rust, too—Monsie knows how to make a tasty drink with the rust. We miss Monsie. She went to fight the gnolls but hasn’t come back. Let us know if you see Monsie.” </p> <p> <strong>Is the scrapyard really haunted?</strong> “Ha! No. We make sounds to scare off longshanks who want our junk. But also, yes. We heard a ghost once. That was how we got the idea to scare off longshanks.” </p> <p> <strong>Who is Monsie?</strong> “She’s the smartest Nailgobbler of all, an inventor. She makes lots of things: bombs, yummy drinks, tools, foot crank for the fire pit. She went to fight the gnolls but hasn’t come back. We fear the worst. Please find her. Please tell us she’s okay. We miss Monsie.” </p> <p> After the characters have concluded their conversation with Lord Glass, he offers them room and board in the Nailgobblers’ encampment should they need to rest. Most of the food consists of vermin trapped and then cooked or pickled—smoked rat, pickled rat, and deep-fried cockroaches. This is an appropriate place for the characters to take an 8-hour rest if they need to. </p> <p> <strong>XP Award and Treasure:</strong> If the characters drive away the gnolls in areas <strong>B8</strong> and <strong>B10</strong>, they can return to Lord Glass for a reward. He gifts the characters a cold iron chunk. Each character earns 30 XP. </p> |
Things to check
Key
entries.Outlaws of Alkenstar - Punks in a Powderkeg.journals.Chapter 1: Reach for the Sky.pages.Nailgobbler Camp.textFlags
read-only
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2>
<div class="read-aloud">
<p>
A ring of old crates surrounds a makeshift campfire in this discrete corner of the junkyard. A complicated
contraption of gears and rods over the campfire forms a spit that can be rotated using two foot pedals attached to
a gear. The smell of smoked meat manages to cut through the ambient stench of trash emanating from the scrapyard’s
walls. Around the campfire are various patchwork tents and a large pavilion to the south.
</p>
<p>
Piles of scrap surround the camp, conveniently stacked to make climbing to the top easier. A path on the northern
edge of the camp leads east into the scrapyard.
</p>
</div>
<img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp')" ;="">
<p>
In the past dozen years, the Nailgobblers have established themselves as the de facto owners of the Smithsong
Scrapyard, now dubbed the Wailing Scrapyard. Until recently, they’ve made a pretty good living searching through
discarded machinery, finding parts and materials to repair or salvage, and selling things to inventors and builders
in town. The incursion of the Sludgespine gnolls has broken their decade-long peace, and they’ve taken extreme
measures to defend their encampment, including cutting off half of the scrapyard. This has left them on edge when
encountering new people.
</p>
<aside class="sidebar">
<h1 class="no-toc">Tower Un-toppled</h1>
<p>
It’s possible the characters keep running from the shieldmarshals and don’t stop to knock over the Tower of Trash.
In this event, Gomak gives them a little help and throws a makeshift bomb at the tower, causing it to fall behind
the party.
</p>
</aside>
<img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp')" ;="">
<p>
When the characters arrive, a gaggle of Nailgobblers (including Gomak, from area @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02toweroftrash00]{B1}) surround them,
curious about their origins and intentions. They can hardly stop themselves from plucking at the characters fine
city clothes as they question the newcomers. “Are you here to fight the gnolls?” they clamor. “Can you help us? Do
you know the shieldmarshals? (They’re mean!) Do you want to speak with Lord Glass?” If the characters agree to talk,
the tiny scavengers escort them south to the pavilion tent to meet their leader, who sits on a throne of splintering
crates and has a special request for the party.
</p>
<p>
As long as the party remains cordial, the Nailgobblers offer to sell 1st-level alchemical items and mundane
equipment. Though the goods function as intended, nearly all are made of salvage, such as artisan’s tools made from
carefully bent pieces of scrap or elixirs of life contained in small rat-skin bladders.
</p>
<p>
If the characters attack, most of the goblins run and hide while a few stand and fight, calling to Lord Glass to
help them.
</p>
<section class="encounter">
<div class="header">
<img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/mini/punks-lord-glass.webp">
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2>
<span class="link">@Compendium[pf2e.pathfinder-bestiary.4BBzo72pHOpecoIp]{Lord Glass} @Compendium[pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi]{Goblin Warriors (2)}</span>
</div>
<p>
<strong>Creatures:</strong> Lord Glass, head of the Nailgobblers, leads his little community by example. He took
power after the last leader perished demonstrating his own invention (a steam-powered backpack designed to grant its
wearer flight, which promptly exploded during its first test run). He was dubbed Lord Glass after he incorporated
several pieces of multi-colored glass into his large overcoat, making him gleam like a rainbow chandelier. He wears
a dirty, oil-stained mat of fur that looks like a beard, which he believes makes him look distinguished.
