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<div class="character-creation">
<div class="section-header"> <h1>Character Creation Summary</h1> </div> <h3>Concept</h3> <ul> <li>Start with a general idea of what you want to play. Your setting book likely provides many ideas.</li> </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ <ul> <li>Choose your character’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}</h3> <ul> <li>Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).</li> <li>For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.</li> <li>For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.</li> </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes}</h3> <ul> <li>Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.</li> <li>Attributes may not be raised beyond d12 unless your hero’s </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Skills}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} are core skills and start at d4 for free.</li> <li>You have 12 points to put into these or any other skills.</li> <li>Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.</li> </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Derived Statistics}</h3> <ul> <li><strong>Standard @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}</strong> is 6″, but may be changed by <li><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Parry}</strong> is 2 plus half of Fighting.</li> <li> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Toughness}</strong> is 2 plus half of @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Vigor}, plus any @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armor000000000]{Armor}.</p> <p>Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing (AP)} attack could bypass those 2 points but not the other 9.</p> </li> </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}</h3> <ul> <li>Use any leftover Hindrance points to take Edges if you like.</li> <li>Each Edge costs 2 Hindrance points.</li> </ul> <br <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Gear}</h3> <ul> <li>Purchase up to $500 worth of equipment.</li> </ul> <br </div |
bnp800
Translation replaced |
<div class="character-creation">
<div class="section-header"> <h1>Character Creation Summary</h1> </div> <h3>Concept</h3> <ul> <li>Start with a general idea of what you want to play. Your setting book likely provides many ideas.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{Race}</h3> <ul> <li>Choose your character’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{race} and apply any bonuses or special abilities it grants.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}</h3> <ul> <li>Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).</li> <li>For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.</li> <li>For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes}</h3> <ul> <li>Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.</li> <li>Attributes may not be raised beyond d12 unless your hero’s racial bonus states otherwise.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Skills}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} are core skills and start at d4 for free.</li> <li>You have 12 points to put into these or any other skills.</li> <li>Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Derived Statistics}</h3> <ul> <li><strong>Standard @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}</strong> is 6″, but may be changed by racial abilities, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}.</li> <li><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Parry}</strong> is 2 plus half of Fighting.</li> <li> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Toughness}</strong> is 2 plus half of @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Vigor}, plus any @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armor000000000]{Armor}.</p> <p>Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing (AP)} attack could bypass those 2 points but not the other 9.</p> </li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}</h3> <ul> <li>Use any leftover Hindrance points to take Edges if you like.</li> <li>Each Edge costs 2 Hindrance points.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Gear}</h3> <ul> <li>Purchase up to $500 worth of equipment.</li> </ul> <br /><br /><br /><br /><br /><br /> </div>
<article class="swade-core">