</p>
</section>
<p>
<strong>Glass’s Quest:</strong> The Nailgobblers are in distress and need the characters’ help. Ever since the
Sludgespine killers showed up, they’ve had their entire way of life threatened. A few days ago, they sent an envoy
named Pogi into Alkenstar proper to hire mercenaries, and they assume the characters must be these mercenaries.
</p>
<p>When the characters meet with Lord Glass, read or paraphrase the following.</p>
<p class="read-aloud">
“Trusted longshanks,” intones Lord Glass, the bedazzled leader of the scavengers, in stilted Common. “We welcome you
to Scrap City and accept your offer of help.” He bows deeply but, weighed down by the countless shards of colored
glass lining his clothes, nearly loses his balance and falls off his stack of milk crates. He gathers himself and
clears his throat. “As promised, if you drive the gnolls away, we promise to give you our best junk. We have a
deal?”
</p>
<p>
The characters have a chance to talk with Lord Glass, clearing up what the Nailgobblers want and gleaning some
information about the scrapyard and its denizens. Below are some of the characters’ likely inquiries and Lord
Glass’s responses.
</p>
<p>
<strong>What do you want us to do?</strong> Lord Glass eyes you uncertainly, perplexed. He annunciates each word as
he slowly replies, “Make. Gnolls. Go. Away... We. Give. You. Gift.” He turns to a nearby goblin and loudly whispers,
“I didn’t expect smart mercenaries, but did Pogi find ones who can’t even remember what we hired them for?”
</p>
<p>
<strong>Why do you think we know this already? </strong>“Huh? Didn’t Pogi send you? We sent our envoy into the city
days ago to find mercenaries to take out the gnolls. We thought Pogi was so successful, you beat him here.”
</p>
<p>
<strong>What can you tell us about these gnolls? </strong>“They come to our scrapyard and attack us. They attack
longshanks, too. The shieldmarshals think we attack longshanks, accuse us of killing them. But why would we kill
when we have so much good scrap around? Makes no sense. All to say: These murderers are bad for business.”
</p>
<p>
<strong>Where are the gnolls?</strong> “North, over the wall. We put up sharp metal to keep them out, blocked their
way with the old ship, the big metal box. We shut them out, but they’re still there. Go, make them gone! The easiest
way for longshanks to get there is to go east, around the big metal box and the old ship.”
</p>
<p>
<strong>What do we get for defeating the gnolls? </strong>“Best junk—secret junk we don’t usually sell to
longshanks. Rare metal.” Lord Glass smiles wide, his teeth chipped and sharp.
</p>
<p>
<strong>What’s this about an old ship? </strong>“Big flying ship.” Lord Glass says, gesturing in a sweeping overhead
motion. “Crashed here long ago. We used the crane to knock it down, block the gnolls. Heard a loud scream when we
pushed it down. Must have old captain inside... or a ghost.”
</p>
<p>
<strong>What’s this about a metal box?</strong> “Big metal container. We used the crane to move it, block the path.
The gnolls can’t get past it—too heavy, too smooth to climb.”
</p>
<p>
<strong>What about a crane?</strong> “Big old crane, to the east. Move the levers, the crane moves around the
scrapyard. Monsie knows how to fix it when it breaks down. Monsie’s smart, only Nailgobbler who knows how to fix
things like that.”
</p>
<p>
<strong>What can you tell us about the scrapyard? </strong>“Scrap City is our home,” Lord Glass says proudly. The
other goblins bow their heads, their hearts full of pride. “Lots of junk to sell, lots of bugs to eat. Lots of rust,
too—Monsie knows how to make a tasty drink with the rust. We miss Monsie. She went to fight the gnolls but hasn’t
come back. Let us know if you see Monsie.”
</p>
<p>
<strong>Is the scrapyard really haunted?</strong> “Ha! No. We make sounds to scare off longshanks who want our junk.
But also, yes. We heard a ghost once. That was how we got the idea to scare off longshanks.”
</p>
<p>
<strong>Who is Monsie?</strong> “She’s the smartest Nailgobbler of all, an inventor. She makes lots of things:
bombs, yummy drinks, tools, foot crank for the fire pit. She went to fight the gnolls but hasn’t come back. We fear
the worst. Please find her. Please tell us she’s okay. We miss Monsie.”
</p>
<p>
After the characters have concluded their conversation with Lord Glass, he offers them room and board in the
Nailgobblers’ encampment should they need to rest. Most of the food consists of vermin trapped and then cooked or
pickled—smoked rat, pickled rat, and deep-fried cockroaches. This is an appropriate place for the characters to take
an 8-hour rest if they need to.