<article class="character-creation"> <article class="section-header"> <h1>角色创建概要</h1> </article> <h3>概念</h3> <ul> <li>开始时要定好想玩什么样的形象,设定书也许能为此提供大量点子。</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{ <ul> <li>选择角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{ </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}</h3> <ul> <li>选择至多4点负赘(主要负赘等价2点,次要负赘等价1点)。</li> <li>每2点负赘点可以把一项属性骰子类型提升一级,或是选择一个专长。</li> <li>每1点负赘点可以获得1点额外技能点,或是获得等同于设定中起始数量两倍的额外起始资金。</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{属性}</h3> <ul> <li>属性开始时均为d4,有5点可以分配其上,每升一级消耗1点。</li> <li>除非角色的 </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{技能}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}和@Compendium[swade-core-rules.swade-skills.潜行]{潜行}是核心技能,因此初始即免费为d4。</li> <li>有12点可以分配到任何技能上。</li> <li>骰子类型每升一级消耗1点,直到等同于关联属性为止,此后每升一级消耗2点。</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{衍生数值}</h3> <ul> <li><strong>标准@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}</strong>是6英寸,但可能会因为 <li><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{格挡}</strong>是2+格斗的一半。</li> <li> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{坚韧}</strong>是2+@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{活力}的一半,然后加上所有@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armor000000000]{护甲}值。</p> <p>注意护甲的数值要像这样写在括号里——坚韧:11(2)。这意味着总共11点坚韧中有2点来自护甲,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armorpiercin00]{穿甲}攻击能越过这2点,但不包括另外9点。</p> </li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}</h3> <ul> <li>若是愿意,使用任何剩余的负赘点来选取专长。</li> <li>每个专长消耗2点负赘点。</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}</h3> <ul> <li>购买至多价值$500的装备。</li> </ul> <br /><br /><br /><br /><br /><br /></article> </article> |
None
String updated in the repository |
<div class="character-creation">
<div class="section-header"> <h1>Character Creation Summary</h1> </div> <h3>Concept</h3> <ul> <li>Start with a general idea of what you want to play. Your setting book likely provides many ideas.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{Race}</h3> <ul> <li>Choose your character’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{race} and apply any bonuses or special abilities it grants.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}</h3> <ul> <li>Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).</li> <li>For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.</li> <li>For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes}</h3> <ul> <li>Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.</li> <li>Attributes may not be raised beyond d12 unless your hero’s racial bonus states otherwise.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Skills}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} are core skills and start at d4 for free.</li> <li>You have 12 points to put into these or any other skills.</li> <li>Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Derived Statistics}</h3> <ul> <li><strong>Standard @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}</strong> is 6″, but may be changed by racial abilities, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}.</li> <li><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Parry}</strong> is 2 plus half of Fighting.</li> <li> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Toughness}</strong> is 2 plus half of @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Vigor}, plus any @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armor000000000]{Armor}.</p> <p>Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing (AP)} attack could bypass those 2 points but not the other 9.</p> </li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}</h3> <ul> <li>Use any leftover Hindrance points to take Edges if you like.</li> <li>Each Edge costs 2 Hindrance points.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Gear}</h3> <ul> <li>Purchase up to $500 worth of equipment.</li> </ul> <br /><br /><br /><br /><br /><br /> </div>
<article class="swade-core">
<article class="character-creation"> <article class="section-header"> <h1>角色创建概要</h1> </article> <h3>概念</h3> <ul> <li>开始时要定好想玩什么样的形象,设定书也许能为此提供大量点子。</li> </ul> <br /> <h3>@UUID[Compendium <ul> <li>选择角色的@UUID[Compendium </ul> <br /> <h3>@UUID[Compendium <ul> <li>选择至多4点负赘(主要负赘等价2点,次要负赘等价1点)。</li> <li>每2点负赘点可以把一项属性骰子类型提升一级,或是选择一个专长。</li> <li>每1点负赘点可以获得1点额外技能点,或是获得等同于设定中起始数量两倍的额外起始资金。</li> </ul> <br /> <h3>@UUID[Compendium <ul> <li>属性开始时均为d4,有5点可以分配其上,每升一级消耗1点。</li> <li>除非角色的种族好处另有说明,否则属性不能提升到超过d12。</li> </ul> <br /> <h3>@UUID[Compendium <ul> <li>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}和@Compendium[swade-core-rules.swade-skills.潜行]{潜行}是核心技能,因此初始即免费为d4。</li> <li>有12点可以分配到任何技能上。</li> <li>骰子类型每升一级消耗1点,直到等同于关联属性为止,此后每升一级消耗2点。</li> </ul> <br /> <h3>@UUID[Compendium <ul> <li><strong>标准@UUID[Compendium <li><strong>@UUID[Compendium <li> <p><strong>@UUID[Compendium <p>注意护甲的数值要像这样写在括号里——坚韧:11(2)。这意味着总共11点坚韧中有2点来自护甲,@UUID[Compendium </li> </ul> <br /> <h3>@UUID[Compendium <ul> <li>若是愿意,使用任何剩余的负赘点来选取专长。</li> <li>每个专长消耗2点负赘点。</li> </ul> <br /> <h3>@UUID[Compendium <ul> <li>购买至多价值$500的装备。</li> </ul> <br /><br /><br /><br /><br /><br /></article> </article> |