</p>
<p>
<strong>XP Award and Treasure:</strong> @UUID[Actor.rs9ZLOXfLkadx27g]{Lord Glass' Reward}</p>
<p>If the characters drive away the gnolls in areas @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sludgespinec00]{B8} and
@UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sewerentranc00]{B10}, they can return to Lord Glass for a reward. He gifts the characters a cold iron chunk. Each
character earns 30 XP.
</p>
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2>
<div class="read-aloud">
<p>
A ring of old crates surrounds a makeshift campfire in this discrete corner of the junkyard. A complicated
contraption of gears and rods over the campfire forms a spit that can be rotated using two foot pedals attached to
a gear. The smell of smoked meat manages to cut through the ambient stench of trash emanating from the scrapyard’s
walls. Around the campfire are various patchwork tents and a large pavilion to the south.
</p>
<p>
Piles of scrap surround the camp, conveniently stacked to make climbing to the top easier. A path on the northern
edge of the camp leads east into the scrapyard.
</p>
</div>
<img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/ANJELIQUE_LOVELESS.webp')" ;="">
<p>
In the past dozen years, the Nailgobblers have established themselves as the de facto owners of the Smithsong
Scrapyard, now dubbed the Wailing Scrapyard. Until recently, they’ve made a pretty good living searching through
discarded machinery, finding parts and materials to repair or salvage, and selling things to inventors and builders
in town. The incursion of the Sludgespine gnolls has broken their decade-long peace, and they’ve taken extreme
measures to defend their encampment, including cutting off half of the scrapyard. This has left them on edge when
encountering new people.
</p>
<aside class="sidebar">
<h1 class="no-toc">Tower Un-toppled</h1>
<p>
It’s possible the characters keep running from the shieldmarshals and don’t stop to knock over the Tower of Trash.
In this event, Gomak gives them a little help and throws a makeshift bomb at the tower, causing it to fall behind
the party.
</p>
</aside>
<img class="float-right" src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp" alt="" style="shape-outside: url('modules/pf2e-ap178-punks-in-a-powderkeg/assets/art/PZO90178_LordGlass_FINAL.webp')" ;="">
<p>
When the characters arrive, a gaggle of Nailgobblers (including Gomak, from area @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02toweroftrash00]{B1}) surround them,
curious about their origins and intentions. They can hardly stop themselves from plucking at the characters fine
city clothes as they question the newcomers. “Are you here to fight the gnolls?” they clamor. “Can you help us? Do
you know the shieldmarshals? (They’re mean!) Do you want to speak with Lord Glass?” If the characters agree to talk,
the tiny scavengers escort them south to the pavilion tent to meet their leader, who sits on a throne of splintering
crates and has a special request for the party.
</p>
<p>
As long as the party remains cordial, the Nailgobblers offer to sell 1st-level alchemical items and mundane
equipment. Though the goods function as intended, nearly all are made of salvage, such as artisan’s tools made from
carefully bent pieces of scrap or elixirs of life contained in small rat-skin bladders.
</p>
<p>
If the characters attack, most of the goblins run and hide while a few stand and fight, calling to Lord Glass to
help them.
</p>
<section class="encounter">
<div class="header">
<img src="modules/pf2e-ap178-punks-in-a-powderkeg/assets/mini/punks-lord-glass.webp">
<h2 class="no-toc split"><span class="keepme">B2. Nailgobbler Camp</span><span class="keepme">Moderate 1</span></h2>
<span class="link">@Compendium[pf2e.pathfinder-bestiary.4BBzo72pHOpecoIp]{Lord Glass} @Compendium[pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi]{Goblin Warriors (2)}</span>
</div>
<p>
<strong>Creatures:</strong> Lord Glass, head of the Nailgobblers, leads his little community by example. He took
power after the last leader perished demonstrating his own invention (a steam-powered backpack designed to grant its
wearer flight, which promptly exploded during its first test run). He was dubbed Lord Glass after he incorporated
several pieces of multi-colored glass into his large overcoat, making him gleam like a rainbow chandelier. He wears
a dirty, oil-stained mat of fur that looks like a beard, which he believes makes him look distinguished.
</p>
</section>
<p>
<strong>Glass’s Quest:</strong> The Nailgobblers are in distress and need the characters’ help. Ever since the
Sludgespine killers showed up, they’ve had their entire way of life threatened. A few days ago, they sent an envoy
named Pogi into Alkenstar proper to hire mercenaries, and they assume the characters must be these mercenaries.