bnp800
Translation uploaded |
<div class="character-creation">
<div class="section-header"> <h1>Character Creation Summary</h1> </div> <h3>Concept</h3> <ul> <li>Start with a general idea of what you want to play. Your setting book likely provides many ideas.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{Race}</h3> <ul> <li>Choose your character’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{race} and apply any bonuses or special abilities it grants.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}</h3> <ul> <li>Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).</li> <li>For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.</li> <li>For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes}</h3> <ul> <li>Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.</li> <li>Attributes may not be raised beyond d12 unless your hero’s racial bonus states otherwise.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Skills}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} are core skills and start at d4 for free.</li> <li>You have 12 points to put into these or any other skills.</li> <li>Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Derived Statistics}</h3> <ul> <li><strong>Standard @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}</strong> is 6″, but may be changed by racial abilities, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}.</li> <li><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Parry}</strong> is 2 plus half of Fighting.</li> <li> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Toughness}</strong> is 2 plus half of @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Vigor}, plus any @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armor000000000]{Armor}.</p> <p>Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing (AP)} attack could bypass those 2 points but not the other 9.</p> </li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}</h3> <ul> <li>Use any leftover Hindrance points to take Edges if you like.</li> <li>Each Edge costs 2 Hindrance points.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Gear}</h3> <ul> <li>Purchase up to $500 worth of equipment.</li> </ul> <br /><br /><br /><br /><br /><br /> </div>
<article class="swade-core">
<article class="character-creation"> <article class="section-header"> <h1>角色创建概要</h1> </article> <h3>概念</h3> <ul> <li>开始时要定好想玩什么样的形象,设定书也许能为此提供大量点子。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.种族]{种族}</h3> <ul> <li>选择角色的@Compendium[swade-core-rules.swade-rules.种族]{种族},并应用所有其赋予的好处或特殊能力。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.负赘]{负赘}</h3> <ul> <li>选择至多4点负赘(主要负赘等价2点,次要负赘等价1点)。</li> <li>每2点负赘点可以把一项属性骰子类型提升一级,或是选择一个专长。</li> <li>每1点负赘点可以获得1点额外技能点,或是获得等同于设定中起始数量两倍的额外起始资金。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.特性]{属性}</h3> <ul> <li>属性开始时均为d4,有5点可以分配其上,每升一级消耗1点。</li> <li>除非角色的种族好处另有说明,否则属性不能提升到超过d12。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.特性]{技能}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}和@Compendium[swade-core-rules.swade-skills.潜行]{潜行}是核心技能,因此初始即免费为d4。</li> <li>有12点可以分配到任何技能上。</li> <li>骰子类型每升一级消耗1点,直到等同于关联属性为止,此后每升一级消耗2点。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.角色]{衍生数值}</h3> <ul> <li><strong>标准@Compendium[swade-core-rules.swade-rules.移动]{移速}</strong>是6英寸,但可能会因为种族能力、@Compendium[swade-core-rules.swade-rules.专长]{专长}或是@Compendium[swade-core-rules.swade-rules.负赘]{负赘}发生变化。</li> <li><strong>@Compendium[swade-core-rules.swade-rules.角色]{格挡}</strong>是2+格斗的一半。</li> <li> <p><strong>@Compendium[swade-core-rules.swade-rules.角色]{坚韧}</strong>是2+@Compendium[swade-core-rules.swade-rules.角色]{活力}的一半,然后加上所有@Compendium[swade-core-rules.swade-rules.护甲]{护甲}值。</p> <p>注意护甲的数值要像这样写在括号里——坚韧:11(2)。这意味着总共11点坚韧中有2点来自护甲,@Compendium[swade-core-rules.swade-rules.穿甲 (AP)]{穿甲}攻击能越过这2点,但不包括另外9点。</p> </li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.专长]{专长}</h3> <ul> <li>若是愿意,使用任何剩余的负赘点来选取专长。</li> <li>每个专长消耗2点负赘点。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.装备注释]{装备}</h3> <ul> <li>购买至多价值$500的装备。</li> </ul> <br /><br /><br /><br /><br /><br /></article> </article> |
None
String updated in the repository |
<div class="character-creation">