</p>
<p>When the characters meet with Lord Glass, read or paraphrase the following.</p>
<p class="read-aloud">
“Trusted longshanks,” intones Lord Glass, the bedazzled leader of the scavengers, in stilted Common. “We welcome you
to Scrap City and accept your offer of help.” He bows deeply but, weighed down by the countless shards of colored
glass lining his clothes, nearly loses his balance and falls off his stack of milk crates. He gathers himself and
clears his throat. “As promised, if you drive the gnolls away, we promise to give you our best junk. We have a
deal?”
</p>
<p>
The characters have a chance to talk with Lord Glass, clearing up what the Nailgobblers want and gleaning some
information about the scrapyard and its denizens. Below are some of the characters’ likely inquiries and Lord
Glass’s responses.
</p>
<p>
<strong>What do you want us to do?</strong> Lord Glass eyes you uncertainly, perplexed. He annunciates each word as
he slowly replies, “Make. Gnolls. Go. Away... We. Give. You. Gift.” He turns to a nearby goblin and loudly whispers,
“I didn’t expect smart mercenaries, but did Pogi find ones who can’t even remember what we hired them for?”
</p>
<p>
<strong>Why do you think we know this already? </strong>“Huh? Didn’t Pogi send you? We sent our envoy into the city
days ago to find mercenaries to take out the gnolls. We thought Pogi was so successful, you beat him here.”
</p>
<p>
<strong>What can you tell us about these gnolls? </strong>“They come to our scrapyard and attack us. They attack
longshanks, too. The shieldmarshals think we attack longshanks, accuse us of killing them. But why would we kill
when we have so much good scrap around? Makes no sense. All to say: These murderers are bad for business.”
</p>
<p>
<strong>Where are the gnolls?</strong> “North, over the wall. We put up sharp metal to keep them out, blocked their
way with the old ship, the big metal box. We shut them out, but they’re still there. Go, make them gone! The easiest
way for longshanks to get there is to go east, around the big metal box and the old ship.”
</p>
<p>
<strong>What do we get for defeating the gnolls? </strong>“Best junk—secret junk we don’t usually sell to
longshanks. Rare metal.” Lord Glass smiles wide, his teeth chipped and sharp.
</p>
<p>
<strong>What’s this about an old ship? </strong>“Big flying ship.” Lord Glass says, gesturing in a sweeping overhead
motion. “Crashed here long ago. We used the crane to knock it down, block the gnolls. Heard a loud scream when we
pushed it down. Must have old captain inside... or a ghost.”
</p>
<p>
<strong>What’s this about a metal box?</strong> “Big metal container. We used the crane to move it, block the path.
The gnolls can’t get past it—too heavy, too smooth to climb.”
</p>
<p>
<strong>What about a crane?</strong> “Big old crane, to the east. Move the levers, the crane moves around the
scrapyard. Monsie knows how to fix it when it breaks down. Monsie’s smart, only Nailgobbler who knows how to fix
things like that.”
</p>
<p>
<strong>What can you tell us about the scrapyard? </strong>“Scrap City is our home,” Lord Glass says proudly. The
other goblins bow their heads, their hearts full of pride. “Lots of junk to sell, lots of bugs to eat. Lots of rust,
too—Monsie knows how to make a tasty drink with the rust. We miss Monsie. She went to fight the gnolls but hasn’t
come back. Let us know if you see Monsie.”
</p>
<p>
<strong>Is the scrapyard really haunted?</strong> “Ha! No. We make sounds to scare off longshanks who want our junk.
But also, yes. We heard a ghost once. That was how we got the idea to scare off longshanks.”
</p>
<p>
<strong>Who is Monsie?</strong> “She’s the smartest Nailgobbler of all, an inventor. She makes lots of things:
bombs, yummy drinks, tools, foot crank for the fire pit. She went to fight the gnolls but hasn’t come back. We fear
the worst. Please find her. Please tell us she’s okay. We miss Monsie.”
</p>
<p>
After the characters have concluded their conversation with Lord Glass, he offers them room and board in the
Nailgobblers’ encampment should they need to rest. Most of the food consists of vermin trapped and then cooked or
pickled—smoked rat, pickled rat, and deep-fried cockroaches. This is an appropriate place for the characters to take
an 8-hour rest if they need to.
</p>
<p>
<strong>XP Award and Treasure:</strong> @UUID[Actor.rs9ZLOXfLkadx27g]{Lord Glass' Reward}</p>
<p>If the characters drive away the gnolls in areas @UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sludgespinec00]{B8} and
@UUID[JournalEntry.pf2ap17802reachf.JournalEntryPage.02sewerentranc00]{B10}, they can return to Lord Glass for a reward. He gifts the characters a cold iron chunk. Each
character earns 30 XP.
</p>