<div class="section-header"> <h1>Character Creation Summary</h1> </div> <h3>Concept</h3> <ul> <li>Start with a general idea of what you want to play. Your setting book likely provides many ideas.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{Race}</h3> <ul> <li>Choose your character’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{race} and apply any bonuses or special abilities it grants.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}</h3> <ul> <li>Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).</li> <li>For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.</li> <li>For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes}</h3> <ul> <li>Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.</li> <li>Attributes may not be raised beyond d12 unless your hero’s racial bonus states otherwise.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Skills}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} are core skills and start at d4 for free.</li> <li>You have 12 points to put into these or any other skills.</li> <li>Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Derived Statistics}</h3> <ul> <li><strong>Standard @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}</strong> is 6″, but may be changed by racial abilities, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}.</li> <li><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Parry}</strong> is 2 plus half of Fighting.</li> <li> <p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Toughness}</strong> is 2 plus half of @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Vigor}, plus any @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armor000000000]{Armor}.</p> <p>Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing (AP)} attack could bypass those 2 points but not the other 9.</p> </li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}</h3> <ul> <li>Use any leftover Hindrance points to take Edges if you like.</li> <li>Each Edge costs 2 Hindrance points.</li> </ul> <br /> <h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Gear}</h3> <ul> <li>Purchase up to $500 worth of equipment.</li> </ul> <br /><br /><br /><br /><br /><br /> </div>
<article class="swade-core">
<article class="character-creation"> <article class="section-header"> <h1>角色创建概要</h1> </article> <h3>概念</h3> <ul> <li>开始时要定好想玩什么样的形象,设定书也许能为此提供大量点子。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.种族]{种族}</h3> <ul> <li>选择角色的@Compendium[swade-core-rules.swade-rules.种族]{种族},并应用所有其赋予的好处或特殊能力。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.负赘]{负赘}</h3> <ul> <li>选择至多4点负赘(主要负赘等价2点,次要负赘等价1点)。</li> <li>每2点负赘点可以把一项属性骰子类型提升一级,或是选择一个专长。</li> <li>每1点负赘点可以获得1点额外技能点,或是获得等同于设定中起始数量两倍的额外起始资金。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.特性]{属性}</h3> <ul> <li>属性开始时均为d4,有5点可以分配其上,每升一级消耗1点。</li> <li>除非角色的种族好处另有说明,否则属性不能提升到超过d12。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.特性]{技能}</h3> <ul> <li>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}和@Compendium[swade-core-rules.swade-skills.潜行]{潜行}是核心技能,因此初始即免费为d4。</li> <li>有12点可以分配到任何技能上。</li> <li>骰子类型每升一级消耗1点,直到等同于关联属性为止,此后每升一级消耗2点。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.角色]{衍生数值}</h3> <ul> <li><strong>标准@Compendium[swade-core-rules.swade-rules.移动]{移速}</strong>是6英寸,但可能会因为种族能力、@Compendium[swade-core-rules.swade-rules.专长]{专长}或是@Compendium[swade-core-rules.swade-rules.负赘]{负赘}发生变化。</li> <li><strong>@Compendium[swade-core-rules.swade-rules.角色]{格挡}</strong>是2+格斗的一半。</li> <li> <p><strong>@Compendium[swade-core-rules.swade-rules.角色]{坚韧}</strong>是2+@Compendium[swade-core-rules.swade-rules.角色]{活力}的一半,然后加上所有@Compendium[swade-core-rules.swade-rules.护甲]{护甲}值。</p> <p>注意护甲的数值要像这样写在括号里——坚韧:11(2)。这意味着总共11点坚韧中有2点来自护甲,@Compendium[swade-core-rules.swade-rules.穿甲 (AP)]{穿甲}攻击能越过这2点,但不包括另外9点。</p> </li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.专长]{专长}</h3> <ul> <li>若是愿意,使用任何剩余的负赘点来选取专长。</li> <li>每个专长消耗2点负赘点。</li> </ul> <br /> <h3>@Compendium[swade-core-rules.swade-rules.装备注释]{装备}</h3> <ul> <li>购买至多价值$500的装备。</li> </ul> <br /><br /><br /><br /><br /><br /></article> </article> |
<div class="section-header">
<h1>Character Creation Summary</h1>
</div>
<h3>Concept</h3>
<ul>
<li>Start with a general idea of what you want to play. Your setting book likely provides many ideas.</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{Anccestry}</h3>
<ul>
<li>Choose your character’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01races000000000]{ancestry} and apply any bonuses or special abilities it grants.</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}</h3>
<ul>
<li>Select up to four points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).</li>
<li>For 2 Hindrance points you can raise an attribute one die type, or choose an Edge.</li>
<li>For 1 Hindrance point you can gain another skill point, or gain additional starting funds equal to twice your setting’s starting amount.</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Attributes}</h3>
<ul>
<li>Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point.</li>
<li>Attributes may not be raised beyond d12 unless your hero’s ancestry states otherwise.</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Skills}</h3>
<ul>
<li>@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}, @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge}, @Compendium[swade-core-rules.swade-skills.Notice]{Notice}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} are core skills and start at d4 for free.</li>
<li>You have 12 points to put into these or any other skills.</li>
<li>Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Derived Statistics}</h3>
<ul>
<li><strong>Standard @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace}</strong> is 6″, but may be changed by ancestral abilities, @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}, or @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances}.</li>
<li><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Parry}</strong> is 2 plus half of Fighting.</li>
<li>
<p><strong>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Toughness}</strong> is 2 plus half of @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01characters0000]{Vigor}, plus any @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armor000000000]{Armor}.</p>
<p>Note the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An @UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02armorpiercin00]{Armor Piercing (AP)} attack could bypass those 2 points but not the other 9.</p>
</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01edges000000000]{Edges}</h3>
<ul>
<li>Use any leftover Hindrance points to take Edges if you like.</li>
<li>Each Edge costs 2 Hindrance points.</li>
</ul>
<br>
<h3>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02gearnotes00000]{Gear}</h3>
<ul>
<li>Purchase up to $500 worth of equipment.</li>
</ul>
<br><br><br><br><br><br>
<article class="character-creation">
<article class="section-header">
<h1>角色创建概要</h1>
</article>
<h3>概念</h3>
<ul>
<li>开始时要定好想玩什么样的形象,设定书也许能为此提供大量点子。</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{族裔}</h3>
<ul>
<li>选择角色的@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01races000000000]{族裔},并应用所有其赋予的好处或特殊能力。</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}</h3>
<ul>
<li>选择至多4点负赘(主要负赘等价2点,次要负赘等价1点)。</li>
<li>每2点负赘点可以把一项属性骰子类型提升一级,或是选择一个专长。</li>
<li>每1点负赘点可以获得1点额外技能点,或是获得等同于设定中起始数量两倍的额外起始资金。</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{属性}</h3>
<ul>
<li>属性开始时均为d4,有5点可以分配其上,每升一级消耗1点。</li>
<li>除非角色的族裔好处另有说明,否则属性不能提升到超过d12。</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01traits00000000]{技能}</h3>
<ul>
<li>@Compendium[swade-core-rules.swade-skills.运动]{运动}、@Compendium[swade-core-rules.swade-skills.通用知识]{通用知识}、@Compendium[swade-core-rules.swade-skills.察觉]{察觉}、@Compendium[swade-core-rules.swade-skills.交涉]{交涉}和@Compendium[swade-core-rules.swade-skills.潜行]{潜行}是核心技能,因此初始即免费为d4。</li>
<li>有12点可以分配到任何技能上。</li>
<li>骰子类型每升一级消耗1点,直到等同于关联属性为止,此后每升一级消耗2点。</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{衍生数值}</h3>
<ul>
<li><strong>标准@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor03rules0.JournalEntryPage.03movement000000]{移速}</strong>是6英寸,但可能会因为族裔能力、@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}或是@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01hindrances0000]{负赘}发生变化。</li>
<li><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{格挡}</strong>是2+格斗的一半。</li>
<li>
<p><strong>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{坚韧}</strong>是2+@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01characters0000]{活力}的一半,然后加上所有@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armor000000000]{护甲}值。</p>
<p>注意护甲的数值要像这样写在括号里——坚韧:11(2)。这意味着总共11点坚韧中有2点来自护甲,@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02armorpiercin00]{穿甲}攻击能越过这2点,但不包括另外9点。</p>
</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor01charac.JournalEntryPage.01edges000000000]{专长}</h3>
<ul>
<li>若是愿意,使用任何剩余的负赘点来选取专长。</li>
<li>每个专长消耗2点负赘点。</li>
</ul>
<br />
<h3>@UUID[Compendium.swade-core-rules.swade-rules.JournalEntry.swadecor02gear00.JournalEntryPage.02gearnotes00000]{装备}</h3>
<ul>
<li>购买至多价值$500的装备。</li>
</ul>
<br /><br /><br /><br /><br /><br /></article>
</article>